Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 22:52:05 Player: Palikka Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (156) 780 Value Destroyed (6155) 6155 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (3140) 3140 TOTAL SCORE: 18035 Bonus ------- High Alert Combat Kills 140 Win 3000 Cogmind --------- Core Integrity 1582/1600 Matter 290/300 Energy 384/405 System Corruption 0% Temperature Cool (0) Movement Treading (105) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle-Antimatter Reactor > --- PROPULSION (6) --- Treaded Antigrav-Cooled Exoskeleton > --- UTILITY (12) ----- Armored Scrap Engine Advanced Heat Sink (fused) Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter IFF Parser Advanced Target Analyzer Advanced Target Analyzer Core Analyzer System Shield > --- WEAPON (4) ------- Compact HERF Cannon Enhanced Nova Cannon Hpw. Energy Quantum Construct/G > --- INVENTORY (15) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Advanced Heat Sink Experimental Cooling System Experimental Cooling System Medium Storage Unit Energy Well (350) Precision Matter Filter Particle Charger Quantum Capacitor Advanced Reaction Control System Advanced Reaction Control System Advanced Component Analysis Suite Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Particle-Antimatter Reactor > --- PROPULSION ------- Treaded Antigrav-Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter IFF Parser Advanced Target Analyzer Advanced Target Analyzer Core Analyzer System Shield > --- WEAPON ----------- Compact HERF Cannon Enhanced Nova Cannon Hpw. Energy Quantum Construct/G > --- INVENTORY -------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Advanced Heat Sink Experimental Cooling System Experimental Cooling System Medium Storage Unit Energy Well Advanced Terrain Scanner Precision Matter Filter Particle Charger Quantum Capacitor Advanced Reaction Control System Advanced Reaction Control System Advanced Component Analysis Suite [Rating: 170] Favorites ----------- Power Constructs Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Scrap Shield Weapon Enhanced Autogun Energy Gun Constructs Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Array Impact Weapon Great Maul Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Slots Evolved 18 | . . . 4 2 . . 4 2 . . 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . 1 Propulsion 4 | . . . 2 . . . . 1 . . 1 . . . Utility 10 | . . . 2 2 . . 2 1 . . 1 . 2 . Weapon 2 | . . . . . . . 1 . . . . . . 1 Parts Attached 145 | 8 12 4 35 11 6 10 16 7 1 10 10 4 4 7 Power 17 | 1 5 . 2 3 . . 1 . . 2 2 1 . . Engine 12 | 1 5 . 2 1 . . . . . 1 2 . . . Core 4 | . . . . 2 . . 1 . . 1 . . . . Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion 25 | 3 1 1 14 1 2 2 . . . . 1 . . . Treads 20 | 2 1 . 12 1 2 2 . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 4 | 1 . 1 2 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . Utility 70 | 2 4 . 11 6 1 6 10 6 1 5 7 2 3 6 Device 28 | 1 2 . 3 2 1 2 3 4 1 2 3 1 1 2 Storage 8 | 1 2 . 2 . . . 1 . . 1 1 . . . Processor 17 | . . . 1 1 . 1 3 2 . 1 3 1 1 3 Hackware 4 | . . . . . . . 1 . . 1 . . 1 1 Protection 13 | . . . 5 3 . 3 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 2 3 8 1 3 2 5 1 . 3 . 1 1 1 Energy Gun 2 | . . . 1 . . . . . . 1 . . . . Energy Cannon 8 | . . . . . . 1 3 . . 1 . 1 1 1 Ballistic Gun 11 | 2 2 1 3 . 1 1 . . . 1 . . . . Ballistic Cannon 6 | . . 2 3 . 1 . . . . . . . . . Launcher 3 | . . . 1 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . Unidentified Prototypes 11 | . . . 3 1 2 1 1 . . . 1 . 1 1 Parts Lost 42 | . 4 3 9 1 . 1 9 . 3 . 6 5 1 . Power 10 | . 1 1 1 . . . 3 . 1 . 2 1 . . Propulsion 7 | . 1 1 3 . . . . . . . 1 1 . . Utility 12 | . 1 . 2 1 . 1 1 . 2 . 2 2 . . Weapon 13 | . 1 1 3 . . . 5 . . . 1 1 1 . Highest Loss Streak 6 | . 1 2 6 1 . 1 3 . 3 . 3 6 1 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | 3 10 14 14 14 14 13 13 14 12 6 7 10 10 12 Power . | . 1 1 1 1 1 1 . . . . . . . . Propulsion 1 | 1 2 1 1 2 1 1 . . . 1 . . . 1 Utility 4 | . . 1 3 4 3 3 6 6 6 1 3 7 9 11 Weapon 6 | 1 6 10 7 6 8 7 5 5 4 4 3 2 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 86 | . 5 4 12 1 5 6 15 4 7 8 2 1 2 14 Power 6 | . 1 . . 1 1 1 1 . . . . . . 1 Propulsion 16 | . 3 . . . . . 4 1 . 4 . . . 4 Utility 25 | . 1 . 1 . . 1 6 1 3 1 1 . 1 9 Weapon 38 | . . 4 11 . 4 4 4 2 3 3 1 1 1 . Tool/Special 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 80 | . 98 99 88 99 100 82 70 62 56 60 59 66 67 63 Engine 5 | . 13 13 7 1 7 5 5 . . . 2 . . . Core 1 | . . . . 5 . . 3 5 3 6 1 . . . Treads 17 | . 27 16 30 30 30 25 2 . 1 . 1 2 1 4 Wheel 1 | . . 11 3 . . . 1 . . . . . . . Device 13 | . 13 14 7 11 15 8 19 22 20 17 21 14 20 16 Storage 7 | . 14 14 9 7 7 7 5 5 3 3 3 4 4 4 Processor 8 | . . . 1 13 7 9 8 13 10 13 10 18 17 19 Hackware 1 | . . . . . . . 1 . . 3 4 4 4 4 Protection 5 | . . . 10 10 14 8 2 . . . . . . . Energy Cannon 1 | . . . . . . . 3 . . 1 1 6 9 10 Ballistic Gun 8 | . 28 15 7 6 10 12 4 2 10 3 . . . . Ballistic Cannon 3 | . . 12 10 6 4 . . . . 2 2 3 . . Peak Build Rating 170 | 7 9 13 37 49 50 60 106 103 115 109 125 143 154 170 Average Rating 62 | 5 7 11 25 44 46 50 87 91 98 98 103 128 146 163 On Entrance 64 | . 7 9 10 37 48 47 53 81 99 82 90 112 143 147 Avg Prop Armor Cover (%) 10 | 8 . 9 17 . . 3 . . . . 2 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 74 | 11 31 34 44 59 59 62 74 45 45 53 58 65 71 70 Greatest Support 255 | 40 40 40 96 96 96 127 128 63 54 54 170 255 170 86 Greatest Overweight (x) 2 | . 1 2 2 . . 1 . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 12 11 13 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 11 9 13 15 15 Average Carried 12 | 3 10 14 14 14 14 13 13 14 12 6 7 10 11 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 15 15 15 15 Final Carried 15 | 7 15 14 15 15 15 14 13 15 5 5 9 13 15 15 Scrap Engine Consumption 171 | . . . . . . 37 46 12 5 16 19 15 13 8 Constructs Created 9 | . . . . . . 3 2 2 . 1 . 1 . . Constructs Modified 67 | . . . . . . 12 15 5 3 6 9 5 9 3 Class Distribution -------------------- 52% | Mutant 25% | Construct 6% | Skirmisher 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Assassin | -4/Factory Mutant | -4/Waste Construct | -4/Factory Skirmisher | -3/Research Scavenger-Gunner | -3/Testing Gunner | -2/Research Gunner | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Matter Collected 5996 | 306 278 114 1611 524 273 537 1198 . . 344 563 120 68 60 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6934 | 139 607 22 1370 572 296 359 1437 . . 456 736 350 351 239 Parts 336 | 9 25 . 51 35 10 19 72 . . 20 42 27 20 6 Haulers Intercepted 12 | . 2 . 6 . 1 . 2 . . 1 . . . . Recyclers Shooed 5 | . . . . . . . 1 . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Combat Hostiles Destroyed 107 | . 11 1 25 14 5 6 25 . . 5 6 4 3 2 Guns 37 | . 11 1 6 4 2 6 5 . . 2 . . . . Cannons 58 | . . . 19 10 3 . 13 . . 3 4 3 2 1 AOE 6 | . . . . . . . 4 . . . 2 . . . Classes Destroyed 15 | 2 4 1 3 3 1 . . . . 1 . . . . Worker 6 | . . . . 1 . . 2 . . 1 . 2 . . Builder 8 | . . . . 1 . . 3 . . . 4 . . . Tunneler 3 | 2 . . . . . . . . . 1 . . . . Hauler 12 | . 2 . 6 . 1 . 2 . . 1 . . . . Recycler 12 | 1 1 . 1 1 1 . 1 . . 2 3 . 1 . Operator 1 | . . . . . . . . . . 1 . . . . Watcher 7 | . 2 . 1 1 1 . 1 . . . . . . 1 Swarmer 24 | . 3 . . 6 . . 10 . . 5 . . . . Grunt 36 | . 8 . 15 5 4 . 2 . . . . . . 2 Brawler 2 | . . . 2 . . . . . . . . . . . Duelist 5 | . . . 3 1 . . 1 . . . . . . . Sentry 11 | . . . 5 1 . 2 2 . . . . . 1 . Hunter 1 | . . . . . 1 . . . . . . . . . Programmer 22 | . . . . 1 . . 10 . . . 6 3 2 . Protovariant G 1 | . . . . . . . . . . . . 1 . . Subdweller 5 | . . 1 . . . 4 . . . . . . . . Best Kill Streak 8 | 3 3 1 3 7 5 1 7 . . 6 8 3 2 2 Combat Bots Only 5 | . 2 1 3 4 2 1 5 . . 5 3 3 2 2 Max Kills in Single Turn 5 | 1 1 1 1 2 1 1 2 . . 2 5 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . 1 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Hostile Shots Fired 1060 | . 82 14 132 135 30 61 293 . 5 83 104 59 35 27 Missed 320 | . 14 1 34 40 9 30 91 . . 24 37 12 19 9 Hits 740 | . 68 13 98 95 21 31 202 . 5 59 67 47 16 18 Melee 31 | . . . 14 1 . . 11 . 5 . . . . . Projectile 709 | . 68 13 84 94 21 31 191 . . 59 67 47 16 18 AOE 1 | . . . . . . . 1 . . . . . . . Critical Strikes 40 | . . . 9 . 1 1 15 . 2 . 3 8 1 . Part Disruptions 3 | . . . . . . . 2 . . . . 1 . . Damage Taken 13914 | . 760 288 1719 1275 333 255 4995 . 219 923 1300 1118 381 348 Core 1639 | . 91 41 239 98 29 29 682 . . 96 122 167 27 18 Absorbed by Shields 108 | . . . . . . 108 . . . . . . . . Regen/Repaired (Parts) 3585 | . . . 49 111 . 10 1933 657 . 419 79 133 163 31 Core Remaining (%) 75 | 100 . 47 56 . . 77 31 . . 91 . 77 98 98 Volleys Fired 610 | 8 65 14 116 41 34 24 113 . 7 44 64 28 26 26 Largest 3 | 2 2 2 2 2 2 2 3 . 2 2 1 2 1 1 Hottest 315 | 40 40 63 67 62 62 80 315 . 127 209 164 187 88 120 Shots Fired 965 | 16 130 22 222 79 50 45 179 . 14 58 64 34 26 26 Gun 449 | 16 130 12 76 38 21 41 76 . 14 15 . . . 10 Cannon 509 | . . 10 146 39 29 4 100 . . 43 62 34 26 16 Launcher 7 | . . . . 2 . . 3 . . . 2 . . . Special . | . . . . . . . . . . . . . . . Kinetic 738 | 16 130 22 222 77 50 41 46 . 14 48 50 22 . . Thermal 171 | . . . . . . 4 97 . . 10 12 6 21 21 Explosive 7 | . . . . 2 . . 3 . . . 2 . . . Electromagnetic 49 | . . . . . . . 33 . . . . 6 5 5 Robot Hit Streak 49 | 8 19 6 18 18 49 21 14 . 3 4 10 6 14 5 Robot Miss Streak 8 | 1 3 2 3 4 3 1 5 . 2 6 2 8 1 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 585 | 11 89 13 153 57 35 34 116 . 8 15 20 13 14 7 Core Hits 282 | 5 32 2 61 29 16 12 73 . 2 10 23 7 6 4 Critical Kills 3 | . . . 1 . . . 2 . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . . 3 . . . . . . . Critical Strikes 26 | . 1 1 8 1 1 . 7 . . . 3 1 1 2 Burn 2 | . . . . . . . 2 . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . Destroy 6 | . 1 . 2 . . . 3 . . . . . . . Blast 12 | . . 1 6 1 1 . . . . . 3 . . . Corrupt 4 | . . . . . . . . . . . . 1 1 2 Smash 1 | . . . . . . . 1 . . . . . . . Melee Attacks 27 | . . . . . . . 23 4 . . . . . . Impact 21 | . . . . . . . 19 2 . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . 4 . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16362 | 78 836 242 2803 1235 783 647 4869 . 172 1135 1949 667 638 308 Guns 4844 | 78 836 163 884 448 193 647 1345 . 172 78 . . . . Cannons 8772 | . . 79 1919 728 590 . 1678 . . 687 1478 667 638 308 Explosions 2151 | . . . . 59 . . 1256 . . 370 466 . . . Melee 590 | . . . . . . . 590 . . . . . . . Ramming 5 | . . . . . . . . . . . 5 . . . Kinetic 9664 | 78 836 242 2803 1176 783 647 707 . 172 629 1167 424 . . Thermal 3691 | . . . . . . . 2205 . . 506 311 43 489 137 Explosive 1546 | . . . . 59 . . 1021 . . . 466 . . . Electromagnetic 866 | . . . . . . . 346 . . . . 200 149 171 Impact 539 | . . . . . . . 539 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 51 | . . . . . . . 51 . . . . . . . Highest Corruption 19 | . . . 11 . 4 2 19 . . 2 7 14 2 . Average Corruption 6 | . . . 10 . 2 2 9 . . 1 6 13 1 . Corruption Purged 2 | . . . . . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 229 | . . . 65 . 4 60 68 . . . 12 17 3 . Message Errors 56 | . . . 21 . . 15 13 . . . 2 5 . . Matter Fused 64 | . . . 23 . 2 18 12 . . . 1 7 1 . Heat Flow Errors 24 | . . . 6 . 1 7 9 . . . 1 . . . Energy Discharges 29 | . . . 6 . . 8 11 . . . 2 1 1 . Parts Rejected 4 | . . . . . . . 3 . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 23 | . . . 2 . . 5 11 . . . 4 1 . . Data Loss (major) 12 | . . . 2 . 1 5 2 . . . 1 1 . . Misfires 7 | . . . 4 . . 1 2 . . . . . . . Alerts 3 | . . . 1 . . 1 1 . . . . . . . Misdirections 2 | . . . . . . . 1 . . . . 1 . . Weapon Failures 4 | . . . . . . . 3 . . . . 1 . . Overload Shots 1 | . . . . . . . 1 . . . . . . . Overflow Damage 727 | . . . 8 4 2 . 323 . . 62 281 35 . 12 Projectiles 425 | . . . 8 4 2 . 37 . . 51 276 35 . 12 Explosions 114 | . . . . . . . 98 . . 11 5 . . . Melee 188 | . . . . . . . 188 . . . . . . . Knockbacks 41 | . . 2 13 6 4 . 1 . . 5 9 1 . . Impact 1 | . . . . . . . 1 . . . . . . . Kinetic 39 | . . 2 13 6 4 . . . . 5 8 1 . . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 192 | . . . . 40 . . 152 . . . . . . . Shots 4 | . . . . 1 . . 3 . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 446 | . 18 . 262 22 173 237 446 . 54 279 197 196 10 20 Average Temperature 79 | . 8 . 58 8 35 82 104 . 21 84 89 98 10 9 Received Heat Transfer 2155 | . 327 78 738 252 180 66 252 . . . 45 145 54 18 Effects 4 | . . . 1 . . . 3 . . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 2 . . . . 1 1 1 Combat Hostiles 4 | . . . . . . . 1 . . . . 1 1 1 Parts Fried 5 | . . . . . . . 1 . . . . 1 2 1 Impact Corruptions 6 | . . . . . . . 5 . . . 1 . . . Robots Melted 2 | . . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . Parts Melted 3 | . . . . . . . 2 . . 1 . . . . Heat Transferred 3391 | . . . . . . . 2364 . . 324 185 37 370 111 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Maximum Alert Level 3 | . . . . . . . 3 1 . 2 . . . . Low Security (%) 84 | 100 100 . 100 100 100 100 47 . 100 9 100 100 100 100 Level 1 8 | . . . . . . . 29 100 . 23 . . . . Level 2 5 | . . . . . . . 13 . . 67 . . . . Level 3 1 | . . . . . . . 9 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 748 | 10 90 . 185 141 73 20 748 365 86 531 193 125 92 44 Initial 365 | . . . . 4 58 . . 365 86 . 180 93 31 44 Average 97 | . 22 . 96 37 23 . 233 314 31 403 106 74 26 11 Influence Increases 4832 | 15 349 . 781 432 189 51 1294 33 . 684 429 204 226 145 Destroy 0b10 Robot/C 2040 | . 220 . 500 280 100 40 500 . . 100 120 80 60 40 Destroy 0b10 Robot/NC 255 | 15 25 . 40 20 15 5 50 . . 30 35 10 5 5 Destroy Leader 448 | . 58 . 144 62 24 . 96 . . 12 30 . 20 2 Successful Hack 179 | . 16 . 21 5 3 . 41 16 . . . . 24 53 Disable Machine 690 | . . . . 15 45 . 165 15 . 390 45 15 . . Destroy Structure 635 | . . . 16 20 2 6 262 2 . 152 94 24 12 45 Partial Spotted 75 | . . . 15 . . . 15 . . . 15 15 15 . Lose Combat Pursuer 510 | . 30 . 45 30 . . 165 . . . 90 60 90 . Influence Decreases 4805 | 15 349 . 769 315 318 51 548 531 248 340 607 313 209 192 Entered New Map 915 | . . . . 8 71 . . 381 162 . 164 73 26 30 Time Decay 3287 | 15 319 . 564 297 247 51 308 150 70 340 401 190 173 162 Lost Part 309 | . 30 . 61 10 . . 90 . 16 . 42 50 10 . Purge Threat 294 | . . . 144 . . . 150 . . . . . . . Squads Dispatched 47 | . 2 . 8 5 2 . 18 . . 2 5 1 3 1 Investigation 3 | . . . 1 . . . 2 . . . . . . . Extermination 16 | . . . . 3 1 . 6 . . 1 3 . 1 1 Reinforcement 20 | . 2 . 4 2 1 . 6 . . 1 2 1 1 . Assault 1 | . . . . . . . 1 . . . . . . . Garrison 7 | . . . 3 . . . 3 . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Distress Signals 13 | . 3 . 5 . . . 1 . . . 3 1 . . Communications Jammed 14 | . . . . . . . 14 . . . . . . . Distress Signals 11 | . . . . . . . 11 . . . . . . . Times Spotted 217 | . 23 2 40 21 8 7 50 . 6 11 23 12 8 6 Peak Tracking Total 9 | . 4 1 4 4 3 1 5 . 6 6 9 5 4 2 Tactical Retreats 23 | . 2 . 3 1 . 2 7 . . . 4 1 3 . Traps | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Traps Triggered 10 | . . 1 . 2 4 . 1 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Machines Disabled 47 | . . 1 . 1 3 . 11 1 . 26 3 1 . . Max in Single Turn 22 | . . 1 . 1 1 . 2 1 . 22 1 1 . . Garrison Access 3 | . . . . 1 . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Machines Accessed 67 | . 7 2 12 4 4 10 15 3 . . 3 1 2 4 Terminals 38 | . 6 . 8 1 3 5 7 2 . . 2 1 . 3 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . 1 1 . . . 1 . . . . . . Recycling Units 11 | . 1 . 1 . 1 4 3 . . . 1 . . . Scanalyzers 5 | . . . 1 1 . . 1 . . . . . 2 . Garrison Access 6 | . . . 1 1 . . 3 . . . . . . 1 Total Hacks 180 | . 23 13 37 10 8 23 38 4 . . 8 3 4 9 Successful 99 | . 13 13 17 7 5 17 17 2 . . 3 . 1 4 Failed 80 | . 10 . 19 3 3 6 21 2 . . 5 3 3 5 Catastrophic 12 | . . . 3 . . 2 3 . . . 2 1 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 49 | . 8 . 20 2 5 3 9 . . . . . . 2 Terminals 107 | . 22 . 28 2 6 10 22 2 . . 5 3 . 7 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 6 | . . . 2 2 . . . 2 . . . . . . Recycling Units 22 | . 1 . 2 . 2 5 9 . . . 3 . . . Scanalyzers 13 | . . . 3 4 . . 2 . . . . . 4 . Garrison Access 10 | . . . 2 2 . . 4 . . . . . . 2 Terminal Hacks 50 | . 5 13 8 . 1 11 6 1 . . 2 . . 3 Record 18 | . . 12 . . . 6 . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . 1 . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . Alert Level 4 | . . . . . . 1 1 . . . 1 . . 1 Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . Locate Traps 9 | . 2 . 2 . . . 4 . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . 1 Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 5 | . . . 2 2 . . . 1 . . . . . . Scan Component 3 | . . . 1 1 . . . 1 . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . . Recycling Unit Hacks 12 | . 1 . . . 1 5 4 . . . 1 . . . Report Inventory 9 | . 1 . . . 1 4 2 . . . 1 . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . Scanalyzer 9 | . . . 2 4 . . 2 . . . . . 1 . Insert Component 2 | . . . . 1 . . 1 . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . Retrieve Study 5 | . . . 2 1 . . 1 . . . . . 1 . Garrison Access Hacks 3 | . . . . 1 . . 2 . . . . . . . Seal Access 3 | . . . . 1 . . 2 . . . . . . . Unauthorized Hacks 19 | . 7 . 5 . 3 1 2 . . . . . . 1 Terminals 18 | . 7 . 5 . 2 1 2 . . . . . . 1 Track 9 | . 4 . 2 . 1 . 1 . . . . . . 1 Botnet 9 | . 3 . 3 . 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 . 11 2 3 7 11 1 . . 3 1 2 3 Full Trace Events 3 | . . . 1 . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 2 1 . . 1 . . . . . 1 . Parts Repaired 2 | . . . 1 1 . . . . . . . . . . Time 98 | . . . 60 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 1 . . . 4 . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Active Infowar (turns) 16352 | 40 1126 860 693 1545 674 4462 2992 306 249 894 1058 387 555 511 Optics 12930 | . . . 359 1545 674 4462 1930 306 249 894 1058 387 555 511 Sensors 6131 | . . . . 944 671 1208 1774 150 143 273 968 . . . IFF 333 | . . . . . . . . 77 19 . . . . 237 Terrain 110 | . 9 . . . . . . . . . . . . 101 Structural 815 | . 478 8 329 . . . . . . . . . . . Seismic 2855 | 40 639 852 132 . . . . 154 . 692 346 . . . Machine Analysis 1320 | . . . . 1320 . . . . . . . . . . Cloaking 9 | . . . . . . . . . 9 . . . . . Jamming 2311 | . . . . . . . 2237 74 . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Turns Passed 18258 | 118 1172 860 2322 1545 674 4462 3145 306 249 894 1058 387 555 511 Spaces Moved 10848 | 53 548 630 1129 777 279 1999 1883 269 186 707 963 372 615 438 Core 3 | 3 . . . . . . . . . . . . . . Treads 6755 | 46 548 103 939 777 279 1896 749 30 50 . 434 208 258 438 Legs 237 | . . . . . . . . 184 . . 53 . . . Wheels 1643 | 4 . 527 190 . . 103 819 . . . . . . . Hover 984 | . . . . . . . 315 13 114 88 203 79 172 . Flight 1226 | . . . . . . . . 42 22 619 273 85 185 . Fastest Speed 42 | 50 160 120 105 162 165 121 103 86 89 89 65 42 45 57 Average Speed 127 | 147 163 127 153 163 165 166 132 97 108 89 78 66 50 69 Slowest Speed 260 | 160 240 240 260 165 165 220 175 163 163 89 89 78 66 105 Overloaded Moves 10 | . . . . . . . . . . . . 10 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 1 2 . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 93 44 94 23 35 98 48 6 97 17 19 36 8 16 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . . . . . . Spaces Dug 105 | . . . 4 . . 4 33 1 . 28 18 2 2 13 Terrain Destroyed 366 | . . . 11 21 1 4 151 1 2 86 50 12 11 16 Melee 10 | . . . . . . . 9 1 . . . . . . Projectile 174 | . . . 11 3 1 4 29 . 2 47 38 12 11 16 AOE 182 | . . . . 18 . . 113 . . 39 12 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Was Fac Res Tes Res Acc Total 14458 | 77 719 664 1529 990 454 3110 2347 315 218 919 1188 472 834 622 Wait 2403 | . 63 2 175 141 108 1023 227 13 23 125 139 59 174 131 Move 10828 | 52 547 629 1128 776 278 1998 1882 269 185 704 959 371 613 437 Hop 2 | . . . . . . . . . . 1 1 . . . Pick Up 160 | 6 17 7 27 6 9 11 29 9 1 13 5 5 7 8 Fast Attach 76 | 8 2 . 18 4 4 7 6 3 . 6 8 5 2 3 Attach 62 | 1 3 2 11 3 3 4 17 3 . 4 2 2 3 4 Detach 48 | 2 1 . 2 . . 10 8 5 . 7 2 1 4 6 Swap 71 | . 8 4 13 9 4 6 18 2 1 1 5 . . . Drop 168 | . 13 6 39 10 14 26 24 7 1 14 2 1 4 7 Fire 610 | 8 65 14 116 41 34 24 113 . 7 44 64 28 26 26 Melee 27 | . . . . . . . 23 4 . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: Fac x3 / *Sto x2 / *Low x2) -7/Storage -7/Recycling -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 9) 1049 | -10/Materials | Discovered new exit (range 5) 1168 | -10/Materials | Discovered new exit (range 9) 1291 | -10/Materials | Entered Subcaves 1292 | -10/Subcaves | Approached by a straggling Scientist 1475 | -10/Subcaves | Visited 4L-MR0's lab 1487 | -10/Subcaves | Found Power Bank 1817 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1951 | -10/Subcaves | Visited Clippyterm 1954 | -10/Subcaves | Learned 40 Factory zone layouts 1954 | -10/Subcaves | Learned Factory emergency access door positions 2030 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2044 | -10/Subcaves | Discovered new exit (range 9) 2108 | -10/Subcaves | Core integrity fell below 50% 2151 | -10/Subcaves | Entered Materials 2151 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2443 | -8/Materials | Garrison activated, responded to threat 2491 | -8/Materials | System corruption reached 10% 2532 | -8/Materials | Lost 6 parts (3n1u2w) 2610 | -8/Materials | Discovered new exit (range 7) 2664 | -8/Materials | Central database locked down 2858 | -8/Materials | Met 7R-MNS 3423 | -8/Materials | Discovered new exit (range 3) 3969 | -8/Materials | Discovered new exit (range 16) 4376 | -8/Materials | Repaired Enh. Autogun 4473 | -8/Materials | Entered Factory 4473 | -7/Factory | Evolved 2 slots: Utility x2 4474 | -7/Factory | Caught up to 7R-MNS 4474 | -7/Factory | Identified exit to Lower Caves 4474 | -7/Factory | Identified exit to Factory 4474 | -7/Factory | Identified exit to Storage 4673 | -7/Factory | Repaired Assault Cannon+ 6018 | -7/Factory | Entered Storage 6422 | -7/Storage | Found Prototype Launcher 6501 | -7/Storage | Identified Rocket Array 6594 | -7/Storage | Used back door to open Recycling access 6594 | -7/Storage | Discovered new exit (range 5) 6692 | -7/Storage | Entered Recycling 7040 | -7/Recycling | Discovered new exit (range 8) 7730 | -7/Recycling | Build established: Skirmisher 8356 | -7/Recycling | Build established: Mutant 8660 | -7/Recycling | Entered Scraplab 8670 | -7/Recycling | Found Prototype Device 8670 | -7/Recycling | Identified Scrap Engine 10449 | -7/Recycling | Build established: Construct 11154 | -7/Recycling | Entered Factory 11154 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 11438 | -5/Factory | Spotted B-75 Beast 13494 | -5/Factory | System corruption reached 10% 13978 | -5/Factory | Lost 3 parts (1u2w) 14016 | -5/Factory | Core integrity fell below 50% 14154 | -5/Factory | First assault squad dispatched 14282 | -5/Factory | Discovered new exit (range 10) 14297 | -5/Factory | Identified exit to Factory 14299 | -5/Factory | Entered another Factory area 14299 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14322 | -4/Factory | Build established: Scavenger-Mutant 14445 | -4/Factory | Discovered new exit (range 12) 14465 | -4/Factory | Identified exit to Research 14605 | -4/Factory | Sucked down chute 14605 | -4/Factory | Entered Waste 14702 | -4/Waste | Spotted C-40 Crusher 14740 | -4/Waste | Spotted C-40 Crusher 14742 | -4/Waste | Spotted C-40 Crusher 14748 | -4/Waste | Spotted C-40 Crusher 14749 | -4/Waste | Spotted C-40 Crusher 14751 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14755 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14780 | -4/Waste | Spotted C-40 Crusher 14785 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14816 | -4/Waste | Lost 3 parts (1p2u) 14842 | -4/Waste | Discovered new exit (range 10) 14853 | -4/Waste | Identified exit to Factory 14854 | -4/Waste | Entered Factory 15190 | -4/Factory | Build established: Construct 15378 | -4/Factory | Discovered exit to Research (range 5) 15748 | -4/Factory | Entered Research 15748 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16400 | -3/Research | Lost 3 parts (1p2u) 16721 | -3/Research | Spotted B-86 Titan 16777 | -3/Research | Discovered new exit (range 15) 16803 | -3/Research | Identified exit to Testing 16806 | -3/Research | Entered Testing 16820 | -3/Testing | System corruption reached 10% 16867 | -3/Testing | Lost 6 parts (2p1n1u2w) 16920 | -3/Testing | Spotted PG-RR0L0ET6M9 16963 | -3/Testing | Destroyed PG-RR0L0ET6M9 17142 | -3/Testing | Discovered new exit (range 10) 17166 | -3/Testing | Found Quantum Capacitor 17192 | -3/Testing | Identified exit to Research 17193 | -3/Testing | Entered Research 17193 | -2/Research | Evolved 2 slots: Utility x2 17243 | -2/Research | Found Prototype Processor 17243 | -2/Research | Identified Exp. Terrain Scan Processor 17404 | -2/Research | Garrison activated, responded to threat 17728 | -2/Research | Discovered new exit (range 6) 17746 | -2/Research | Found Prototype Processor 17747 | -2/Research | Identified exit to Access 17748 | -2/Research | Entered Access 17748 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 17835 | -1/Access | Identified Exp. Signal Interpreter 18141 | -1/Access | Build established: Gunner 18254 | -1/Access | Discovered new exit (range 6) 18258 | -1/Access | Identified exit to Surface 18259 | *** | Escaped! Last Messages --------------- Renamed Hpw. Energy Quantum Construct/G. 18178_ U-05 Engineer builds a Wall. 18195_ K-01 Serf cleans the Sealed Freight Elevator. 18198_ Dropped IFF Parser. 18198_ Acquired Mni. Drone Bay. 18203_ U-05 Engineer builds a Wall. 18216_ R-10 Processor collects IFF Parser. 18227_ U-05 Engineer builds a Wall. 18239_ Penetrated by Slug. 18239_ Slug penetrates Wall. 18248_ ALERT: Security rotation in progress. 18249_ Slug penetrates Wall. 18251_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 18254_ The Access Shell folds into the floor. 18254_ EXIT=FOUND 18254_ Slug penetrates Wall. 18258_ EXIT=IDENTIFIED: SURFACE [Achievement: Force of Scrap] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#######??????????? | | ????????????????????????????????# ????? #???? | | ????????????????????????????????# ?? #???? | | ????????????????????????????????# """""" #???# | | ????????????????????????????????# """""" #? # | | ????????????????????????????????# """""" # | | ???????????????????#""""""""""#?# """""" + ?? | | ???????????????????# #?# """""" #???? | | ???????????????????# #?# #???? | | ???????????????????# #?# #???? | | ???????????????????# "" ### !!! #???? | | ???????????????????# "@ # # !! #???? | | ???????????????????# ### ! #???? | | ???????????????????# #?##############???? | | ???????????????????# #?# #???????? | | ??????????????????## ### #???????? | | ??????????????????# ## #???????? | | ??????????????????##"" ### #???????? | | ???????????????????#"" #?# #???????? | | ???????????????????#"" #?# #??#""" | | ???????????????????#T #?# #??#""" | | ???????????????????#"" #?# #??# | | ???????????????????#"" #?# #??# | | ???????????????????#"" ###"#/#############+ | | ????????? uu h | | ???????? k h | | ??????????#########################/############## | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # ! ! | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# ! # "T" | | ????????????????????????????????# # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 100 Energy Generation 33 Energy Capacity 656 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Armor Coverage 950 Weapon Shielding 66 Evasion (%) 69 Melee Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Particle Charging 15 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 69% | -8/Materials Assault Cannon | 26% | -7/Factory Studied --------- Assault Cannon | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Med. Treads | -7/Factory | Hacked Hvy. Phase Cannon | -5/Factory | Hacked HERF Cannon | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Force of Scrap Mistaken Identity Myspace Not So Scrappy Scrappetite Sprinter Survival Of The Most Covered Challenges ------------ None Game ------ Seed ScatterMobileDrive Manual? 0 Play Time 03:13:52 Cumulative 422.3 hours Start 2025.11.09 @ 18:16:38 End 2025.11.09 @ 22:52:05 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 467 Rogue 467 Adventurer 0 Explorer 0 Win Type 0 Total 39 Types 29/0/7/3/0/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9f650ac-15c3-4b30-9b2b-60206c676c31