Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.20 @ 06:58:51 Player: Recx Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (634) 634 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2774 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Experimental Sensor Array Targeting Computer > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Light Armor Plating [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Experimental Sensor Array Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 5 | . 1 . 2 . 2 Power 2 | . 1 . . . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . . . . 1 Parts Attached 35 | 10 3 11 6 4 1 Power 11 | 2 3 2 3 1 . Engine 9 | 2 3 1 2 1 . Core 2 | . . 1 1 . . Reactor . | . . . . . . Propulsion 13 | 3 . 6 2 2 . Treads . | . . . . . . Leg 11 | 3 . 4 2 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 6 | 3 . 1 1 1 . Device 1 | . . . . 1 . Storage . | . . . . . . Processor 2 | 1 . . 1 . . Hackware . | . . . . . . Protection 3 | 2 . 1 . . . Artifact . | . . . . . . Weapon 5 | 2 . 2 . . 1 Energy Gun 2 | . . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 11 | . . 1 1 . 9 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 3 | . . 1 . . 2 Weapon 3 | . . . 1 . 2 Highest Loss Streak 9 | . . 1 1 . 9 Average Slot Usage (%) 89 | . 98 93 85 89 58 Engine 14 | . 23 16 9 9 5 Core 7 | . . 8 10 10 5 Leg 20 | . 25 12 28 30 18 Flight 5 | . . 12 . . . Device 1 | . . . . 8 5 Processor 13 | . 12 12 11 20 14 Protection 6 | . 12 6 10 1 . Ballistic Gun 13 | . 25 13 10 10 5 Special Weapon 5 | . . 10 5 . . Naked Turns . | . . . . . . Heaviest Build 17 | 14 16 17 17 15 13 Greatest Support 36 | 20 20 20 33 36 36 Greatest Overweight (x) 3 | 1 . 3 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 2 2 4 3 3 2 Average Carried 1 | 1 1 1 1 1 1 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 2 | 2 . 2 1 2 1 Class Distribution -------------------- 93% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 822 | 203 194 242 133 20 30 Remotely . | . . . . . . Salvage Created 712 | . 132 302 194 . 84 Parts 60 | . 11 18 23 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 20 | . 2 10 5 . 3 Guns 18 | . 2 8 5 . 3 Cannons 2 | . . 2 . . . Classes Destroyed 5 | . 2 1 2 . . Worker 1 | . . . 1 . . Watcher 3 | . 2 . 1 . . Swarmer 8 | . . 4 2 . 2 Grunt 10 | . 2 6 2 . . Sentry 2 | . . . 1 . 1 Best Kill Streak 6 | . 2 3 6 . 3 Combat Bots Only 4 | . 2 3 4 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1731 | . 165 254 236 . 1076 Core 647 | . 16 40 37 . 554 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 . 77 . 90 . Volleys Fired 106 | . 20 39 26 . 21 Largest 2 | . 2 2 1 . 2 Hottest 100 | . 40 100 20 . 85 Shots Fired 151 | . 40 61 26 . 24 Gun 139 | . 40 49 26 . 24 Cannon . | . . . . . . Launcher . | . . . . . . Special 12 | . . 12 . . . Kinetic 133 | . 40 49 26 . 18 Thermal 18 | . . 12 . . 6 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 36 | . 14 36 20 . 20 Robot Miss Streak 2 | . 1 2 1 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 133 | . 33 53 25 . 22 Core Hits 48 | . 8 20 11 . 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1352 | . 277 480 298 . 297 Guns 1252 | . 269 393 298 . 292 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 13 | . 8 . . . 5 Kinetic 1165 | . 269 393 298 . 205 Thermal 174 | . . 87 . . 87 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . 4 . . . 2 Shots . | . . . . . . Rammed 4 | . 1 . . . 3 Targets Rammed 4 | . 1 . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 303 | . 148 303 14 . 259 Average Temperature 86 | . 51 111 5 . 122 Received Heat Transfer 1119 | . 147 186 147 . 639 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 862 | . . 640 . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 255 | . 79 255 190 52 109 Initial 52 | . . 21 13 52 14 Average 57 | . 45 78 73 52 38 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 96 100 100 100 Level 1 1 | . . 3 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 4 12 7 . 7 Peak Tracking Total 7 | . 2 2 4 . 7 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 3 | . 1 . 1 . 1 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 4 | . 1 . 2 . 1 Successful 4 | . 1 . 2 . 1 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . . 1 Robot Analysis 1 | . . . . . 1 Security Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2122 | 220 342 782 367 234 177 Spaces Moved 1526 | 194 232 523 254 185 138 Core 104 | 50 . . . . 54 Treads . | . . . . . . Legs 1148 | 144 232 249 254 185 84 Wheels . | . . . . . . Hover . | . . . . . . Flight 274 | . . 274 . . . Fastest Speed 50 | 50 120 117 120 120 50 Average Speed 116 | 105 120 123 120 120 92 Slowest Speed 280 | 150 120 280 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 9 26 80 24 37 5 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1713 | 205 261 594 290 200 163 Wait . | . . . . . . Move 1521 | 193 231 522 253 184 138 Hop . | . . . . . . Pick Up 12 | . 1 7 1 3 . Fast Attach 20 | 8 1 4 4 3 . Attach 13 | 1 2 6 2 1 1 Detach 16 | 2 2 6 2 4 . Swap 2 | 1 . 1 . . . Drop 19 | . 3 9 2 5 . Fire 106 | . 20 39 26 . 21 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 2 | . 1 . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 38 | -11/Scrapyard | Identified exit to Materials 38 | -11/Scrapyard | Discovered exit to Materials (range 15) 221 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Evolved 1 slot: Power x1 301 | -10/Materials | Build established: Hacker-Mutant 547 | -10/Materials | Identified exit to Mines 547 | -10/Materials | Discovered exit to Mines (range 12) 563 | -10/Materials | Entered Mines 596 | -10/Mines | Met a Derelict bent on vengeance 681 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1000 | -10/Mines | Found a hidden stash of uninstalled traps 1330 | -10/Mines | Identified exit to Materials 1330 | -10/Mines | Discovered exit to Materials (range 8) 1345 | -10/Mines | Entered Materials 1345 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1593 | -9/Materials | Identified exit to Mines 1593 | -9/Materials | Discovered exit to Mines (range 12) 1674 | -9/Materials | Discovered exit to Mines (range 16) 1712 | -9/Materials | Entered Mines 1751 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1753 | -9/Mines | Found Prototype Device 1755 | -9/Mines | Identified Exp. Sensor Array 1917 | -9/Mines | Identified exit to Materials 1917 | -9/Mines | Discovered exit to Materials (range 17) 1946 | -9/Mines | Entered Materials 1946 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2103 | -8/Materials | Core integrity fell below 50% 2115 | -8/Materials | Core integrity fell below 20% 2123 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02079_ Imp. Aluminum Leg destroyed. 02082_ K-01 Serf collects debris. 02087_ Slammed into K-01 Serf. 02091_ Targeting Computer destroyed. 02094_ Imp. Aluminum Leg destroyed. 02094_ R-06 Scavenger collects Lgt. Ion Engine. 02100_ R-06 Scavenger collects Flight Unit. 02102_ Slammed into Y-45 Defender. 02103_ R-06 Scavenger collects Wheel. 02105_ U-05 Engineer lays Concrete. 02107_ Acquired 30 matter. 02107_ T-07 Excavator is excavating. 02108_ Connecting with Terminal... >>Analysis(Tinkerer) Downloading analysis... Tinkerer Tier: 5 I have minimal data on their capabilities, but the tinkerer design seems to be an evolution of C-series researchers. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ?????????# ########????????????????????????????? | | ?????????# # #????????????????????????????? | | ?????????# # """ #????????????????????????????? | | ?????????# + """ #????????????????????????????? | | ?????????# # """ #????????######??????????????? | | ?????????# # """ #???????? #??????????????? | | ?????????# # #???????? #??????????????? | | ?????????# ########???????? ???????????????? | | ?????????# #??????????????? ?????????????????? | | ?????????# #????????????### ###????????????????? | | ?????????# ############## ##########???????? | | ?????????# gg%% k ????? | | ?????????# s@ T #####????????????? | | ?????????# Y %% #????????????????? | | ?????????##################% #????????????????? | | ??????????????????????????## ##????????????????? | | ???????????????????????????#k #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# u ????????????????? | | ???????????????????????????# # ???????????????? | | ???????????????????????????# ####??????????????? | | ???????????????????????????# #?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? +????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ???????????????????????????##+###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Risk Taker Challenges ------------ None Game ------ Seed BackupPointMachine Manual? 0 Play Time 00:37:33 Cumulative 1.8 hours Start 2021.12.20 @ 06:12:59 End 2021.12.20 @ 06:58:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d804951c-a57f-4917-b7e8-3e25c2237875