Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 01:13:15 Player: Rockstar Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (56) 280 Value Destroyed (2113) 2113 Prototype IDs (78) 1560 Alien Tech Used (1) 200 Bonus (6900) 6900 TOTAL SCORE: 20953 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 29% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Gamma Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Medium Storage Unit Advanced Target Analyzer Improved Armor Integrity Analyzer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Graphene Brace Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Gamma Rifle Enhanced Nova Cannon [Rating: 164] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . . . 1 1 1 . . . . 1 . . . . 1 . . . . . . 2 . Utility 9 | . . . 1 . . . 1 . 1 . . . . 1 . . . . 1 . . . . 2 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 135 | 6 7 4 15 7 1 2 5 9 2 . . 3 . 1 . 1 4 1 3 . . 3 . 5 16 15 25 Power 23 | 1 1 . 3 . . 1 1 4 . . . . . . . . 1 . . . . 1 . 1 3 3 3 Engine 8 | 1 1 . 3 . . . 1 2 . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . Reactor 11 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 3 3 3 Propulsion 38 | 2 1 2 4 2 . 1 1 1 1 . . . . 1 . 1 . . 1 . . . . . 5 6 9 Treads 11 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 8 Leg 7 | . . 1 3 2 . 1 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . 1 . . . . 1 1 1 . . . . 1 . 1 . . 1 . . . . . 5 6 1 Utility 48 | 1 2 2 6 2 . . 2 4 1 . . 1 . . . . 3 . 1 . . . . 2 6 4 11 Device 19 | . 1 1 2 . . . 1 2 . . . . . . . . 1 . 1 . . . . 2 4 2 2 Storage 7 | 1 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . Processor 5 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 Hackware 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 Protection 14 | . . . 2 . . . 1 1 . . . 1 . . . . 1 . . . . . . . 1 . 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 3 . 2 3 1 . 1 . . . . 2 . . . . . 1 1 . . 2 . 2 2 2 2 Energy Gun 7 | 1 2 . 1 . . . . . . . . . . . . . . 1 1 . . 1 . . . . . Energy Cannon 7 | . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . 1 1 2 Ballistic Gun 4 | 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . 1 . Unidentified Prototypes 7 | . . 1 . . . . . . . . . . . . . . 4 . . . . 2 . . . . . Parts Lost 52 | . 1 1 3 . . . . . . . . . 1 . . 1 . . . . . 1 . 7 5 5 27 Power 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 2 2 Propulsion 18 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . 2 1 1 12 Utility 21 | . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . 2 3 2 10 Weapon 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 3 Highest Loss Streak 17 | . 1 1 2 . . . . . . . . . 1 . . 1 . . . . . 1 . 7 3 4 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 1 6 8 7 8 9 7 9 9 8 10 10 10 9 7 7 8 9 10 9 10 10 9 9 8 8 9 6 Power 1 | . 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 2 1 Propulsion 1 | . . . . 2 2 3 4 4 3 3 3 3 3 2 2 1 1 1 . . . . . 1 1 3 1 Utility 1 | . 2 2 1 2 2 1 . . 1 3 3 3 2 1 2 4 4 5 4 4 4 4 3 1 . . 1 Weapon 2 | . 1 3 2 2 2 1 1 1 2 2 2 2 1 1 1 1 1 1 1 2 2 2 3 4 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . 2 . 4 . 2 . 1 3 . . . . 1 . 1 . . . . . 1 1 1 . 5 3 8 Power 11 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 2 5 Propulsion 4 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . Utility 6 | . 2 . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . 1 Weapon 10 | . . . 1 . . . . 2 . . . . 1 . . . . . . . . 1 . . 3 . 2 Tool/Special 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 99 99 94 99 100 100 71 75 79 80 80 80 80 80 82 82 80 82 82 84 84 83 84 80 63 74 79 Engine 5 | . 14 14 11 11 11 1 8 12 . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 9 . 2 13 13 13 13 13 11 11 11 10 11 10 10 10 9 5 3 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 2 3 6 7 Treads 5 | . 28 14 3 . . . . . . . . . . . . . . . . . . . . . . . 19 Leg 9 | . . 7 26 33 33 33 . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . 5 . . . . 8 14 20 20 20 20 20 23 23 23 23 23 26 26 26 26 26 22 18 23 7 Device 8 | . 2 14 9 7 2 11 11 7 6 6 6 . . 3 5 5 5 5 9 10 10 10 10 18 15 15 12 Storage 8 | . 16 14 12 11 11 11 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 3 | . . . 5 . . . . . . 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 7 11 5 Hackware 3 | . . . . . . . . 3 6 6 6 6 6 5 5 5 7 11 10 10 10 10 10 9 8 8 8 Protection 8 | . 8 . 3 14 19 11 14 11 11 6 6 13 13 11 11 11 7 5 5 5 5 5 5 4 . . 9 Energy Gun 6 | . 19 28 21 12 . . . . . . . . . . . . . . 8 10 10 2 . . . . . Energy Cannon 4 | . . . . . 2 11 17 15 13 13 13 6 6 5 5 5 5 8 . . . 3 5 . . 3 6 Ballistic Gun 2 | . 8 . . 9 11 11 . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 7 . . . . . . 5 . . . . 4 1 . . . 4 5 3 . . . Peak Build Rating 164 | 6 8 15 13 16 21 24 49 63 68 68 68 67 69 75 75 76 86 88 99 99 99 99 99 110 126 158 164 Average Rating 60 | 4 7 8 10 14 16 23 48 57 66 68 67 67 67 74 74 75 78 84 96 99 99 96 98 98 99 141 148 On Entrance 62 | . 6 8 9 13 16 21 24 49 63 68 68 68 67 69 75 75 76 84 88 99 99 99 98 99 48 111 139 Avg Prop Armor Cover (%) 8 | . . 5 9 . . . . . . . . . . . . . . . . . . . . 34 . . 13 Naked Turns 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Heaviest Build 82 | 11 16 16 23 39 34 34 36 42 43 38 38 41 45 46 46 46 46 38 37 37 37 48 48 60 43 75 82 Greatest Support 348 | 40 40 20 30 35 35 40 50 56 61 61 61 61 61 66 66 66 66 66 71 71 71 71 71 71 61 84 348 Greatest Overweight (x) 9 | 1 . . 1 1 . . . . . . . . . . . . . . . . . . . 9 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 2 8 8 8 10 10 10 10 10 10 10 10 10 10 8 9 9 10 10 10 10 10 10 10 9 10 10 10 Average Carried 8 | 1 6 8 7 8 9 10 9 9 8 10 9 10 9 7 7 8 8 10 9 10 10 9 9 7 9 9 6 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 8 8 8 10 10 10 10 10 10 10 10 10 9 8 9 8 10 10 10 10 10 9 10 7 10 9 5 Class Distribution -------------------- 29% | Mutant 28% | Scavenger-Mutant 25% | Hacker-Sprinter 9% | Scientist-Mutant 3% | Hacker-Mutant 3% | Scientist-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scientist-Mutant | -6/Factory Scientist-Mutant | -6/Lower Caves Scientist-Mutant | -6/Lower Caves Scientist-Mutant | -6/Zion Scientist-Mutant | -5/Proximity Caves Scientist-Sprinter | -5/Factory Scientist-Sprinter | -5/Upper Caves Scientist-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Matter Collected 2038 | 260 154 96 186 162 . 76 . 143 . . 30 50 . . 35 . 100 . . . 70 35 10 17 . 236 378 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2335 | . 227 39 445 265 . 42 . 174 . . . . 17 . . . 117 23 . . . . . . . 105 881 Parts 116 | . 14 4 23 14 . 3 . 9 . . . . . . . . . . . . . . . . . 3 46 Haulers Intercepted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 46 | . 8 3 9 6 . 1 . 3 . . . . 1 . . . . 1 . . . . . . . 1 13 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Guns 24 | . 8 3 7 5 . 1 . . . . . . . . . . . . . . . . . . . . . Cannons 14 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 11 Classes Destroyed 10 | . 3 . 2 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . Worker 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Hauler 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . Swarmer 16 | . 5 3 . 4 . . . . . . . . 1 . . . . 1 . . . . . . . . 2 Grunt 10 | . 3 . 6 1 . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Hunter 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Programmer 11 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 8 Best Kill Streak 6 | . 2 3 3 6 . 1 . 2 . . . . 1 . . . . 1 . . . . . . . 1 6 Combat Bots Only 6 | . 2 3 2 4 . 1 . 1 . . . . 1 . . . . 1 . . . . . . . 1 6 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 . 1 . . . . 1 . . . . 1 . . . . . . . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Hostile Shots Fired 919 | . 71 21 48 29 . 18 . 67 . . 2 . 33 . 10 25 . 34 4 10 . 20 10 9 77 64 367 Missed 361 | . 14 5 11 6 . 10 . 41 . . 1 . 17 . 5 13 . 11 3 8 . 10 7 1 43 34 121 Hits 558 | . 57 16 37 23 . 8 . 26 . . 1 . 16 . 5 12 . 23 1 2 . 10 3 8 34 30 246 Melee 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Projectile 556 | . 57 16 37 21 . 8 . 26 . . 1 . 16 . 5 12 . 23 1 2 . 10 3 8 34 30 246 AOE 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Critical Strikes 32 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . 2 5 1 20 Actively Blocked 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 18 Part Disruptions 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Actively Blocked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage Taken 12745 | . 570 138 480 238 . 72 . 240 . . 11 . 259 . 91 193 . 356 15 32 . 182 66 621 868 847 7466 Core 2195 | . 68 33 22 30 . 7 . . . . . . . . 15 16 . 68 . . . . 22 84 207 141 1482 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 189 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 Redirected to Shielding 317 | . . . . . . . . 18 . . 3 . 31 . . . . . . . . 13 . 150 102 . . Regen/Repaired (Parts) 15 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . 4 . Core Remaining (%) 91 | 100 . 59 . . . 85 100 100 . . . . 100 . . . . 90 . . . . 98 93 85 . . Volleys Fired 173 | . 40 6 34 15 . 2 1 9 1 . 1 . . . . . 3 1 . . 1 . . . . 11 48 Largest 2 | . 2 2 2 2 . 2 2 2 1 . 1 . . . . . 1 1 . . 2 . . . . 1 2 Hottest 240 | . 115 115 115 106 . 88 88 140 75 . 75 . . . . . 65 94 . . 188 . . . . 105 240 Shots Fired 323 | . 80 12 66 30 . 4 2 18 1 . 1 . . . . . 3 1 . . 2 . . . . 12 91 Gun 192 | . 80 12 64 30 . 2 1 . . . . . . . . . . 1 . . 2 . . . . . . Cannon 129 | . . . . . . 2 1 18 1 . 1 . . . . . 3 . . . . . . . . 12 91 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 65 | . 42 . 6 14 . 2 1 . . . . . . . . . . . . . . . . . . . . Thermal 251 | . 38 12 60 16 . 2 1 18 1 . 1 . . . . . 3 1 . . 2 . . . . 7 89 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 Robot Hit Streak 12 | . 7 1 8 7 . 5 . 7 . . . . . . . . 10 . . . . . . . . 12 10 Robot Miss Streak 6 | . 6 3 4 2 . . . 1 . . . . . . . . . . . . . . . . . 2 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 213 | . 47 4 46 19 6 4 . 15 . . . 1 2 . . . 6 1 . . . 6 . 1 . 7 48 Core Hits 76 | . 16 3 21 10 . 2 . 4 . . . . . . . . 1 . . . . . . . . 3 16 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . Critical Strikes 14 | . . . 6 3 . . . . . . . . 1 . . . . 1 . . . . . . . 2 1 Burn 8 | . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Sunder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 45 | . . . . . 6 . . . . . . 1 6 . . 3 3 4 . . . 6 . 14 1 1 . Impact 13 | . . . . . . . . . . . . . 6 . . 3 . 4 . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . . . . . . . . . . . . 14 1 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . 5 . . . . . . 1 . . . . 3 . . . . 6 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5233 | . 519 71 569 283 . 85 . 418 . . . . 90 . . . 100 29 . . . . . 21 . 425 2623 Guns 1466 | . 519 71 569 283 . 24 . . . . . . . . . . . . . . . . . . . . . Cannons 3621 | . . . . . . 55 . 418 . . . . . . . . 100 . . . . . . . . 425 2623 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 140 | . . . . . . . . . . . . . 90 . . . . 29 . . . . . 21 . . . Ramming 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Kinetic 409 | . 224 . 41 120 . 24 . . . . . . . . . . . . . . . . . . . . . Thermal 4255 | . 295 71 528 163 . 55 . 418 . . . . . . . . 100 . . . . . . . . 75 2550 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 119 | . . . . . . . . . . . . . 90 . . . . 29 . . . . . . . . . Slashing 21 | . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 423 | . . . . . . . . . . . . . . . . . . . . . . . . . . 350 73 Highest Corruption 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 28 Average Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 34 Message Errors 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Matter Fused 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 353 | . . . . . . . . 10 . . . . 65 . . . . 29 . . . . . . . 55 194 Projectiles 259 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . 55 194 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 94 | . . . . . . . . . . . . . 65 . . . . 29 . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 316 | . 316 144 117 216 . 12 21 307 18 . 11 . 18 . . . . . . . 25 . . . . . 72 Average Temperature 91 | . 143 75 36 70 . 7 14 111 13 . 7 . 10 . . . . . . . 20 . . . . . 29 Received Heat Transfer 851 | . 213 . 234 48 . 9 . 42 . . 20 . . . 9 18 . 9 . . . 42 . . 63 18 126 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Longest Duration 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . Robots Melted 6 | . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 6 | . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 Parts Melted 19 | . . . 6 2 . . . 7 . . . . . . . . . . . . . . . . . . 4 Heat Transferred 6214 | . 740 185 1924 666 . 74 . 555 . . . . . . . . 111 . . . . . . . . 74 1885 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 . 100 100 100 100 . . . . 100 . . . . 100 . . . . 100 100 100 51 Level 1 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 275 | . 140 100 56 100 . 30 12 96 22 . . . . 28 . . . . 6 . . . . 45 150 181 275 Initial 110 | . . 40 . 6 . . 11 . 22 . . . . 28 . . . . 6 . . . . 43 . 92 110 Average 50 | . 53 34 27 15 . 6 . 31 7 . . . . 23 . . . . 3 . . . . 29 20 64 180 Influence Increases 2608 | . 282 70 294 150 . 60 1 158 19 . . . 65 . 75 75 5 20 . 45 . 15 75 4 270 339 586 Destroy 0b10 Robot/C 920 | . 160 60 180 120 . 20 . 60 . . . . 20 . . . . 20 . . . . . . . 20 260 Destroy 0b10 Robot/NC 55 | . 5 . 15 10 . . . 5 . . . . . . . . 5 . . . . . . . . 10 5 Destroy Leader 232 | . 32 10 56 20 . 10 . 32 . . . . . . . . . . . . . . . . . 12 60 Successful Hack 76 | . 25 . 10 . . . . 16 4 . . . . . . . . . . . . . . . . . 21 Select Force Hacks 30 | . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . Disable Machine 30 | . . . . . . . . 15 15 . . . . . . . . . . . . . . . . . . Destroy Structure 110 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . 4 . 27 75 Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 1125 | . 60 . 30 . . 30 . . . . . . 45 . 75 75 . . . 45 . 15 75 . 270 270 135 Influence Decreases 2500 | . 177 175 276 100 68 30 31 112 65 . . . 20 27 38 51 84 10 10 20 25 15 10 69 115 321 651 Entered New Map 461 | . . 65 . 12 68 . 19 . 24 . . . . 17 8 11 79 . 4 . 6 . . 22 . 63 63 Time Decay 1572 | . 167 100 246 88 . 30 12 112 41 . . . 10 10 30 30 5 10 6 20 19 15 10 20 65 208 318 Lost Part 467 | . 10 10 30 . . . . . . . . . 10 . . 10 . . . . . . . 27 50 50 270 Squads Dispatched 19 | . 1 . 1 . . . . 3 1 . . . . . . . . . 1 . . . . 2 2 4 4 Investigation 5 | . . . . . . . . 2 1 . . . . . . . . . 1 . . . . . 1 . . Extermination 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 3 Reinforcement 8 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 1 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Distress Signals 18 | . 1 . 3 . . . 1 1 . . . . . 1 . . . 1 . . . . . . 7 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 216 | . 14 3 15 6 . 7 2 11 . . 1 . 7 1 4 8 . 9 2 4 . 15 7 1 33 30 36 Peak Tracking Total 16 | . 3 3 3 4 . 6 3 4 . . 1 . 8 2 5 5 . 9 2 3 . 16 7 1 8 10 12 Tactical Retreats 30 | . 3 . 2 . . 1 . . . . . . 1 . 2 1 . . . 1 . 1 2 . 6 6 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 5 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 5 | . . . . . . . . 1 1 . 1 . 1 . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . . . . . 1 1 . 1 . 1 . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 55 | . 6 1 4 1 5 . 1 7 3 . . . 1 . . . 8 1 . . . 5 . . 1 8 3 Terminals 21 | . 4 . 3 . . . . 1 1 . . . . . . . . 1 . . . . . . 1 7 3 Fabricators 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Total Hacks 194 | . 13 1 15 1 50 . 10 13 6 . . . 1 . . . 47 1 . . . 12 . . 2 18 4 Successful 152 | . 8 1 9 1 50 . 7 7 2 . . . 1 . . . 47 1 . . . 12 . . . 4 2 Failed 41 | . 5 . 5 . . . 3 6 4 . . . . . . . . . . . . . . . 2 14 2 Catastrophic 10 | . 2 . 3 . . . . 3 . . . . . . . . . . . . . . . . 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 29 | . 8 . 6 . 1 . . 2 2 . . . . . . . . . . . . 2 . . 2 6 . Terminals 42 | . 10 . 6 . . . . 1 2 . . . . . . . . 1 . . . . . . 2 16 4 Fabricators 4 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . . . . . . 2 1 . . . . . . . . . . . . . . . . 2 . Recycling Units 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 26 | . . . 9 . . . 10 7 . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Hacks 126 | . 5 1 2 1 50 . . . . . . . 1 . . . 47 1 . . . 12 . . . 4 2 Record 95 | . . . . . 49 . . . . . . . 1 . . . 35 . . . . 10 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Open Door 9 | . . 1 . 1 . . . . . . . . . . . . . 1 . . . 2 . . . 3 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 7 . . . 7 4 . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Retrieve Study 8 | . . . 1 . . . 3 4 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 . 3 . . . . 4 3 . . . . . . . . . . . . . . . 1 6 3 Full Trace Events 3 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 3 . . . 2 . . . . 14 . . . . 4 . . . . . . . . . . Parts Built 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 146 | . . . . . . . . 47 99 . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . 10 2 . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . 1 . . . 3 4 . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . . 5 . . . . . . 1 . . . . 3 . . . . 5 . . . 1 . Non-combat 5 | . . . . . 3 . . . . . . 1 . . . . . . . . . 1 . . . . . Combat 10 | . . . . . 2 . . . . . . . . . . . 3 . . . . 4 . . . 1 . Robot Hacks Applied 15 | . . . . . 5 . . . . . . 1 . . . . 3 . . . . 5 . . . 1 . parse_system 15 | . . . . . 5 . . . . . . 1 . . . . 3 . . . . 5 . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total Allies . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Active Infowar (turns) 372 | . . . 329 . . . . . . . . . . . . . . . . . . . . 43 . . . Optics 329 | . . . 329 . . . . . . . . . . . . . . . . . . . . . . . . ECM 43 | . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . 1 2 1 . . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Turns Passed 6988 | 66 604 293 654 625 555 218 369 368 136 76 78 249 93 34 83 77 88 131 32 71 157 266 75 55 382 453 700 Spaces Moved 10067 | 38 280 164 353 424 448 155 245 645 191 224 220 708 213 95 277 230 191 359 87 252 380 881 259 38 958 1041 711 Core 46 | 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 39 Treads 727 | 32 280 164 62 . . . . . . . . . . . . . . . . . . . . . . . 189 Legs 1318 | . . . 291 424 448 155 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7976 | . . . . . . . 245 645 191 224 220 708 213 95 277 230 191 359 87 252 380 881 259 37 958 1041 483 Fastest Speed 22 | 50 160 160 120 120 120 120 50 39 34 34 34 34 34 29 29 29 31 31 28 28 28 28 28 28 25 22 22 Average Speed 52 | 146 160 160 127 120 120 120 50 39 34 34 34 34 34 29 29 29 31 31 28 28 28 28 28 50 29 25 63 Slowest Speed 500 | 160 160 160 190 190 120 120 50 39 34 34 34 34 34 29 29 31 31 31 28 28 28 28 28 500 32 32 182 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . 3 . . 1 . . 1 1 1 . . . 1 . 11 . . 9 13 4 Potential Cave-ins 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 56 44 28 65 91 29 18 20 4 42 37 84 44 3 57 52 62 58 2 48 54 93 45 1 38 27 26 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 6 | . . . . . 1 . . 1 . . . 1 . . . . 3 . . . . . . . . . . Known Exits Taken 21 | . 1 . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 2 . 1 . . . 1 1 2 . . 3 1 . 1 . 2 2 . 3 . . . . Spaces Dug 22 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . 12 . 4 3 Terrain Destroyed 52 | . . . 2 . . . 1 . . . . . . . . . . . . . 1 . . 12 . 11 25 Melee 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Projectile 40 | . . . 2 . . . 1 . . . . . . . . . . . . . 1 . . . . 11 25 AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total 11411 | 45 367 183 492 509 462 184 493 742 259 223 221 713 222 99 278 232 216 369 93 250 428 889 261 60 1052 1209 860 Wait 770 | . 23 4 60 46 . 21 221 67 63 . . . . 3 . . . . . . 46 . . 2 48 127 39 Move 9964 | 37 279 163 352 423 447 154 244 638 190 223 217 707 212 92 274 227 190 358 86 249 379 864 258 37 940 1019 705 Hop 31 | . . . . . . . . 3 . . 1 . . 1 1 1 . . . 1 . 5 . . 8 8 2 Pick Up 103 | 2 8 . 9 6 1 . 10 7 2 . 1 . 1 1 2 . 3 1 2 . 1 3 2 . 15 10 16 Fast Attach 69 | 6 3 5 7 4 . 1 2 . . . . . . . . . 7 1 . . . 3 . 1 10 8 11 Attach 54 | . 1 . 2 . . . 2 3 2 . . . 1 2 . 1 1 . 3 . . 1 . 4 7 9 15 Detach 19 | . 2 1 1 . . . 1 . . . . . . . . . 1 . 1 . . . . 1 6 3 2 Swap 55 | . 5 . 10 7 4 2 1 6 1 . . 5 1 . . . 1 2 1 . . 1 . . 1 2 5 Drop 126 | . 6 4 17 8 4 3 11 9 . . 1 . 1 . 1 . 7 2 . . 1 6 1 1 16 11 16 Fire 173 | . 40 6 34 15 . 2 1 9 1 . 1 . . . . . 3 1 . . 1 . . . . 11 48 Melee 45 | . . . . . 6 . . . . . . 1 6 . . 3 3 4 . . . 6 . 14 1 1 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 619 | -10/Materials | Identified exit to Mines 671 | -10/Materials | Entered Mines 879 | -10/Mines | Learned Materials trap positions 882 | -10/Mines | Found the Drone Emporium 891 | -10/Mines | Found Prototype Device 891 | -10/Mines | Identified Sensor Drone Bay 947 | -10/Mines | Discovered new exit (range 10) 964 | -10/Mines | Entered Materials 964 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -9/Materials | Loaded intel: 21 trap records 1259 | -9/Materials | Discovered new exit (range 11) 1426 | -9/Materials | Identified exit to Mines 1443 | -9/Materials | Build established: Scavenger-Mutant 1564 | -9/Materials | Central database locked down 1618 | -9/Materials | Entered Mines 1851 | -9/Mines | Identified exit to Exiles 1873 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2231 | -9/Mines | Assembled infested the area 2236 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2238 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2243 | -9/Mines | Entered Exiles 2276 | -9/Exiles | Met 8R-AWN 2300 | -9/Exiles | Met EX-HEX 2374 | -9/Exiles | Met EX-DEC 2424 | -9/Exiles | Visited The Gauntlet 2560 | -9/Exiles | Met EX-BIN 2598 | -9/Exiles | Aligned with FarCom system 2600 | -9/Exiles | Given EX-Vault access code 2655 | -9/Exiles | Opened EX-Vault 2668 | -9/Exiles | Found Flying Fortress v7 2695 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2735 | -9/Exiles | Learned location of Zion (-6) 2785 | -9/Exiles | Discovered new exit (range 14) 2798 | -9/Exiles | Left Exiles lab with Flying Fortress v7 2798 | -9/Exiles | Entered Mines 2948 | -8/Mines | Build established: Mutant 3008 | -8/Mines | Discovered new exit (range 9) 3016 | -8/Mines | Entered Materials 3016 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3384 | -8/Materials | Discovered new exit (range 3) 3385 | -8/Materials | Entered Factory 3385 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3710 | -7/Factory | Fabricated Adv. Heat Sink (x2) 3717 | -7/Factory | Discovered new exit (range 16) 3753 | -7/Factory | Entered another Factory area 3753 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3768 | -6/Factory | Discovered new exit (range 6) 3847 | -6/Factory | Allied Derelicts emerged from ambush trap array 3868 | -6/Factory | Identified exit to Lower Caves 3883 | -6/Factory | Fabricated Imp. Flight Unit? 3889 | -6/Factory | Entered Lower Caves 3961 | -6/Lower Caves | Discovered new exit (range 15) 3965 | -6/Lower Caves | Identified exit to Lower Caves 3965 | -6/Lower Caves | Entered another Lower Caves area 3966 | -6/Lower Caves | Encountered a Warlord checkpoint 4034 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4041 | -6/Lower Caves | Discovered new exit (range 8) 4043 | -6/Lower Caves | Identified exit to Zion 4043 | -6/Lower Caves | Entered Zion 4052 | -6/Zion | Learned location of 1 exit from Factory 4103 | -6/Zion | Build established: Scientist-Mutant 4141 | -6/Zion | Rebuked by Imprinter 4170 | -6/Zion | Learned Factory stockpile data 4288 | -6/Zion | Discovered new exit (range 14) 4292 | -6/Zion | Identified exit to Proximity Caves 4292 | -6/Zion | Entered Proximity Caves 4307 | -5/Proximity Caves | Found Alien Artifact 4328 | -5/Proximity Caves | Learned Factory terminal intel 4369 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4382 | -5/Proximity Caves | Discovered new exit (range 10) 4385 | -5/Proximity Caves | Identified exit to Factory 4385 | -5/Proximity Caves | Entered Factory 4385 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4386 | -5/Factory | Identified exit to Upper Caves 4388 | -5/Factory | Loaded intel: 26 terminal locations 4413 | -5/Factory | Discovered exit to Upper Caves (range 2) 4419 | -5/Factory | Entered Upper Caves 4448 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4487 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4499 | -5/Upper Caves | Discovered new exit (range 13) 4501 | -5/Upper Caves | Identified exit to Upper Caves 4502 | -5/Upper Caves | Entered another Upper Caves area 4566 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4575 | -5/Upper Caves | Discovered new exit (range 14) 4579 | -5/Upper Caves | Identified exit to Zhirov 4579 | -5/Upper Caves | Entered Zhirov 4579 | -5/Zhirov | Discovered new exit (range 3) 4585 | -5/Zhirov | Met Zhirov 4605 | -5/Zhirov | Learned location of Quarantine (-2) 4605 | -5/Zhirov | Learned location of Testing (-3) 4605 | -5/Zhirov | Learned location of Command (-1) 4611 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4617 | -5/Zhirov | Found Alien Artifact 4617 | -5/Zhirov | Identified Integrated Dissipator 4617 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4622 | -5/Zhirov | Found Alien Artifact 4667 | -5/Zhirov | Identified exit to Proximity Caves 4667 | -5/Zhirov | Entered Proximity Caves 4671 | -4/Proximity Caves | Learned 4 Research zone layouts 4764 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4795 | -4/Proximity Caves | Discovered new exit (range 4) 4795 | -4/Proximity Caves | Identified exit to Factory 4798 | -4/Proximity Caves | Entered Factory 4798 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4813 | -4/Factory | Discovered new exit (range 16) 4816 | -4/Factory | Discovered new exit (range 11) 4817 | -4/Factory | Identified exit to Research 4819 | -4/Factory | Identified exit to Upper Caves 4830 | -4/Factory | Entered Upper Caves 4897 | -4/Upper Caves | Discovered new exit (range 11) 4901 | -4/Upper Caves | Identified exit to Upper Caves 4901 | -4/Upper Caves | Entered another Upper Caves area 4923 | -4/Upper Caves | Build established: Hacker-Sprinter 4924 | -4/Upper Caves | Learned Research terminal intel 4950 | -4/Upper Caves | Found DCF Scrap (14 items) 5027 | -4/Upper Caves | Entered a destroyed Warlord outpost 5046 | -4/Upper Caves | Discovered new exit (range 5) 5047 | -4/Upper Caves | Identified exit to Warlord 5058 | -4/Upper Caves | Entered Warlord 5067 | -4/Warlord | Discovered new exit (range 8) 5124 | -4/Warlord | Visited the Vortex Lab 5126 | -4/Warlord | Found Prototype Energy Cannon 5126 | -4/Warlord | Identified Vortex Driver 5129 | -4/Warlord | Found Prototype Energy Gun 5129 | -4/Warlord | Identified Vortex Rifle 5137 | -4/Warlord | Found Vortex Driver 5146 | -4/Warlord | Warlord's base attacked by MAIN.C 5193 | -4/Warlord | Met Warlord 5306 | -4/Warlord | Opened side exit 5323 | -4/Warlord | Identified exit to Proximity Caves 5324 | -4/Warlord | Entered Proximity Caves 5348 | -3/Proximity Caves | Spotted B-86 Titan 5354 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5373 | -3/Proximity Caves | Discovered exit to Research (range 7) 5399 | -3/Proximity Caves | Entered Research 5399 | -3/Research | Evolved 2 slots: Utility x2 5400 | -3/Research | Identified exit to Research 5401 | -3/Research | Loaded intel: 22 terminal locations 5454 | -3/Research | Entered another Research area 5454 | -2/Research | Warlord forces began assault on 0b10 5454 | -2/Research | Evolved 2 slots: Utility x2 5484 | -2/Research | Lost 7 parts (2p2n2u1w) 5564 | -2/Research | Research machine network offline 5784 | -2/Research | Spotted Executioner 5785 | -2/Research | Spotted Striker 5818 | -2/Research | Spotted B-90 Cyclops 5827 | -2/Research | Lost 3 parts (1p2u) 5832 | -2/Research | Discovered new exit (range 15) 5836 | -2/Research | Identified exit to Access 5836 | -2/Research | Entered Access 5836 | -1/Access | Evolved 2 slots: Propulsion x2 5864 | -1/Access | Identified exit to Command 6122 | -1/Access | Lost 3 allies 6275 | -1/Access | Lost 4 parts (1p1n2u) 6289 | -1/Access | Entered Command 6299 | -1/Command | Identified exit to Surface 6403 | -1/Command | Spotted M Guard 6403 | -1/Command | Spotted M Guard 6404 | -1/Command | Spotted Combat Programmer 6406 | -1/Command | Spotted Combat Programmer 6409 | -1/Command | Spotted B-99 Colossus 6464 | -1/Command | Lost 6 parts (1p4n1w) 6486 | -1/Command | System corruption reached 10% 6522 | -1/Command | Lost 3 parts (1n2u) 6952 | -1/Command | Build established: Scavenger-Mutant 6969 | -1/Command | Released all parts (7) 6972 | -1/Command | Core integrity fell below 50% 6976 | -1/Command | Core integrity fell below 20% 6989 | -1/Command | Met MAIN.C 6989 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- events are not at all coincidences, though I've been less concerned with your actions than determining who is pulling all these other strings behind the scenes. It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##########????????????????????????? | | ?????????????"""" ????????????????????????? | | ?????????????"" ????????????????????????? | | ?????????????"" #######################?? | | ?????????????"" / #?? | | ?????????????"" / #?? | | ????????????"" @ Yp #?? | | ????????????"" ################### ### | | ????????????"" ??????????????????# ## | | ????????????"" ???????????????????# ## | | ????????????"MMM "???????????????????# T# | | ????????????"MMM """""????????????????????#///### | | ???????????? MMM"""""""????????????????????# | | ???????????? "?""""""?????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ## | | ???????????????????????????????????????????######? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Energy Generation 45 Energy Capacity 500 Matter Stores 362 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 1800 Propulsion Shielding 66 Utility Shielding 90 Evasion (%) 72 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 10 Particle Charging 20 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Lgt. Fission Core | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Adv. Heat Sink | x2 | -7/Factory | Preloaded Imp. Flight Unit | x1 | -6/Factory Repaired ---------- Nothing Studied --------- VTOL Module | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Hvy. Mace | -8/Materials | Hacked Imp. Datajack | -7/Factory | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Hvy. Particle Cannon | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- 20k Club Analysis Probe DIY Cooler Fitting Room Hack The Planet I Laugh At Your Crits Immobile And Lovin' It Meet Your Maker Sixth Sense Throw Away The Key Challenges ------------ None Game ------ Seed BarrageChainBlaster Manual? 0 Play Time 02:32:13 Cumulative 161.9 hours Start 2025.10.23 @ 20:17:19 End 2025.10.26 @ 01:13:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 149 Adventurer 1 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74a94088-9785-497e-bdb0-d9db522cc9c2