Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 09:59:35 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (3625) 3625 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 8113 Bonus ------- High Alert Combat Kills 88 Entered Garrisons 400 Cogmind --------- Core Integrity 688/700 Matter 300/300 Energy 425/425 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Ion Engine Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Core Analyzer Hardened Medium Armor Plating Reactive Plating > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (25) --- Nuclear Core Light Treads Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Improved Heat Sink Hardened Medium Armor Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Long-range Tractor Beam Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Mini Grenade Launcher Improved Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Core Analyzer Hardened Medium Armor Plating Medium Insulated Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Treads Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Improved Heat Sink Hardened Medium Armor Plating Reactive Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Long-range Tractor Beam Heavy EM Shotgun Pulse Rifle Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Mini Grenade Launcher Improved Grenade Launcher Katana [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Slots Evolved 6 | . . 2 2 . . . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . . . Utility 3 | . . 1 1 . . . . 1 . Weapon . | . . . . . . . . . . Parts Attached 88 | . 13 7 17 13 5 5 22 4 2 Power 6 | . 1 1 1 1 . . 1 1 . Engine 6 | . 1 1 1 1 . . 1 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | . 3 3 4 3 . 2 5 . . Treads 19 | . 2 3 4 3 . 2 5 . . Leg 1 | . 1 . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | . 3 1 5 2 3 1 9 1 2 Device 9 | . 1 . 1 1 2 . 4 . . Storage 2 | . 2 . . . . . . . . Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 15 | . . 1 4 1 1 1 4 1 2 Artifact . | . . . . . . . . . . Weapon 35 | . 6 2 7 7 2 2 7 2 . Energy Gun 17 | . 5 1 4 3 1 . 2 1 . Energy Cannon 8 | . . 1 . 1 1 1 4 . . Ballistic Gun 4 | . 1 . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 1 1 . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . 2 . . Parts Lost 13 | . 2 . 2 4 . 2 3 . . Power . | . . . . . . . . . . Propulsion 6 | . 1 . . 2 . 1 2 . . Utility 5 | . . . 2 1 . 1 1 . . Weapon 2 | . 1 . . 1 . . . . . Highest Loss Streak 4 | . 1 . 1 4 . 1 1 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 99 99 99 99 95 100 100 Engine 10 | . 14 11 9 9 9 9 9 15 15 Treads 31 | . 14 33 36 35 36 35 35 30 30 Leg 2 | . 14 . . . . . . . . Device 12 | . 11 11 10 18 18 18 10 7 7 Storage 9 | . 14 11 9 9 9 9 9 7 7 Processor 1 | . . . . . . . 3 7 7 Protection 9 | . . 10 16 9 8 9 10 15 15 Energy Gun 9 | . 16 21 12 11 2 . . 14 15 Energy Cannon 6 | . . . . 3 14 17 17 . . Ballistic Gun 2 | . 11 . 5 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 118 | 10 92 101 104 107 108 109 116 118 118 Greatest Support 91 | 20 40 63 83 88 88 91 88 80 80 Greatest Overweight (x) 2 | . 2 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 Average Capacity 23 | . 16 25 25 25 25 25 25 25 25 Most Carried 25 | . 19 25 25 25 25 25 25 25 25 Average Carried 21 | . 11 22 24 21 23 23 24 23 25 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 19 25 25 20 25 23 25 25 25 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Matter Collected 1502 | 158 305 84 266 57 195 117 209 60 51 Remotely . | . . . . . . . . . . Salvage Created 4016 | . 492 270 534 302 508 410 1033 201 266 Parts 195 | . 22 15 36 23 16 12 50 9 12 Haulers Intercepted 10 | . 1 1 3 . . . 4 1 . Recyclers Shooed 7 | . 1 . . . . . 4 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 12 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Combat Hostiles Destroyed 88 | . 11 8 16 11 9 13 13 1 6 Guns 43 | . 11 8 13 3 2 . . 1 5 Cannons 21 | . . . . . 6 6 9 . . AOE 17 | . . . 3 8 . 6 . . . Classes Destroyed 13 | . 4 2 2 2 1 1 1 . . Worker 2 | . 1 . 1 . . . . . . Builder 3 | . . . 2 . . . 1 . . Hauler 10 | . 1 1 3 . . . 4 1 . Recycler 6 | . . . 1 . 2 . 2 1 . Operator 3 | . . . . . . . 2 1 . Swarmer 24 | . 3 3 10 4 2 . . . 2 Grunt 39 | . 8 2 5 2 3 11 7 . 1 Brawler 2 | . . 1 . 1 . . . . . Duelist 5 | . . . . 2 1 1 1 . . Sentry 8 | . . 2 1 . 1 . 3 1 . Specialist 2 | . . . . 2 . . . . . Hunter 6 | . . . . . 2 . 2 . 2 Programmer 2 | . . . . . . 1 . . 1 Best Kill Streak 11 | . 5 6 6 11 3 9 5 2 2 Combat Bots Only 11 | . 5 6 4 11 3 9 4 1 2 Max Kills in Single Turn 3 | . 1 1 2 3 1 2 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Damage Taken 5106 | . 658 202 731 735 442 776 1191 89 282 Core 591 | . 160 15 47 130 15 103 109 . 12 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 167 | . . . . . 167 . . . . Core Remaining (%) 64 | 100 36 96 . . . . 26 . . Volleys Fired 284 | . 63 16 40 18 33 31 57 8 18 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 143 | . 130 130 126 131 136 136 143 122 122 Shots Fired 548 | . 125 32 78 29 66 55 110 16 37 Gun 311 | . 125 32 76 21 4 . . 16 37 Cannon 222 | . . . . 2 62 48 110 . . Launcher 15 | . . . 2 6 . 7 . . . Special . | . . . . . . . . . . Kinetic 96 | . 66 . 24 6 . . . . . Thermal 432 | . 59 32 52 12 66 48 110 16 37 Explosive 15 | . . . 2 6 . 7 . . . Electromagnetic 5 | . . . . 5 . . . . . Robot Hit Streak 21 | . 18 10 12 11 14 9 21 7 6 Robot Miss Streak 8 | . 5 4 8 4 4 5 4 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 374 | . 89 29 56 16 40 35 74 13 22 Core Hits 233 | . 30 36 60 22 15 28 27 6 9 Critical Kills 5 | . . . 1 . 1 . 3 . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 12 | . . . 2 . 1 . 3 3 3 Burn 6 | . . . . . . . . 3 3 Meltdown 4 | . . . . . 1 . 3 . . Destroy 2 | . . . 2 . . . . . . Melee Attacks 14 | . . . . 10 1 . . 3 . Impact . | . . . . . . . . . . Slashing 14 | . . . . 10 1 . . 3 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8020 | . 1006 382 1148 895 785 1439 1615 260 490 Guns 3379 | . 995 382 959 256 37 . . 260 490 Cannons 2936 | . . . . . 733 618 1585 . . Explosions 1640 | . . . 180 639 . 821 . . . Melee . | . . . . . . . . . . Ramming 65 | . 11 . 9 . 15 . 30 . . Kinetic 948 | . 558 . 298 92 . . . . . Thermal 5369 | . 437 382 661 166 770 618 1585 260 490 Explosive 1556 | . . . 180 555 . 821 . . . Electromagnetic 82 | . . . . 82 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 . 1 Average Corruption 1 | . . . . . . 1 1 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . . 4 8 . 9 Message Errors 7 | . . . . . . 3 2 . 2 Matter Fused 8 | . . . . . . 1 3 . 4 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . 1 . 1 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 57 | . . . 12 . 10 29 6 . . Projectiles 18 | . . . . . 10 2 6 . . Explosions 39 | . . . 12 . . 27 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 123 | . . . . 89 . 34 . . . Shots 5 | . . . . 3 . 2 . . . Rammed 5 | . 2 . . . 1 . 2 . . Targets Rammed 7 | . 2 . 1 . 1 . 3 . . Kicked . | . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . Highest Temperature 306 | . 174 306 163 4 43 18 270 12 18 Average Temperature 68 | . 61 123 61 4 43 12 63 12 9 Received Heat Transfer 1875 | . 348 57 315 135 135 369 468 30 18 Effects 7 | . . 4 . . . . 3 . . Energy Bleed 1 | . . 1 . . . . . . . Interference 6 | . . 3 . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . . . . 1 1 4 . 1 Combat Hostiles 7 | . . . . . 1 1 4 . 1 Parts Melted 18 | . . . 1 . 1 4 8 3 1 Heat Transferred 9891 | . 965 475 1128 239 1406 1090 2849 703 1036 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Peak Influence 526 | . 175 260 311 405 441 526 363 47 . Initial 256 | . . 8 25 133 196 231 256 19 . Average 158 | . 63 84 109 308 280 403 95 10 . Maximum Alert Level 2 | . . 1 1 2 2 2 1 . . Low Security (%) 62 | . 100 78 72 27 5 . 81 100 . Level 1 28 | . . 21 27 46 86 33 18 . . Level 2 9 | . . . . 25 8 66 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 1 2 . 2 . 3 . . Investigation 3 | . 1 . 1 . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 6 | . . 1 1 . 2 . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Distress Signals 15 | . 1 1 7 . 2 . 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 18 10 26 11 16 13 24 1 7 Peak Tracking Total 8 | . 5 6 7 8 3 8 6 1 2 Tactical Retreats 6 | . . 1 2 . 1 . 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Traps Triggered 5 | . 1 . 1 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Machines Disabled 5 | . . . 1 1 1 . 2 . . Max in Single Turn 1 | . . . 1 1 1 . 1 . . Garrison Relay 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Machines Accessed 16 | . 3 . 4 . 4 1 3 1 . Terminals 12 | . 3 . 3 . 1 1 3 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 54 | . 17 . 9 . 12 1 9 6 . Successful 24 | . 9 . 5 . 5 . 3 2 . Failed 30 | . 8 . 4 . 7 1 6 4 . Catastrophic 7 | . 1 . . . 1 1 2 2 . Database Lockouts . | . . . . . . . . . . Manual 31 | . 13 . 4 . 2 . 6 6 . Terminals 42 | . 17 . 7 . 2 1 9 6 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . 7 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . 2 . 3 . . . . Terminal Hacks 13 | . 6 . 2 . . . 3 2 . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . Unreport Threat 4 | . . . 1 . . . 2 1 . Locate Traps 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Unlock Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks 5 | . 3 . 2 . . . . . . Terminals 5 | . 3 . 2 . . . . . . Botnet 4 | . 2 . 2 . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 14 | . 2 . 4 . 3 1 3 1 . Full Trace Events 2 | . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . Time 76 | . . . . . 76 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . 4 . 4 . . . Machine Destruction 4 | . . . . 4 . . . . . Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Turns Passed 6822 | . 1118 431 744 851 743 433 1415 434 653 Spaces Moved 2268 | 1 408 142 225 264 218 144 490 165 211 Core . | . . . . . . . . . . Treads 2093 | . 234 142 225 264 218 144 490 165 211 Legs 175 | 1 174 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 240 240 236 236 236 235 240 240 Average Speed 230 | 120 196 240 240 236 236 236 236 240 240 Slowest Speed 320 | 120 320 240 240 240 236 236 240 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 2 63 22 31 37 20 30 38 6 27 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . Scrap Searched 2 | . . . . . . . . . 2 Spaces Dug 6 | . . . . 3 . . . 3 . Terrain Destroyed 85 | . . . 10 26 . 46 . 3 . Melee 6 | . . . . 3 . . . 3 . Projectile 3 | . . . . . . 3 . . . AOE 76 | . . . 10 23 . 43 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Fac Low Total 3335 | . 614 202 363 445 377 182 648 183 321 Wait 503 | . 81 25 49 131 104 3 22 . 88 Move 2261 | . 407 141 225 263 218 143 489 164 211 Hop . | . . . . . . . . . . Pick Up 92 | . 28 9 14 1 10 . 26 3 1 Fast Attach 14 | . 3 . 4 . 1 . 6 . . Attach 26 | . 2 2 4 6 . 2 8 2 . Detach 1 | . . . . . . . 1 . . Swap 48 | . 8 5 9 7 4 3 8 2 2 Drop 79 | . 20 4 17 3 5 . 28 1 1 Fire 284 | . 63 16 40 18 33 31 57 8 18 Melee 14 | . . . . 10 1 . . 3 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 7 | . 2 . 1 . 1 . 3 . . Escape Stasis 6 | . . . . 6 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 13) 541 | -10/Materials | Core integrity fell below 50% 726 | -10/Materials | Discovered new exit (range 6) 764 | -10/Materials | Discovered new exit (range 3) 1119 | -10/Materials | Entered another Materials area 1119 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -9/Materials | Discovered new exit (range 8) 1550 | -9/Materials | Entered another Materials area 1550 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2294 | -8/Materials | Identified exit to Garrison 2294 | -8/Materials | Entered Garrison 2475 | -8/Garrison | Build established: Scavenger-Mutant 2514 | -8/Garrison | Triggered checkpoint 2580 | -8/Garrison | Lost 4 parts (2n1u1w) 2581 | -8/Garrison | Destroyed 11 combat bots 2729 | -8/Garrison | Discovered new exit (range 12) 2794 | -8/Garrison | Triggered checkpoint 2809 | -8/Garrison | Garrison Relay disabled 2966 | -8/Garrison | Triggered checkpoint 3145 | -8/Garrison | Entered Materials 3295 | -8/Materials | Repaired Imp. Cooling System 3535 | -8/Materials | Repaired Med. Armor Plating 3857 | -8/Materials | Discovered new exit (range 11) 3888 | -8/Materials | Identified exit to Garrison 3888 | -8/Materials | Entered Garrison 4056 | -8/Garrison | Core integrity fell below 50% 4088 | -8/Garrison | Destroyed 9 combat bots 4140 | -8/Garrison | Triggered checkpoint 4303 | -8/Garrison | Discovered new exit (range 9) 4321 | -8/Garrison | Entered Materials 4667 | -8/Materials | Discovered new exit (range 6) 5188 | -8/Materials | Discovered new exit (range 9) 5736 | -8/Materials | Entered Factory 5736 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5839 | -7/Factory | Discovered new exit (range 4) 5869 | -7/Factory | Identified exit to Lower Caves 6170 | -7/Factory | Entered Lower Caves 6823 | -7/Lower Caves | Self-destructed Last Messages --------------- 06404_ M/9JQUO R<|ND4ZP&FMPXDT/UF# 06441_ System corrupted: Matter fused (-7). 06476_ System corrupted: Matter fused (-9). 06533_ System corrupted: Energy discharge (-136). 06645_ System corrupted: Matter fused (-8). 06681_ System corrupted: Substantial component data lost. 06698_ System corrupted: Matter fused (-7). 06728_ Penetrated by Slug. 06733_ H-55 Commando suffers critical hit (Burn). 06735_ Slug penetrates Wall. 06738_ Penetrated by Slug. 06739_ Lgt. Nuclear Core melted. 06739_ H-55 Commando destroyed. 06743_ Gauss Rifle fries itself beyond repair. 06746_ Carbon-fiber Leg fries itself beyond repair. 06752_ Targeting Computer fries itself beyond repair. 06757_ Carbon-fiber Leg fries itself beyond repair. 06759_ Acquired 31 matter. 06796_ G-47 Trooper destroyed. 06808_ Aluminum Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##??????????????????????????????????????????? | | ?????$ ??????????????????????????????????????????? | | ????? #?????????????????????????????????????????? | | ####? #?????????????????????????????????????????? | | "? #?????????????????????????????????????????? | | "? #?????????????????????????????????????????? | | "# #?????????????????????????????????????????? | | ?# #????????##???????####????????????????????? | | ?# #??###### ????????# ##??????????######???? | | "??# #??? ????????# ##????###?## ##??? | | "??# #??? #????????#& #???## ### ##?? | | ???# #??? #????????# #???# ## #?? | | ???# #???? ##??????## #??## ### #?? | | #####! #???? #?????## #??## #?# # % #?? | | % [ % #????# #?????# #### ### !# #?? | | !]#???## #??????#@ % % !!# #?? | | ## ###### ######## !%! #?? | | ## #### ##### #?? | | ### ?#### #???# ###?? | | ##### ## ########## m#???# #??# #???? | | ##### #### #?#####??## #??## ##?## ##??? | | ######??# #?# #???## #??# #??# ##?? | | ######## #?# #????## #??# #??# #?? | | *]! #??# ####??# ##??# #??## #?? | | # %% #??# ###?###?### #???## #?? | | # ########### #?## ##???## #?#### ##?? | | # #?????????# ### #???# ### ##?? | | # #?????????# ## #???# #?? | | # ##????????# ## ###### #????# #?? | | # #????????# ## ##???####????# #?? | | ### #????????# #???????????# #?? | | ??# #??####??#### #???????????## #?? | | ?## ##?# ##????# ######???????## #?? | | ?# ### ##???# #????????# #?? | | ?# ## ##??# #??###???## #?? | | ?# ## #??## #?# ##???# #?? | | ?## ## #??## ### #???# ## #?? | | ??## #### ### ?????# ### #?? | | ???## % ## #?####?# #? #?? | | ????# % ## #### ### #? #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 19 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EM 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystOpticalSpear Manual? 0 Play Time 00:25:53 Cumulative 842.7 hours Start 2023.03.20 @ 09:34:49 End 2023.03.20 @ 09:59:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1266 Rogue 1266 Adventurer 0 Explorer 0 Win Type - Total 80 Types 47/1/13/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42d4b2ae-4ff5-4e85-a775-eb337a16acb0