Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:15:20

Player: ywiktor

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (84)      420
Value Destroyed (2829)     2829
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (582)                582
              TOTAL SCORE: 7851

 Bonus
-------
High Alert Combat Kills    282
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     200/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (18)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
    Flexi-carbon Leg
>   --- UTILITY (5) ------
    Weapon Mount
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Flying Fortress v7
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
  Improved Reaction Control System
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Proton Cannon
     Heavy Ion Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Weapon Mount
           Recoil Stabilizer
           Phase Shifter
  Improved Light Armor Plating
  Improved Shield Generator
     Heavy Particle Cannon
           Missile Launcher
           Great Axe
[Rating: 74]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flying Fortress v7
Utility                    Medium Storage Unit
  Device                   Improved Shield Generator
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   2   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   .   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             90   | 5   8   26  2   2   3   6   7   .   1   30  
  Power                    9    | 1   1   2   .   .   .   1   .   .   .   4   
    Engine                 8    | 1   1   2   .   .   .   1   .   .   .   3   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   1   7   .   2   .   .   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   1   6   .   1   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   1   .   1   .   .   1   .   .   .   
  Utility                  29   | 1   1   1   .   .   3   2   6   .   .   15  
    Device                 12   | .   .   .   .   .   1   .   2   .   .   9   
    Storage                5    | 1   .   1   .   .   2   .   .   .   .   1   
    Processor              3    | .   1   .   .   .   .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   .   .   .   2   3   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 1   5   16  2   .   .   3   .   .   1   10  
    Energy Gun             2    | .   .   1   .   .   .   1   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Gun          10   | 1   .   6   1   .   .   .   .   .   .   2   
    Ballistic Cannon       7    | .   3   3   .   .   .   .   .   .   1   .   
    Launcher               10   | .   2   3   1   .   .   2   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   3   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 37   | .   .   11  .   .   .   .   .   .   .   26  
  Power                    7    | .   .   2   .   .   .   .   .   .   .   5   
  Propulsion               9    | .   .   7   .   .   .   .   .   .   .   2   
  Utility                  12   | .   .   .   .   .   .   .   .   .   .   12  
  Weapon                   9    | .   .   2   .   .   .   .   .   .   .   7   
  Highest Loss Streak      16   | .   .   5   .   .   .   .   .   .   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   83  78  77  76  65  70  76  76  76  75  
  Engine                   10   | .   14  8   11  11  11  9   7   7   7   11  
  Leg                      12   | .   28  25  22  21  .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   11  9   15  15  15  11  
  Device                   2    | .   .   .   .   .   .   .   7   7   7   5   
  Storage                  9    | .   14  11  11  11  10  9   7   7   7   5   
  Processor                9    | .   5   11  11  11  11  9   7   7   7   11  
  Protection               2    | .   .   .   .   .   .   9   7   7   7   6   
  Energy Gun               2    | .   .   3   .   .   .   6   7   7   7   3   
  Ballistic Gun            10   | .   14  11  15  22  22  11  7   7   1   1   
  Ballistic Cannon         2    | .   6   3   .   .   .   .   .   .   5   5   
  Launcher                 2    | .   .   .   1   .   .   7   7   7   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 11  14  19  17  16  16  32  40  40  45  55  
  Greatest Support         56   | 20  20  40  20  50  50  50  56  56  56  56  
  Greatest Overweight (x)  14   | .   .   4   .   .   .   .   .   .   .   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  9   10  10  10  10  9   
  Most Carried             10   | 2   8   9   7   10  10  10  10  10  10  10  
  Average Carried          7    | 1   4   7   6   7   7   9   9   10  9   8   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 2   7   6   7   6   10  10  10  10  10  .   

 Class Distribution 
--------------------
 36% | Tank
 31% | Mutant
 26% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
       Skirmisher | -8/Materials
             Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
             Tank | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Matter Collected           2183 | 182 50  608 76  9   30  .   119 259 216 634 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2344 | .   83  872 52  .   .   81  77  217 107 855 
  Parts                    169  | .   14  56  2   .   .   13  5   10  8   61  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   8   2   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  70   | .   5   18  2   .   .   4   4   7   8   22  
  Melee                    3    | .   .   2   .   .   .   .   .   .   .   1   
  Guns                     21   | .   2   12  .   .   .   2   .   1   3   1   
  Cannons                  12   | .   1   2   .   .   .   .   .   .   2   7   
  AOE                      33   | .   2   2   2   .   .   2   4   6   3   12  
Classes Destroyed          13   | .   4   3   .   .   .   .   .   1   .   5   
  Worker                   5    | .   2   1   .   .   .   .   1   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   2   .   .   .   1   1   .   .   1   
  Swarmer                  30   | .   3   4   .   .   .   4   4   .   7   8   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    25   | .   2   9   2   .   .   .   .   6   .   6   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   4   .   .   .   .   .   .   1   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   .   .   .   1   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   3   3   2   .   .   5   5   3   3   5   
  Combat Bots Only         4    | .   2   3   2   .   .   4   4   3   3   4   
Max Kills in Single Turn   4    | .   2   1   2   .   .   4   4   3   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   1   2   .   .   2   3   3   1   4   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        607  | .    39   168  6    .    .    3    6    33   77   275  
  Missed                   233  | .    13   60   1    .    .    2    3    10   35   109  
Damage Taken               5527 | .    302  1228 79   .    .    6    31   273  311  3297 
  Core                     1182 | .    43   229  7    .    .    .    .    13   30   860  
  Absorbed by Shields      411  | .    .    .    .    .    .    .    13   101  129  168  
  Redirected to Shielding  44   | .    .    .    .    .    .    .    .    .    .    44   
  Regen/Repaired (Parts)   24   | .    24   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  82   .    .    .    41   100  .    .    93   .    
Volleys Fired              181  | .    17   60   3    .    .    2    5    12   15   67   
  Largest                  3    | .    2    2    2    .    .    3    3    3    3    3    
  Hottest                  198  | .    55   79   50   .    .    70   106  106  134  198  
Shots Fired                351  | .    33   86   6    1    .    5    14   33   44   129  
  Gun                      188  | .    17   72   3    1    .    4    10   24   25   32   
  Cannon                   110  | .    11   9    .    .    .    .    .    .    5    85   
  Launcher                 49   | .    5    5    3    .    .    1    4    9    14   8    
  Special                  4    | .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  192  | .    28   69   3    1    .    4    5    12   15   55   
  Thermal                  48   | .    .    12   .    .    .    .    .    .    .    36   
  Explosive                44   | .    5    .    3    .    .    1    4    9    14   8    
  Electromagnetic          63   | .    .    5    .    .    .    .    5    12   15   26   
  Robot Hit Streak         12   | .    7    12   8    .    .    3    3    9    7    9    
  Robot Miss Streak        5    | .    4    4    1    .    .    .    3    3    4    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           212  | .    20   62   5    .    .    2    7    24   25   67   
  Core Hits                154  | .    13   32   4    .    .    5    6    21   18   55   
  Critical Kills           4    | .    .    1    .    .    .    1    .    1    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    3    .    .    .    1    .    2    .    2    
    Destroy                4    | .    .    1    .    .    .    1    .    1    .    1    
    Blast                  1    | .    .    1    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    1    .    .    
    Sever                  2    | .    .    1    .    .    .    .    .    .    .    1    
Melee Attacks              14   | .    .    10   .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    10   .    .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7181 | .    516  1042 223  .    .    118  391  933  792  3166 
  Guns                     1648 | .    76   590  26   .    .    34   71   194  188  469  
  Cannons                  1465 | .    138  110  .    .    .    .    .    .    79   1138 
  Explosions               3590 | .    302  109  197  .    .    84   320  739  525  1314 
  Melee                    375  | .    .    233  .    .    .    .    .    .    .    142  
  Ramming                  103  | .    .    .    .    .    .    .    .    .    .    103  
  Kinetic                  1939 | .    214  599  26   .    .    34   15   69   132  850  
  Thermal                  872  | .    .    101  .    .    .    .    .    .    .    771  
  Explosive                3098 | .    302  .    197  .    .    84   320  739  525  931  
  Electromagnetic          794  | .    .    109  .    .    .    .    56   125  135  369  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 375  | .    .    233  .    .    .    .    .    .    .    142  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22   | .    .    4    4    4    4    .    .    1    1    22   
  Average Corruption       4    | .    .    3    4    4    4    .    .    1    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  82   | .    .    .    4    33   7    .    .    2    .    36   
    Message Errors         12   | .    .    .    1    5    .    .    .    .    .    6    
    Matter Fused           20   | .    .    .    .    10   3    .    .    .    .    7    
    Heat Flow Errors       14   | .    .    .    2    2    .    .    .    .    .    10   
    Energy Discharges      12   | .    .    .    .    7    1    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10   | .    .    .    .    2    1    .    .    1    .    6    
    Data Loss (major)      9    | .    .    .    1    4    2    .    .    1    .    1    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            227  | .    .    .    .    .    .    .    3    14   .    210  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               227  | .    .    .    .    .    .    .    3    14   .    210  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    2    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    2    .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      276  | .    .    14   15   .    .    .    .    .    .    247  
  Shots                    5    | .    .    1    1    .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9    | .    .    .    .    .    .    .    .    .    .    9    
  Kicked                   9    | .    .    .    .    .    .    .    .    .    .    9    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        705  | .    50   89   250  155  .    22   114  303  385  705  
  Average Temperature      154  | .    15   22   97   78   .    11   52   108  161  193  
  Received Heat Transfer   1533 | .    141  399  36   .    .    .    .    78   44   835  
  Effects                  40   | .    .    .    .    .    .    .    .    .    1    39   
    Shutdowns              13   | .    .    .    .    .    .    .    .    .    1    12   
    Energy Bleed           3    | .    .    .    .    .    .    .    .    .    .    3    
    Interference           10   | .    .    .    .    .    .    .    .    .    .    10   
    Matter Decay           4    | .    .    .    .    .    .    .    .    .    .    4    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         4    | .    .    .    .    .    .    .    .    .    .    4    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          3    | .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    .    .    .    .    1    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1014 | .    .    259  .    .    .    .    .    .    .    755  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             867  | .   254 455 217 .   .   121 210 .   .   867 
  Initial                  302  | .   .   107 145 .   .   .   54  .   .   302 
  Average                  299  | .   66  301 176 .   .   105 108 .   .   515 
Maximum Alert Level        3    | .   1   2   1   .   .   .   1   .   .   3   
  Low Security (%)         36   | 100 81  15  57  .   100 100 93  .   .   .   
  Level 1                  36   | .   18  66  42  .   .   .   6   .   .   38  
  Level 2                  17   | .   .   18  .   .   .   .   .   .   .   34  
  Level 3                  10   | .   .   .   .   .   .   .   .   .   .   26  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   1   .   .   .   .   1   .   .   7   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   1   .   .   2   
  Reinforcement            5    | .   2   1   .   .   .   .   .   .   .   2   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           6    | .   2   4   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   16  33  2   .   .   5   5   7   8   40  
  Peak Tracking Total      10   | .   7   7   2   .   .   4   4   3   4   10  
  Tactical Retreats        16   | .   3   2   .   .   .   .   .   1   2   8   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            3    | .   .   3   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          22   | .   3   4   .   .   .   .   2   .   .   13  
  Max in Single Turn       6    | .   1   1   .   .   .   .   1   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          11   | .   2   .   .   4   .   2   2   .   1   .   
  Terminals                4    | .   1   .   .   .   .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                72   | .   8   .   .   49  .   8   5   .   2   .   
  Successful               68   | .   6   .   .   49  .   6   5   .   2   .   
  Failed                   3    | .   2   .   .   .   .   1   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminals                11   | .   2   .   .   .   .   8   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   6   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             59   | .   1   .   .   49  .   6   1   .   2   .   
  Record                   56   | .   .   .   .   49  .   5   .   .   2   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   1   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycled Matter          14   | .   .   .   .   .   .   .   14  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   2   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   .   
  Highest-Rated Group      40   | .   .   .   .   .   .   .   .   .   40  .   
  Highest-Rated Ally       20   | .   .   .   .   .   .   .   .   .   20  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               5833 | 58   582  956  217  1208 261  159  254  245  331  1562 
Spaces Moved               6881 | 44   423  502  171  1051 384  270  524  461  602  2449 
  Core                     20   | 5    .    8    .    .    .    .    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2083 | 39   423  492  171  956  .    .    .    .    .    2    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4778 | .    .    2    .    95   384  270  524  461  602  2440 
  Fastest Speed            42   | 50   120  120  120  50   50   50   42   42   42   42   
  Average Speed            68   | 112  120  138  120  113  50   50   42   42   42   44   
  Slowest Speed            750  | 120  120  290  120  120  50   50   50   42   42   750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    1    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    55   41   36   94   79   27   12   58   59   38   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             8    | .    .    .    1    .    3    .    .    1    3    .    
Spaces Dug                 13   | .    .    .    .    .    .    .    .    .    .    13   
Terrain Destroyed          408  | .    13   5    29   .    .    5    18   67   104  167  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    .    .    6    
  AOE                      401  | .    13   5    29   .    .    5    18   67   104  160  
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          1    | .    .    .    .    .    .    .    .    .    .    1    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      7642 | 50   466  664  176  1066 455  290  543  486  646  2800 
  Wait                     372  | .    8    51   .    .    51   2    2    12   25   221  
  Move                     6863 | 43   422  501  170  1050 383  269  521  460  601  2443 
  Hop                      4    | .    .    .    .    .    .    .    1    .    .    3    
  Pick Up                  63   | 2    10   11   1    3    11   6    5    1    2    11   
  Fast Attach              16   | 5    .    2    .    1    .    1    .    .    .    7    
  Attach                   40   | .    3    12   .    1    2    3    2    .    1    16   
  Detach                   4    | .    .    1    .    .    .    .    .    .    .    3    
  Swap                     34   | .    5    12   2    .    1    2    5    .    .    7    
  Drop                     36   | .    1    4    .    6    7    5    2    1    2    8    
  Fire                     181  | .    17   60   3    .    .    2    5    12   15   67   
  Melee                    14   | .    .    10   .    .    .    .    .    .    .    4    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     9    | .    .    .    .    .    .    .    .    .    .    9    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    5    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
   59 | -11/Scrapyard  | Entered Materials
   90 | -10/Materials  | Discovered new exit (range 9)
  307 | -10/Materials  | Build established: Mutant
  360 | -10/Materials  | Discovered new exit (range 10)
  582 | -10/Materials  | Repaired Aluminum Leg
  608 | -10/Materials  | Repaired Grenade Launcher?
  641 | -10/Materials  | Entered another Materials area
  641 | -9/Materials   | Evolved 2 slots: Propulsion x2
  865 | -9/Materials   | Discovered new exit (range 5)
 1403 | -9/Materials   | Lost 5 parts (1p2n2w)
 1503 | -9/Materials   | Core integrity fell below 50%
 1545 | -9/Materials   | Discovered new exit (range 6)
 1597 | -9/Materials   | Entered Mines
 1616 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1711 | -9/Mines       | Learned location of 1 exit from Lower Caves
 1805 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1807 | -9/Mines       | Discovered new exit (range 5)
 1814 | -9/Mines       | Entered Exiles
 1829 | -9/Exiles      | Build established: Scavenger-Mutant
 1839 | -9/Exiles      | Discovered new exit (range 15)
 1850 | -9/Exiles      | Met 8R-AWN
 1869 | -9/Exiles      | Met EX-HEX
 1926 | -9/Exiles      | Met EX-DEC
 1987 | -9/Exiles      | Visited The Gauntlet
 2137 | -9/Exiles      | Learned location of Zion (-7)
 2211 | -9/Exiles      | Discovered new exit (range 10)
 2277 | -9/Exiles      | Met EX-BIN
 2889 | -9/Exiles      | Aligned with FarCom system
 2890 | -9/Exiles      | Given EX-Vault access code
 2918 | -9/Exiles      | Opened EX-Vault
 2931 | -9/Exiles      | Found Prototype Ballistic Gun
 2965 | -9/Exiles      | Found Prototype Flight Unit
 2974 | -9/Exiles      | Identified Flying Fortress v7
 2985 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 3022 | -9/Exiles      | Left Exiles lab with Flying Fortress v7
 3022 | -9/Exiles      | Entered Mines
 3228 | -8/Mines       | Build established: Mutant
 3274 | -8/Mines       | Discovered new exit (range 12)
 3283 | -8/Mines       | Entered Materials
 3283 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 3369 | -8/Materials   | Central database locked down
 3416 | -8/Materials   | Discovered new exit (range 3)
 3442 | -8/Materials   | Entered Factory
 3442 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3450 | -7/Factory     | Identified exit to DSF
 3612 | -7/Factory     | Discovered new exit (range 13)
 3696 | -7/Factory     | Entered Lower Caves
 3697 | -7/Lower Caves | Identified exit to Lower Caves
 3739 | -7/Lower Caves | Encountered a Warlord checkpoint
 3740 | -7/Lower Caves | Build established: Tank
 3941 | -7/Lower Caves | Entered another Lower Caves area
 3982 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4090 | -7/Lower Caves | Discovered new exit (range 6)
 4196 | -7/Lower Caves | A Commander dispatched an escort
 4198 | -7/Lower Caves | Learned Factory trap positions
 4198 | -7/Lower Caves | Learned Research stockpile data
 4232 | -7/Lower Caves | Encountered a Warlord checkpoint
 4272 | -7/Lower Caves | Entered Factory
 4272 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4273 | -6/Factory     | Loaded intel: 93 trap records
 5215 | -6/Factory     | P-60 Hacker assimilated allied FK-V5O(g)
 5322 | -6/Factory     | First assault squad dispatched
 5417 | -6/Factory     | Core integrity fell below 50%
 5511 | -6/Factory     | Garrison activated, responded to threat
 5611 | -6/Factory     | Spotted B-75 Beast
 5618 | -6/Factory     | Lost 3 parts (1p1u1w)
 5791 | -6/Factory     | System corruption reached 10%
 5815 | -6/Factory     | Core integrity fell below 20%
 5834 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05809_ Acquired Propulsion Shielding.
05810_ G-67 Veteran Flexi-carbon Leg severed.
05813_ Acquired 20 matter.
05816_ Lgt. Nuclear Core destroyed.
05820_ Great Axe destroyed.
05820_ Critical hit (Burn: +50).
05821_ Acquired Flexi-carbon Leg.
05825_ Kicked G-50 Soldier. <x3>
05828_ M-28 Smith repairs G-50 Soldier.
05828_ Kicked G-50 Soldier out of the way. <x2>
05831_ Kicked M-28 Smith out of the way.
05832_ Acquired 93 matter.
05832_ Kicked P-60 Hacker.
05833_ P-60 Hacker resets G-50 Soldier, system
  corruption cleaned.
05833_ Kicked P-60 Hacker.
05834_ System corrupted: Component data lost.
05834_ Propulsion Shielding destroyed.
05834_ Kicked P-60 Hacker.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????###############################??????????? |
| ????????#                 #             ?????????? |
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| #########                 # """ """ """  #???????? |
|        ##                 # """ """ """  #???????? |
|        ##                 #              #???????? |
|        ##                 #       /      #???????? |
|         +                 #####+##########???????? |
|        ##########+############                  ?? |
|        #??????#                  ########????????? |
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|  #???#       ?#  %                                 |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       33
Phase Shifting             5
Evasion (%)                75
Targeting Accuracy         20
Recoil Reduction           4
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Dodgeball, But With Guns
Librarian
Made in Tau Ceti IV
Oh No You Don't!
Oops
Please Form A Line
Remodeling
Serviceable Loadout
Significant Disruption
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              BackupDefenseWell
  Manual?         0
Play Time         02:13:45
  Cumulative      5.1 hours
  Start           2024.04.04 @ 20:42:20
  End             2024.04.06 @ 22:15:20
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          8
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22e54c0e-a7e5-4fb9-92b1-7460546cad44