Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 04:02:56 Player: cptwinky Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (246) 1230 Value Destroyed (9685) 9685 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (12229) 12229 TOTAL SCORE: 26804 Bonus ------- Super Gauntlet 7546 Triggered High Security 500 High Alert Combat Kills 3713 Follower Combat Kills 70 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 221/300 Energy 80/100 System Corruption 20% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Core Shielding > --- WEAPON (2) ------- Antimatter Cannon Antimatter Cannon > --- INVENTORY (20) --- Long-range Sensor Array Transmission Jammer Improved System Backup Module Power Sword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Particle Charger Hardened Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Heavy Plasma Cannon Antimatter Cannon > --- INVENTORY -------- Fission Core Improved Heat Sink Energy Well Long-range Sensor Array Transmission Jammer Improved Core Shielding Improved Core Shielding Improved System Backup Module Improved EM Pulse Cannon Improved EM Pulse Cannon Antimatter Cannon Advanced EMP Blaster Improved Proton Missile Launcher Power Sword [Rating: 69] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . 2 . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . 1 . . Utility 6 | . . 2 2 . 1 . 1 Weapon . | . . . . . . . . Parts Attached 224 | 7 6 18 46 5 32 1 109 Power 16 | 1 . 4 1 . 2 . 8 Engine 14 | 1 . 4 1 . 2 . 6 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 45 | 2 . 4 17 . 8 . 14 Treads 42 | 2 . 4 16 . 7 . 13 Leg 2 | . . . 1 . . . 1 Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 87 | 2 4 7 13 1 18 . 42 Device 43 | . 2 4 1 1 11 . 24 Storage 7 | 2 1 1 2 . 1 . . Processor 3 | . . . 2 . . . 1 Hackware 1 | . . . . . . . 1 Protection 33 | . 1 2 8 . 6 . 16 Artifact . | . . . . . . . . Weapon 76 | 2 2 3 15 4 4 1 45 Energy Gun 1 | 1 . . . . . . . Energy Cannon 43 | . 2 3 8 2 2 . 26 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 8 | . . . 2 . . . 6 Launcher 23 | . . . 5 2 2 1 13 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 1 . 1 . 2 Parts Lost 56 | . 1 2 7 . 3 . 43 Power 6 | . . . 1 . 1 . 4 Propulsion 13 | . . . 1 . 1 . 11 Utility 22 | . 1 1 3 . 1 . 16 Weapon 15 | . . 1 2 . . . 12 Highest Loss Streak 21 | . 1 2 3 . 1 . 21 Average Slot Usage (%) 97 | . 98 98 99 100 99 100 93 Engine 9 | . 14 11 9 9 7 7 10 Treads 20 | . 28 21 18 18 21 23 19 Device 12 | . 3 21 9 9 14 15 12 Storage 14 | . 18 11 18 18 15 15 13 Processor 6 | . . . 6 9 7 7 11 Protection 13 | . 5 10 20 18 15 15 9 Energy Cannon 14 | . 19 21 15 16 14 9 10 Naked Turns . | . . . . . . . . Heaviest Build 150 | 14 26 62 101 91 104 101 150 Greatest Support 88 | 40 40 40 56 56 84 68 88 Greatest Overweight (x) 7 | . . 1 4 1 7 1 2 Average Overweight (x) 1 | . . . 1 1 2 1 1 Largest Inventory Capacity 20 | 8 12 12 20 20 20 20 20 Average Capacity 18 | 6 9 10 20 20 20 20 20 Most Carried 20 | 4 8 12 20 20 20 20 20 Average Carried 17 | 2 6 10 19 20 19 20 18 Final Capacity 20 | 8 10 12 20 20 20 20 20 Final Carried 20 | 4 7 12 20 20 20 20 4 Class Distribution -------------------- 83% | Hauler-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Matter Collected 3084 | 272 61 201 657 100 379 20 1394 Remotely . | . . . . . . . . Salvage Created 11571 | 92 224 1141 2672 461 1140 60 5781 Parts 521 | 5 13 47 123 18 66 3 246 Haulers Intercepted 9 | . . 3 6 . . . . Recyclers Shooed 7 | . . 2 4 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Combat Hostiles Destroyed 212 | . 7 24 44 11 25 1 100 Guns 1 | . 1 . . . . . . Cannons 121 | . 6 24 35 2 18 . 36 AOE 64 | . . . 9 7 6 1 41 Classes Destroyed 17 | 1 2 4 4 . 2 . 4 Worker 4 | . . . 1 . . . 3 Builder 5 | . . . 2 . . . 3 Tunneler 1 | . . . . . . . 1 Hauler 9 | . . 3 6 . . . . Recycler 5 | 1 . . 3 . . . 1 Mechanic 2 | . . . . . . . 2 Operator 3 | . . . 1 . 1 . 1 Watcher 5 | . . . 2 . 1 . 2 Swarmer 39 | . 3 3 7 4 4 . 18 Saboteur 4 | . . . . . . . 4 Grunt 97 | . 4 16 22 7 7 1 40 Brawler 11 | . . 1 4 . . . 6 Duelist 9 | . . 1 1 . . . 7 Protector 2 | . . . . . . . 2 Sentry 28 | . . 3 10 . 4 . 11 Hunter 12 | . . . . . 5 . 7 Programmer 10 | . . . . . 5 . 5 Best Kill Streak 22 | 1 3 4 5 11 4 1 22 Combat Bots Only 21 | . 3 4 5 11 4 1 21 Max Kills in Single Turn 4 | 1 1 1 2 3 3 1 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 3 3 1 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Damage Taken 13314 | . 482 609 2363 45 1175 . 8640 Core 1604 | . 139 69 301 . 221 . 874 Absorbed by Shields 647 | . . 180 . . 66 . 401 Core Remaining (%) 67 | 100 44 82 . 45 . 68 . Volleys Fired 503 | 2 33 66 142 15 52 2 191 Largest 2 | 2 2 2 2 2 2 1 2 Hottest 170 | 70 120 120 136 136 136 36 170 Shots Fired 886 | 4 53 127 274 20 97 2 309 Gun 22 | 4 18 . . . . . . Cannon 778 | . 35 127 264 10 91 . 251 Launcher 86 | . . . 10 10 6 2 58 Special . | . . . . . . . . Kinetic 64 | 2 9 . 28 . . . 25 Thermal 704 | 2 44 127 236 10 91 . 194 Explosive 3 | . . . . . 3 . . Electromagnetic 115 | . . . 10 10 3 2 90 Robot Hit Streak 40 | 4 9 19 30 11 40 . 21 Robot Miss Streak 7 | . 5 2 7 2 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 637 | 4 36 94 194 10 78 . 221 Core Hits 386 | 2 10 33 102 15 47 2 175 Critical Hits 38 | . . 1 19 . 6 . 12 Critical Kills 19 | . . 1 9 . 3 . 6 Critical Parts Destroyed 17 | . . . 9 . 2 . 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 22577 | 41 571 1727 4510 980 2248 59 12441 Guns 147 | 41 106 . . . . . . Cannons 13684 | . 463 1725 3774 165 1578 . 5979 Explosions 8677 | . . . 710 815 656 59 6437 Melee . | . . . . . . . . Ramming 69 | . 2 2 26 . 14 . 25 Kinetic 1423 | 17 44 . 520 . . . 842 Thermal 13722 | 24 525 1725 3328 286 1665 . 6169 Explosive 338 | . . . . . 338 . . Electromagnetic 7025 | . . . 636 694 231 59 5405 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . 1 3 1 2 3 . 20 Average Corruption 3 | . 1 3 1 1 1 . 6 Corruption Purged 15 | . . . . . 4 . 11 Effects 104 | . . 15 1 . 3 . 85 Message Errors 17 | . . 2 . . 2 . 13 Matter Fused 18 | . . 4 . . . . 14 Heat Flow Errors 10 | . . 2 . . . . 8 Energy Discharges 15 | . . 4 . . . . 11 Data Loss (minor) 13 | . . . 1 . 1 . 11 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Targeting Errors 22 | . . 3 . . . . 19 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 580 | . 28 16 71 54 65 . 346 Projectiles 209 | . 28 16 28 . 36 . 101 Explosions 371 | . . . 43 54 29 . 245 Melee . | . . . . . . . . Knockbacks 17 | . . . 11 . . . 6 Impact . | . . . . . . . . Kinetic 17 | . . . 11 . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 1078 | . . . 58 16 66 . 938 Shots 37 | . . . 3 1 2 . 31 Rammed 11 | . 3 1 2 . 1 . 4 Targets Rammed 12 | . 3 1 2 . 2 . 4 Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 345 | 40 232 221 281 120 14 . 345 Average Temperature 69 | 20 82 65 65 61 6 . 79 Received Heat Transfer 3420 | . 153 252 1035 18 216 . 1746 Siege Activations . | . . . . . . . . Robots Corrupted 21 | . . . 1 2 . . 18 Combat Hostiles 20 | . . . . 2 . . 18 Parts Fried 46 | . . . 3 5 3 . 35 Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . . . 1 . 5 Combat Hostiles 6 | . . . . . 1 . 5 Parts Melted 42 | . 1 6 5 1 12 . 17 Heat Transferred 22764 | 74 1147 3589 6020 546 2764 . 8624 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 30 | . . . 2 5 1 . 22 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Peak Influence 2348 | 5 222 360 801 900 532 441 2348 Initial 520 | . 3 9 18 520 472 284 231 Average 468 | 2 67 107 388 686 278 361 885 Maximum Alert Level 5 | . 1 1 3 3 2 2 5 Low Security (%) 28 | 100 93 80 31 . 27 . . Level 1 23 | . 6 19 7 . 53 59 20 Level 2 29 | . . . 57 49 19 40 25 Level 3 8 | . . . 2 50 . . 23 Level 4 5 | . . . . . . . 18 Level 5 . | . . . . . . . 1 High Security 3 | . . . . . . . 10 Max Security . | . . . . . . . . Squads Dispatched 59 | . 3 2 8 . 13 . 33 Investigation 11 | . 3 1 3 . 1 . 3 Extermination 7 | . . . . . 5 . 2 Reinforcement 10 | . . 1 2 . 3 . 4 Assault 23 | . . . 1 . . . 22 Garrison 8 | . . . 2 . 4 . 2 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Distress Signals 9 | . . 2 5 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 334 | . 11 38 78 12 33 1 161 Peak Tracking Total 24 | . 3 5 6 5 4 1 24 Tactical Retreats 30 | . . 3 7 3 1 . 16 Traps | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Traps Triggered 40 | . 2 1 3 2 7 3 22 Indirectly 13 | . . . 2 . . 1 10 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 17 | . 4 . 9 . . . 4 Reused 3 | . 1 . 2 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 5 | . 1 . 2 1 . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Machines Disabled 18 | . 1 . 3 . 1 1 12 Max in Single Turn 4 | . 1 . 1 . 1 1 4 Garrison Access 2 | . . . . . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Machines Accessed 66 | . 5 9 17 . 18 . 17 Terminals 39 | . 4 6 10 . 11 . 8 Fabricators 2 | . . . . . . . 2 Repair Stations 9 | . . 2 2 . 3 . 2 Recycling Units 9 | . 1 . 2 . 3 . 3 Scanalyzers 5 | . . 1 2 . . . 2 Garrison Access 2 | . . . 1 . 1 . . Total Hacks 196 | . 16 37 55 . 42 . 46 Successful 102 | . 6 27 31 . 15 . 23 Failed 92 | . 9 10 24 . 26 . 23 Catastrophic 20 | . 2 . 4 . 8 . 6 Database Lockouts 2 | . 1 . . . 1 . . Manual 88 | . 13 17 25 . 22 . 11 Terminals 116 | . 14 24 31 . 28 . 19 Fabricators 3 | . . . . . . . 3 Repair Stations 24 | . . 9 8 . 3 . 4 Recycling Units 22 | . 2 . 4 . 8 . 8 Scanalyzers 25 | . . 4 9 . . . 12 Garrison Access 6 | . . . 3 . 3 . . Terminal Hacks 35 | . 3 11 10 . 7 . 4 Robot Analysis 5 | . 1 2 1 . 1 . . Prototype ID Bank 3 | . . 2 . . 1 . . Alert Level 3 | . . 1 1 . 1 . . Unreport Threat 10 | . . 2 4 . 2 . 2 Locate Traps 3 | . . 2 . . 1 . . Reprogram Traps 4 | . 1 . 2 . . . 1 Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 5 | . . 1 2 . 1 . 1 Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 1 | . . . . . . . 1 Build 2 | . . . . . . . 2 Repair Station Hacks 19 | . . 8 8 . . . 3 Scan Component 10 | . . 4 4 . . . 2 Repair 9 | . . 4 4 . . . 1 Recycling Unit Hacks 8 | . 1 . 1 . 3 . 3 Retrieve Components 8 | . 1 . 1 . 3 . 3 Scanalyzer 22 | . . 4 9 . . . 9 Insert Component 10 | . . 2 4 . . . 4 Analyze 12 | . . 2 5 . . . 5 Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks 13 | . 2 4 2 . 4 . 1 Terminals 7 | . 1 4 1 . 1 . . Track 1 | . . 1 . . . . . Botnet 4 | . . 2 1 . 1 . . Disrupt 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . . 2 . 1 Mask 4 | . 1 . . . 2 . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Reprogram 2 | . . . 1 . 1 . . Data Cores Recovered 2 | . . . . . 1 . 1 Used 1 | . . . . . . . 1 Hacking Detections 62 | . 5 7 16 . 17 . 17 Full Trace Events 8 | . 3 . 2 . 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . 2 4 . . . 4 Parts Built 3 | . . . . . . . 3 Matter 398 | . . . . . . . 398 Time 134 | . . . . . . . 134 Total Part Build Rating 14 | . . . . . . . 14 Parts Repaired 9 | . . 4 4 . . . 1 Time 314 | . . 104 166 . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 49 | . 9 . 9 . 10 . 21 Parts Scanalyzed 10 | . . 2 4 . . . 4 Part Schematics Acquired 10 | . . 2 4 . . . 4 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 1 | . . . . . . . 1 Programmers 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Total Allies 4 | . . . 3 . 1 . . Largest Group 3 | . . . 3 3 . 1 1 Highest-Rated Group 32 | . . . 15 15 . 32 32 Highest-Rated Ally 32 | . . . 5 5 . 32 32 Total Orders . | . . . . . . . . Ally Attacks 34 | . . . . 30 . 1 3 Total Damage 240 | . . . . 155 . 10 75 Kills 2 | . . . . 1 . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Robot Analysis Total 5 | . 1 2 1 . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Turns Passed 12273 | 112 560 1381 3238 253 2847 182 3700 Spaces Moved 5042 | 58 274 499 1162 107 1286 93 1563 Core 3 | 3 . . . . . . . Treads 4777 | 55 274 499 1162 107 1024 93 1563 Legs . | . . . . . . . . Wheels 262 | . . . . . 262 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 160 180 180 Average Speed 182 | 154 160 178 199 180 175 180 180 Slowest Speed 240 | 160 160 180 240 180 180 180 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 47 45 93 36 39 29 49 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 25 | . . . 4 . 13 . 8 Terrain Destroyed 168 | . . . 8 10 33 . 117 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 164 | . . . 8 10 33 . 113 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Total 7231 | 74 342 864 1810 146 1772 105 2118 Wait 1219 | 4 19 242 388 15 370 3 178 Move 5034 | 57 273 498 1161 106 1284 92 1563 Hop . | . . . . . . . . Pick Up 101 | 4 3 16 32 . 14 . 32 Fast Attach 58 | 7 3 12 11 . 9 . 16 Attach 50 | . . 2 7 . 4 . 37 Detach 14 | . 2 3 3 . 1 . 5 Swap 118 | . 3 5 28 5 20 1 56 Drop 104 | . 3 19 36 1 16 . 29 Fire 503 | 2 33 66 142 15 52 2 191 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 12 | . 3 1 2 . 2 . 4 Escape Stasis 18 | . . . . 4 . 7 7 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 11) 374 | -10/Materials | Core integrity fell below 50% 408 | -10/Materials | Discovered new exit (range 16) 520 | -10/Materials | Central database locked down 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Utility x2 955 | -9/Materials | Repaired Lgt. Treads 982 | -9/Materials | Repaired Beam Cannon 1010 | -9/Materials | Repaired Lgt. Treads 1081 | -9/Materials | Repaired Beam Cannon 1570 | -9/Materials | Discovered new exit (range 16) 2023 | -9/Materials | Discovered new exit (range 11) 2054 | -9/Materials | Entered another Materials area 2054 | -8/Materials | Evolved 2 slots: Utility x2 2233 | -8/Materials | Lost 3 parts (1n1u1w) 2364 | -8/Materials | Build established: Hauler-Mutant 2832 | -8/Materials | Discovered new exit (range 5) 3107 | -8/Materials | Discovered new exit (range 15) 3473 | -8/Materials | Core integrity fell below 50% 3759 | -8/Materials | Repaired Adv. Beam Cannon 3812 | -8/Materials | Repaired Adv. Beam Cannon 3851 | -8/Materials | Repaired Imp. Weapon Shielding 4099 | -8/Materials | Repaired Lgt. Treads 4633 | -8/Materials | Discovered new exit (range 5) 5189 | -8/Materials | Garrison activated, responded to threat 5239 | -8/Materials | Identified exit to Garrison 5254 | -8/Materials | First assault squad dispatched 5292 | -8/Materials | Entered Garrison 5292 | -8/Garrison | Accompanied by 3 allies 5371 | -8/Garrison | Triggered checkpoint 5406 | -8/Garrison | Triggered checkpoint 5446 | -8/Garrison | Destroyed 11 combat bots 5529 | -8/Garrison | Discovered new exit (range 10) 5545 | -8/Garrison | Entered Factory 5545 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6350 | -7/Factory | Discovered new exit (range 6) 6909 | -7/Factory | Discovered new exit (range 7) 7139 | -7/Factory | Garrison activated, responded to threat 7555 | -7/Factory | Discovered new exit (range 5) 7714 | -7/Factory | Central database locked down 7914 | -7/Factory | Discovered new exit (range 16) 8184 | -7/Factory | Identified exit to Garrison 8392 | -7/Factory | Entered Garrison 8392 | -7/Garrison | Accompanied by 1 ally 8454 | -7/Garrison | Triggered checkpoint 8550 | -7/Garrison | Discovered new exit (range 13) 8574 | -7/Garrison | Entered Factory 8574 | -6/Factory | Accompanied by 1 ally 8574 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8728 | -6/Factory | Fabricated Adv. Beam Cannon? 9278 | -6/Factory | Garrison activated, responded to threat 9308 | -6/Factory | Fabricated Adv. Shield Generator (x2) 9396 | -6/Factory | System corruption reached 10% 9439 | -6/Factory | Lost 3 parts (1n1u1w) 9471 | -6/Factory | Discovered new exit (range 5) 9474 | -6/Factory | Local fabrication network quarantined 9490 | -6/Factory | Identified exit to Lower Caves 9629 | -6/Factory | Discovered new exit (range 15) 9711 | -6/Factory | Repaired Med. Treads? 9824 | -6/Factory | Found Hvy. Reactive Plating 9845 | -6/Factory | Identified exit to Factory 9974 | -6/Factory | First assault squad dispatched 10156 | -6/Factory | Discovered exit to Lower Caves (range 6) 10702 | -6/Factory | Spotted B-75 Beast 10932 | -6/Factory | Discovered exit to Factory (range 16) 11163 | -6/Factory | Destroyed 9 combat bots 11244 | -6/Factory | Core integrity fell below 50% 11535 | -6/Factory | Lost 3 parts (1n2w) 11576 | -6/Factory | Destroyed 9 combat bots 11868 | -6/Factory | High security lockdown imminent 11923 | -6/Factory | Lost 3 parts (1n2u) 11948 | -6/Factory | High security lockdown engaged 12058 | -6/Factory | Lost 4 parts (1n2u1w) 12218 | -6/Factory | Discovered exit to Factory (range 10) 12242 | -6/Factory | Core integrity fell below 20% 12274 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 12257_ G-67 Veteran misfires. 12258_ G-67 Veteran destroyed. 12260_ System corrupted: Antimatter Cannon jammed. 12262_ Imp. Core Shielding destroyed. 12263_ C-30 ARC bursts open, deploying its payload. 12263_ G-67 Veteran unfolds itself. 12263_ L-41 Fighter unfolds itself. 12263_ B-48 Gladiator unfolds itself. 12263_ L-41 Fighter unfolds itself. 12263_ I-36 Angel unfolds itself. 12266_ Acquired Flexi-carbon Leg. 12266_ Adv. Heat Sink destroyed. 12268_ Dropped Energy Well. 12269_ Extracted 36 energy. 12269_ Chain reaction triggered in Rnf. Deuterium Engine. 12270_ Extracted 76 energy. 12271_ Imp. Proton Missile Launcher destroyed. 12271_ Destroyed Imp. Proton Missile Launcher. 12272_ Extracted 76 energy. 12272_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????# #?#+###?????????????? | | ?????????????????????### #? ?????????????? | | ?????????????????????# #? "?????????????? | | ?????????????????????# #?? ""????????????? | | ?????????????????????# < +? ""????????????? | | ?????????????????????# % #? """???????????? | | ?????????????????????# # ""????????????? | | ?????????????????????# # ""????????????? | | ?????????????????????# m g; ?????????????? | | ?????????????????????+ #/#??????????????? | | ?????????????????????# ! =##?????????????? | | ?????????????????????# =% %[ %!#?????????????? | | ?????????????????????+ /[ ==!#?????????????? | | ?????????????????????### = % ig%/%#?????????????? | | ???????????????????????# @l [ %##???????????### | | ?????????????????????# lb % #%#????????????# | | ?????????????????????## %/ = # #??????????### | | ??????????????????????## != * #"#??????????# "[= | | ???????????????????????## ! = ;#%#############"=% | | ????????????????????????# #%% [ "% " | | ????????????????????????#######################" | | ??????????????????????????????????????????????##! | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 750 Resistance: KI 40 Core Shielding 30 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Cld. Particle Cannon | -6/Factory | Scanalyzed Lrn. Sensor Array | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Adv. EMP Blaster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -6/Factory Adv. Shield Generator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed FireAbsorptionCanceller Manual? 0 Play Time 01:12:51 Cumulative 697.8 hours Start 2020.11.06 @ 02:50:06 End 2020.11.06 @ 04:02:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 502 Rogue 498 Adventurer 4 Explorer 0 Win Type - Total 79 Types 63/6/3/3/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1d7c474-6a86-4bb8-929b-3f6a82d4bd8b