Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 02:03:16 Player: Jammed Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (235) 1175 Value Destroyed (8738) 8738 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2572) 2572 TOTAL SCORE: 17405 Bonus ------- High Alert Combat Kills 1772 Follower Combat Kills 850 Registered with UFD 300 Met Imprinter 300 Friendly Fire -650 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 100/100 System Corruption 47% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ A0-MCA's Component Scanner > --- WEAPON (5) ------- Impact Mace > --- INVENTORY (5) ---- Matter Compressor (250) Advanced Signal Interpreter Tractor Beam Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Terrain Scanner Targeting Computer Kinecellerator Medium Reactive Plating Mini Drone Bay > --- WEAPON ----------- Gauss Rifle Coil Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Reinforced Deuterium Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Matter Compressor Advanced Signal Interpreter Experimental Terrain Scanner Transmission Jammer A0-MCA's Component Scanner Tractor Beam Hacking Drone Bay Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Machine Gun CPS Tube Impact Mace [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Protection Medium Reactive Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 5 | . . . . . . 4 . . . . 1 Weapon 3 | . . 2 . . . . . . . . 1 Parts Attached 185 | 1 14 32 21 3 1 33 3 2 4 14 57 Power 15 | . 5 2 2 . . 1 . . . 1 4 Engine 11 | . 5 2 2 . . 1 . . . . 1 Core 3 | . . . . . . . . . . . 3 Reactor 1 | . . . . . . . . . . 1 . Propulsion 38 | . 2 8 2 . 1 7 . 2 1 3 12 Treads 37 | . 2 8 2 . 1 7 . 2 1 3 11 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 53 | 1 3 5 . 3 . 9 3 . 1 4 24 Device 34 | 1 2 3 . 1 . 7 2 . . 1 17 Storage 4 | . 1 1 . 2 . . . . . . . Processor 5 | . . 1 . . . 1 . . . . 3 Hackware . | . . . . . . . . . . . . Protection 10 | . . . . . . 1 1 . 1 3 4 Artifact . | . . . . . . . . . . . . Weapon 79 | . 4 17 17 . . 16 . . 2 6 17 Energy Gun 2 | . 1 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 58 | . 2 15 10 . . 11 . . 1 5 14 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . . 1 Impact Weapon 17 | . . 2 7 . . 5 . . 1 1 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . . 1 . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . 7 Parts Lost 63 | . 7 1 . . . 4 . . . 11 40 Power 5 | . 2 . . . . . . . . . 3 Propulsion 17 | . 2 . . . . . . . . 4 11 Utility 20 | . 1 . . . . 3 . . . 3 13 Weapon 21 | . 2 1 . . . 1 . . . 4 13 Highest Loss Streak 28 | . 7 1 . . . 2 . . . 5 28 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 98 99 99 99 100 92 92 93 92 90 91 Engine 7 | . 13 10 11 11 11 6 6 6 6 1 . Treads 22 | . 13 22 21 22 22 25 26 26 26 25 21 Device 13 | . 13 10 11 10 11 17 12 13 13 13 18 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 4 Processor 2 | . . . . . . 4 6 6 6 4 4 Protection 2 | . . . . . . 2 6 6 6 5 5 Ballistic Gun 32 | . 13 42 40 44 44 25 26 26 25 25 27 Peak Build Rating 81 | 7 9 21 20 19 23 53 55 55 59 67 81 Average Rating 38 | 6 7 17 19 18 20 43 54 55 57 63 71 On Entrance 31 | 6 7 9 20 19 19 23 46 55 55 59 60 Naked Turns . | . . . . . . . . . . . . Heaviest Build 110 | 12 21 41 41 61 61 94 81 81 94 104 110 Greatest Support 106 | 20 40 46 46 46 46 86 86 86 93 93 106 Greatest Overweight (x) 21 | . . . . 1 1 1 . . 1 2 21 Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 8 11 15 16 20 20 20 20 20 20 19 Most Carried 20 | 7 10 15 15 15 20 20 20 20 20 20 20 Average Carried 16 | 6 7 10 14 15 17 19 19 20 19 15 17 Final Capacity 20 | 8 10 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 7 10 14 15 15 20 20 20 20 20 14 4 Class Distribution -------------------- 26% | Scavenger-Skirmisher 18% | Commander-Gunner 17% | Scavenger-Gunner 14% | Gunner 6% | Mutant 6% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 9610 | 217 236 1358 705 249 210 2518 339 194 51 667 2866 Remotely 240 | . . . . . . . . . . . 240 Salvage Created 11632 | 94 533 1947 944 313 . 2555 145 64 . 709 4328 Parts 609 | 7 39 122 60 16 . 125 7 4 . 30 199 Haulers Intercepted 11 | . 1 5 2 1 . 1 . . . . 1 Recyclers Shooed 10 | . . . . 1 . 4 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 5 . . 38 . Prevented 10 | . . . . . . . . . . 10 . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 180 | . 12 37 18 5 . 33 3 . . 11 61 Melee 3 | . . . . . . . . . . . 3 Guns 176 | . 12 37 18 5 . 32 3 . . 11 58 AOE 1 | . . . . . . 1 . . . . . Classes Destroyed 20 | 2 4 3 2 1 . 4 1 . . 2 1 Worker 8 | . . . 1 . . 1 . . . . 6 Builder 7 | . . . 1 . . 1 . . . . 5 Tunneler 3 | 2 . 1 . . . . . . . . . Hauler 11 | . 1 5 2 1 . 1 . . . . 1 Recycler 10 | 1 . 1 1 . . 5 . . . . 2 Mechanic 6 | . . . . . . 2 . . . . 4 Watcher 14 | . 2 5 2 . . 1 . . . . 4 Swarmer 28 | . 3 5 4 . . 8 3 . . 1 4 Saboteur 3 | . . . . . . . . . . 1 2 Grunt 88 | . 9 21 10 1 . 11 . . . 5 31 Brawler 6 | . . 1 . . . . . . . 1 4 Duelist 5 | . . 1 . . . 1 . . . 1 2 Sentry 24 | . . 9 4 3 . 2 . . . 1 5 Specialist 2 | . . . . . . 2 . . . . . Hunter 8 | . . . . 1 . 4 . . . . 3 Programmer 13 | . . . . . . 4 . . . . 9 Heavy 1 | . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 . Scrapoid 1 | . . . . . . . . . . . 1 Mutant 2 | . . . . . . . 1 1 . . . Best Kill Streak 8 | 2 2 5 3 2 . 5 3 . . 5 8 Combat Bots Only 6 | . 2 5 3 2 . 4 3 . . 5 6 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 1 . 2 2 Gunslinging 1 | . . 1 . . . . . . . 1 1 Exploded 1 | . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 1084 | . 92 103 33 12 . 257 13 . . 141 433 Missed 293 | . 16 25 7 4 . 77 3 . . 43 118 Damage Taken 12358 | . 873 977 328 113 . 2109 140 . . 1606 6212 Core 1612 | . 92 180 53 . . 118 12 . . 145 1012 Absorbed by Shields 563 | . . . . . . 563 . . . . . Redirected to Shielding 42 | . . . . . . . . . . . 42 Ignored by Resistances 1132 | . . . . . . 723 . . . 159 250 Regen/Repaired (Parts) 826 | . . 180 160 . . 393 . 13 20 20 40 Core Remaining (%) 67 | 100 63 . . . 41 . . . . 67 . Volleys Fired 510 | 7 69 85 35 10 . 126 10 2 . 36 130 Largest 5 | 2 2 4 4 4 . 4 4 4 . 4 5 Hottest 155 | 70 100 100 92 92 . 97 102 102 . 116 155 Shots Fired 1951 | 14 132 339 140 40 . 503 40 7 . 139 597 Gun 1949 | 14 130 339 140 40 . 503 40 7 . 139 597 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 2 | . 2 . . . . . . . . . . Kinetic 1873 | 7 66 334 140 40 . 503 40 7 . 139 597 Thermal 78 | 7 66 5 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 24 | 8 14 19 13 12 . 24 16 17 . 11 17 Robot Miss Streak 6 | 2 5 3 3 1 . 4 3 1 . 2 6 Penetration Max 2 | . . . . . . 1 . . . 2 2 Secondary Targets 37 | . 1 3 . 1 . 6 2 . . 4 20 Max Gunslinging Chain 2 | . 1 1 . 1 . 1 1 . . 2 1 Shots Hit Robots 1197 | 9 80 199 78 26 . 320 27 6 . 79 373 Core Hits 492 | 5 31 77 31 10 . 123 7 3 . 33 172 Critical Kills 8 | . . 1 . . . 1 . 1 . . 5 Critical Parts Destroyed 10 | . . . 1 1 . . . . . . 8 Critical Strikes 22 | . 3 1 1 1 . 1 . 1 . . 14 Burn 3 | . 3 . . . . . . . . . . Destroy 17 | . . 1 . 1 . 1 . 1 . . 13 Smash 2 | . . . 1 . . . . . . . 1 Melee Attacks 276 | . . 2 259 . . 4 . . 1 2 8 Impact 276 | . . 2 259 . . 4 . . 1 2 8 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23780 | 109 938 3147 1394 419 . 5126 474 119 . 1832 10222 Guns 23031 | 109 937 3147 1195 419 . 4914 474 119 . 1832 9885 Cannons . | . . . . . . . . . . . . Explosions 309 | . . . . . . 172 . . . . 137 Melee 340 | . . . 193 . . . . . . . 147 Ramming 100 | . 1 . 6 . . 40 . . . . 53 Kinetic 22389 | 33 430 3088 1195 419 . 4914 474 119 . 1832 9885 Thermal 951 | 76 507 59 . . . 172 . . . . 137 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 340 | . . . 193 . . . . . . . 147 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 47 | . 2 . . . . 1 1 1 1 2 47 Average Corruption 3 | . 2 . . . . 1 1 1 1 1 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 155 | . 18 . . . . 7 4 7 . 33 86 Message Errors 36 | . 4 . . . . . 3 3 . 9 17 Matter Fused 29 | . 4 . . . . 1 . . . 5 19 Heat Flow Errors 17 | . 4 . . . . 2 . . . 5 6 Energy Discharges 10 | . . . . . . . . . . 6 4 Parts Rejected 5 | . . . . . . 1 . . . . 4 Data Loss (minor) 21 | . 4 . . . . 1 . 2 . 2 12 Data Loss (major) 8 | . 1 . . . . . 1 1 . 2 3 Misfires 6 | . 1 . . . . . . . . 3 2 Alerts 2 | . . . . . . 1 . . . . 1 Misdirections 5 | . . . . . . . . . . . 5 Weapon Failures 16 | . . . . . . 1 . 1 . 1 13 Overload Shots . | . . . . . . . . . . . . Overflow Damage 278 | . . . 153 . . 10 . . . . 115 Projectiles . | . . . . . . . . . . . . Explosions 95 | . . . . . . 10 . . . . 85 Melee 183 | . . . 153 . . . . . . . 30 Knockbacks 4 | . . . 1 . . . . . . . 3 Impact 4 | . . . 1 . . . . . . . 3 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 19 | . . . . . . 19 . . . . . Shots 1 | . . . . . . 1 . . . . . Rammed 20 | . 1 . 1 . . 2 . . . . 16 Targets Rammed 22 | . 1 . 1 . . 2 . . . . 18 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . 2 Highest Temperature 523 | 60 177 233 150 122 . 376 135 30 . 523 264 Average Temperature 73 | 27 61 46 51 53 . 109 63 21 . 121 51 Received Heat Transfer 3632 | . 393 405 102 21 . 242 . . . 581 1888 Effects 6 | . . 2 . . . . . . . 4 . Shutdowns 1 | . . . . . . . . . . 1 . Interference 4 | . . 2 . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . . . . 1 Impact Corruptions 5 | . . . 4 . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | 1 2 . . . . . . . . . . Heat Transferred 2177 | 222 1630 125 . . . 100 . . . . 100 Parts Sabotaged 5 | . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Peak Influence 1678 | 15 180 455 359 129 . 734 . . . . 1678 Initial 191 | . 9 17 191 67 . . . . . . . Average 280 | 9 70 242 194 57 . 219 . . . . 659 Maximum Alert Level 5 | . . 2 1 . . 3 . . . . 5 Low Security (%) 53 | 100 100 35 46 100 . 54 . . . . 31 Level 1 30 | . . 57 53 . . 26 . . . . 20 Level 2 5 | . . 7 . . . 18 . . . . 1 Level 3 4 | . . . . . . 1 . . . . 18 Level 4 4 | . . . . . . . . . . . 20 Level 5 1 | . . . . . . . . . . . 7 High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 58 | . 4 7 7 . . 15 . . . 1 24 Investigation 21 | . 3 4 3 . . 6 . . . . 5 Extermination 9 | . . . . . . 4 . . . . 5 Reinforcement 12 | . 1 3 . . . 3 . . . . 5 Assault 12 | . . . . . . 2 . . . 1 9 Garrison 4 | . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . . . 4 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 10 | . 1 1 3 . . 1 . . . . 4 Communications Jammed 17 | . . . . . . 17 . . . . . Distress Signals 1 | . . . . . . 1 . . . . . Times Spotted 273 | . 23 48 25 5 . 45 3 . . 20 104 Peak Tracking Total 13 | . 5 6 3 2 . 4 3 . . 5 13 Tactical Retreats 20 | . 2 . 4 . . 3 . . . 1 10 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 7 | . 2 1 1 . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 36 | . . 2 6 . . 5 . . . . 23 Max in Single Turn 14 | . . 1 1 . . 5 . . . . 14 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 62 | . 6 12 13 9 2 14 1 . . . 5 Terminals 36 | . 6 7 10 6 . 6 1 . . . . Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 6 | . . 2 1 . . 2 . . . . 1 Recycling Units 9 | . . 1 2 3 . 2 . . . . 1 Scanalyzers 7 | . . 2 . . . 3 . . . . 2 Garrison Access . | . . . . . . . . . . . . Total Hacks 190 | . 19 36 37 29 14 37 1 . . . 17 Successful 117 | . 9 24 22 13 14 22 1 . . . 12 Failed 71 | . 9 11 15 16 . 15 . . . . 5 Catastrophic 9 | . 2 1 2 2 . 1 . . . . 1 Database Lockouts 2 | . 1 1 . . . . . . . . . Manual 65 | . 14 17 9 11 . 11 . . . . 3 Terminals 98 | . 19 21 25 18 . 12 1 . . . 2 Fabricators 7 | . . . . . . 4 . . . . 3 Repair Stations 26 | . . 8 10 . . 5 . . . . 3 Recycling Units 21 | . . 1 2 11 . 5 . . . . 2 Scanalyzers 24 | . . 6 . . . 11 . . . . 7 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 42 | . 6 5 9 4 14 3 1 . . . . Record 15 | . . . . . 14 . 1 . . . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Schematic 2 | . . . . 2 . . . . . . . Robot Analysis 4 | . 2 1 . 1 . . . . . . . Open Door 2 | . . . 2 . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 4 | . 1 1 1 . . 1 . . . . . Unreport Threat 3 | . . 1 1 . . 1 . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . 3 . . . . 2 Network Status 1 | . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 Build 2 | . . . . . . 1 . . . . 1 Repair Station Hacks 22 | . . 8 8 . . 4 . . . . 2 Scan Component 11 | . . 4 4 . . 2 . . . . 1 Repair 11 | . . 4 4 . . 2 . . . . 1 Recycling Unit Hacks 10 | . . 1 2 4 . 2 . . . . 1 Process 1 | . . . . . . 1 . . . . . Report Inventory 8 | . . 1 2 3 . 1 . . . . 1 Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 17 | . . 5 . . . 6 . . . . 6 Insert Component 9 | . . 2 . . . 4 . . . . 3 Analyze 8 | . . 3 . . . 2 . . . . 3 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 21 | . 3 5 3 5 . 4 . . . . 1 Terminals 14 | . 3 4 3 3 . 1 . . . . . Assimilate 1 | . . 1 . . . . . . . . . Botnet 11 | . 2 2 3 3 . 1 . . . . . Operators 2 | . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . 3 . . . . 1 Mechanics 1 | . . . . . . 1 . . . . . Recycling Units 2 | . . . . 2 . . . . . . . Tunnel 2 | . . . . 2 . . . . . . . Fedlink 2 | . . . . . . 2 . . . . . Scrapoids 1 | . . . . . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 47 | . 6 9 8 7 . 13 . . . . 4 Full Trace Events 15 | . 2 2 2 1 . 4 . . . . 4 Feedback Events 2 | . . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . 2 . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 21 | . . 2 1 . . 2 . . 13 . 3 Parts Built 3 | . . . . . . 2 . . . . 1 Authchips . | . . . . . . . . . . . . Time 190 | . . . . . . 84 . . . . 106 Total Part Build Rating 14 | . . . . . . 8 . . . . 6 Parts Repaired 11 | . . 4 4 . . 2 . . . . 1 Time 396 | . . 160 128 . . 64 . . . . 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter 214 | . . . . . . 214 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . Parts Scanalyzed 7 | . . 2 . . . 3 . . . . 2 Part Schematics Acquired 6 | . . 1 . . . 2 . . . . 3 Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 16 | . . . . 15 . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies 30 | . . 1 . 15 . . . . 8 1 5 Largest Group 13 | . . . . 13 13 10 . . 8 8 5 Highest-Rated Group 238 | . . . . 151 151 129 . . 238 238 235 Highest-Rated Ally 53 | . . . . 27 27 27 . . 39 39 53 Total Orders 29 | . . . . 1 5 . . . . . 23 STAY 5 | . . . . . 4 . . . . . 1 ROAM 1 | . . . . . . . . . . . 1 FOLLOW 1 | . . . . . 1 . . . . . . DROP 1 | . . . . 1 . . . . . . . EXPLORE 11 | . . . . . . . . . . . 11 RETURN 10 | . . . . . . . . . . . 10 Ally Attacks 183 | . . . . 4 . 31 . . . 46 102 Total Damage 3500 | . . . . 59 . 341 . . . 686 2414 Kills 34 | . . . . 1 . 3 . . . 9 21 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Robot Analysis Total 4 | . 2 1 . 1 . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 2 1 1 3 . Drone Launches 18 | . . . . . . . . . . . 18 Drone Recoveries 17 | . . . . . . . . . . . 17 Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 25066 | 73 1474 2887 2676 1360 3468 3183 1298 890 2108 2567 3082 Spaces Moved 10369 | 18 704 1313 738 598 1400 1377 759 511 1023 1000 928 Core 3 | . . . . . . . . . . . 3 Treads 10008 | . 367 1313 738 598 1400 1377 759 511 1023 1000 922 Legs 355 | 18 337 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 240 160 165 165 165 158 156 Average Speed 191 | 120 140 160 160 175 240 179 165 165 203 236 225 Slowest Speed 1100 | 120 160 160 160 240 240 246 165 165 245 325 1100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 70 | 2 94 95 82 99 91 33 79 69 86 81 38 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . . 2 . . . . 2 1 . Known Exits Taken 2 | . . . 1 . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 15 | . . . . . 5 . 2 2 5 1 . Spaces Dug 10 | . 1 1 . . . 4 . . . 4 . Terrain Destroyed 127 | . 2 1 . . . 23 1 . . 6 94 Melee 7 | . . 1 . . . 4 . . . 2 . Projectile 46 | . 2 . . . . . 1 . . 3 40 AOE 72 | . . . . . . 18 . . . . 54 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 13992 | 56 1058 1902 1647 895 1512 1857 784 555 1053 1115 1558 Wait 2198 | 30 255 427 583 53 93 260 11 39 13 46 388 Move 10358 | 17 703 1312 737 597 1399 1376 758 510 1022 999 928 Hop . | . . . . . . . . . . . . Pick Up 88 | 1 9 17 4 . 11 24 1 . 3 5 13 Fast Attach 66 | 1 4 12 7 2 . 9 1 . 1 3 26 Attach 48 | . 4 5 . . . 9 2 . . 9 19 Detach 5 | . . . 1 . . 2 1 . . . 1 Swap 71 | . 6 15 14 1 1 15 . 2 3 2 12 Drop 110 | . 7 27 6 3 8 30 . 2 10 5 12 Fire 510 | 7 69 85 35 10 . 126 10 2 . 36 130 Melee 276 | . . 2 259 . . 4 . . 1 2 8 Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 21 | . 1 . 1 . . 2 . . . . 17 Escape Stasis . | . . . . . . . . . . . . Rewire 237 | . . . . 229 . . . . . 8 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 7 exits: [*Mat x3] / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / [*Upp]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 74 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 369 | -10/Materials | Central database locked down 402 | -10/Materials | Discovered new exit (range 6) 476 | -10/Materials | Discovered new exit (range 13) 891 | -10/Materials | Lost 7 parts (2p2n1u2w) 1041 | -10/Materials | Discovered new exit (range 8) 1118 | -10/Materials | Discovered new exit (range 5) 1548 | -10/Materials | Entered another Materials area 1548 | -9/Materials | Evolved 2 slots: Weapon x2 1765 | -9/Materials | Discovered new exit (range 3) 1884 | -9/Materials | Discovered new exit (range 6) 2105 | -9/Materials | Build established: Scavenger-Skirmisher 2472 | -9/Materials | Central database locked down 2563 | -9/Materials | Build established: Scavenger-Gunner 2570 | -9/Materials | Discovered new exit (range 9) 2758 | -9/Materials | Discovered new exit (range 15) 3074 | -9/Materials | Discovered new exit (range 9) 3223 | -9/Materials | Discovered new exit (range 16) 3654 | -9/Materials | Discovered new exit (range 13) 3995 | -9/Materials | Build established: Gunner 4147 | -9/Materials | Repaired Hvy. Ion Engine 4174 | -9/Materials | Repaired Seismic Detector 4303 | -9/Materials | Repaired Imp. Assault Rifle 4336 | -9/Materials | Repaired Autogun 4435 | -9/Materials | Entered Storage 4669 | -9/Storage | Identified exit to Recycling 4950 | -9/Storage | Garrison activated, responded to threat 5072 | -9/Storage | Core integrity fell below 50% 5351 | -9/Storage | Repaired Autogun 5384 | -9/Storage | Repaired Autogun 5418 | -9/Storage | Repaired Imp. Treads 5451 | -9/Storage | Repaired Imp. Treads 5534 | -9/Storage | Discovered new exit (range 13) 6015 | -9/Storage | Garrison activated, responded to threat 7105 | -9/Storage | Used back door to open Recycling access 7111 | -9/Storage | Entered Recycling 7475 | -9/Recycling | Discovered new exit (range 14) 7614 | -9/Recycling | Build established: Commander-Gunner 8378 | -9/Recycling | Scanned before Scraplab entrance 8411 | -9/Recycling | Entered Scraplab 8433 | -9/Recycling | Discovered new exit (range 2) 8471 | -9/Recycling | Entered Scraptown 8471 | -9/Scraptown | Accompanied by 13 allies 8847 | -9/Scraptown | Visited Science Testing Area 8885 | -9/Scraptown | Visited Cyclists 8945 | -9/Scraptown | Visited CR-KLE's Repair Center 9010 | -9/Scraptown | Visited SPCMW 9273 | -9/Scraptown | Discovered new exit (range 11) 9811 | -9/Scraptown | Visited Fellowship of the Rings 9876 | -9/Scraptown | Visited TADAMA 9938 | -9/Scraptown | Visited Symbiants 10036 | -9/Scraptown | Visited UFD Registry 10036 | -9/Scraptown | Registered with UFD as "Flakcycle" 10120 | -9/Scraptown | Visited Junk Repository 10178 | -9/Scraptown | Visited Junk Cannon Lab 10367 | -9/Scraptown | Visited Chapter 10 10413 | -9/Scraptown | Visited A0-MCA Data Center 10427 | -9/Scraptown | Given a B- rating by A0-MCA 10435 | -9/Scraptown | Found A0-MCA's Component Scanner 10481 | -9/Scraptown | Visited Infowarlord's Domain 10560 | -9/Scraptown | Visited Junk Repository 10636 | -9/Scraptown | Visited DA-N13 Charitable Foundation 10650 | -9/Scraptown | Found DCF Scrap (30 items) 10854 | -9/Scraptown | Visited LU-1G1's Boring Crew 11333 | -9/Scraptown | Found Exp. Terrain Scanner 11562 | -9/Scraptown | Found Scrap Suit 11626 | -9/Scraptown | Discovered new exit (range 5) 11939 | -9/Scraptown | Entered Factory 11939 | -6/Factory | Accompanied by 10 allies 11939 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 12238 | -6/Factory | Build established: Commander-Tank 12248 | -6/Factory | Lost 4 allies 12429 | -6/Factory | Lost 3 allies 12630 | -6/Factory | Repaired Autogun 12663 | -6/Factory | Repaired Autogun 12684 | -6/Factory | Build established: Tank 12963 | -6/Factory | Spotted B-75 Beast 13440 | -6/Factory | Discovered new exit (range 9) 13576 | -6/Factory | Fabricated Med. Reactive Plating (x2) 13889 | -6/Factory | Discovered new exit (range 4) 14402 | -6/Factory | Build established: Scavenger-Tank 14981 | -6/Factory | Discovered new exit (range 12) 15074 | -6/Factory | Identified exit to Lower Caves 15089 | -6/Factory | First assault squad dispatched 15122 | -6/Factory | Entered Lower Caves 15134 | -6/Lower Caves | Learned Factory emergency access door positions 15303 | -6/Lower Caves | Learned Factory stockpile data 15626 | -6/Lower Caves | Build established: Scavenger-Skirmisher 15755 | -6/Lower Caves | Discovered new exit (range 15) 16007 | -6/Lower Caves | Encountered a Warlord checkpoint 16420 | -6/Lower Caves | Entered another Lower Caves area 16859 | -6/Lower Caves | Learned Factory interactive machine intel 17024 | -6/Lower Caves | Encountered a Warlord checkpoint 17107 | -6/Lower Caves | Discovered new exit (range 13) 17310 | -6/Lower Caves | Entered Zion 17331 | -6/Zion | Given A8's code to call for help 17380 | -6/Zion | System corruption cleaned by Quarantine Array 17437 | -6/Zion | Given the Hacking Drone Bay 17438 | -6/Zion | Found Prototype Device 17513 | -6/Zion | Discovered new exit (range 12) 17753 | -6/Zion | Learned Factory trap positions 17806 | -6/Zion | Received a hallucinogenic algorithm 18196 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 18329 | -6/Zion | Learned location of Quarantine (-2) 18743 | -6/Zion | Turned away by Imprinter 19125 | -6/Zion | Gained Derelict followers 19253 | -6/Zion | Gained Derelict followers 19418 | -6/Zion | Entered Proximity Caves 19418 | -5/Proximity Caves | Accompanied by 8 allies 19841 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19860 | -5/Proximity Caves | Lost 6 allies 19991 | -5/Proximity Caves | Lost 5 parts (2n3w) 20219 | -5/Proximity Caves | Learned Factory trap positions 20307 | -5/Proximity Caves | Spotted B-75 Beast 20675 | -5/Proximity Caves | Learned location of Armory (-4) 21413 | -5/Proximity Caves | Destroyed B-75 Beast 21703 | -5/Proximity Caves | Build established: Scavenger-Gunner 21949 | -5/Proximity Caves | Learned 12 Factory zone layouts 21970 | -5/Proximity Caves | Discovered new exit (range 7) 21981 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21985 | -5/Proximity Caves | Entered Factory 21985 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 21986 | -5/Factory | Identified exit to Factory 21987 | -5/Factory | Loaded intel: 66 trap records 21990 | -5/Factory | Loaded intel: 52 interactive machine locations 22864 | -5/Factory | Repaired Kinecellerator? 23328 | -5/Factory | Identified Hacking Drone Bay 23571 | -5/Factory | Scrapoid reinforcements arrived 23651 | -5/Factory | Found Scrap Suit 23684 | -5/Factory | P-70 Sage assimilated allied 05F02-D 23721 | -5/Factory | Lost 3 allies 23785 | -5/Factory | First assault squad dispatched 24213 | -5/Factory | System corruption reached 10% 24243 | -5/Factory | Lost 5 parts (1n2u2w) 24373 | -5/Factory | Fabricated Ovr. Coil Gun (x1) 24625 | -5/Factory | Build established: Scavenger-Tank 24776 | -5/Factory | Discovered new exit (range 51) 24898 | -5/Factory | System corruption reached 30% 24979 | -5/Factory | Core integrity fell below 50% 25038 | -5/Factory | Core integrity fell below 20% 25067 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 25011_ System corrupted: Energy discharge (-25). 25025_ Transmission Jammer destroyed. 25027_ Critical hit (Burn: +37). 25028_ Acquired Antigrav System. 25037_ Critical hit (Burn: +50). 25037_ Acquired 4 matter. 25041_ Rnf. Deuterium Engine destroyed. 25045_ System corrupted: Component data lost. 25047_ Critical hit (Burn: +37). 25048_ Antigrav System destroyed. 25052_ G-67 Veteran knocked back. 25055_ Scrap Suit destroyed. 25057_ B-60 Warrior suffers critical hit (Smash). 25057_ Destroyed Rnf. Fission Core. 25057_ B-60 Warrior system corrupted by crushing effect. 25059_ Hcp. Storage Unit destroyed. 25059_ W-25 Informer sends out distress signal. 25061_ System corrupted: Matter fused (-8). 25064_ Knocked back. 25066_ Exp. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ############??#?????????#?????#??#"""""""##??????? | | # """"" ########?????#???#??#??"] # #????##? | | + ""T"" + #??#?????????? ?" "####????# | | # ###### #??????????#?? " " ##?#??## | | # ! #???## #???????#########| " #???#?# | | ######+#########+####???# ## =+!* "####??## | | ?????# # """T""" #### ### !!#= "#??????# | | ?????# # %########! =%s#+##""""######## | | ###### #* g % [g!g @ b%s%=!^w!= | | # """" """"!##############^! | | #/ """" """" #????####???##^ | | # """" """" #?????#??????# | | + #??#??????#?## | | # """" """" #????#???#???#^ | | # """" """" #?#?????? ^^ | | # """" """" #?? ?/? ##### | | ## ##### """" """" #????? ????# | | ? ????# #??? ??????# | | #T ##############+##### ? ? ????############## | | ##?# # ? !??? ????????? ?? ??#?? | | ???# """""" """""" #? ?????? ??? ? ??????#??? | | ???# """""" """""" # ??? ?? ???"??"?????"????? | | ???# """""" """""" #???????? ????????? ?????#?? | | ???# """""" """""" #???"?????????????????????#? | | ???# #?????????#????????????????? | | ???# # ????????????????????????#? | | ???# #? ????????????????????????? | | ?? #########+###/######? ?????????????????#?????? | | ?????????## #????????????????? ???????#?????? | | ??????????# ????????????????????????? | | ????????#?# " ??????????????? ???? | | ??????????# "%" ?????????????????? | | ""??????#?# ##### ""T"" ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Extracted Med. Reactive Plating | -9/Storage | Hacked Hyp. Gauss Rifle | -6/Factory | Scanalyzed Arm. Treads | -6/Factory | Scanalyzed Imp. Coolant Injector | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Hvy. Machine Gun | -5/Factory | Scanalyzed Ovr. Coil Gun | -5/Factory | Scanalyzed CPS Tube | -5/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -9/Recycling | Hacked S-10 Pest | -9/Recycling | Hacked A-15 Conveyor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Med. Reactive Plating | x2 | -6/Factory Ovr. Coil Gun | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed BombNuclearInverter Manual? 0 Play Time 02:30:19 Cumulative 188.3 hours Start 2024.08.09 @ 23:23:19 End 2024.08.10 @ 02:03:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 59 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2db10feb-c23e-4e09-a6e8-7e45cd5ea601