Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 16:11:18 Player: Genericgamer16 Result: Destroyed by AQ-4Y9(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1001) 1001 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1641) 1641 TOTAL SCORE: 4622 Bonus ------- High Alert Combat Kills 41 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 111/300 Energy 11/100 System Corruption 0% Temperature Cool (46) Movement Walking (120) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Sensor Array > --- WEAPON (3) ------- Beam Rifle Datajack > --- INVENTORY (15) --- Medium Storage Unit Hardened Light Armor Plating Hacking Suite System Shield System Shield CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Improved Trap Extractor > --- WEAPON ----------- Beam Rifle Beamcaster High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Compact Wheel System Shield System Shield High-powered Tractor Beam Mining Laser [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Sensor Array Device Sensor Array Storage Large Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 47 | 9 3 8 13 3 6 5 Power 6 | 1 1 1 1 1 1 . Engine 5 | 1 1 . 1 1 1 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 20 | 6 . 3 6 . 3 2 Treads 3 | . . . . . 3 . Leg 10 | 2 . 1 5 . . 2 Wheel 7 | 4 . 2 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 1 2 . 1 . Device 3 | . 1 1 1 . . . Storage 3 | 1 . . 1 . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 1 1 3 4 2 1 3 Energy Gun 6 | . . 1 3 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . 1 1 1 1 . Ballistic Cannon 2 | . 1 1 . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 10 | . . . 1 2 . 7 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . . . . 3 Utility . | . . . . . . . Weapon 5 | . . . . 2 . 3 Highest Loss Streak 7 | . . . 1 1 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 87 100 98 96 100 92 Engine 8 | . 14 4 1 11 11 8 Core 2 | . . 9 8 . . . Treads 15 | . . . . . 25 28 Leg 10 | . . 1 18 33 7 1 Wheel 6 | . 28 26 14 . . . Device 10 | . 4 14 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 Energy Gun 12 | . . . 20 21 11 6 Ballistic Gun 17 | . 14 14 12 8 21 19 Ballistic Cannon 1 | . 12 13 . . . . Naked Turns . | . . . . . . . Heaviest Build 37 | 12 19 22 27 23 33 37 Greatest Support 60 | 26 26 32 35 35 60 60 Greatest Overweight (x) 1 | . . 1 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 Average Capacity 11 | 7 8 8 9 10 13 15 Most Carried 11 | 8 8 8 10 10 11 11 Average Carried 9 | 3 7 7 8 9 10 10 Final Capacity 15 | 8 8 8 10 10 15 15 Final Carried 11 | 8 8 8 10 10 11 7 Class Distribution -------------------- 76% | Scavenger-Skirmisher 12% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 1034 | 303 125 165 356 55 30 . Remotely 25 | . 10 15 . . . . Salvage Created 1440 | 85 183 66 837 168 . 101 Parts 99 | 4 4 5 55 17 . 14 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 34 | . 4 4 20 5 . 1 Guns 27 | . 1 2 18 5 . 1 Cannons 5 | . 3 2 . . . . AOE 2 | . . . 2 . . . Classes Destroyed 9 | 1 2 1 5 . . . Builder 1 | . . . 1 . . . Hauler 2 | . 1 . 1 . . . Recycler 3 | 1 . . 2 . . . Operator 1 | . . . 1 . . . Watcher 3 | . . . 3 . . . Swarmer 15 | . . 3 9 3 . . Grunt 9 | . 4 1 4 . . . Brawler 2 | . . . 2 . . . Sentry 7 | . . . 5 2 . . Z-Technician 4 | . . . . . . 4 Best Kill Streak 6 | 1 2 3 6 4 . 4 Combat Bots Only 6 | . 2 3 6 4 . 1 Max Kills in Single Turn 4 | 1 1 1 4 2 . 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 167 | . 18 17 52 22 . 58 Missed 48 | . 9 5 13 2 . 19 Damage Taken 2144 | . 105 100 497 274 . 1168 Core 438 | . 20 8 130 52 . 228 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 84 | . . . 84 . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 109 | 5 14 11 47 11 . 21 Largest 3 | 1 2 2 3 3 . 2 Hottest 156 | 20 55 100 156 115 . 84 Shots Fired 234 | 5 28 22 117 23 . 39 Gun 208 | 5 14 12 117 23 . 37 Cannon 24 | . 14 10 . . . . Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 130 | 5 28 21 48 2 . 26 Thermal 77 | . . 1 65 . . 11 Explosive 2 | . . . . . . 2 Electromagnetic 25 | . . . 4 21 . . Robot Hit Streak 7 | 1 5 5 7 7 . 3 Robot Miss Streak 6 | 4 2 2 6 2 . 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . 3 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 125 | 1 21 9 59 17 . 18 Core Hits 67 | 1 8 6 33 7 . 12 Critical Kills 2 | 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 1 2 . 3 . . . Burn 3 | . . . 3 . . . Destroy 2 | 1 1 . . . . . Blast 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3226 | 12 325 165 1600 231 . 893 Guns 1790 | 12 113 72 1066 231 . 296 Cannons 305 | . 212 93 . . . . Explosions 1127 | . . . 530 . . 597 Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 1210 | 12 325 165 432 37 . 239 Thermal 1624 | . . . 1137 . . 487 Explosive 167 | . . . . . . 167 Electromagnetic 221 | . . . 27 194 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 60 | . . . 60 . . . Projectiles . | . . . . . . . Explosions 60 | . . . 60 . . . Melee . | . . . . . . . Knockbacks 2 | . 1 1 . . . . Impact . | . . . . . . . Kinetic 2 | . 1 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 670 | . 19 45 670 207 . 173 Average Temperature 148 | . 8 24 197 96 . 64 Received Heat Transfer 615 | . 60 12 111 81 . 351 Effects 20 | . . . 20 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 4 | . . . 4 . . . Interference 4 | . . . 4 . . . Matter Decay 2 | . . . 2 . . . Damage (minor) 3 | . . . 3 . . . Damage (major) 3 | . . . 3 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . . 8 . . . Heat Transferred 1928 | . . . 1780 . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Peak Influence 568 | 5 168 155 568 226 . . Initial 121 | . 3 65 60 121 . . Average 200 | 3 77 131 258 210 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 56 | 100 100 100 36 42 . . Level 1 31 | . . . 42 57 . . Level 2 11 | . . . 21 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 6 4 28 4 . 3 Peak Tracking Total 9 | . 2 3 9 2 . 3 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 6 | . . . 4 . . 2 Max in Single Turn 2 | . . . 2 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 10 | . 1 1 8 . . . Terminals 6 | . 1 . 5 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 4 1 18 . . . Successful 17 | . 3 1 13 . . . Failed 6 | . 1 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . . . . . 8 . Terminals 15 | . 4 . 11 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 3 1 8 . . . Record 3 | . . . 3 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Investigation Status 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 7 | . 1 . 6 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 5 | . . . . . 4 1 Largest Group 4 | . . . . . 4 2 Highest-Rated Group 157 | . . . . . 155 157 Highest-Rated Ally 119 | . . . . . 40 119 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 492 | . . . . . . 492 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 3524 | 84 159 199 817 203 1859 203 Spaces Moved 2171 | 50 101 147 485 132 1169 87 Core 7 | 7 . . . . . . Treads 896 | . . . . . 812 84 Legs 671 | 17 . 13 149 132 357 3 Wheels 597 | 26 101 134 336 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 100 120 120 120 Average Speed 130 | 94 90 99 108 120 147 158 Slowest Speed 190 | 120 90 190 190 120 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 24 32 41 29 82 21 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . . 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 41 | . . . 41 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 41 | . . . 41 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 2653 | 79 140 178 687 156 1299 114 Wait 270 | 3 18 2 123 4 119 1 Move 2165 | 49 100 146 484 131 1168 87 Hop . | . . . . . . . Pick Up 32 | 13 2 3 8 3 3 . Fast Attach 14 | . 3 3 5 2 1 . Attach 14 | 5 . . 5 . . 4 Detach 1 | . . . 1 . . . Swap 19 | 4 . 5 3 1 5 1 Drop 27 | . 3 8 9 4 3 . Fire 109 | 5 14 11 47 11 . 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 11) 234 | -10/Materials | Identified exit to Mines 244 | -10/Materials | Entered Mines 291 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 337 | -10/Mines | Build established: Mutant 399 | -10/Mines | Discovered new exit (range 7) 443 | -10/Mines | Entered Materials 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1033 | -9/Materials | Build established: Scavenger-Skirmisher 1175 | -9/Materials | Repaired Aluminum Leg 1237 | -9/Materials | Discovered new exit (range 10) 1260 | -9/Materials | Entered Mines 1301 | -9/Mines | Learned location of Recycling (-7) 1449 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1458 | -9/Mines | Discovered new exit (range 15) 1463 | -9/Mines | Entered Zion 1495 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1828 | -7/Zion | Learned location of Armory (-3) 1973 | -7/Zion | Learned location of Extension (-6) 2044 | -7/Zion | Given A8's code to call for help 2180 | -7/Zion | Imprinted 2183 | -7/Zion | Declared Zion's savior 2623 | -7/Zion | Found CR-A16's Pointy Stick 3283 | -7/Zion | Opened final containment barrier to the Deep Caves 3305 | -7/Zion | Discovered new exit (range 5) 3308 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3322 | -7/Zion | Entered Deep Caves 3322 | -7/Deep Caves | Accompanied by 4 allies 3324 | -7/Deep Caves | Met 5H-AD0 3439 | -7/Deep Caves | Z-Facility disabled 3461 | -7/Deep Caves | Attacked by Z-Imprinter 3476 | -7/Deep Caves | Core integrity fell below 50% 3488 | -7/Deep Caves | Destroyed Z-Imprinter 3511 | -7/Deep Caves | Core integrity fell below 20% 3525 | -7/Deep Caves | Destroyed by AQ-4Y9(z) with Zionite Laser-S Last Messages --------------- you ruin everything! 03462_ HV Slug penetrates Z-Imprinter. 03463_ 5H-AD0: "Imprinter! Do you fully understand the dangers of what you're doing here?!" 03465_ HV Slug penetrates Z-Imprinter. 03470_ 5H-AD0: "Argh..." 03470_ 5H-AD0 suddenly disappears in plain sight. 03472_ Hvy. Rocket Launcher destroyed. 03475_ Lgt. Ion Engine destroyed. 03485_ Hvy. Assault Rifle destroyed. 03488_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." [Achievement: Are We The Baddies?] 03488_ Z-Imprinter destroyed. 03488_ Switching to secondary target: AQ-4Y9(z). 03489_ Lgt. Treads destroyed. 03518_ Barrage Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#####?????? | | ?????????????????##??????????????????## ##???? | | ?????????? ##?### ##?????######?????# ##?? | | ???????? ## # #???### ##????# ## | | ??????? ##### #????# ? | | ?????? #????? ?? | | ????? #????? #??? | | ????? #?????? ???? | | ?????? #??????# #???# | | ??????"" ##????## #???# | | ?????""" ###### #??# | | ???""""" ! #?? | | ??? z[* #?? | | ?? =z%== #? | | ?? !!##### #? | | ? ;##????# ## | | ? ;#??????# # | | ? #?????### | | ? ##????# ## | | ? #????## ##? | | ?? @ #?????# ##?? | | ?? #?????# ##??? | | ??? ##????## ##???? | | ??? #????## ##????? | | ??? #???# ####### | | ???? #???## ## | | ???? ##????### | | ????? ##???????# | | ????? #????????# | | ??????? ???????## ### | | ????????? ?????## ##?# | | ???????????? ?????# ##??? | | ?????????????? #?????# ##???? | | ?????????????????? #?????## #????? | | ????????????????????? ????????# ##???? | | ??????????????????????? ??????????## #???? | | ???????????????????????????????????????### #???? | | ?????????????????????????????????????????## #???? | | ??????????????????????????????????????????# ##???? | | ??????????????????????????????????????????###????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed CarbideThrusterArray Manual? 0 Play Time 00:59:29 Cumulative 17.2 hours Start 2024.03.26 @ 11:35:14 End 2024.03.26 @ 16:11:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5a6401a-e37a-405c-b2c9-53a522e921ea