Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.27 @ 23:09:00 Player: Rogon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (981) 981 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3676 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 500/500 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit High-capacity Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Field Recycling Unit (5) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Battery Core Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Field Recycling Unit Autogun Autogun [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device Field Recycling Unit Storage High-capacity Battery Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 1 | . . 1 . . . . Weapon . | . . . . . . . Parts Attached 43 | 6 2 15 3 2 10 5 Power 8 | 1 . 2 1 1 3 . Engine 7 | 1 . 2 1 1 2 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 10 | 2 . 4 . . 2 2 Treads . | . . . . . . . Leg 10 | 2 . 4 . . 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 4 1 1 1 1 Device 2 | . . 1 . . . 1 Storage 3 | 1 . 1 . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . 1 2 1 . 1 . Artifact . | . . . . . . . Weapon 15 | 2 1 5 1 . 4 2 Energy Gun 3 | 1 . 1 . . . 1 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 9 | 1 . 2 1 . 4 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 17 | . . 1 . . 7 9 Power 3 | . . . . . 2 1 Propulsion 6 | . . . . . 3 3 Utility 2 | . . . . . . 2 Weapon 6 | . . 1 . . 2 3 Highest Loss Streak 7 | . . 1 . . 3 7 Average Slot Usage (%) 91 | . 89 98 100 100 88 60 Engine 9 | . 14 11 11 11 6 8 Leg 27 | . 28 32 33 33 24 13 Storage 19 | . 14 12 22 22 22 18 Protection 10 | . 3 19 11 11 11 5 Energy Gun 2 | . 5 6 . . . 2 Energy Cannon 1 | . . 7 . . . . Ballistic Gun 17 | . 14 6 22 22 21 13 Launcher 1 | . 8 1 . . . . Naked Turns . | . . . . . . . Heaviest Build 39 | 11 13 26 22 33 39 39 Greatest Support 37 | 3 20 30 30 30 35 37 Greatest Overweight (x) 6 | 3 3 1 . 1 3 6 Average Overweight (x) . | 2 . . . . . 2 Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 Average Capacity 8 | 5 6 6 6 9 10 10 Most Carried 6 | 3 6 6 6 5 4 3 Average Carried 3 | 1 3 5 4 4 2 1 Final Capacity 10 | 6 6 6 6 10 10 10 Final Carried 6 | 2 6 6 4 4 1 1 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Matter Collected 1215 | 258 . 123 129 36 456 213 Remotely . | . . . . . . . Salvage Created 1390 | . 4 225 241 . 443 477 Parts 67 | . 2 19 8 . 26 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 9 | . . 9 . . . . Retrieved Matter 61 | . . 61 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 29 | . 2 8 3 . 11 5 Guns 24 | . . 5 3 . 11 5 Cannons 2 | . . 2 . . . . AOE 3 | . 2 1 . . . . Classes Destroyed 7 | . 1 2 2 . 2 . Worker 2 | . . . . . 1 1 Builder 1 | . . . . . 1 . Recycler 3 | . . . 1 . . 2 Swarmer 9 | . 2 3 . . 4 . Grunt 16 | . . 4 2 . 5 5 Brawler 3 | . . . 1 . 2 . Sentry 1 | . . 1 . . . . Best Kill Streak 5 | . 2 5 2 . 4 5 Combat Bots Only 5 | . 2 5 2 . 4 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 Gunslinging 1 | . . . . . 1 . Exploded 1 | . 1 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Damage Taken 3611 | . 161 532 32 . 1179 1707 Core 851 | . 66 68 8 . 159 550 Absorbed by Shields 18 | . . . . . . 18 Core Remaining (%) 71 | 100 73 . . . 41 . Volleys Fired 133 | . 3 20 9 . 60 41 Largest 2 | . 1 2 2 . 2 2 Hottest 118 | . 30 118 56 . 56 70 Shots Fired 228 | . 3 35 18 . 112 60 Gun 208 | . . 18 18 . 112 60 Cannon 15 | . . 15 . . . . Launcher 5 | . 3 2 . . . . Special . | . . . . . . . Kinetic 187 | . . 11 18 . 112 46 Thermal 13 | . . 13 . . . . Explosive 5 | . 3 2 . . . . Electromagnetic 23 | . . 9 . . . 14 Robot Hit Streak 11 | . 1 8 9 . 11 10 Robot Miss Streak 6 | . . 2 2 . 6 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . . . 5 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 154 | . 1 18 13 . 75 47 Core Hits 72 | . 5 14 6 . 24 23 Critical Hits 3 | . . 1 . . 2 . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 1 . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2250 | . 153 317 214 . 841 725 Guns 1931 | . . 151 214 . 841 725 Cannons 107 | . . 107 . . . . Explosions 196 | . 153 43 . . . . Melee . | . . . . . . . Ramming 16 | . . 16 . . . . Kinetic 1686 | . . 102 214 . 841 529 Thermal 89 | . . 89 . . . . Explosive 196 | . 153 43 . . . . Electromagnetic 263 | . . 67 . . . 196 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 3 3 3 . Average Corruption 2 | . . 1 3 3 3 . Corruption Purged . | . . . . . . . Effects 39 | . . 4 1 19 15 . Message Errors 11 | . . 2 1 3 5 . Matter Fused 9 | . . . . 6 3 . Heat Flow Errors 3 | . . . . 2 1 . Energy Discharges 7 | . . . . 6 1 . Data Loss (minor) 3 | . . 1 . 2 . . Targeting Errors 4 | . . 1 . . 3 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 15 | . 13 2 . . . . Shots 1 | . 1 . . . . . Rammed 7 | . . 6 . . . 1 Targets Rammed 11 | . . 10 . . . 1 Kicked 4 | . . 4 . . . . Crushed . | . . . . . . . Highest Temperature 331 | . 1 331 8 200 277 136 Average Temperature 70 | . 1 122 3 89 35 61 Received Heat Transfer 1794 | . 42 153 18 . 612 969 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 222 | . . 222 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Peak Influence 218 | . 80 218 91 . 135 120 Average Influence 74 | . 18 130 62 . 78 66 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 95 | 100 100 78 100 . 100 100 Level 1 4 | . . 21 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 3 . . . 1 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 8 8 2 . 14 13 Peak Tracking Total 6 | . 6 5 1 . 4 5 Tactical Retreats 6 | . 1 . . . 3 2 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Machines Accessed 6 | . . . . 3 1 2 Terminals 2 | . . . . . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . . . . 10 1 3 Successful 12 | . . . . 10 . 2 Failed 2 | . . . . . 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . . . 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . . . 10 . 1 Record 10 | . . . . 10 . . Alert Level 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Turns Passed 3147 | 110 304 522 274 825 736 376 Spaces Moved 1795 | 58 200 324 185 571 346 111 Core 113 | 58 54 . . . . 1 Treads . | . . . . . . . Legs 1682 | . 146 324 185 571 346 110 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 Average Speed 140 | 162 141 120 120 143 146 187 Slowest Speed 350 | 200 200 150 120 150 210 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 44 33 36 91 69 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . 17 12 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 29 | . 17 12 . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Total 2219 | 75 218 427 222 579 476 222 Wait 166 | 4 7 24 21 2 50 58 Move 1789 | 57 199 323 184 570 345 111 Hop . | . . . . . . . Pick Up 46 | 8 6 18 1 2 6 5 Fast Attach 2 | . . 2 . . . . Attach 36 | 6 1 12 3 1 8 5 Detach 3 | . . . 1 1 1 . Swap 5 | . 1 1 . 1 2 . Drop 28 | . 1 17 3 2 4 1 Fire 133 | . 3 20 9 . 60 41 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 10 | . . 10 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 4) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 722 | -9/Materials | Discovered new exit (range 5) 937 | -9/Materials | Entered Mines 996 | -9/Mines | Met a Derelict bent on vengeance 1040 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1043 | -9/Mines | Build established: Scavenger-Mutant 1083 | -9/Mines | Discovered new exit (range 7) 1107 | -9/Mines | Identified exit to Materials 1205 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1205 | -9/Mines | Discovered new exit (range 5) 1211 | -9/Mines | Entered Exiles 1237 | -9/Exiles | Discovered new exit (range 14) 1250 | -9/Exiles | Met 8R-AWN 1272 | -9/Exiles | Met EX-HEX 1319 | -9/Exiles | Met EX-DEC 1401 | -9/Exiles | Discovered new exit (range 10) 1535 | -9/Exiles | Visited The Gauntlet 1768 | -9/Exiles | Met EX-BIN 1789 | -9/Exiles | Aligned with FarCom system 1791 | -9/Exiles | Given EX-Vault access code 1942 | -9/Exiles | Learned location of Zion (-7) 2036 | -9/Exiles | Entered Mines 2358 | -8/Mines | Lost 3 parts (1p1n1w) 2435 | -8/Mines | Core integrity fell below 50% 2619 | -8/Mines | Build established: Mutant 2747 | -8/Mines | Discovered exit to Materials (range 14) 2772 | -8/Mines | Entered Materials 2772 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3117 | -8/Materials | Core integrity fell below 50% 3135 | -8/Materials | Core integrity fell below 20% 3148 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03041_ Acquired Aluminum Leg. 03043_ Acquired 86 matter. 03046_ Acquired 14 matter. 03065_ Acquired Minigun. 03066_ Dropped Imp. Assault Rifle. 03076_ Aluminum Leg destroyed. 03081_ EM Shotgun destroyed. 03082_ G-50 Soldier IFF system glitched. 03086_ Titanium Leg destroyed. 03088_ G-50 Soldier destroyed. 03092_ Aluminum Leg destroyed. 03101_ G-47 Trooper destroyed. 03103_ Rnf. Ion Engine destroyed. 03108_ G-47 Trooper destroyed. 03111_ Minigun destroyed. 03112_ Acquired 56 matter. 03115_ Slammed into G-47 Trooper. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 03137_ Hardlight Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????? ??? ?????????????????????????? | | ?????????????????# ?? ] ?????????????????????????? | | ?????????????????# ??? ?????????????????????????? | | ????????????????##+####+###??????????????????????? | | ????????????????# [ #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# = #??????????????????????? | | ????????????????# %=#??????????????????????? | | ????????????????# """ """g#??????????????????????? | | ????????????????# """ """@#??????????????????????? | | ????????????????# """ """g#??????????????????????? | | ????????????????# %*#???###########????????? | | ???????##+###########+######### #????????? | | ?????? != ! # """ ""#????????? | | ?????? [%! # """ Y"#????????? | | ?????? w g !%%! = # """ ""#????????? | | ???????#########+########## + #????????? | | ??????????????????????????# # ! ! #????????? | | ??????????????????????????# # #????????? | | ??????????????????????????# # #????????? | | ???????????????????######## ###########????????? | | ???????????????????# # ##?????????????????? | | ???????????????????# # T#?????????????????? | | ???????????????????# + ##?????????????????? | | ???????????????????# " " # #??????????????????? | | ???????????????????# "R" # #??????????????????? | | ???????????????????# """ # #####??????????????? | | ???????????????????######## #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????#########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Tourist Challenges ------------ None Game ------ Seed MakeshiftTachyonFirepult Manual? 0 Play Time 01:07:31 Cumulative 6.9 hours Start 2020.08.27 @ 21:56:29 End 2020.08.27 @ 23:09:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d53fd83-3331-48a1-93bd-ca90cbac44a2