Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.08 @ 17:27:09

Player: Zeddi

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (113)      113
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1123

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     248/300
Energy                     163/280
System Corruption          2%
Temperature                Cool (18)
Movement                   Core (1500) Ox29
Location                   -9/Materials

 Parts 
-------
>              --- POWER (1) --------
         Heavy Ion Engine
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (3) ------
               Huge Storage Unit
               Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (25) ---
  Faulty Heavy Ion Engine

 Peak State 
------------
>       --- POWER ------------
  Heavy Ion Engine
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
        Huge Storage Unit
        Targeting Computer
>       --- WEAPON -----------
            (None)
>       --- INVENTORY --------
  Heavy Ion Engine
[Rating: 5]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   High-powered Tractor Beam
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             11   | 5   .   6   
  Power                    5    | 2   .   3   
    Engine                 5    | 2   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   .   3   
    Device                 1    | .   .   1   
    Storage                1    | .   .   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   1    | 1   .   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 7    | .   .   7   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     38   | .   57  24  
  Engine                   10   | .   14  7   
  Wheel                    17   | .   28  9   
  Device                   1    | .   .   2   
  Processor                2    | .   .   4   
  Energy Gun               7    | .   14  2   
Naked Turns                6    | .   .   6   
Heaviest Build             8    | 7   7   8   
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 25   | 5   5   25  
  Average Capacity         5    | 5   5   5   
  Most Carried             3    | 2   1   3   
  Average Carried          .    | .   1   .   
  Final Capacity           25   | 5   5   25  
  Final Carried            1    | 1   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           254  | 250 .   4   
  Remotely                 .    | .   .   .   
Salvage Created            208  | 41  167 .   
  Parts                    14   | 3   11  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  5    | 1   4   .   
  Guns                     5    | 1   4   .   
Classes Destroyed          3    | 1   2   .   
  Hauler                   1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    2    | 1   1   .   
Best Kill Streak           3    | 1   3   .   
  Combat Bots Only         3    | 1   3   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               776  | 9   153 614 
  Core                     421  | .   18  403 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         96   | 100 92  .   
Volleys Fired              24   | 3   21  .   
  Largest                  1    | 1   1   .   
  Hottest                  40   | 40  40  .   
Shots Fired                24   | 3   21  .   
  Gun                      24   | 3   21  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          24   | 3   21  .   
  Robot Hit Streak         14   | 2   14  .   
  Robot Miss Streak        3    | 1   3   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           18   | 2   16  .   
  Core Hits                11   | 1   8   2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           231  | 27  201 3   
  Guns                     228  | 27  201 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  3    | .   .   3   
  Kinetic                  .    | .   .   .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          228  | 27  201 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   .   2   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Data Loss (major)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      1    | .   .   1   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   .   2   
Targets Rammed             2    | .   .   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        78   | 6   78  .   
  Average Temperature      25   | 6   28  .   
  Received Heat Transfer   393  | 6   78  309 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             163  | 20  163 60  
  Initial                  58   | .   11  58  
  Average                  51   | 4   82  48  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   .   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | 1   8   8   
  Peak Tracking Total      7    | 1   4   7   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   .   2   
  Terminals                2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   .   21  
  Successful               15   | .   .   15  
  Failed                   5    | .   .   5   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   .   1   
  Manual                   .    | .   .   .   
  Terminals                21   | .   .   21  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   .   15  
  Record                   8    | .   .   8   
  Prototype ID Bank        1    | .   .   1   
  Emergency Access Points  1    | .   .   1   
  Repair Station Index     1    | .   .   1   
  Alert Level              2    | .   .   2   
  Locate Traps             1    | .   .   1   
  Hauler Manifests         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   .   2   
  Full Trace Events        2    | .   .   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               254  | 57  91  106 
Spaces Moved               235  | 58  61  116 
  Core                     67   | 18  .   49  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   168  | 40  61  67  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  50  
  Average Speed            75   | 70  80  74  
  Slowest Speed            150  | 80  80  150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       12   | 7   19  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      283  | 70  81  132 
  Wait                     .    | .   .   .   
  Move                     233  | 57  60  116 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 5   .   6   
  Fast Attach              .    | .   .   .   
  Attach                   11   | 4   .   7   
  Detach                   1    | .   .   1   
  Swap                     1    | 1   .   .   
  Drop                     .    | .   .   .   
  Fire                     24   | 3   21  .   
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   36 | -11/Scrapyard | Discovered new exit (range 8)
   58 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 14)
  149 | -10/Materials | Entered another Materials area
  149 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  232 | -9/Materials  | Core integrity fell below 50%
  235 | -9/Materials  | Central database locked down
  251 | -9/Materials  | Core integrity fell below 20%
  255 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
  dealt with, suggesting they are originating from deeper in the [Caves],
  which extend furthest at those depths.
>>Query(Caves)
Approximately 15% of the subsurface cave systems surrounding [Complex 0b1]
  were incorporated into the initial construction of [Complex 0b10], but
  many more remain untouched. These caves are occupied by [Derelict]
  robots. Recent activity suggests there could be more substantial
  populations deeper in the caves.
ALERT: Central database lockdown, local access denied.
Acquired Prototype Engine.
Hpw. Tractor Beam destroyed.
Identified Hvy. Ion Engine.
Malfunction: Energy drain (-64).
Acquired Hvy. Ion Engine.
Acquired Huge Storage Unit.
The Huge Storage Unit has expanded your inventory capacity. Items held in
  inventory do not count towards total mass and therefore cannot slow you
  down.
Slammed into L-31 Rogue.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Loot Pinata
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              ResetReflectiveThrower
  Manual?         0
Play Time         00:11:37
  Cumulative      0.3 hours
  Start           2022.04.07 @ 20:39:29
  End             2022.04.08 @ 17:27:09
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3504a96-7dbe-473e-99d0-5ddd79c8cfbc