Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 23:42:15

Player: Exceptionally Mediocre

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (61)      305
Value Destroyed (3301)     3301
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1713)               1713
              TOTAL SCORE: 8219

 Bonus
-------
High Alert Combat Kills    313
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     69/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Hovering (110) Ox1
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
       Improved Gyrokinetic Inverter
>               --- UTILITY (5) ------
          Large Storage Unit
       Improved Signal Interpreter
       Advanced System Shield
>               --- WEAPON (3) -------
                Powered Hammer
>               --- INVENTORY (15) ---
       Advanced Cryofiber Web
       Advanced Cooling System
       Advanced Target Analyzer
       Improved Force Booster
                Transmission Jammer
       Improved Shock Absorption System
       Improved Force Field
                Relay Coupler [Hunter] (13)
                Shock Rifle
                Shock Rifle
                Assault Cannon
                Flak Cannon
  Hypervelocity Gauss Cannon
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Micro Fission Core
>               --- PROPULSION -------
                Airjet
                Gravmag System
                Gyrokinetic Inverter
>               --- UTILITY ----------
          Large Storage Unit
       Improved Signal Interpreter
       Advanced Shield Generator
       Advanced System Shield
                Relay Coupler [Sentry]
>               --- WEAPON -----------
                Shock Rifle
  Hypervelocity Gauss Cannon
                Powered Hammer
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
       Advanced Cooling System
       Advanced Cooling System
                Transmission Jammer
          Light Armor Plating
       Improved Shock Absorption System
                Shock Rifle
                Particle Cannon
                Assault Cannon
                Flak Cannon
       Improved Datajack
                Powered Hammer
[Rating: 59]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Sentry]
  Protection               Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   1   1   .   .   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             79   | 9   8   6   5   23  9   3   16  
  Power                    15   | 1   2   .   .   4   2   1   5   
    Engine                 10   | 1   2   .   .   2   1   .   4   
    Core                   4    | .   .   .   .   2   1   1   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               20   | 2   2   1   4   4   2   .   5   
    Treads                 4    | .   .   .   3   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   2   1   1   .   .   .   .   
    Hover                  8    | .   .   .   .   3   2   .   3   
    Flight                 2    | .   .   .   .   .   .   .   2   
  Utility                  20   | 2   2   2   1   8   2   1   2   
    Device                 10   | 1   1   1   .   5   1   .   1   
    Storage                4    | 1   1   1   .   .   1   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   1   .   1   .   
    Protection             3    | .   .   .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   24   | 4   2   3   .   7   3   1   4   
    Energy Gun             7    | 3   .   .   .   1   1   1   1   
    Energy Cannon          2    | .   1   .   .   .   .   .   1   
    Ballistic Gun          4    | 1   1   1   .   .   .   .   1   
    Ballistic Cannon       7    | .   .   2   .   3   2   .   .   
    Launcher               2    | .   .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 34   | .   .   1   .   8   5   .   20  
  Power                    6    | .   .   .   .   1   .   .   5   
  Propulsion               10   | .   .   1   .   1   2   .   6   
  Utility                  7    | .   .   .   .   3   .   .   4   
  Weapon                   11   | .   .   .   .   3   3   .   5   
  Highest Loss Streak      6    | .   .   1   .   2   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 96  91  92  92  92  74  
  Engine                   7    | .   14  11  9   6   .   .   9   
  Core                     2    | .   .   .   .   2   9   15  1   
  Treads                   9    | .   .   .   17  21  .   .   .   
  Wheel                    5    | .   28  21  7   .   .   .   .   
  Hover                    6    | .   .   .   .   4   23  23  4   
  Flight                   2    | .   .   .   .   .   .   .   9   
  Device                   9    | .   14  20  18  10  9   7   1   
  Storage                  9    | .   14  11  9   9   9   7   7   
  Processor                3    | .   .   .   .   1   9   7   7   
  Hackware                 4    | .   .   .   .   3   9   7   9   
  Protection               2    | .   .   .   3   6   .   .   .   
  Energy Gun               3    | .   4   .   .   4   4   6   1   
  Energy Cannon            5    | .   9   11  9   4   .   .   5   
  Ballistic Gun            3    | .   14  11  .   .   .   .   4   
  Ballistic Cannon         8    | .   .   9   18  13  10  7   .   
  Launcher                 1    | .   .   .   .   3   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   9   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             51   | 15  19  28  31  33  48  51  51  
  Greatest Support         84   | 26  32  32  84  84  29  28  29  
  Greatest Overweight (x)  12   | .   1   1   1   2   3   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   2   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  
  Average Capacity         11   | 7   8   10  10  10  13  15  15  
  Most Carried             15   | 8   10  10  10  10  15  14  15  
  Average Carried          9    | 3   8   9   9   9   10  13  10  
  Final Capacity           15   | 8   10  10  10  10  15  15  15  
  Final Carried            15   | 8   10  10  10  10  15  13  14  

 Class Distribution 
--------------------
 39% | Mutant
 21% | Tank
 14% | Scavenger-Mutant
 10% | Skirmisher
  6% | Scavenger-Gunner
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
             Tank | -8/Materials
             Tank | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -8  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Matter Collected           1532 | 338 137 130 3   567 205 .   152 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1534 | 174 194 212 13  505 296 .   140 
  Parts                    96   | 11  10  11  2   41  13  .   8   
Haulers Intercepted        2    | .   1   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Combat Hostiles Destroyed  48   | .   4   3   .   28  8   .   5   
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     9    | .   2   2   .   3   2   .   .   
  Cannons                  21   | .   2   1   .   11  5   .   2   
  AOE                      14   | .   .   .   .   14  .   .   .   
Classes Destroyed          13   | 3   4   1   1   2   1   .   1   
  Worker                   2    | 1   1   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  3    | .   1   .   .   1   1   .   .   
  Swarmer                  23   | .   3   .   .   14  2   .   4   
  Cutter                   2    | .   .   .   .   2   .   .   .   
  Grunt                    11   | .   1   1   .   8   1   .   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   
  Sentry                   8    | .   .   2   .   2   4   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           4    | 3   4   2   1   4   3   .   3   
  Combat Bots Only         4    | .   3   2   .   4   3   .   3   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Hostile Shots Fired        401  | .    13   27   .    84   112  .    165  
  Missed                   117  | .    2    3    .    24   42   .    46   
Damage Taken               4261 | .    92   311  .    1086 926  .    1846 
  Core                     1082 | .    9    61   .    95   216  .    701  
  Absorbed by Shields      134  | .    .    .    .    .    129  .    5    
Core Remaining (%)         80   | 100  96   84   .    .    43   .    .    
Volleys Fired              174  | 16   20   13   1    68   36   3    17   
  Largest                  3    | 2    2    3    3    3    2    1    2    
  Hottest                  148  | 70   80   148  148  148  105  50   91   
Shots Fired                315  | 32   40   39   3    135  42   3    21   
  Gun                      124  | 32   25   10   .    21   24   3    9    
  Cannon                   177  | .    15   29   3    100  18   .    12   
  Launcher                 14   | .    .    .    .    14   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  161  | 16   20   26   2    75   18   .    4    
  Thermal                  132  | 16   20   13   1    46   24   .    12   
  Explosive                14   | .    .    .    .    14   .    .    .    
  Electromagnetic          8    | .    .    .    .    .    .    3    5    
  Robot Hit Streak         12   | 4    5    6    3    7    12   1    2    
  Robot Miss Streak        4    | 3    4    3    .    4    2    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           169  | 18   22   25   2    51   36   1    14   
  Core Hits                78   | 6    8    7    1    41   11   .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    1    
  Critical Strikes         7    | 1    .    .    .    2    3    .    1    
    Burn                   2    | 1    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
    Blast                  3    | .    .    .    .    2    1    .    .    
    Smash                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              36   | .    .    .    .    6    12   3    15   
  Impact                   36   | .    .    .    .    6    12   3    15   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4455 | 227  322  467  46   2250 699  21   423  
  Guns                     1095 | 227  164  83   .    175  333  21   92   
  Cannons                  1899 | .    158  384  46   916  312  .    83   
  Explosions               1190 | .    .    .    .    1159 .    .    31   
  Melee                    271  | .    .    .    .    .    54   .    217  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1786 | 140  139  345  28   776  312  .    46   
  Thermal                  1172 | 87   183  122  18   315  333  .    114  
  Explosive                1159 | .    .    .    .    1159 .    .    .    
  Electromagnetic          67   | .    .    .    .    .    .    21   46   
  Impact                   271  | .    .    .    .    .    54   .    217  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    4    .    1    
  Average Corruption       3    | .    .    .    .    4    4    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  56   | .    .    .    .    37   11   .    8    
    Message Errors         16   | .    .    .    .    11   2    .    3    
    Matter Fused           10   | .    .    .    .    5    2    .    3    
    Heat Flow Errors       4    | .    .    .    .    4    .    .    .    
    Energy Discharges      6    | .    .    .    .    4    2    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    3    4    .    .    
    Data Loss (major)      3    | .    .    .    .    2    1    .    .    
    Misfires               3    | .    .    .    .    3    .    .    .    
    Alerts                 2    | .    .    .    .    2    .    .    .    
    Weapon Failures        2    | .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            263  | .    .    .    .    113  21   .    129  
  Projectiles              8    | .    .    .    .    6    2    .    .    
  Explosions               158  | .    .    .    .    107  .    .    51   
  Melee                    97   | .    .    .    .    .    19   .    78   
Knockbacks                 11   | .    .    1    .    6    4    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    
  Kinetic                  10   | .    .    1    .    6    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      211  | .    .    .    .    158  .    .    53   
  Shots                    8    | .    .    .    .    7    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        367  | 27   58   259  39   260  367  52   304  
  Average Temperature      68   | 11   20   82   20   77   98   22   93   
  Received Heat Transfer   1299 | .    6    144  .    351  368  .    430  
  Effects                  3    | .    .    2    .    .    1    .    .    
    Interference           3    | .    .    2    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    2    .    2    
  Impact Corruptions       5    | .    .    .    .    .    1    .    4    
Robots Melted              1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             7    | 1    .    1    .    .    5    .    .    
  Heat Transferred         2825 | 333  407  259  37   740  851  .    198  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Peak Influence             1176 | 25   214  170  10   1176 925  373  440  
  Initial                  573  | .    16   5    .    6    573  341  261  
  Average                  463  | 7    126  108  8    698  735  352  367  
Maximum Alert Level        4    | .    1    .    .    4    3    1    2    
  Low Security (%)         28   | 100  65   100  100  12   .    .    .    
  Level 1                  21   | .    34   .    .    7    .    100  62   
  Level 2                  21   | .    .    .    .    26   34   .    37   
  Level 3                  24   | .    .    .    .    44   65   .    .    
  Level 4                  3    | .    .    .    .    9    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    3    2    1    .    2    1    .    
  Investigation            5    | .    2    2    1    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    1    .    .    .    1    1    .    
  Assault                  1    | .    .    .    .    .    1    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Distress Signals           4    | .   1   1   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              84   | .   10  7   1   26  25  3   12  
  Peak Tracking Total      7    | .   3   3   1   4   7   2   5   
  Tactical Retreats        8    | .   1   .   .   .   3   1   3   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Traps Triggered            4    | .   1   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Machines Disabled          12   | .   .   1   .   10  .   .   1   
  Max in Single Turn       1    | .   .   1   .   1   .   .   1   
  Garrison Relay           9    | .   .   .   .   8   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Machines Accessed          19   | .   6   6   2   1   2   1   1   
  Terminals                15   | .   6   4   1   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   
Total Hacks                59   | .   21  20  5   2   7   1   3   
  Successful               34   | .   11  14  2   1   4   1   1   
  Failed                   25   | .   10  6   3   1   3   .   2   
    Catastrophic           2    | .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   40   | .   21  10  2   .   7   .   .   
  Terminals                46   | .   21  11  2   2   7   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   8   .   .   .   .   .   
  Garrison Access          4    | .   .   .   3   .   .   1   .   
Terminal Hacks             4    | .   .   1   .   1   1   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   8   .   .   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   .   .   
  Analyze                  4    | .   .   4   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   
Unauthorized Hacks         20   | .   11  5   1   .   3   .   .   
  Terminals                20   | .   11  5   1   .   3   .   .   
    Assimilate             7    | .   5   1   .   .   1   .   .   
    Botnet                 13   | .   6   4   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   5   2   .   2   .   .   
  Full Trace Events        6    | .   3   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Used RIF Installer         2    | .   .   .   .   1   .   .   1   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    33   | .   .   .   .   29  .   .   4   
  Machine Destruction      33   | .   .   .   .   29  .   .   4   
  Attached                 1    | .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Turns Passed               4111 | 151  443  410  104  1584 476  113  830  
Spaces Moved               2754 | 92   372  359  68   1030 447  89   297  
  Core                     6    | 1    .    .    .    .    .    .    5    
  Treads                   707  | .    .    .    38   669  .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   852  | 91   372  359  30   .    .    .    .    
  Hover                    1051 | .    .    .    .    361  447  89   154  
  Flight                   138  | .    .    .    .    .    .    .    138  
  Fastest Speed            42   | 50   80   90   86   42   42   108  55   
  Average Speed            120  | 89   93   98   128  125  76   108  242  
  Slowest Speed            995  | 90   100  115  160  170  190  108  995  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    67   27   8    78   40   4    24   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    .    .    15   9    2    .    
Terrain Destroyed          73   | .    .    2    .    54   10   2    5    
  Melee                    11   | .    .    .    .    .    9    2    .    
  Projectile               7    | .    .    2    .    4    1    .    .    
  AOE                      55   | .    .    .    .    50   .    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  
Total                      3208 | 127  432  393  85   1197 520  97   357  
  Wait                     36   | .    5    .    .    28   1    .    2    
  Move                     2746 | 91   371  358  67   1028 446  88   297  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  78   | 10   14   8    5    21   12   .    8    
  Fast Attach              34   | 6    4    2    3    10   1    .    8    
  Attach                   25   | 1    .    3    2    6    5    2    6    
  Detach                   2    | .    .    .    1    1    .    .    .    
  Swap                     20   | 2    4    1    .    7    3    1    2    
  Drop                     57   | 1    14   8    6    22   4    .    2    
  Fire                     174  | 16   20   13   1    68   36   3    17   
  Melee                    36   | .    .    .    .    6    12   3    15   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
  152 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 12)
  589 | -10/Materials | Discovered new exit (range 7)
  595 | -10/Materials | Entered another Materials area
  595 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  682 | -9/Materials  | Discovered new exit (range 12)
  892 | -9/Materials  | Build established: Skirmisher
  982 | -9/Materials  | Discovered new exit (range 3)
 1005 | -9/Materials  | Entered another Materials area
 1005 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1108 | -8/Materials  | Identified exit to Garrison
 1109 | -8/Materials  | Entered Garrison
 1157 | -8/Garrison   | Garrison Relay disabled
 1167 | -8/Garrison   | Triggered checkpoint
 1257 | -8/Garrison   | Triggered checkpoint
 1309 | -8/Garrison   | Triggered checkpoint
 1334 | -8/Garrison   | Build established: Tank
 1368 | -8/Garrison   | Discovered new exit (range 10)
 1417 | -8/Garrison   | Triggered checkpoint
 1451 | -8/Garrison   | Discovered new exit (range 102)
 1451 | -8/Garrison   | Discovered new exit (range 70)
 1451 | -8/Garrison   | Discovered new exit (range 15)
 1470 | -8/Garrison   | Garrison Relay disabled
 1636 | -8/Garrison   | Installed Relay Interface Framework
 1736 | -8/Garrison   | Garrison Relay disabled
 1779 | -8/Garrison   | Triggered checkpoint
 1827 | -8/Garrison   | Garrison Relay disabled
 1838 | -8/Garrison   | Garrison Relay disabled
 1953 | -8/Garrison   | Garrison Relay disabled
 1958 | -8/Garrison   | Garrison Relay disabled
 2225 | -8/Garrison   | Triggered checkpoint
 2293 | -8/Garrison   | Triggered checkpoint
 2546 | -8/Garrison   | Garrison Relay disabled
 2692 | -8/Garrison   | Identified exit to Materials
 2693 | -8/Garrison   | Entered Materials
 2860 | -8/Materials  | Build established: Mutant
 2999 | -8/Materials  | Discovered new exit (range 6)
 3024 | -8/Materials  | Core integrity fell below 50%
 3093 | -8/Materials  | First assault squad dispatched
 3169 | -8/Materials  | Entered Factory
 3169 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3281 | -7/Factory    | Identified exit to Garrison
 3282 | -7/Factory    | Entered Garrison
 3383 | -7/Garrison   | Spotted B-75 Beast
 3441 | -7/Garrison   | Lost 6 parts (2p2n1u1w)
 3450 | -7/Garrison   | Triggered checkpoint
 3522 | -7/Garrison   | Lost 6 parts (2n2u2w)
 3610 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 3750 | -7/Garrison   | Garrison Relay disabled
 3830 | -7/Garrison   | Build established: Scavenger-Mutant
 4033 | -7/Garrison   | Core integrity fell below 50%
 4080 | -7/Garrison   | Core integrity fell below 20%
 4094 | -7/Garrison   | Lost 5 parts (2p1n1u1w)
 4112 | -7/Garrison   | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
04012_ Acquired Lgt. Ion Engine.
04021_ System corrupted: Matter fused (-10).
04029_ Imp. Phase Shifter destroyed.
04032_ VTOL Module destroyed.
04036_ Knocked back.
04041_ Critical hit (Meltdown: +310).
04047_ Autogun destroyed.
04047_ Knocked back.
04058_ Lgt. Antimatter Reactor destroyed.
04063_ Acquired Imp. Gyrokinetic Inverter.
04063_ Imp. Ion Engine destroyed.
04063_ Knocked back.
04066_ Acquired 14 matter.
04083_ Acquired 40 matter.
04094_ System corrupted: Imp. Gyrokinetic
  Inverter rejected.
04101_ VTOL Module destroyed.
04101_ Particle Cannon destroyed.
04104_ Acquired Imp. Gyrokinetic Inverter.
04112_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????# #?????????????????????????????? |
| ?+?????????????###"##????????????????????????????? |
| ???????????????#    #????????????????????????????? |
| ???????????#####    ###??????????????????????????? |
| ##+###???###          #??????????????????????????? |
| #    #???#"# #####+## #??????????????????????????? |
| #    #???#"! #??????# #??????????????????????????? |
| #    #???# ! #??????# #??????????????????????????? |
| ###  #???#"! #??????# #??????????????????????????? |
| ??#  #???#"# #??????# #??????????????????????????? |
| ??#  #???###"##### ## #??????????????????????????? |
| ??#  #?????#       ## #??????????????????????????? |
| ??#  #?????# ######## #?##???????????????????????? |
| ??#  #######"######## ##T####???????+??????+?????? |
| ??#                         #????????????????????? |
| ??#                         #????????????????????? |
| ??##########"###  ########  #??????????????+?????? |
| ???????????# #?#  #???????? #????????????????????? |
| #########??# #?#  #???????? #????????????????????? |
| """"  % #??# #?#  #???????? #????????????????????? |
| " !== ]"#### ###  ########  #?????????+?????????+? |
|  !    %   ##      "      +  #????????????????????? |
|   ++""    #####"  "#######  #????????????????????? |
|   +  "  % #???#"  "#????##  ##""""##  #??????????? |
|   +  "    #####; !#######              #?????????? |
|  ^+++"         %!        @             +?????????? |
|          %     ;     % %               #?????????? |
| "/]! =="##########+######   ##    ##   #?????????? |
| """"""""#???????????????#   #???  #??????????????? |
| #########???????????????"     ???????????????????? |
| ??????????????????????+?"       ?????????????????? |
| ????????????????????????"         ???????????????? |
| ??????????????????????+?"          ??????????????? |
| ????????????????????????#   ##    #??????????????? |
| ?????????????????????????   #?    #??????????????? |
| ?????????????????????????    ??    ??????????????? |
| ????????????????????????+    ??     ????????????+? |
| ?????????????????????????     ??   ????????+?????? |
| ?????????????????????????#  ##???????????????????? |
| ??????????????????????????  #????????????????????? |
| ??????????????????????????  ??+??????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????+???????????????????????+??????????? |
| ???????????????????+?????+??+????????????????+??+? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????+???????????????????????????????????????? |
| ?????????????++??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????+????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          80
Energy Generation          28
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Phase Shifting             10
Evasion (%)                56
Recoil Reduction           3
Defensive Hacking          14
Relay Coupler Types        1
Relay Coupler Value        21

 Item Schematics 
-----------------
     Assault Cannon | -9/Materials | Scanalyzed
   Grenade Launcher | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed
    Lgt. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentCannonScreen
  Manual?         0
Play Time         01:01:25
  Cumulative      47.7 hours
  Start           2024.04.12 @ 22:34:00
  End             2024.04.12 @ 23:42:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe902c08-f8ca-425b-ad4c-ded9d599b502