Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.05 @ 22:58:54 Player: Amy! Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (1082) 1082 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1536) 1536 TOTAL SCORE: 7143 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 536 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (9) Movement Flying (115) Ox1 Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cesium-ion Thruster > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (2) ------- Phasing Sabre Vortex Lance > --- INVENTORY (5) ---- Power Maul Ripper Phasing Sabre Vortex Lance (40) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Improved Signal Interpreter Melee Analysis Suite Armor Integrity Analyzer Improved Light Armor Plating Improved Remote Shield > --- WEAPON ----------- Ripper Vortex Lance > --- INVENTORY -------- Heavy Neutron Cannon Hypervelocity Mass Driver Power Maul Power Sword Vortex Lance [Rating: 65] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Reinforced Antimatter Reactor Propulsion VTOL Module Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Cannon Hypervelocity Mass Driver Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . 2 . 1 . 1 . . . Utility 5 | . . . 2 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 97 | 6 4 12 9 10 2 7 6 18 23 Power 18 | 1 1 4 2 1 1 3 1 3 1 Engine 8 | 1 1 4 2 . . . . . . Core 9 | . . . . 1 1 3 1 3 . Reactor 1 | . . . . . . . . . 1 Propulsion 23 | 2 . 5 4 1 . 2 . 3 6 Treads . | . . . . . . . . . . Leg 2 | . . . . . . . . 2 . Wheel 3 | 2 . . . . . . . 1 . Hover 4 | . . . . . . . . . 4 Flight 14 | . . 5 4 1 . 2 . . 2 Utility 16 | 1 1 . 3 1 1 1 3 4 1 Device 6 | . . . 2 . . 1 1 2 . Storage 1 | 1 . . . . . . . . . Processor 5 | . 1 . 1 1 1 . . 1 . Hackware . | . . . . . . . . . . Protection 4 | . . . . . . . 2 1 1 Artifact . | . . . . . . . . . . Weapon 40 | 2 2 3 . 7 . 1 2 8 15 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon 3 | . . . . . . . . 1 2 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 5 | . . . . 2 . . . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 14 | . . 3 . 5 . 1 2 2 1 Slashing Weapon 12 | . 2 . . . . . . 2 8 Piercing Weapon 3 | . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . 10 Parts Lost 35 | . . . 1 . . 11 . 11 12 Power 5 | . . . 1 . . 1 . 3 . Propulsion 15 | . . . . . . 7 . 2 6 Utility 12 | . . . . . . 3 . 4 5 Weapon 3 | . . . . . . . . 2 1 Highest Loss Streak 11 | . . . 1 . . 11 . 5 5 Average Slot Usage (%) 62 | . 95 97 94 100 93 82 39 56 56 Engine 1 | . 14 10 9 2 . . . . . Core 3 | . . . . 4 6 9 1 4 4 Leg 1 | . . . . . . . . 2 3 Wheel 2 | . 28 . . . . . . 1 . Hover 1 | . . . . . . . . . 3 Flight 6 | . . 44 36 38 33 27 . . . Device 5 | . . . 8 7 6 6 1 6 8 Storage 3 | . 14 11 9 7 6 5 5 3 . Processor 18 | . 9 11 17 23 26 22 17 18 20 Protection 2 | . . . . . . . 1 6 2 Energy Gun 1 | . 24 . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 2 Impact Weapon 4 | . . 13 13 13 13 8 10 3 . Slashing Weapon 3 | . 3 8 . . . . . 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 14 14 19 16 18 19 26 23 35 43 Greatest Support 42 | 32 32 16 16 20 20 33 12 39 42 Greatest Overweight (x) 8 | 1 . 1 . . . 1 3 2 8 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 6 5 Most Carried 8 | 2 8 8 8 8 8 8 8 8 5 Average Carried 5 | 1 6 7 7 7 7 5 6 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 8 8 8 8 8 8 7 4 4 Class Distribution -------------------- 76% | Mutant 9% | Scout 7% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Matter Collected 1343 | 192 88 115 60 . 20 107 73 359 329 Remotely . | . . . . . . . . . . Salvage Created 1287 | . 85 55 113 113 20 107 . 513 281 Parts 52 | . 9 . 3 7 1 5 . 14 13 Haulers Intercepted 2 | . . . . 1 . 1 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 132 | . . . . . . . . 8 124 Prevented 41 | . . . . . . . . 7 34 Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 28 | . 5 1 2 2 . . . 12 6 Melee 7 | . . . 1 . . . . 3 3 Guns 5 | . 5 . . . . . . . . Cannons 3 | . . . . . . . . . 3 AOE 11 | . . . . 2 . . . 9 . Classes Destroyed 13 | . 2 1 1 4 . . . 2 3 Worker 2 | . . . . 1 . 1 . . . Builder 1 | . . . . 1 . . . . . Hauler 2 | . . . . 1 . 1 . . . Watcher 2 | . 1 . . . 1 . . . . Swarmer 19 | . 5 . . . . . . 10 4 Grunt 3 | . . . . 2 . . . 1 . Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 . Sentry 2 | . . 1 1 . . . . . . Hunter 1 | . . . 1 . . . . . . Programmer 2 | . . . . . . . . . 2 Behemoth 1 | . . . . . . . . . 1 Decomposer 2 | . . . . . . . . 2 . Packrat 3 | . . . . . . . . 3 . Best Kill Streak 5 | . 3 1 1 5 1 2 . 5 3 Combat Bots Only 5 | . 3 1 1 2 . . . 5 3 Max Kills in Single Turn 4 | . 1 1 1 3 1 1 . 4 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 1 . . . 4 . Melee 1 | . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Damage Taken 4004 | . 219 . 242 33 . 831 . 1217 1462 Core 1130 | . 41 . 87 . . 314 . 112 576 Absorbed by Shields 233 | . . . . 12 . . . 28 193 Core Remaining (%) 94 | 100 83 100 84 100 100 . . . . Volleys Fired 51 | . 19 . . 5 . . . 10 17 Largest 2 | . 2 . . 1 . . . 1 2 Hottest 176 | . 100 . . 39 . . . 110 176 Shots Fired 74 | . 38 . . 5 . . . 10 21 Gun 38 | . 38 . . . . . . . . Cannon 22 | . . . . . . . . 1 21 Launcher 14 | . . . . 5 . . . 9 . Special . | . . . . . . . . . . Kinetic 15 | . . . . . . . . . 15 Thermal 45 | . 38 . . . . . . 1 6 Explosive 10 | . . . . 3 . . . 7 . Electromagnetic 4 | . . . . 2 . . . 2 . Robot Hit Streak 5 | . 3 . . 2 . . . 4 5 Robot Miss Streak 5 | . 5 . . . . . . 2 5 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 84 | . 18 1 10 2 2 6 1 17 27 Core Hits 56 | . 6 . 1 7 1 1 . 28 12 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . . . . 4 Critical Strikes 7 | . . . . . . . . . 7 Destroy 7 | . . . . . . . . . 7 Melee Attacks 72 | . . 1 13 3 5 7 1 14 28 Impact 36 | . . 1 13 3 5 7 1 1 5 Slashing 30 | . . . . . . . . 13 17 Piercing . | . . . . . . . . . . Entropic 6 | . . . . . . . . . 6 Sneak Attacks 13 | . . . . . 1 3 1 5 3 Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks 5 | . . . 1 . . . . . 4 Damage Inflicted 5088 | . 229 30 271 786 206 455 94 1601 1416 Guns 229 | . 229 . . . . . . . . Cannons 281 | . . . . . . . . 42 239 Explosions 1536 | . . . . 786 . . . 750 . Melee 3042 | . . 30 271 . 206 455 94 809 1177 Ramming . | . . . . . . . . . . Kinetic 202 | . . . . . . . . . 202 Thermal 870 | . 229 . . 562 . . . 42 37 Explosive 712 | . . . . 76 . . . 636 . Electromagnetic 262 | . . . . 148 . . . 114 . Impact 1056 | . . 30 271 . 206 455 94 . . Slashing 1563 | . . . . . . . . 809 754 Piercing . | . . . . . . . . . . Entropic 423 | . . . . . . . . . 423 Highest Corruption 21 | . . . . . . 5 5 5 21 Average Corruption 5 | . . . . . . 1 5 5 10 Corruption Purged . | . . . . . . . . . . Effects 51 | . . . . . . 1 19 20 11 Message Errors 8 | . . . . . . . 3 4 1 Matter Fused 13 | . . . . . . . 3 7 3 Heat Flow Errors 7 | . . . . . . . 3 2 2 Energy Discharges 11 | . . . . . . . 5 3 3 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 1 3 3 1 Data Loss (major) 3 | . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 715 | . . . 14 167 . 82 9 296 147 Projectiles . | . . . . . . . . . . Explosions 167 | . . . . 167 . . . . . Melee 548 | . . . 14 . . 82 9 296 147 Knockbacks 5 | . . . 1 . . . . . 4 Impact 1 | . . . 1 . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . . . . 68 . Shots 2 | . . . . . . . . 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 290 | . 234 . . 4 2 108 238 290 255 Average Temperature 64 | . 80 . . 2 1 43 115 101 91 Received Heat Transfer 400 | . . . 27 18 . 81 . 183 91 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . 2 1 1 . 2 . . . Impact Corruptions 4 | . . 1 1 . . 1 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . . Heat Transferred 1066 | . 666 . . 350 . . . 25 25 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Peak Influence 287 | . 188 126 118 287 215 162 . . . Initial 140 | . . 79 52 53 140 105 . . . Average 110 | . 105 86 95 146 164 120 . . . Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 93 | 100 100 100 100 63 85 100 . . . Level 1 6 | . . . . 36 14 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 3 3 . . . . . Investigation 1 | . . . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . . . 3 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Distress Signals 4 | . 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 75 | . 11 1 5 4 1 5 . 15 33 Peak Tracking Total 26 | . 5 1 2 2 1 5 . 8 26 Tactical Retreats 6 | . 1 . . . . 1 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Traps Triggered 4 | . . 1 . 2 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 39 | . . . . . . . . 1 38 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Machines Disabled 9 | . . . . 9 . . . . . Max in Single Turn 9 | . . . . 9 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Machines Accessed 13 | . 2 2 1 2 1 . . 1 4 Terminals 6 | . 2 1 1 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 27 | . 4 4 3 2 3 . . 1 10 Successful 20 | . 1 3 2 2 1 . . 1 10 Failed 7 | . 3 1 1 . 2 . . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 2 1 1 1 3 . . . . Terminals 13 | . 4 2 3 1 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 13 | . 1 . 1 . . . . 1 10 Record 8 | . . . . . . . . . 8 Open Door 3 | . . . . . . . . 1 2 Registered Components 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 4 | . . 1 1 1 1 . . . . Terminals 4 | . . 1 1 1 1 . . . . Botnet 4 | . . 1 1 1 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 1 1 . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Total Allies 3 | . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . 3 Highest-Rated Group 176 | . . . . . . . . . 176 Highest-Rated Ally 65 | . . . . . . . . . 65 Total Orders 2 | . . . . . . . . . 2 GUARD 2 | . . . . . . . . . 2 Ally Attacks 6 | . . . . . . . . . 6 Total Damage 57 | . . . . . . . . . 57 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Turns Passed 3876 | 48 254 116 195 141 101 140 730 639 1512 Spaces Moved 3840 | 38 180 255 384 378 367 345 480 497 916 Core 871 | 3 . . . . . 8 480 252 128 Treads . | . . . . . . . . . . Legs 593 | . . . . . . . . 147 446 Wheels 313 | 35 180 . . . . . . 98 . Hover 305 | . . . . . . . . . 305 Flight 1758 | . . 255 384 378 367 337 . . 37 Fastest Speed 20 | 50 100 31 26 23 23 20 100 50 32 Average Speed 85 | 98 100 31 29 23 23 25 149 110 147 Slowest Speed 450 | 100 100 111 31 23 23 115 200 280 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . 2 3 1 1 2 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 34 33 35 13 12 11 56 69 92 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . . 3 2 . Spaces Dug 12 | . . . 1 3 3 . . . 5 Terrain Destroyed 59 | . . . 1 19 3 . . 28 8 Melee 12 | . . . 1 3 3 . . . 5 Projectile 3 | . . . . . . . . . 3 AOE 44 | . . . . 16 . . . 28 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Total 4233 | 45 216 286 442 419 378 386 488 553 1020 Wait 73 | . 2 10 22 1 . 26 . 10 2 Move 3815 | 37 179 250 378 375 364 341 479 496 916 Hop 7 | . . 2 2 1 1 1 . . . Pick Up 33 | 2 8 2 6 5 3 . 2 3 2 Fast Attach 41 | 6 3 8 2 1 . . 3 8 10 Attach 30 | . 1 4 3 5 1 6 3 6 1 Detach 14 | . . 4 3 . . 5 . 1 1 Swap 26 | . . . 4 4 1 1 . 4 12 Drop 35 | . 4 5 10 3 3 . . 2 8 Fire 51 | . 19 . . 5 . . . 10 17 Melee 63 | . . 1 12 3 5 6 1 13 22 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . Rewire 29 | . . . . . . . . . 29 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Propulsion x2 415 | -9/Materials | Discovered new exit (range 12) 419 | -9/Materials | Entered another Materials area 419 | -8/Materials | Evolved 2 slots: Utility x2 569 | -8/Materials | Discovered new exit (range 17) 614 | -8/Materials | Identified exit to Factory 614 | -8/Materials | Entered Factory 614 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 751 | -7/Factory | Discovered new exit (range 7) 753 | -7/Factory | Identified exit to Factory 755 | -7/Factory | Entered another Factory area 755 | -6/Factory | Evolved 2 slots: Utility x2 853 | -6/Factory | Discovered new exit (range 10) 855 | -6/Factory | Identified exit to Factory 856 | -6/Factory | Entered another Factory area 856 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 879 | -5/Factory | Build established: Scout 915 | -5/Factory | Spotted B-75 Beast 933 | -5/Factory | Discovered new exit (range 16) 961 | -5/Factory | Identified exit to Upper Caves 996 | -5/Factory | Entered Upper Caves 1019 | -5/Upper Caves | Lost 11 parts (1p7n3u) 1254 | -5/Upper Caves | Build established: Mutant 1644 | -5/Upper Caves | Learned 8 Factory zone layouts 1698 | -5/Upper Caves | Discovered new exit (range 7) 1704 | -5/Upper Caves | Identified exit to Upper Caves 1726 | -5/Upper Caves | Entered another Upper Caves area 2053 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 2078 | -5/Upper Caves | Spotted B-75 Beast 2186 | -5/Upper Caves | Lost 5 parts (1p3u1w) 2301 | -5/Upper Caves | Discovered new exit (range 18) 2316 | -5/Upper Caves | Learned Factory terminal intel 2323 | -5/Upper Caves | Identified exit to Warlord 2365 | -5/Upper Caves | Entered Warlord 2431 | -5/Warlord | System corruption cleaned by Quarantine Array 2649 | -5/Warlord | Met Warlord 2674 | -5/Warlord | Warlord's base attacked by MAIN.C 3012 | -5/Warlord | Found Prototype Piercing Weapon 3015 | -5/Warlord | Found Prototype Piercing Weapon 3016 | -5/Warlord | Identified Vortex Lance (x2) 3024 | -5/Warlord | Warlord forces counterattacked 3318 | -5/Warlord | Spotted B-75 Beast 3318 | -5/Warlord | Spotted B-86 Titan 3348 | -5/Warlord | Spotted B-86 Titan 3349 | -5/Warlord | Warlord base infiltrated, sounded retreat 3377 | -5/Warlord | Destroyed B-86 Titan 3380 | -5/Warlord | Spotted Striker 3382 | -5/Warlord | Spotted Striker 3603 | -5/Warlord | Core integrity fell below 50% 3648 | -5/Warlord | Lost 5 parts (4n1u) 3671 | -5/Warlord | System corruption reached 10% 3714 | -5/Warlord | Lost 3 parts (3u) 3742 | -5/Warlord | Core integrity fell below 20% 3877 | -5/Warlord | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03765_ System corrupted: Heat flow error (+228). 03774_ ANNOUNCEMENT: Detected 2 Grunt squads, 1 Hunter squad, 1 Programmer squad, with prototype support. 03794_ Connecting with WAR.Sys... 03831_ System corrupted: Matter fused (-5). 03845_ Acquired Corrupted VTOL Module. 03845_ Integrated Corrupted VTOL Module (+10). 03849_ System corrupted: Heat flow error (+183). 03850_ Acquired 15 matter. 03851_ Acquired 25 matter. 03864_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 03865_ System corrupted: Matter fused (-9). 03865_ Acquired 9 matter. 03868_ Acquired Cesium-ion Thruster. 03869_ Acquired 10 matter. 03874_ ANNOUNCEMENT: Detected 1 Swarmer squad, 1 Hunter squad, 1 Melee squad, 1 Grunt squad, with prototype support. 03874_ VTOL Module destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ????????????????????? ??????? | | ??????????????????? ?????? | | ??????????????????? ?????? | | ?????????? ????????? g %?????? | | ??????????# ?????#??g ;?????? | | ??????????? ##### ?? #####? | | ???????????? ?? % ;;;#? | | ???????????? ??? ;#? | | ???????????? %= ???; #? | | ????????????# *% #??? % #? | | ????????????? % ??? ;#? | | ??????????????# ##?? ;#? | | #####???????????# ##? ;#? | | ###??????????# ## #? | | # ######?????# % #@ #?? | | %* %" """#?##???# %% ; ###? | | !!%!=%%%!]#%*### ##%% ## #? | | %=%*=%%%!%%##= # # %=% % #?? | | %%%%%%*%%%=%[![ % %* % ##?? | | =%%!%[==%/%![!g # ; % #?? | | =!%=%%%!*%%%%[%% ## # ### | | %%%%=]%%=!%[#[ %!%% ## # | | %%" % %=%%=%%!!#!% # # % # # | | # #######%[ # # %# =# # | | ###????????## % %*!##% ## | | ????????????## !#%%% / #? | | ???????????## %% %%=###? | | ???????????# #### %= #??? | | ???????????# #### * ##?? | | ???????????# ?# *% # #?? | | ??????????## ### ## % ##? | | ??????????# % ###?# #? | | ??????????## ##???# % ## | | ??????????# ##### % # | | ??????????# # % < | | ??????##### * # % < | | ?????## # ### % # | | ?????# ## [%= # ## | | ?????# ## = # ####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 250 Melee Speed Boost 20 Evasion (%) 66 Melee Accuracy 10 Armor Integrity Analysis 20 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed WardronePrecisionGun Manual? 0 Play Time 01:01:36 Cumulative 77.3 hours Start 2021.07.05 @ 21:57:52 End 2021.07.05 @ 22:58:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c853f48e-8868-46fd-a129-fd790b1dec50