Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 17:04:53 Player: Syanka Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (3034) 3034 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (935) 935 TOTAL SCORE: 8194 Bonus ------- High Alert Combat Kills 482 Follower Combat Kills 35 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -82 Cogmind --------- Core Integrity 640/700 Matter 290/300 Energy 47/100 System Corruption 1% Temperature Cool (0) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Aluminum Leg Compact Wheel Gravmag System (fused) > --- UTILITY (6) ------ Large Storage Unit Hardened Medium Armor Plating Focal Shield Improved Shield Generator > --- WEAPON (2) ------- Heavy Ion Cannon Advanced EMP Blaster > --- INVENTORY (15) --- Light Deuterium Engine Improved Heat Sink Superbattery (1500) Hardened Medium Armor Plating Reflective Plating Hardlight Generator Improved Shield Generator Force Field Force Field Hacking Suite Hacking Suite System Shield Trap Extractor (0/4) Lightning Gun Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Superbattery Melee Analysis Suite Shield Generator > --- WEAPON ----------- Spear Spear > --- INVENTORY -------- Light Deuterium Engine Aerolev Unit Aerolev Unit Improved Heat Sink High-capacity Matter Pod Machine Analyzer Light Armor Plating Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield Advanced Beam Cannon Advanced EMP Blaster Scythe [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Advanced EMP Blaster Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . . . 4 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . . . 2 . 2 Weapon . | . . . . . . . . Parts Attached 134 | 9 19 9 2 8 35 45 7 Power 17 | 1 6 1 . . 5 3 1 Engine 15 | 1 6 1 . . 5 2 . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 30 | 3 5 . . 3 10 7 2 Treads 10 | 1 4 . . 3 1 1 . Leg 4 | . . . . . 3 . 1 Wheel 4 | 2 1 . . . . . 1 Hover 9 | . . . . . 6 3 . Flight 3 | . . . . . . 3 . Utility 44 | 2 5 3 . 2 8 22 2 Device 25 | 1 . 2 . 1 6 14 1 Storage 7 | 1 3 . . . 1 2 . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 10 | . 2 1 . 1 . 5 1 Artifact . | . . . . . . . . Weapon 43 | 3 3 5 2 3 12 13 2 Energy Gun 5 | 2 . . . 2 1 . . Energy Cannon 7 | . . . . . 5 1 1 Ballistic Gun 9 | 1 3 4 . 1 . . . Ballistic Cannon 2 | . . 1 1 . . . . Launcher 9 | . . . . . 2 6 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon 8 | . . . . . 3 5 . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 5 | . . . . . 5 . . Parts Lost 18 | . 1 2 . . . 13 2 Power 5 | . 1 1 . . . 2 1 Propulsion 7 | . . . . . . 7 . Utility 4 | . . 1 . . . 2 1 Weapon 2 | . . . . . . 2 . Highest Loss Streak 5 | . 1 2 . . . 5 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 99 99 100 100 97 76 78 Engine 9 | . 13 13 14 14 9 3 4 Core 1 | . . . . . . 2 2 Treads 14 | . 23 28 28 28 5 1 7 Hover 10 | . . . . . 24 21 7 Device 9 | . 6 2 14 6 16 9 15 Storage 12 | . 14 14 14 14 9 12 7 Processor 3 | . . . . . 6 10 . Protection 5 | . 7 11 . 7 3 2 14 Energy Gun 1 | . 2 . . 12 4 . . Energy Cannon 1 | . . . . . 1 1 13 Ballistic Gun 11 | . 25 27 14 7 . . . Ballistic Cannon 1 | . . . 8 7 . . . Piercing Weapon 4 | . . . . . 11 10 . Peak Build Rating 47 | 7 9 13 14 15 47 47 46 Average Rating 21 | 5 7 9 11 13 33 33 42 On Entrance 15 | . 7 9 13 14 12 41 30 Naked Turns . | . . . . . . . . Heaviest Build 65 | 12 30 36 36 39 40 43 65 Greatest Support 40 | 20 40 40 40 40 40 32 20 Greatest Overweight (x) 12 | 1 1 . . . 12 8 6 Average Overweight (x) . | . . . . . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 Most Carried 15 | 8 14 15 15 15 15 15 15 Average Carried 13 | 4 9 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 13 15 15 15 15 14 15 Class Distribution -------------------- 54% | Mutant 23% | Scavenger-Mutant 21% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Gladiator | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Matter Collected 2133 | 306 311 172 20 140 355 611 218 Remotely . | . . . . . . . . Salvage Created 3282 | 174 631 240 . 94 502 1105 536 Parts 166 | 6 53 12 . 9 24 48 14 Haulers Intercepted 5 | . 2 . . . 3 . . Recyclers Shooed 2 | 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 64 | . 14 9 . 2 4 28 7 Melee 20 | . . . . . 4 16 . Guns 23 | . 14 9 . . . . . Cannons 4 | . . . . 2 . . 2 AOE 15 | . . . . . . 11 4 Classes Destroyed 14 | 3 6 1 . 1 . 2 1 Worker 4 | 2 . . . . . . 2 Tunneler 2 | 2 . . . . . . . Hauler 5 | . 2 . . . 3 . . Recycler 4 | 1 1 1 . . . . 1 Mechanic 1 | . 1 . . . . . . Operator 2 | . 2 . . . . . . Watcher 7 | . 3 . . . 4 . . Swarmer 23 | . 9 3 . . . 11 . Grunt 24 | . 5 2 . . . 11 6 Brawler 1 | . . . . . . . 1 Sentry 7 | . . . . 2 4 1 . Hunter 2 | . . . . . . 2 . Programmer 3 | . . . . . . 3 . Assembled 4 | . . 4 . . . . . Best Kill Streak 6 | 5 5 3 . 2 2 6 5 Combat Bots Only 6 | . 5 3 . 2 2 6 4 Max Kills in Single Turn 2 | 1 1 1 . 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 2 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Hostile Shots Fired 383 | . 70 30 . 15 22 182 64 Missed 107 | . 21 7 . 7 7 51 14 Damage Taken 3539 | . 489 435 . 108 177 1720 610 Core 744 | . 102 11 . 28 . 543 60 Absorbed by Shields 199 | . . . . 9 59 107 24 Ignored by Resistances 194 | . . . . . . . 194 Regen/Repaired (Parts) 178 | . 106 . . . 72 . . Core Remaining (%) 48 | 100 . . . 43 . 1 . Volleys Fired 204 | 16 86 36 . 6 11 26 23 Largest 2 | 2 2 2 . 2 2 1 2 Hottest 133 | 70 70 40 . 77 112 68 133 Shots Fired 375 | 32 172 72 . 12 22 25 40 Gun 302 | 32 172 72 . 6 20 . . Cannon 42 | . . . . 6 1 1 34 Launcher 31 | . . . . . 1 24 6 Special . | . . . . . . . . Kinetic 257 | 16 157 72 . 12 . . . Thermal 87 | 16 15 . . . 21 1 34 Explosive . | . . . . . . . . Electromagnetic 31 | . . . . . 1 24 6 Robot Hit Streak 14 | 13 14 11 . 4 3 1 10 Robot Miss Streak 8 | 2 8 4 . 1 3 2 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 292 | 23 103 44 4 7 34 53 24 Core Hits 143 | 9 46 22 . 3 13 35 15 Critical Kills 4 | . 2 . . 1 . . 1 Critical Parts Destroyed 2 | . 1 . . 1 . . . Critical Strikes 20 | 1 4 . . 3 6 5 1 Burn 2 | 1 1 . . . . . . Meltdown 1 | . . . . . . . 1 Destroy 6 | . 3 . . 3 . . . Sever 2 | . . . . . . 2 . Impale 9 | . . . . . 6 3 . Melee Attacks 176 | . . . 4 . 33 139 . Impact . | . . . . . . . . Slashing 15 | . . . . . 6 9 . Piercing 157 | . . . . . 27 130 . Sneak Attacks 11 | . . . 4 . 5 2 . Combat Hostiles 4 | . . . . . 2 2 . Follow-up Attacks 8 | . . . . . 3 5 . Damage Inflicted 6475 | 256 880 360 . 105 1287 2623 964 Guns 1643 | 256 868 360 . 41 118 . . Cannons 660 | . . . . 64 20 21 555 Explosions 1383 | . . . . . 49 925 409 Melee 2777 | . . . . . 1100 1677 . Ramming 12 | . 12 . . . . . . Kinetic 1298 | 105 728 360 . 105 . . . Thermal 1234 | 151 140 . . . 138 205 600 Explosive . | . . . . . . . . Electromagnetic 1154 | . . . . . 49 741 364 Impact . | . . . . . . . . Slashing 419 | . . . . . 253 166 . Piercing 2358 | . . . . . 847 1511 . Highest Corruption 5 | . . . . . 1 5 1 Average Corruption 2 | . . . . . 1 3 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 55 | . . . . . 6 48 1 Message Errors 11 | . . . . . 1 10 . Matter Fused 15 | . . . . . 1 13 1 Heat Flow Errors 10 | . . . . . 1 9 . Energy Discharges 6 | . . . . . 2 4 . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 4 | . . . . . . 4 . Data Loss (major) 5 | . . . . . 1 4 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 275 | . . . . . 68 184 23 Projectiles 18 | . . . . . . . 18 Explosions 45 | . . . . . . 40 5 Melee 212 | . . . . . 68 144 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 42 | . . . . . 22 20 . Shots 2 | . . . . . 1 1 . Rammed 3 | . 3 . . . . . . Targets Rammed 3 | . 3 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 573 | 120 82 40 . 165 98 265 573 Average Temperature 103 | 47 17 14 . 85 64 109 237 Received Heat Transfer 1244 | . 114 83 . 51 48 474 474 Effects 11 | . . . . . . . 11 Shutdowns 5 | . . . . . . . 5 Interference 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 4 | . . . . . 1 1 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | 1 . . . 1 . . 2 Heat Transferred 2520 | 518 481 . . . 333 287 901 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Peak Influence 1902 | 25 221 134 . 58 210 1902 1081 Initial 998 | . 16 14 . . . 74 998 Average 416 | 9 91 26 . 2 87 965 1014 Maximum Alert Level 5 | . 1 . . . 1 5 3 Low Security (%) 60 | 100 98 100 . 100 83 5 . Level 1 9 | . 1 . . . 16 19 . Level 2 4 | . . . . . . 12 . Level 3 11 | . . . . . . 19 100 Level 4 9 | . . . . . . 26 . Level 5 5 | . . . . . . 16 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . . 1 1 . 1 Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 2 | . 2 . . . . . . Assault 2 | . . . . 1 . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 33 8 . 2 11 32 8 Peak Tracking Total 6 | . 5 2 . 2 3 6 5 Tactical Retreats 8 | . 2 . . . 1 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Traps Triggered 15 | . 1 . . . . 9 5 Indirectly 5 | . . . . . . 2 3 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed 3 | . . . . . . 3 . Triggered 1 | . . . . . . 1 . Most Traps Carried 3 | . . . . . . 3 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Machines Disabled 10 | . . . . 1 . 6 3 Max in Single Turn 1 | . . . . 1 . 1 1 Garrison Relay 4 | . . . . . . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Machines Accessed 19 | . 6 . 2 . 10 1 . Terminals 13 | . 5 . . . 7 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 50 | . 19 . 2 . 28 1 . Successful 32 | . 10 . 2 . 20 . . Failed 18 | . 9 . . . 8 1 . Catastrophic 3 | . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 21 | . 10 . 1 . 10 . . Terminals 28 | . 12 . . . 15 1 . Fabricators . | . . . . . . . . Repair Stations 15 | . 7 . . . 8 . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 6 | . 2 . 2 . 2 . . Record 1 | . . . 1 . . . . Part Schematic 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 4 . . . 6 . . Scan Component 5 | . 2 . . . 3 . . Repair 5 | . 2 . . . 3 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 1 | . . . . . 1 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 11 | . 4 . . . 7 . . Terminals 11 | . 4 . . . 7 . . Botnet 2 | . . . . . 2 . . Operators 1 | . 1 . . . . . . Skim 8 | . 3 . . . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 . . . 5 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 2 . . . 3 . . Time 182 | . 52 . . . 130 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . 4 . . . . Non-combat 3 | . . . 3 . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 4 | . . . 4 . . . . parse_system 4 | . . . 4 . . . . Relay Couplers Released 19 | . . . . . . 19 . Machine Destruction 19 | . . . . . . 19 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 31 | . . . . 31 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . . . 16 . . Total Damage 148 | . . . . . 148 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Turns Passed 9914 | 183 1637 1788 736 787 1165 3143 475 Spaces Moved 5503 | 98 935 592 449 455 893 1976 105 Core 12 | 2 . . . . 1 9 . Treads 2526 | 25 564 592 449 455 159 217 65 Legs 13 | . . . . . . . 13 Wheels 469 | 71 371 . . . . . 27 Hover 2479 | . . . . . 733 1746 . Flight 4 | . . . . . . 4 . Fastest Speed 38 | 50 95 160 160 160 38 38 130 Average Speed 122 | 111 134 160 160 160 61 104 336 Slowest Speed 650 | 160 160 160 160 160 650 600 540 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 5 94 94 72 83 70 76 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 18 | . . . . . 3 15 . Terrain Destroyed 44 | . . . . 3 3 32 6 Melee 14 | . . . . . 3 11 . Projectile 5 | . . . . 3 . . 2 AOE 25 | . . . . . . 21 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Total 8114 | 139 1177 1375 467 506 1447 2819 184 Wait 1885 | 7 113 729 5 20 421 548 42 Move 5497 | 97 934 591 448 454 893 1975 105 Hop . | . . . . . . . . Pick Up 66 | 9 7 4 4 6 20 12 4 Fast Attach 54 | 7 5 1 . 1 21 16 3 Attach 14 | . . 2 . . 5 6 1 Detach 7 | . . . . 1 3 3 . Swap 70 | 2 14 6 2 7 9 27 3 Drop 88 | 1 15 6 4 11 35 15 1 Fire 204 | 16 86 36 . 6 11 26 23 Melee 156 | . . . 4 . 29 123 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . 3 . . . . . . Escape Stasis 67 | . . . . . . 65 2 Rewire . | . . . . . . . . Trap 3 | . . . . . . 3 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 184 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 16) 1131 | -10/Materials | Discovered new exit (range 11) 1291 | -10/Materials | Build established: Scavenger-Mutant 1555 | -10/Materials | Discovered new exit (range 13) 1565 | -10/Materials | Discovered new exit (range 15) 1741 | -10/Materials | Repaired Lgt. Armor Plating 1768 | -10/Materials | Repaired Lgt. Treads 1821 | -10/Materials | Entered Mines 1863 | -10/Mines | Met a Derelict bent on vengeance 1877 | -10/Mines | Build established: Mutant 1957 | -10/Mines | Learned location of Mines (-9) 2019 | -10/Mines | Discovered new exit (range 13) 2043 | -10/Mines | Assembled infested the area 2048 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3485 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3487 | -10/Mines | Discovered new exit (range 5) 3609 | -10/Mines | Entered Exiles 3630 | -10/Exiles | Discovered new exit (range 15) 3653 | -10/Exiles | Met 8R-AWN 3677 | -10/Exiles | Met EX-HEX 3782 | -10/Exiles | Met EX-DEC 3788 | -10/Exiles | Learned location of Zion (-7) 3937 | -10/Exiles | Met EX-BIN 3963 | -10/Exiles | Aligned with FarCom system 3964 | -10/Exiles | Given EX-Vault access code 4002 | -10/Exiles | Opened EX-Vault 4021 | -10/Exiles | Found Superbattery 4084 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4281 | -10/Exiles | Build established: Scavenger-Mutant 4332 | -10/Exiles | Discovered new exit (range 10) 4345 | -10/Exiles | Left Exiles lab with Superbattery 4345 | -10/Exiles | Entered Mines 4664 | -9/Mines | Build established: Mutant 4714 | -9/Mines | Core integrity fell below 50% 4935 | -9/Mines | Discovered new exit (range 6) 5029 | -9/Mines | Build established: Scavenger-Mutant 5112 | -9/Mines | Discovered new exit (range 9) 5113 | -9/Mines | Met a Derelict testing a Signal Generator 5132 | -9/Mines | Entered Materials 5132 | -8/Materials | Accompanied by 1 ally 5132 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5647 | -8/Materials | Discovered new exit (range 16) 5760 | -8/Materials | Discovered new exit (range 3) 5799 | -8/Materials | Identified exit to Factory 5823 | -8/Materials | Repaired Shield Generator 5882 | -8/Materials | Build established: Gladiator 5886 | -8/Materials | Repaired Aerolev Unit 5926 | -8/Materials | Repaired Imp. Heat Sink 6012 | -8/Materials | Learned 2 Storage zone layouts 6190 | -8/Materials | Learned 4 Lower Caves zone layouts 6297 | -8/Materials | Identified exit to Garrison 6297 | -8/Materials | Entered Garrison 6387 | -8/Garrison | Triggered checkpoint 6395 | -8/Garrison | Triggered checkpoint 6751 | -8/Garrison | Triggered checkpoint 6979 | -8/Garrison | Triggered checkpoint 6996 | -8/Garrison | Garrison Relay disabled 7020 | -8/Garrison | Discovered exit to Factory (range 11) 7148 | -8/Garrison | Garrison Relay disabled 7189 | -8/Garrison | Triggered checkpoint 7471 | -8/Garrison | Triggered checkpoint 7549 | -8/Garrison | Triggered checkpoint 7551 | -8/Garrison | Garrison Relay disabled 7660 | -8/Garrison | Garrison Relay disabled 7836 | -8/Garrison | Core integrity fell below 50% 7844 | -8/Garrison | Lost 5 parts (1p4n) 7875 | -8/Garrison | Core integrity fell below 20% 7909 | -8/Garrison | Lost 3 parts (1n1u1w) 8147 | -8/Garrison | Build established: Mutant 8644 | -8/Garrison | Found Hvy. Reflective Plating 9440 | -8/Garrison | Entered Factory 9440 | -7/Factory | Evolved 2 slots: Utility x2 9441 | -7/Factory | Identified exit to Lower Caves 9840 | -7/Factory | First assault squad dispatched 9915 | -7/Factory | Self-destructed Last Messages --------------- 09884_ K-01 Serf collects debris. 09884_ G-47 Trooper IFF system glitched. 09885_ K-01 Serf destroyed. 09886_ Hvy. Reflective Plating destroyed. 09887_ U-05 Engineer lays Concrete. 09889_ G-50 Soldier IFF system glitched. 09890_ U-05 Engineer lays Concrete. 09891_ U-05 Engineer destroyed. 09893_ G-50 Soldier IFF system glitched. 09895_ Lgt. Nuclear Core destroyed. 09895_ G-47 Trooper IFF system glitched. 09895_ Particle Gun fried. 09895_ G-47 Trooper destroyed. 09895_ G-50 Soldier destroyed. 09895_ Fabricator disabled. 09905_ Acquired 30 matter. 09906_ Triggered Shock Trap. 09906_ The floor emits a surge of raw power. 09906_ System corrupted (+1). 09911_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ###########??????????????????????????????????????? | | ##############?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | ##### # #?????????????????????????? | | # # #?????????????????????????? | | # # #?????????????????????????? | | # # #?????????????????????????? | | # # * #?????????????????????????? | | !! # # #?????????????????????????? | | ! # # [#?????????????????????????? | | ! # # % #?????????????????????????? | | # ###+#########??????????????????????????? | | # #?????????????????? ????????????? | | ##### ! #?????????######?? ???????????? | | #?????????"""""#? ???????????? | | ##### #??#######""T""# ????????????? | | #???# #??# ?????????????? | | ############m %#??# ??????????????? | | ## #* #### !^! """??????????????? | | # #% !! """??????????????? | | # """"""" ;! ! """??????????????? | | # """"""" # ^!/ """??????????????? | | # """"""" # !/*! @" F" ??????????????? | | # """"""" # !/%!% """ ??????????????? | | # # = ==% ##########???????????????? | | ## # ==%%= #????????????????????????? | | ?########### " =%=! #????????????????????????? | | ???????????# " #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ??????????#" #????????????????????????? | | ??????????#" #????????????????????????? | | ??????????#" #????????????????????????? | | ??????????#" #????????????????????????? | | ??????????# #????????????????????????? | | ??????????## #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????######## #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 1660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Evasion (%) 57 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialDeuteriumReplica Manual? 0 Play Time 01:05:54 Cumulative 160.3 hours Start 2024.10.06 @ 15:57:51 End 2024.10.06 @ 17:04:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 79 Adventurer 13 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Swanston Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 37f7d476-b05e-49f5-aaf6-9f2bf56e9e0b