Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 03:43:58 Player: muppy Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (3265) 3265 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 9119 Bonus ------- Friendly Fire -26 Cogmind --------- Core Integrity 0/1150 Matter 77/300 Energy 141/325 System Corruption 31% Temperature Critical (628) Movement Core (1450) Ox28 Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Transmission Jammer Advanced Transmission Jammer Hardened Light Armor Plating > --- WEAPON (5) ------- Matter Neutralizer Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (5) ---- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Transmission Jammer Advanced Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Matter Neutralizer Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg High-powered Shock Rifle [Rating: 97] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Utility Shielding Weapon Chainsword Energy Gun Particle Gun Energy Cannon Matter Neutralizer Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 2 . . 2 2 2 . . Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 1 . . . . . 1 . . Utility 5 | . . . 1 . 1 . . 1 2 . . . Weapon 3 | . . . . 1 1 . . . . 1 . . Parts Attached 170 | 6 2 . 8 10 42 4 3 19 36 7 3 30 Power 21 | 1 . . 1 1 6 1 1 3 3 . . 4 Engine 10 | 1 . . 1 1 1 . 1 3 2 . . . Core 7 | . . . . . 5 1 . . 1 . . . Reactor 4 | . . . . . . . . . . . . 4 Propulsion 59 | 2 . . 2 1 19 1 . 9 16 1 1 7 Treads 10 | . . . . . 2 . . . 2 . . 6 Leg 29 | 2 . . 2 1 12 1 . 5 5 . 1 . Wheel 1 | . . . . . . . . . . . . 1 Hover 5 | . . . . . 3 . . . 2 . . . Flight 14 | . . . . . 2 . . 4 7 1 . . Utility 50 | 1 1 . 3 4 5 2 1 5 13 5 1 9 Device 27 | . 1 . 1 2 5 1 1 2 6 3 . 5 Storage 3 | 1 . . . 1 . . . . 1 . . . Processor 4 | . . . . . . . . 1 . 2 1 . Hackware 1 | . . . . . . . . . 1 . . . Protection 15 | . . . 2 1 . 1 . 2 5 . . 4 Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 1 . 2 4 12 . 1 2 4 1 1 10 Energy Gun 9 | 1 1 . . 3 3 . . . . . . 1 Energy Cannon 4 | . . . . . . . . . 1 1 1 1 Ballistic Gun 12 | 1 . . 2 1 5 . . . . . . 3 Ballistic Cannon 6 | . . . . . . . . . 1 . . 5 Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 4 . 1 2 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . 1 . . Corrupted Parts 4 | . . . . 1 1 . . . . . . 2 System Corruption 28 | . . . . 4 7 . . . . . . 17 Parts Lost 67 | . . . . 8 5 3 . 1 29 2 5 14 Power 8 | . . . . 1 . 1 . 1 4 . . 1 Propulsion 18 | . . . . 2 2 . . . 7 1 1 5 Utility 26 | . . . . 2 1 2 . . 11 . 4 6 Weapon 15 | . . . . 3 2 . . . 7 1 . 2 Highest Loss Streak 16 | . . . . 7 3 2 . 1 16 1 5 6 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 80 | . 98 100 96 81 88 99 100 97 59 19 32 55 Engine 4 | . 14 14 11 7 . . 1 11 5 . . . Core 2 | . . . . . 6 7 5 . . . . . Reactor 1 | . . . . . . . . . . . . 8 Treads 4 | . . . . . 2 . . . 2 . . 20 Leg 17 | . 28 28 29 26 19 30 30 22 5 . 3 . Device 11 | . 12 14 2 4 14 14 15 11 7 7 11 10 Storage 5 | . 14 14 11 9 7 7 7 6 4 . . . Processor 1 | . . . . . . . . 3 4 2 10 . Protection 5 | . . . 19 11 7 6 7 10 2 . . 1 Energy Gun 4 | . 19 28 12 8 7 . . . . . . 2 Ballistic Gun 4 | . 8 . 9 13 11 . . . . . . 5 Slashing Weapon 11 | . . . . . 5 30 30 25 16 . . . Peak Build Rating 97 | 6 7 7 11 22 43 45 48 56 63 32 46 97 Average Rating 37 | 3 6 7 10 13 30 43 45 50 39 18 29 62 On Entrance 19 | . 6 7 7 11 4 43 45 47 56 6 26 . Naked Turns 63 | . . . . . . . . . 37 . 26 . Heaviest Build 98 | 14 16 16 24 29 33 36 36 49 58 16 19 98 Greatest Support 135 | 20 20 20 30 45 86 80 84 84 84 9 7 135 Greatest Overweight (x) 9 | . . . 1 3 3 . 2 1 9 3 2 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 6 8 8 8 9 10 10 10 10 9 5 5 5 Most Carried 10 | 4 3 3 5 8 10 7 8 10 8 5 3 5 Average Carried 4 | 1 2 3 3 5 6 5 6 7 2 . . 1 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 5 5 5 5 Final Carried 8 | 1 3 3 5 7 5 5 7 8 . 1 1 3 Class Distribution -------------------- 52% | Mutant 18% | Gladiator 9% | Scavenger-Tank 5% | Gunner 5% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Matter Collected 2351 | 260 59 . 104 111 580 284 52 210 221 . . 470 Remotely . | . . . . . . . . . . . . . Salvage Created 3302 | . 195 . 219 231 1011 243 98 382 362 . . 561 Parts 181 | . 15 . 15 11 53 11 4 15 21 . . 36 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 11 3 . . . . . Prevented 4 | . . . . . . 3 1 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Combat Hostiles Destroyed 68 | . 4 . 7 4 19 5 2 6 6 . . 15 Melee 24 | . . . . . 2 5 2 6 4 . . 5 Guns 30 | . 4 . 4 3 17 . . . . . . 2 Cannons 9 | . . . . . . . . . 2 . . 7 AOE 3 | . . . 3 . . . . . . . . . Classes Destroyed 10 | . 2 . 2 1 2 . . . 2 . . 1 Worker 1 | . . . . . . . . . . . . 1 Builder 3 | . . . . . . . . . 1 . . 2 Recycler 3 | . . . . . 1 . . 1 1 . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 18 | . . . 3 . . 1 . 4 4 . . 6 Grunt 26 | . 4 . 2 3 12 2 . . 1 . . 2 Sentry 10 | . . . 2 . 3 1 1 2 . . . 1 Hunter 3 | . . . . 1 . . . . . . . 2 Programmer 10 | . . . . . 4 1 1 . . . . 4 Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 5 | . 2 . 5 2 5 3 2 5 5 . . 4 Combat Bots Only 5 | . 1 . 5 2 5 3 2 4 4 . . 4 Max Kills in Single Turn 2 | . 1 . 2 1 1 1 1 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Hostile Shots Fired 1081 | . 21 1 45 48 239 53 58 65 231 16 4 300 Missed 359 | . 4 1 15 13 83 24 24 30 79 3 . 83 Damage Taken 12132 | . 227 . 327 573 1625 329 342 391 3108 302 188 4720 Core 2590 | . 27 . 40 34 223 64 44 59 900 71 173 955 Absorbed by Shields 18 | . . . . . . . . . . 7 11 . Redirected to Shielding 461 | . . . 6 . 37 8 50 26 26 . . 308 Ignored by Resistances 44 | . . . . . . . . . 44 . . . Regen/Repaired (Parts) 108 | . . . . . . . . 108 . . . . Core Remaining (%) 75 | 100 . 89 90 93 . . 52 93 10 . . . Volleys Fired 148 | . 18 . 14 31 54 . . . 11 . . 20 Largest 5 | . 2 . 2 3 4 . . . 1 . . 5 Hottest 349 | . 90 . 90 95 183 . . . 81 . . 349 Shots Fired 359 | . 36 . 28 76 136 . . . 11 . . 72 Gun 309 | . 36 . 28 76 136 . . . . . . 33 Cannon 47 | . . . . . . . . . 8 . . 39 Launcher . | . . . . . . . . . . . . . Special 3 | . . . . . . . . . 3 . . . Kinetic 211 | . 14 . 10 49 84 . . . 7 . . 47 Thermal 86 | . 18 . 4 . 49 . . . . . . 15 Explosive . | . . . . . . . . . . . . . Electromagnetic 59 | . 4 . 14 27 3 . . . 1 . . 10 Robot Hit Streak 8 | . 8 . 4 7 8 . . . 4 . . 6 Robot Miss Streak 6 | . 2 . 4 5 3 . . . 2 . . 6 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 5 | . . . . . 5 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 285 | . 23 . 17 48 103 16 9 10 29 . . 30 Core Hits 143 | . 9 . 11 15 39 7 2 9 10 . . 41 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 17 | . 3 . . . 3 1 1 . 6 . . 3 Burn 2 | . 2 . . . . . . . . . . . Destroy 2 | . . . . . 1 . . . . . . 1 Blast 3 | . . . . . . . . . 1 . . 2 Corrupt 1 | . 1 . . . . . . . . . . . Sever 9 | . . . . . 2 1 1 . 5 . . . Melee Attacks 108 | . . . . . 13 26 15 21 33 . . . Impact . | . . . . . . . . . . . . . Slashing 108 | . . . . . 13 26 15 21 33 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 2 2 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 25 | . . . . . 3 7 2 6 7 . . . Damage Inflicted 6804 | . 299 5 323 479 2001 532 399 496 1069 . . 1201 Guns 2918 | . 298 . 194 479 1562 . . . . . . 385 Cannons 706 | . . . . . . . . . 178 . . 528 Explosions 291 | . . . 129 . . . . . . . . 162 Melee 2723 | . . . . . 405 532 399 496 891 . . . Ramming 166 | . 1 5 . . 34 . . . . . . 126 Kinetic 2274 | . 135 . 75 204 1146 . . . 171 . . 543 Thermal 1030 | . 111 . 168 . 410 . . . . . . 341 Explosive . | . . . . . . . . . . . . . Electromagnetic 611 | . 52 . 80 275 6 . . . 7 . . 191 Impact . | . . . . . . . . . . . . . Slashing 2723 | . . . . . 405 532 399 496 891 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 31 | . 1 1 2 4 9 9 10 . 8 . 7 31 Average Corruption 9 | . 1 1 2 2 8 9 9 . 2 . 7 18 Corruption Purged 2 | . . . . 2 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 149 | . . 1 4 1 40 20 19 . 5 . 2 57 Message Errors 33 | . . . 1 . 9 5 5 . 2 . . 11 Matter Fused 29 | . . . . . 11 2 5 . . . . 11 Heat Flow Errors 18 | . . 1 . . 5 3 3 . 1 . 1 4 Energy Discharges 17 | . . . . . 4 3 1 . . . . 9 Parts Rejected 5 | . . . 1 . 2 . . . 1 . . 1 Parts Fused 3 | . . . 1 . 1 1 . . . . . . Data Loss (minor) 21 | . . . 1 . 3 4 4 . . . 1 8 Data Loss (major) 10 | . . . . 1 2 2 1 . 1 . . 3 Misfires 1 | . . . . . 1 . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . Misdirections 6 | . . . . . . . . . . . . 6 Weapon Failures 5 | . . . . . 1 . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 93 | . . . . . 36 21 . . 11 . . 25 Projectiles 31 | . . . . . . . . . 9 . . 22 Explosions . | . . . . . . . . . . . . . Melee 62 | . . . . . 36 21 . . 2 . . 3 Knockbacks 4 | . . . . . . . . . 1 . . 3 Impact 1 | . . . . . . . . . . . . 1 Kinetic 2 | . . . . . . . . . 1 . . 1 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 145 | . . . 11 . 2 . . . . . . 132 Shots 4 | . . . 1 . . . . . . . . 3 Rammed 39 | . . . . . 1 . . . . . . 38 Targets Rammed 48 | . 1 1 . . 3 . . . . . . 43 Kicked 4 | . 1 1 . . 2 . . . . . . . Crushed 5 | . . . . . . . . . . . . 5 Highest Temperature 737 | . 144 174 36 357 243 255 193 . 292 . 139 737 Average Temperature 150 | . 48 91 14 158 64 107 85 . 60 . 80 298 Received Heat Transfer 2160 | . 165 . 114 234 612 51 54 30 615 42 . 243 Effects 30 | . . . . 5 2 . . . . . . 23 Shutdowns 5 | . . . . 1 . . . . . . . 4 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 8 | . . . . 4 2 . . . . . . 2 Matter Decay 3 | . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . . . 5 Damage (core) 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . 1 Parts Fried 3 | . . . . 1 . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . 4 . . . . . . . Heat Transferred 2100 | . 481 . 311 . 999 . . . . . . 309 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Peak Influence 361 | . 179 69 303 207 361 . . 115 86 34 11 320 Initial 127 | . . 69 26 127 80 . . . 51 9 11 . Average 92 | . 100 69 159 164 182 . . 67 19 14 5 47 Maximum Alert Level 1 | . . . 1 1 1 . . . . . . 1 Low Security (%) 90 | 100 100 100 77 98 70 . . 100 100 100 100 95 Level 1 9 | . . . 22 1 29 . . . . . . 4 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 2 1 6 . . 1 3 1 . 4 Investigation 7 | . 1 . 2 1 2 . . . . . . 1 Extermination 6 | . . . . . 2 . . . 1 . . 3 Reinforcement 7 | . 1 . . . 2 . . 1 2 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Distress Signals 4 | . 1 . . 3 . . . . . . . . Communications Jammed 9 | . . . . . . . . . 1 . . 8 Distress Signals 9 | . . . . . . . . . 1 . . 8 Times Spotted 124 | . 8 2 10 6 24 6 5 9 15 2 6 31 Peak Tracking Total 7 | . 2 2 5 4 4 3 4 3 5 1 6 7 Tactical Retreats 11 | . 1 1 2 1 1 1 2 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Traps Triggered 8 | . 1 . 2 2 . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Machines Disabled 11 | . . . 1 . . . . . . . . 10 Max in Single Turn 6 | . . . 1 . . . . . . . . 6 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Machines Accessed 13 | . 4 . 2 1 3 . . 1 1 . . 1 Terminals 11 | . 4 . 2 1 2 . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 33 | . 12 . 6 4 6 . . 2 1 . . 2 Successful 14 | . 6 . 3 2 1 . . 2 . . . . Failed 19 | . 6 . 3 2 5 . . . 1 . . 2 Catastrophic 5 | . 2 . . . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . 2 . 1 1 3 . . . 1 . . 2 Terminals 29 | . 12 . 6 4 4 . . . 1 . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 12 | . 6 . 3 2 1 . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . Emergency Access Points 3 | . 1 . 1 1 . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 2 1 2 . . 1 1 . . 1 Full Trace Events 6 | . 1 . 1 1 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 38 | . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . Non-combat 2 | . . . . . . . . . 2 . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . parse_system 1 | . . . . . . . . . 1 . . . no_distress 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 46 | . . . . . . . . . . . 46 . Highest-Rated Ally 46 | . . . . . . . . . . . 46 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . 2 . Total Damage 74 | . . . . . . . . . . . 74 . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Turns Passed 6549 | 47 288 184 370 318 1230 657 636 535 1028 118 87 1051 Spaces Moved 4135 | 38 190 153 242 169 748 453 471 326 567 136 95 547 Core 308 | 16 . . . 16 11 . . . 111 3 57 94 Treads 742 | . . . . . 85 . . . 227 . . 430 Legs 2691 | 22 190 153 242 153 534 453 471 326 147 . . . Wheels 23 | . . . . . . . . . . . . 23 Hover 191 | . . . . . 118 . . . 38 35 . . Flight 180 | . . . . . . . . . 44 98 38 . Fastest Speed 30 | 50 120 120 120 120 52 127 127 126 40 30 30 80 Average Speed 130 | 90 120 120 127 127 124 129 127 128 155 71 84 154 Slowest Speed 500 | 120 120 120 190 200 260 130 260 190 500 200 200 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 44 41 24 18 19 59 51 9 18 6 87 14 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 1 2 . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 10 | . . 1 . . . 2 7 . . . . . Spaces Dug 2 | . . . . . . . . . 2 . . . Terrain Destroyed 28 | . . . 3 . . . . . 4 . . 21 Melee 2 | . . . . . . . . . 2 . . . Projectile 17 | . . . . . . . . . 2 . . 15 AOE 9 | . . . 3 . . . . . . . . 6 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Fac Was Fac Total 4848 | 50 213 153 274 220 929 495 490 420 667 157 100 680 Wait 87 | . . . . . 12 20 . 46 2 6 . 1 Move 4121 | 37 189 152 241 168 747 452 470 325 563 136 94 547 Hop 1 | . . . . . . . . . 1 . . . Pick Up 146 | 7 3 . 8 10 37 3 4 11 20 8 3 32 Fast Attach . | . . . . . . . . . . . . . Attach 123 | 6 1 . 3 7 31 3 1 7 27 7 3 27 Detach 7 | . . . . . 3 . . 1 2 . . 1 Swap 47 | . 1 . 5 3 11 1 2 12 9 . . 3 Drop 50 | . . . 3 1 22 . 2 6 10 . . 6 Fire 148 | . 18 . 14 31 54 . . . 11 . . 20 Melee 70 | . . . . . 9 16 11 12 22 . . . Ram 1 | . . . . . 1 . . . . . . . Kick 4 | . 1 1 . . 2 . . . . . . . Crush 43 | . . . . . . . . . . . . 43 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 10) 299 | -10/Materials | Discovered new exit (range 5) 313 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered Mines 351 | -10/Mines | Met a Derelict bent on vengeance 458 | -10/Mines | Discovered new exit (range 10) 520 | -10/Mines | Entered Materials 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 835 | -9/Materials | Discovered new exit (range 16) 890 | -9/Materials | Entered another Materials area 890 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1153 | -8/Materials | Lost 7 parts (2n2u3w) 1153 | -8/Materials | Discovered new exit (range 11) 1208 | -8/Materials | Entered Factory 1208 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1697 | -7/Factory | Build established: Scavenger-Tank 2131 | -7/Factory | Lost 3 parts (2n1w) 2358 | -7/Factory | Discovered new exit (range 15) 2438 | -7/Factory | Entered Lower Caves 2479 | -7/Lower Caves | Build established: Mutant 2529 | -7/Lower Caves | Learned location of Extension (-5) 2621 | -7/Lower Caves | Encountered a Warlord checkpoint 2891 | -7/Lower Caves | Lost 4 allies 2989 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3050 | -7/Lower Caves | Discovered new exit (range 9) 3090 | -7/Lower Caves | Learned Factory terminal intel 3095 | -7/Lower Caves | Entered another Lower Caves area 3317 | -7/Lower Caves | Build established: Gladiator 3368 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3390 | -7/Lower Caves | Learned location of Zion (-7) 3452 | -7/Lower Caves | System corruption reached 10% 3581 | -7/Lower Caves | Discovered new exit (range 11) 3731 | -7/Lower Caves | Entered Factory 3731 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3732 | -6/Factory | Loaded intel: 26 terminal locations 4101 | -6/Factory | Repaired Carbon-fiber Leg 4219 | -6/Factory | Discovered new exit (range 8) 4266 | -6/Factory | Entered another Factory area 4266 | -5/Factory | Evolved 2 slots: Utility x2 4416 | -5/Factory | Spotted B-75 Beast 4550 | -5/Factory | Destroyed B-75 Beast 4572 | -5/Factory | Lost 16 parts (2p5n7u2w) 4836 | -5/Factory | Build established: Mutant 5208 | -5/Factory | Core integrity fell below 50% 5233 | -5/Factory | Lost 12 parts (2p1n4u5w) 5279 | -5/Factory | Core integrity fell below 20% 5288 | -5/Factory | Discovered new exit (range 13) 5294 | -5/Factory | Entered another Factory area 5294 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5412 | -4/Factory | Sucked down chute 5412 | -4/Factory | Entered Waste 5413 | -4/Waste | Met a frightened Derelict 5427 | -4/Waste | EMP discharged 5443 | -4/Waste | Spotted C-40 Crusher 5443 | -4/Waste | Spotted C-40 Crusher 5443 | -4/Waste | Spotted C-40 Crusher 5467 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5468 | -4/Waste | Spotted C-40 Crusher 5468 | -4/Waste | Spotted C-40 Crusher 5470 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5473 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5473 | -4/Waste | Crushed by Compactor (1 part destroyed) 5481 | -4/Waste | Spotted C-40 Crusher 5488 | -4/Waste | Discovered new exit (range 10) 5499 | -4/Waste | Entered Factory 5500 | -4/Factory | System corruption reached 10% 5504 | -4/Factory | Lost 5 parts (1n4u) 5712 | -4/Factory | Lost 4 parts (4u) 6195 | -4/Factory | Build established: Gunner 6434 | -4/Factory | Core integrity fell below 50% 6435 | -4/Factory | System corruption reached 30% 6550 | -4/Factory | Core integrity fell below 20% 6551 | -4/Factory | Core destroyed Last Messages --------------- 06536_ G-67 Veteran unfolds itself. 06536_ Arm. Medium Treads destroyed. 06540_ System corrupted: Matter Neutralizer failed to cycle. 06540_ System corrupted: Hvy. Gauss Cannon jammed. 06540_ Slug penetrates G-67 Veteran. 06542_ Adv. Cryofiber Web destroyed. 06544_ System corrupted: Component data lost. 06544_ Arm. Medium Treads destroyed. 06544_ System corrupted: Hvy. Gauss Cannon jammed. 06544_ G-67 Veteran destroyed. 06547_ Power failure, Antimatter Reactor shutdown. 06547_ Hvy. Gauss Cannon destroyed. 06548_ DSF Access disabled. 06550_ Overheating: Core damaged (-161). 06550_ Critical hit (Burn: +37). 06551_ Overheating: Core damaged (-138). Map ----- +----------------------------------------------------+ | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ?????????????????????????########## # | | ?????????????????????????# ######## | | ?????????????????????????# # | | ?????????????????????????# " "% | | ?????????????????????????# " # | | ?????????????????????????# " # | | ?????????????????????????# " """ # """" | | ?????????????????????????# " """ # """" | | ?????????????????????????# " ="""= "###### """ | | ?????????????????????????# " =F %["! # | | ?????????????????????????# "g """g%; # """" | | ?????????????????????????# " "[%*;] """# """" | | ?????????????????????????# g[ " """# """ | | ?????????????????????????# g g "^ """# | | ?????????????????????????# ###" ######## | | ?????????????????????????# #?" #??????? | | ?????????????????????????# #?" #??????? | | ??????????????????######## ##?##"####??????? | | ?????????????????? # #######?????????? | | ??????????????????""""" # ??????? | | ??????????????????""""" ; ?????? | | ??????????????????""""" @ """ ""??????? | | ??????????????????""""" # ""??????????? | | ????????????????? # ""??????????? | | ??????????????? ?# ?????????? | | ???????????????#########?# [// ????????? | | ?????????????????????????########## [// ????????? | | ??????????????????????????????????? [// ????????? | | ???????????????????????????????????? ?????????? | | ?????????????????????????????????????"""?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 375 Resistance: TH 15 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 18 Recoil Reduction 5 Energy Filtering 30 Kinecelleration 30 Force Boost 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Leap Before You Look System Compromised Universal Adapter Challenges ------------ None Game ------ Seed SuperquantumChipTreads Manual? 0 Play Time 01:36:46 Cumulative 5.7 hours Start 2024.10.24 @ 03:08:14 End 2024.10.30 @ 03:43:58 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/SmallcapsGlow++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 160cc2f3-3fba-4702-a4f6-ab8f3a1afd8e