Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.27 @ 23:09:00

Player: Rogon

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (35)      175
Value Destroyed (981)      981
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3676

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     500/500
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
  High-capacity Battery
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
                Field Recycling Unit (5)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Battery
                Core Shielding
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Field Recycling Unit
                Autogun
                Autogun
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Core Shielding
  Device                   Field Recycling Unit
  Storage                  High-capacity Battery
  Protection               Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  1    | .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             43   | 6   2   15  3   2   10  5   
  Power                    8    | 1   .   2   1   1   3   .   
    Engine                 7    | 1   .   2   1   1   2   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   4   .   .   2   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    10   | 2   .   4   .   .   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   1   4   1   1   1   1   
    Device                 2    | .   .   1   .   .   .   1   
    Storage                3    | 1   .   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   1   2   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   1   5   1   .   4   2   
    Energy Gun             3    | 1   .   1   .   .   .   1   
    Energy Cannon          2    | .   .   2   .   .   .   .   
    Ballistic Gun          9    | 1   .   2   1   .   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 17   | .   .   1   .   .   7   9   
  Power                    3    | .   .   .   .   .   2   1   
  Propulsion               6    | .   .   .   .   .   3   3   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   6    | .   .   1   .   .   2   3   
  Highest Loss Streak      7    | .   .   1   .   .   3   7   
Average Slot Usage (%)     91   | .   89  98  100 100 88  60  
  Engine                   9    | .   14  11  11  11  6   8   
  Leg                      27   | .   28  32  33  33  24  13  
  Storage                  19   | .   14  12  22  22  22  18  
  Protection               10   | .   3   19  11  11  11  5   
  Energy Gun               2    | .   5   6   .   .   .   2   
  Energy Cannon            1    | .   .   7   .   .   .   .   
  Ballistic Gun            17   | .   14  6   22  22  21  13  
  Launcher                 1    | .   8   1   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             39   | 11  13  26  22  33  39  39  
  Greatest Support         37   | 3   20  30  30  30  35  37  
  Greatest Overweight (x)  6    | 3   3   1   .   1   3   6   
  Average Overweight (x)   .    | 2   .   .   .   .   .   2   
Largest Inventory Capacity 10   | 6   6   6   6   10  10  10  
  Average Capacity         8    | 5   6   6   6   9   10  10  
  Most Carried             6    | 3   6   6   6   5   4   3   
  Average Carried          3    | 1   3   5   4   4   2   1   
  Final Capacity           10   | 6   6   6   6   10  10  10  
  Final Carried            6    | 2   6   6   4   4   1   1   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Exi Min Mat 
Matter Collected           1215 | 258 .   123 129 36  456 213 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1390 | .   4   225 241 .   443 477 
  Parts                    67   | .   2   19  8   .   26  12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       9    | .   .   9   .   .   .   .   
  Retrieved Matter         61   | .   .   61  .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  29   | .   2   8   3   .   11  5   
  Guns                     24   | .   .   5   3   .   11  5   
  Cannons                  2    | .   .   2   .   .   .   .   
  AOE                      3    | .   2   1   .   .   .   .   
Classes Destroyed          7    | .   1   2   2   .   2   .   
  Worker                   2    | .   .   .   .   .   1   1   
  Builder                  1    | .   .   .   .   .   1   .   
  Recycler                 3    | .   .   .   1   .   .   2   
  Swarmer                  9    | .   2   3   .   .   4   .   
  Grunt                    16   | .   .   4   2   .   5   5   
  Brawler                  3    | .   .   .   1   .   2   .   
  Sentry                   1    | .   .   1   .   .   .   .   
Best Kill Streak           5    | .   2   5   2   .   4   5   
  Combat Bots Only         5    | .   2   5   2   .   4   3   
Max Kills in Single Turn   2    | .   1   1   1   .   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 1    | .   1   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  
Damage Taken               3611 | .    161  532  32   .    1179 1707 
  Core                     851  | .    66   68   8    .    159  550  
  Absorbed by Shields      18   | .    .    .    .    .    .    18   
Core Remaining (%)         71   | 100  73   .    .    .    41   .    
Volleys Fired              133  | .    3    20   9    .    60   41   
  Largest                  2    | .    1    2    2    .    2    2    
  Hottest                  118  | .    30   118  56   .    56   70   
Shots Fired                228  | .    3    35   18   .    112  60   
  Gun                      208  | .    .    18   18   .    112  60   
  Cannon                   15   | .    .    15   .    .    .    .    
  Launcher                 5    | .    3    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  187  | .    .    11   18   .    112  46   
  Thermal                  13   | .    .    13   .    .    .    .    
  Explosive                5    | .    3    2    .    .    .    .    
  Electromagnetic          23   | .    .    9    .    .    .    14   
  Robot Hit Streak         11   | .    1    8    9    .    11   10   
  Robot Miss Streak        6    | .    .    2    2    .    6    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    .    .    5    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    
Shots Hit Robots           154  | .    1    18   13   .    75   47   
  Core Hits                72   | .    5    14   6    .    24   23   
  Critical Hits            3    | .    .    1    .    .    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2250 | .    153  317  214  .    841  725  
  Guns                     1931 | .    .    151  214  .    841  725  
  Cannons                  107  | .    .    107  .    .    .    .    
  Explosions               196  | .    153  43   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  16   | .    .    16   .    .    .    .    
  Kinetic                  1686 | .    .    102  214  .    841  529  
  Thermal                  89   | .    .    89   .    .    .    .    
  Explosive                196  | .    153  43   .    .    .    .    
  Electromagnetic          263  | .    .    67   .    .    .    196  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    3    3    3    .    
  Average Corruption       2    | .    .    1    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  39   | .    .    4    1    19   15   .    
    Message Errors         11   | .    .    2    1    3    5    .    
    Matter Fused           9    | .    .    .    .    6    3    .    
    Heat Flow Errors       3    | .    .    .    .    2    1    .    
    Energy Discharges      7    | .    .    .    .    6    1    .    
    Data Loss (minor)      3    | .    .    1    .    2    .    .    
    Targeting Errors       4    | .    .    1    .    .    3    .    
    Weapon Failures        2    | .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      15   | .    13   2    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    
  Rammed                   7    | .    .    6    .    .    .    1    
Targets Rammed             11   | .    .    10   .    .    .    1    
  Kicked                   4    | .    .    4    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        331  | .    1    331  8    200  277  136  
  Average Temperature      70   | .    1    122  3    89   35   61   
  Received Heat Transfer   1794 | .    42   153  18   .    612  969  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         222  | .    .    222  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Peak Influence             218  | .   80  218 91  .   135 120 
  Average Influence        74   | .   18  130 62  .   78  66  
Maximum Alert Level        1    | .   .   1   .   .   .   .   
  Low Security (%)         95   | 100 100 78  100 .   100 100 
  Level 1                  4    | .   .   21  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   3   .   .   .   1   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Distress Signals           3    | .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              45   | .   8   8   2   .   14  13  
  Peak Tracking Total      6    | .   6   5   1   .   4   5   
  Tactical Retreats        6    | .   1   .   .   .   3   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Machines Accessed          6    | .   .   .   .   3   1   2   
  Terminals                2    | .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                14   | .   .   .   .   10  1   3   
  Successful               12   | .   .   .   .   10  .   2   
  Failed                   2    | .   .   .   .   .   1   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   .   .   10  .   1   
  Record                   10   | .   .   .   .   10  .   .   
  Alert Level              1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Exi Min Mat 
Turns Passed               3147 | 110 304 522 274 825 736 376 
Spaces Moved               1795 | 58  200 324 185 571 346 111 
  Core                     113  | 58  54  .   .   .   .   1   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1682 | .   146 324 185 571 346 110 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 123 
  Average Speed            140  | 162 141 120 120 143 146 187 
  Slowest Speed            350  | 200 200 150 120 150 210 350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 4   44  33  36  91  69  9   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          29   | .   17  12  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      29   | .   17  12  .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Exi Min Mat 
Total                      2219 | 75  218 427 222 579 476 222 
  Wait                     166  | 4   7   24  21  2   50  58  
  Move                     1789 | 57  199 323 184 570 345 111 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 8   6   18  1   2   6   5   
  Fast Attach              2    | .   .   2   .   .   .   .   
  Attach                   36   | 6   1   12  3   1   8   5   
  Detach                   3    | .   .   .   1   1   1   .   
  Swap                     5    | .   1   1   .   1   2   .   
  Drop                     28   | .   1   17  3   2   4   1   
  Fire                     133  | .   3   20  9   .   60  41  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     10   | .   .   10  .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 13)
  304 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 4)
  415 | -10/Materials | Entered another Materials area
  415 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  722 | -9/Materials  | Discovered new exit (range 5)
  937 | -9/Materials  | Entered Mines
  996 | -9/Mines      | Met a Derelict bent on vengeance
 1040 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1043 | -9/Mines      | Build established: Scavenger-Mutant
 1083 | -9/Mines      | Discovered new exit (range 7)
 1107 | -9/Mines      | Identified exit to Materials
 1205 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1205 | -9/Mines      | Discovered new exit (range 5)
 1211 | -9/Mines      | Entered Exiles
 1237 | -9/Exiles     | Discovered new exit (range 14)
 1250 | -9/Exiles     | Met 8R-AWN
 1272 | -9/Exiles     | Met EX-HEX
 1319 | -9/Exiles     | Met EX-DEC
 1401 | -9/Exiles     | Discovered new exit (range 10)
 1535 | -9/Exiles     | Visited The Gauntlet
 1768 | -9/Exiles     | Met EX-BIN
 1789 | -9/Exiles     | Aligned with FarCom system
 1791 | -9/Exiles     | Given EX-Vault access code
 1942 | -9/Exiles     | Learned location of Zion (-7)
 2036 | -9/Exiles     | Entered Mines
 2358 | -8/Mines      | Lost 3 parts (1p1n1w)
 2435 | -8/Mines      | Core integrity fell below 50%
 2619 | -8/Mines      | Build established: Mutant
 2747 | -8/Mines      | Discovered exit to Materials (range 14)
 2772 | -8/Mines      | Entered Materials
 2772 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3117 | -8/Materials  | Core integrity fell below 50%
 3135 | -8/Materials  | Core integrity fell below 20%
 3148 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03041_ Acquired Aluminum Leg.
03043_ Acquired 86 matter.
03046_ Acquired 14 matter.
03065_ Acquired Minigun.
03066_ Dropped Imp. Assault Rifle.
03076_ Aluminum Leg destroyed.
03081_ EM Shotgun destroyed.
03082_ G-50 Soldier IFF system glitched.
03086_ Titanium Leg destroyed.
03088_ G-50 Soldier destroyed.
03092_ Aluminum Leg destroyed.
03101_ G-47 Trooper destroyed.
03103_ Rnf. Ion Engine destroyed.
03108_ G-47 Trooper destroyed.
03111_ Minigun destroyed.
03112_ Acquired 56 matter.
03115_ Slammed into G-47 Trooper.
The Hardlight Generator is an example of a part that consumes a large
  amount of energy each turn, consider turning it off when not vital.
03137_ Hardlight Generator destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            665
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Tourist

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftTachyonFirepult
  Manual?         0
Play Time         01:07:31
  Cumulative      6.9 hours
  Start           2020.08.27 @ 21:56:29
  End             2020.08.27 @ 23:09:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d53fd83-3331-48a1-93bd-ca90cbac44a2