Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 03:43:58

Player: muppy

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (76)      380
Value Destroyed (3265)     3265
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-26)                -26
              TOTAL SCORE: 9119

 Bonus
-------
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/1150
Matter                     77/300
Energy                     141/325
System Corruption          31%
Temperature                Critical (628)
Movement                   Core (1450) Ox28
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Improved Transmission Jammer
  Advanced Transmission Jammer
  Hardened Light Armor Plating
>          --- WEAPON (5) -------
           Matter Neutralizer
     Heavy Gauss Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
               Antimatter Reactor
>              --- PROPULSION -------
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Improved Transmission Jammer
      Advanced Transmission Jammer
      Hardened Light Armor Plating
>              --- WEAPON -----------
               Matter Neutralizer
         Heavy Gauss Cannon
         Heavy Gauss Cannon
         Heavy Gauss Cannon
         Heavy Gauss Cannon
>              --- INVENTORY --------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
  High-powered Shock Rifle
[Rating: 97]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Armored Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Chainsword
  Energy Gun               Particle Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   1   .   1   .   .   1   2   .   .   .   
  Weapon                   3    | .   .   .   .   1   1   .   .   .   .   1   .   .   
Parts Attached             170  | 6   2   .   8   10  42  4   3   19  36  7   3   30  
  Power                    21   | 1   .   .   1   1   6   1   1   3   3   .   .   4   
    Engine                 10   | 1   .   .   1   1   1   .   1   3   2   .   .   .   
    Core                   7    | .   .   .   .   .   5   1   .   .   1   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               59   | 2   .   .   2   1   19  1   .   9   16  1   1   7   
    Treads                 10   | .   .   .   .   .   2   .   .   .   2   .   .   6   
    Leg                    29   | 2   .   .   2   1   12  1   .   5   5   .   1   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  5    | .   .   .   .   .   3   .   .   .   2   .   .   .   
    Flight                 14   | .   .   .   .   .   2   .   .   4   7   1   .   .   
  Utility                  50   | 1   1   .   3   4   5   2   1   5   13  5   1   9   
    Device                 27   | .   1   .   1   2   5   1   1   2   6   3   .   5   
    Storage                3    | 1   .   .   .   1   .   .   .   .   1   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   1   .   2   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             15   | .   .   .   2   1   .   1   .   2   5   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   1   .   2   4   12  .   1   2   4   1   1   10  
    Energy Gun             9    | 1   1   .   .   3   3   .   .   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   1   1   1   1   
    Ballistic Gun          12   | 1   .   .   2   1   5   .   .   .   .   .   .   3   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   1   .   .   5   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   4   .   1   2   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   .   .   1   .   .   
  Corrupted Parts          4    | .   .   .   .   1   1   .   .   .   .   .   .   2   
    System Corruption      28   | .   .   .   .   4   7   .   .   .   .   .   .   17  
Parts Lost                 67   | .   .   .   .   8   5   3   .   1   29  2   5   14  
  Power                    8    | .   .   .   .   1   .   1   .   1   4   .   .   1   
  Propulsion               18   | .   .   .   .   2   2   .   .   .   7   1   1   5   
  Utility                  26   | .   .   .   .   2   1   2   .   .   11  .   4   6   
  Weapon                   15   | .   .   .   .   3   2   .   .   .   7   1   .   2   
  Highest Loss Streak      16   | .   .   .   .   7   3   2   .   1   16  1   5   6   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     80   | .   98  100 96  81  88  99  100 97  59  19  32  55  
  Engine                   4    | .   14  14  11  7   .   .   1   11  5   .   .   .   
  Core                     2    | .   .   .   .   .   6   7   5   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   8   
  Treads                   4    | .   .   .   .   .   2   .   .   .   2   .   .   20  
  Leg                      17   | .   28  28  29  26  19  30  30  22  5   .   3   .   
  Device                   11   | .   12  14  2   4   14  14  15  11  7   7   11  10  
  Storage                  5    | .   14  14  11  9   7   7   7   6   4   .   .   .   
  Processor                1    | .   .   .   .   .   .   .   .   3   4   2   10  .   
  Protection               5    | .   .   .   19  11  7   6   7   10  2   .   .   1   
  Energy Gun               4    | .   19  28  12  8   7   .   .   .   .   .   .   2   
  Ballistic Gun            4    | .   8   .   9   13  11  .   .   .   .   .   .   5   
  Slashing Weapon          11   | .   .   .   .   .   5   30  30  25  16  .   .   .   
Peak Build Rating          97   | 6   7   7   11  22  43  45  48  56  63  32  46  97  
  Average Rating           37   | 3   6   7   10  13  30  43  45  50  39  18  29  62  
  On Entrance              19   | .   6   7   7   11  4   43  45  47  56  6   26  .   
Naked Turns                63   | .   .   .   .   .   .   .   .   .   37  .   26  .   
Heaviest Build             98   | 14  16  16  24  29  33  36  36  49  58  16  19  98  
  Greatest Support         135  | 20  20  20  30  45  86  80  84  84  84  9   7   135 
  Greatest Overweight (x)  9    | .   .   .   1   3   3   .   2   1   9   3   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  5   5   5   
  Average Capacity         8    | 6   8   8   8   9   10  10  10  10  9   5   5   5   
  Most Carried             10   | 4   3   3   5   8   10  7   8   10  8   5   3   5   
  Average Carried          4    | 1   2   3   3   5   6   5   6   7   2   .   .   1   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  5   5   5   5   
  Final Carried            8    | 1   3   3   5   7   5   5   7   8   .   1   1   3   

 Class Distribution 
--------------------
 52% | Mutant
 18% | Gladiator
  9% | Scavenger-Tank
  5% | Gunner
  5% | Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory
         Mutant | -7/Lower Caves
      Gladiator | -7/Lower Caves
      Gladiator | -6/Factory
         Mutant | -5/Factory
         Mutant | -4/Factory
         Mutant | -4/Waste
         Gunner | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  
Matter Collected           2351 | 260  59   .    104  111  580  284  52   210  221  .    .    470  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3302 | .    195  .    219  231  1011 243  98   382  362  .    .    561  
  Parts                    181  | .    15   .    15   11   53   11   4    15   21   .    .    36   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    11   3    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    3    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  68   | .   4   .   7   4   19  5   2   6   6   .   .   15  
  Melee                    24   | .   .   .   .   .   2   5   2   6   4   .   .   5   
  Guns                     30   | .   4   .   4   3   17  .   .   .   .   .   .   2   
  Cannons                  9    | .   .   .   .   .   .   .   .   .   2   .   .   7   
  AOE                      3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   2   .   2   1   2   .   .   .   2   .   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
  Recycler                 3    | .   .   .   .   .   1   .   .   1   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   .   .   3   .   .   1   .   4   4   .   .   6   
  Grunt                    26   | .   4   .   2   3   12  2   .   .   1   .   .   2   
  Sentry                   10   | .   .   .   2   .   3   1   1   2   .   .   .   1   
  Hunter                   3    | .   .   .   .   1   .   .   .   .   .   .   .   2   
  Programmer               10   | .   .   .   .   .   4   1   1   .   .   .   .   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | .   2   .   5   2   5   3   2   5   5   .   .   4   
  Combat Bots Only         5    | .   1   .   5   2   5   3   2   4   4   .   .   4   
Max Kills in Single Turn   2    | .   1   .   2   1   1   1   1   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  
Hostile Shots Fired        1081  | .    21   1    45   48   239  53   58   65   231  16   4    300  
  Missed                   359   | .    4    1    15   13   83   24   24   30   79   3    .    83   
Damage Taken               12132 | .    227  .    327  573  1625 329  342  391  3108 302  188  4720 
  Core                     2590  | .    27   .    40   34   223  64   44   59   900  71   173  955  
  Absorbed by Shields      18    | .    .    .    .    .    .    .    .    .    .    7    11   .    
  Redirected to Shielding  461   | .    .    .    6    .    37   8    50   26   26   .    .    308  
  Ignored by Resistances   44    | .    .    .    .    .    .    .    .    .    44   .    .    .    
  Regen/Repaired (Parts)   108   | .    .    .    .    .    .    .    .    108  .    .    .    .    
Core Remaining (%)         75    | 100  .    89   90   93   .    .    52   93   10   .    .    .    
Volleys Fired              148   | .    18   .    14   31   54   .    .    .    11   .    .    20   
  Largest                  5     | .    2    .    2    3    4    .    .    .    1    .    .    5    
  Hottest                  349   | .    90   .    90   95   183  .    .    .    81   .    .    349  
Shots Fired                359   | .    36   .    28   76   136  .    .    .    11   .    .    72   
  Gun                      309   | .    36   .    28   76   136  .    .    .    .    .    .    33   
  Cannon                   47    | .    .    .    .    .    .    .    .    .    8    .    .    39   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    
  Kinetic                  211   | .    14   .    10   49   84   .    .    .    7    .    .    47   
  Thermal                  86    | .    18   .    4    .    49   .    .    .    .    .    .    15   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          59    | .    4    .    14   27   3    .    .    .    1    .    .    10   
  Robot Hit Streak         8     | .    8    .    4    7    8    .    .    .    4    .    .    6    
  Robot Miss Streak        6     | .    2    .    4    5    3    .    .    .    2    .    .    6    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    5    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           285   | .    23   .    17   48   103  16   9    10   29   .    .    30   
  Core Hits                143   | .    9    .    11   15   39   7    2    9    10   .    .    41   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    3    .    .    .    3    1    1    .    6    .    .    3    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    1    .    .    .    .    .    .    1    
    Blast                  3     | .    .    .    .    .    .    .    .    .    1    .    .    2    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    2    1    1    .    5    .    .    .    
Melee Attacks              108   | .    .    .    .    .    13   26   15   21   33   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 108   | .    .    .    .    .    13   26   15   21   33   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    2    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        25    | .    .    .    .    .    3    7    2    6    7    .    .    .    
Damage Inflicted           6804  | .    299  5    323  479  2001 532  399  496  1069 .    .    1201 
  Guns                     2918  | .    298  .    194  479  1562 .    .    .    .    .    .    385  
  Cannons                  706   | .    .    .    .    .    .    .    .    .    178  .    .    528  
  Explosions               291   | .    .    .    129  .    .    .    .    .    .    .    .    162  
  Melee                    2723  | .    .    .    .    .    405  532  399  496  891  .    .    .    
  Ramming                  166   | .    1    5    .    .    34   .    .    .    .    .    .    126  
  Kinetic                  2274  | .    135  .    75   204  1146 .    .    .    171  .    .    543  
  Thermal                  1030  | .    111  .    168  .    410  .    .    .    .    .    .    341  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          611   | .    52   .    80   275  6    .    .    .    7    .    .    191  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2723  | .    .    .    .    .    405  532  399  496  891  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         31    | .    1    1    2    4    9    9    10   .    8    .    7    31   
  Average Corruption       9     | .    1    1    2    2    8    9    9    .    2    .    7    18   
  Corruption Purged        2     | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  149   | .    .    1    4    1    40   20   19   .    5    .    2    57   
    Message Errors         33    | .    .    .    1    .    9    5    5    .    2    .    .    11   
    Matter Fused           29    | .    .    .    .    .    11   2    5    .    .    .    .    11   
    Heat Flow Errors       18    | .    .    1    .    .    5    3    3    .    1    .    1    4    
    Energy Discharges      17    | .    .    .    .    .    4    3    1    .    .    .    .    9    
    Parts Rejected         5     | .    .    .    1    .    2    .    .    .    1    .    .    1    
    Parts Fused            3     | .    .    .    1    .    1    1    .    .    .    .    .    .    
    Data Loss (minor)      21    | .    .    .    1    .    3    4    4    .    .    .    1    8    
    Data Loss (major)      10    | .    .    .    .    1    2    2    1    .    1    .    .    3    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
    Weapon Failures        5     | .    .    .    .    .    1    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            93    | .    .    .    .    .    36   21   .    .    11   .    .    25   
  Projectiles              31    | .    .    .    .    .    .    .    .    .    9    .    .    22   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    62    | .    .    .    .    .    36   21   .    .    2    .    .    3    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    1    .    .    3    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      145   | .    .    .    11   .    2    .    .    .    .    .    .    132  
  Shots                    4     | .    .    .    1    .    .    .    .    .    .    .    .    3    
  Rammed                   39    | .    .    .    .    .    1    .    .    .    .    .    .    38   
Targets Rammed             48    | .    1    1    .    .    3    .    .    .    .    .    .    43   
  Kicked                   4     | .    1    1    .    .    2    .    .    .    .    .    .    .    
  Crushed                  5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
Highest Temperature        737   | .    144  174  36   357  243  255  193  .    292  .    139  737  
  Average Temperature      150   | .    48   91   14   158  64   107  85   .    60   .    80   298  
  Received Heat Transfer   2160  | .    165  .    114  234  612  51   54   30   615  42   .    243  
  Effects                  30    | .    .    .    .    5    2    .    .    .    .    .    .    23   
    Shutdowns              5     | .    .    .    .    1    .    .    .    .    .    .    .    4    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           8     | .    .    .    .    4    2    .    .    .    .    .    .    2    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Damage (core)          4     | .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    1    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    1    .    .    .    .    .    .    .    1    
  Parts Fried              3     | .    .    .    .    1    .    .    .    .    .    .    .    2    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    1    .    4    .    .    .    .    .    .    .    
  Heat Transferred         2100  | .    481  .    311  .    999  .    .    .    .    .    .    309  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    2    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Peak Influence             361  | .   179 69  303 207 361 .   .   115 86  34  11  320 
  Initial                  127  | .   .   69  26  127 80  .   .   .   51  9   11  .   
  Average                  92   | .   100 69  159 164 182 .   .   67  19  14  5   47  
Maximum Alert Level        1    | .   .   .   1   1   1   .   .   .   .   .   .   1   
  Low Security (%)         90   | 100 100 100 77  98  70  .   .   100 100 100 100 95  
  Level 1                  9    | .   .   .   22  1   29  .   .   .   .   .   .   4   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   .   2   1   6   .   .   1   3   1   .   4   
  Investigation            7    | .   1   .   2   1   2   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   2   .   .   .   1   .   .   3   
  Reinforcement            7    | .   1   .   .   .   2   .   .   1   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Distress Signals           4    | .   1   .   .   3   .   .   .   .   .   .   .   .   
Communications Jammed      9    | .   .   .   .   .   .   .   .   .   1   .   .   8   
  Distress Signals         9    | .   .   .   .   .   .   .   .   .   1   .   .   8   
Times Spotted              124  | .   8   2   10  6   24  6   5   9   15  2   6   31  
  Peak Tracking Total      7    | .   2   2   5   4   4   3   4   3   5   1   6   7   
  Tactical Retreats        11   | .   1   1   2   1   1   1   2   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Traps Triggered            8    | .   1   .   2   2   .   .   .   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Machines Disabled          11   | .   .   .   1   .   .   .   .   .   .   .   .   10  
  Max in Single Turn       6    | .   .   .   1   .   .   .   .   .   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Machines Accessed          13   | .   4   .   2   1   3   .   .   1   1   .   .   1   
  Terminals                11   | .   4   .   2   1   2   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   12  .   6   4   6   .   .   2   1   .   .   2   
  Successful               14   | .   6   .   3   2   1   .   .   2   .   .   .   .   
  Failed                   19   | .   6   .   3   2   5   .   .   .   1   .   .   2   
    Catastrophic           5    | .   2   .   .   .   1   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   2   .   1   1   3   .   .   .   1   .   .   2   
  Terminals                29   | .   12  .   6   4   4   .   .   .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   6   .   3   2   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   1   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   2   1   2   .   .   1   1   .   .   1   
  Full Trace Events        6    | .   1   .   1   1   2   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      46   | .   .   .   .   .   .   .   .   .   .   .   46  .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   .   46  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Total Damage             74   | .   .   .   .   .   .   .   .   .   .   .   74  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   2   2   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  
Turns Passed               6549 | 47   288  184  370  318  1230 657  636  535  1028 118  87   1051 
Spaces Moved               4135 | 38   190  153  242  169  748  453  471  326  567  136  95   547  
  Core                     308  | 16   .    .    .    16   11   .    .    .    111  3    57   94   
  Treads                   742  | .    .    .    .    .    85   .    .    .    227  .    .    430  
  Legs                     2691 | 22   190  153  242  153  534  453  471  326  147  .    .    .    
  Wheels                   23   | .    .    .    .    .    .    .    .    .    .    .    .    23   
  Hover                    191  | .    .    .    .    .    118  .    .    .    38   35   .    .    
  Flight                   180  | .    .    .    .    .    .    .    .    .    44   98   38   .    
  Fastest Speed            30   | 50   120  120  120  120  52   127  127  126  40   30   30   80   
  Average Speed            130  | 90   120  120  127  127  124  129  127  128  155  71   84   154  
  Slowest Speed            500  | 120  120  120  190  200  260  130  260  190  500  200  200  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    44   41   24   18   19   59   51   9    18   6    87   14   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    .    .    1    2    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             10   | .    .    1    .    .    .    2    7    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
Terrain Destroyed          28   | .    .    .    3    .    .    .    .    .    4    .    .    21   
  Melee                    2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Projectile               17   | .    .    .    .    .    .    .    .    .    2    .    .    15   
  AOE                      9    | .    .    .    3    .    .    .    .    .    .    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac 
Total                      4848 | 50  213 153 274 220 929 495 490 420 667 157 100 680 
  Wait                     87   | .   .   .   .   .   12  20  .   46  2   6   .   1   
  Move                     4121 | 37  189 152 241 168 747 452 470 325 563 136 94  547 
  Hop                      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Pick Up                  146  | 7   3   .   8   10  37  3   4   11  20  8   3   32  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   123  | 6   1   .   3   7   31  3   1   7   27  7   3   27  
  Detach                   7    | .   .   .   .   .   3   .   .   1   2   .   .   1   
  Swap                     47   | .   1   .   5   3   11  1   2   12  9   .   .   3   
  Drop                     50   | .   .   .   3   1   22  .   2   6   10  .   .   6   
  Fire                     148  | .   18  .   14  31  54  .   .   .   11  .   .   20  
  Melee                    70   | .   .   .   .   .   9   16  11  12  22  .   .   .   
  Ram                      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Kick                     4    | .   1   1   .   .   2   .   .   .   .   .   .   .   
  Crush                    43   | .   .   .   .   .   .   .   .   .   .   .   .   43  
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   48 | -11/Scrapyard  | Entered Materials
  220 | -10/Materials  | Discovered new exit (range 10)
  299 | -10/Materials  | Discovered new exit (range 5)
  313 | -10/Materials  | Build established: Mutant
  336 | -10/Materials  | Entered Mines
  351 | -10/Mines      | Met a Derelict bent on vengeance
  458 | -10/Mines      | Discovered new exit (range 10)
  520 | -10/Mines      | Entered Materials
  520 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  835 | -9/Materials   | Discovered new exit (range 16)
  890 | -9/Materials   | Entered another Materials area
  890 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1153 | -8/Materials   | Lost 7 parts (2n2u3w)
 1153 | -8/Materials   | Discovered new exit (range 11)
 1208 | -8/Materials   | Entered Factory
 1208 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1697 | -7/Factory     | Build established: Scavenger-Tank
 2131 | -7/Factory     | Lost 3 parts (2n1w)
 2358 | -7/Factory     | Discovered new exit (range 15)
 2438 | -7/Factory     | Entered Lower Caves
 2479 | -7/Lower Caves | Build established: Mutant
 2529 | -7/Lower Caves | Learned location of Extension (-5)
 2621 | -7/Lower Caves | Encountered a Warlord checkpoint
 2891 | -7/Lower Caves | Lost 4 allies
 2989 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3050 | -7/Lower Caves | Discovered new exit (range 9)
 3090 | -7/Lower Caves | Learned Factory terminal intel
 3095 | -7/Lower Caves | Entered another Lower Caves area
 3317 | -7/Lower Caves | Build established: Gladiator
 3368 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3390 | -7/Lower Caves | Learned location of Zion (-7)
 3452 | -7/Lower Caves | System corruption reached 10%
 3581 | -7/Lower Caves | Discovered new exit (range 11)
 3731 | -7/Lower Caves | Entered Factory
 3731 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3732 | -6/Factory     | Loaded intel: 26 terminal locations
 4101 | -6/Factory     | Repaired Carbon-fiber Leg
 4219 | -6/Factory     | Discovered new exit (range 8)
 4266 | -6/Factory     | Entered another Factory area
 4266 | -5/Factory     | Evolved 2 slots: Utility x2
 4416 | -5/Factory     | Spotted B-75 Beast
 4550 | -5/Factory     | Destroyed B-75 Beast
 4572 | -5/Factory     | Lost 16 parts (2p5n7u2w)
 4836 | -5/Factory     | Build established: Mutant
 5208 | -5/Factory     | Core integrity fell below 50%
 5233 | -5/Factory     | Lost 12 parts (2p1n4u5w)
 5279 | -5/Factory     | Core integrity fell below 20%
 5288 | -5/Factory     | Discovered new exit (range 13)
 5294 | -5/Factory     | Entered another Factory area
 5294 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 5412 | -4/Factory     | Sucked down chute
 5412 | -4/Factory     | Entered Waste
 5413 | -4/Waste       | Met a frightened Derelict
 5427 | -4/Waste       | EMP discharged
 5443 | -4/Waste       | Spotted C-40 Crusher
 5443 | -4/Waste       | Spotted C-40 Crusher
 5443 | -4/Waste       | Spotted C-40 Crusher
 5467 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 5468 | -4/Waste       | Spotted C-40 Crusher
 5468 | -4/Waste       | Spotted C-40 Crusher
 5470 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5473 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5473 | -4/Waste       | Crushed by Compactor (1 part destroyed)
 5481 | -4/Waste       | Spotted C-40 Crusher
 5488 | -4/Waste       | Discovered new exit (range 10)
 5499 | -4/Waste       | Entered Factory
 5500 | -4/Factory     | System corruption reached 10%
 5504 | -4/Factory     | Lost 5 parts (1n4u)
 5712 | -4/Factory     | Lost 4 parts (4u)
 6195 | -4/Factory     | Build established: Gunner
 6434 | -4/Factory     | Core integrity fell below 50%
 6435 | -4/Factory     | System corruption reached 30%
 6550 | -4/Factory     | Core integrity fell below 20%
 6551 | -4/Factory     | Core destroyed

 Last Messages 
---------------
06536_ G-67 Veteran unfolds itself. <x3>
06536_ Arm. Medium Treads destroyed. <x2>
06540_ System corrupted: Matter Neutralizer
  failed to cycle.
06540_ System corrupted: Hvy. Gauss Cannon
  jammed.
06540_ Slug penetrates G-67 Veteran.
06542_ Adv. Cryofiber Web destroyed.
06544_ System corrupted: Component data lost.
06544_ Arm. Medium Treads destroyed. <x2>
06544_ System corrupted: Hvy. Gauss Cannon
  jammed.
06544_ G-67 Veteran destroyed.
06547_ Power failure, Antimatter Reactor
  shutdown.
06547_ Hvy. Gauss Cannon destroyed.
06548_ DSF Access disabled.
06550_ Overheating: Core damaged (-161).
06550_ Critical hit (Burn: +37).
06551_ Overheating: Core damaged (-138).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????#       #        |
| ??????????????????????????????????#       #        |
| ??????????????????????????????????#       #        |
| ??????????????????????????????????#       #        |
| ?????????????????????????##########       #        |
| ?????????????????????????#                ######## |
| ?????????????????????????#                #        |
| ?????????????????????????#  "             "%       |
| ?????????????????????????#  "             #        |
| ?????????????????????????#  "             #        |
| ?????????????????????????#  "  """        #   """" |
| ?????????????????????????#  "  """        #   """" |
| ?????????????????????????#  " ="""= "######   """  |
| ?????????????????????????#  "  =F %["!    #        |
| ?????????????????????????#  "g """g%;     #   """" |
| ?????????????????????????#  "   "[%*;] """#   """" |
| ?????????????????????????#       g[ "  """#   """  |
| ?????????????????????????#     g g  "^ """#        |
| ?????????????????????????#       ###"     ######## |
| ?????????????????????????#        #?"     #??????? |
| ?????????????????????????#        #?"     #??????? |
| ??????????????????########       ##?##"####??????? |
| ??????????????????       #       #######?????????? |
| ??????????????????"""""  #                 ??????? |
| ??????????????????"""""  ;                  ?????? |
| ??????????????????"""""  @           """ ""??????? |
| ??????????????????"""""  #           ""??????????? |
| ?????????????????        #           ""??????????? |
| ???????????????         ?#              ?????????? |
| ???????????????#########?#           [// ????????? |
| ?????????????????????????##########  [// ????????? |
| ???????????????????????????????????  [// ????????? |
| ????????????????????????????????????    ?????????? |
| ?????????????????????????????????????"""?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
ECM Strength               1
Jamming Range              16
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             375
Resistance: TH             15
Propulsion Shielding       66
Utility Shielding          33
Weapon Shielding           66
Point Defense Rating       240
Weapon Cycling             15
Evasion (%)                64
Targeting Accuracy         18
Recoil Reduction           5
Energy Filtering           30
Kinecelleration            30
Force Boost                20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Leap Before You Look
System Compromised
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              SuperquantumChipTreads
  Manual?         0
Play Time         01:36:46
  Cumulative      5.7 hours
  Start           2024.10.24 @ 03:08:14
  End             2024.10.30 @ 03:43:58
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/SmallcapsGlow++
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 160cc2f3-3fba-4702-a4f6-ab8f3a1afd8e