Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.03 @ 07:22:57 Player: Chloroform Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (978) 978 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 2451 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 297/400 Matter 284/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Light Treads Light Treads Light Armor Plating Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 35 | . 2 5 28 Power 3 | . . . 3 Engine 3 | . . . 3 Core . | . . . . Reactor . | . . . . Propulsion 5 | . . . 5 Treads 5 | . . . 5 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 2 2 5 Device 3 | . . 1 2 Storage 1 | . 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 18 | . . 3 15 Energy Gun 6 | . . 1 5 Energy Cannon 3 | . . 2 1 Ballistic Gun 6 | . . . 6 Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . . 4 Parts Lost 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 98 | . 96 99 99 Engine 11 | . 14 14 10 Treads 15 | . . . 22 Leg 8 | . 28 28 . Device 10 | . . 8 12 Storage 12 | . 18 14 11 Processor 1 | . 6 . . Protection 7 | . . 3 9 Energy Gun 8 | . 14 5 8 Energy Cannon 6 | . . 8 7 Ballistic Gun 16 | . 14 14 17 Naked Turns . | . . . . Heaviest Build 33 | 13 23 20 33 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 8 9 10 10 Most Carried 10 | 6 10 10 10 Average Carried 9 | 6 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 10 10 10 Class Distribution -------------------- 40% | Scavenger-Tank 29% | Mutant 19% | Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 874 | 180 14 94 586 Remotely . | . . . . Salvage Created 1440 | . 40 160 1240 Parts 97 | . 7 16 74 Haulers Intercepted 3 | . . . 3 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 32 | . . 5 27 Guns 11 | . . 1 10 Cannons 12 | . . 4 8 AOE 9 | . . . 9 Classes Destroyed 9 | . 1 2 6 Worker 1 | . . . 1 Hauler 3 | . . . 3 Recycler 2 | . . . 2 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 7 | . 2 . 5 Swarmer 15 | . . 3 12 Grunt 10 | . . . 10 Sentry 7 | . . 2 5 Best Kill Streak 6 | . 1 3 6 Combat Bots Only 5 | . . 3 5 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 1386 | . . 177 1209 Core 152 | . . 49 103 Absorbed by Shields . | . . . . Redirected to Shielding 10 | . . 10 . Regen/Repaired (Parts) 47 | . . . 47 Core Remaining (%) 90 | 100 . 80 . Volleys Fired 83 | . 4 11 68 Largest 3 | . 2 2 3 Hottest 147 | . 60 80 147 Shots Fired 217 | . 8 22 187 Gun 155 | . 8 11 136 Cannon 54 | . . 11 43 Launcher 8 | . . . 8 Special . | . . . . Kinetic 106 | . 4 11 91 Thermal 82 | . . 11 71 Explosive 8 | . . . 8 Electromagnetic 21 | . 4 . 17 Robot Hit Streak 18 | . 2 13 18 Robot Miss Streak 3 | . 1 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 143 | . 4 14 125 Core Hits 67 | . 2 8 57 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2675 | . 61 204 2410 Guns 1447 | . 61 27 1359 Cannons 798 | . . 177 621 Explosions 430 | . . . 430 Melee . | . . . . Ramming . | . . . . Kinetic 855 | . 13 27 815 Thermal 1101 | . . 177 924 Explosive 430 | . . . 430 Electromagnetic 289 | . 48 . 241 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 36 | . . . 36 Projectiles 11 | . . . 11 Explosions 25 | . . . 25 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 31 | . . . 31 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 293 | . 20 138 293 Average Temperature 59 | . 12 44 64 Received Heat Transfer 492 | . . 36 456 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 2405 | . . 370 2035 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 629 | . 76 154 629 Initial 59 | . . 29 59 Average 258 | . 40 76 345 Maximum Alert Level 2 | . . . 2 Low Security (%) 37 | 100 100 100 11 Level 1 43 | . . . 61 Level 2 18 | . . . 27 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 3 5 42 Peak Tracking Total 6 | . 1 3 6 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 11 | . 3 . 8 Terminals 9 | . 3 . 6 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 30 | . 7 . 23 Successful 19 | . 5 . 14 Failed 11 | . 2 . 9 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 13 | . 5 . 8 Terminals 26 | . 7 . 19 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 9 | . 2 . 7 Record 3 | . . . 3 Locate Traps 3 | . 1 . 2 Zone Layout 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 . 3 Terminals 6 | . 3 . 3 Botnet 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 . 6 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 2270 | 15 351 314 1590 Spaces Moved 1168 | 1 237 213 717 Core . | . . . . Treads 716 | . . . 716 Legs 452 | 1 237 213 1 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 147 | 120 136 120 159 Slowest Speed 190 | 120 190 120 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 2 35 49 54 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 74 | . . . 74 Melee . | . . . . Projectile . | . . . . AOE 74 | . . . 74 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 1547 | 15 257 253 1022 Wait 202 | 15 7 9 171 Move 1165 | . 236 212 717 Hop . | . . . . Pick Up 26 | . 5 7 14 Fast Attach 11 | . 2 2 7 Attach 3 | . . . 3 Detach 2 | . 1 1 . Swap 21 | . . 3 18 Drop 33 | . 2 8 23 Fire 83 | . 4 11 68 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 1 | . . . 1 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 0) 16 | -11/Junkyard | Entered Materials 336 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 6) 367 | -10/Materials | Entered Mines 414 | -10/Mines | Learned Materials trap positions 604 | -10/Mines | Learned Materials terminal intel 614 | -10/Mines | Discovered new exit (range 6) 615 | -10/Mines | Discovered new exit (range 15) 681 | -10/Mines | Entered Materials 681 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 682 | -9/Materials | Loaded intel: 9 trap records 683 | -9/Materials | Loaded intel: 12 terminal locations 759 | -9/Materials | Repaired Ion Engine 1384 | -9/Materials | Build established: Scavenger-Tank 2271 | -9/Materials | Self-destructed Last Messages --------------- Retrieving Zone 9C layout... Downloaded map data. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. 02185_ O-16 Technician sends out distress signal. 02185_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02193_ S-10 Pest destroyed. 02193_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 02196_ S-10 Pest destroyed. 02202_ Flight Unit melted. 02202_ S-10 Pest destroyed. 02204_ Acquired 17 matter. 02209_ W-16 Scout destroyed. 02239_ Acquired 17 matter. 02243_ S-10 Pest destroyed. 02254_ G-34 Mercenary destroyed. 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""""" # =a/%% ??????? | | ???????"""" # !=#%*T ??????? | | ???????? ##########! ######## #????????? | | ??????? ????????## ##?????????????????? | | ????^? ##### ?????????# #??????????????????? | | ????^ ?????+?????????# #??????????????????? | | ?????+### ????????????????# ??????????????????? | | ????????# ????????????????# ?????????????????? | | ????????# ????????????????? ????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ??????????????? | | ???????????????????????????! ??????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? %! ??????????????? | | ???????????????????????????""" !????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????T?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????T??????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionPhasingBuckler Manual? 0 Play Time 00:30:57 Cumulative 11.0 hours Start 2023.05.31 @ 19:10:02 End 2024.01.03 @ 07:22:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d960d5c5-cab0-40e8-aaea-d7fac523cb68