Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 09:10:33

Player: 7604

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (79)      395
Value Destroyed (2430)     2430
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (18)                 18
              TOTAL SCORE: 5443

 Bonus
-------
Follower Combat Kills      35
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             636/700
Matter                     129/300
Energy                     94/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (6) ------
     Large Storage Unit
           Structural Scanner
  Improved Light Armor Plating
>          --- WEAPON (2) -------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY (15) ---
     Light Treads
    Medium Storage Unit
     Large Storage Unit
  Advanced Weight Redist. System
           ECM Suite
           Arc Projector
           Beam Rifle
  Advanced Beam Cannon
     Light Assault Rifle
           Shotgun
           Flak Cannon
  Advanced EMP Blaster
     Heavy Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
               Terrain Scanner
         Light Armor Plating
>              --- WEAPON -----------
               Gauss Cannon
               Gauss Cannon
>              --- INVENTORY --------
         Light Ion Engine
      Improved Ion Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
        Medium Storage Unit
               Structural Scanner
               ECM Suite
               Arc Projector
      Advanced Beam Cannon
         Light Assault Rifle
               Shotgun
               Flak Cannon
               Rocket Launcher
         Heavy Rocket Launcher
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             91   | 7   6   16  11  46  5   
  Power                    7    | 1   .   1   .   5   .   
    Engine                 5    | 1   .   1   .   3   .   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               34   | 2   1   9   4   16  2   
    Treads                 1    | .   .   .   .   1   .   
    Leg                    33   | 2   1   9   4   15  2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 2   1   3   2   12  2   
    Device                 6    | 1   1   1   1   2   .   
    Storage                4    | 1   .   1   1   1   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             11   | .   .   1   .   8   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 2   4   3   5   13  1   
    Energy Gun             6    | .   .   .   3   3   .   
    Energy Cannon          2    | .   .   2   .   .   .   
    Ballistic Gun          5    | 2   2   .   1   .   .   
    Ballistic Cannon       9    | .   .   .   .   8   1   
    Launcher               6    | .   2   1   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   
Parts Lost                 29   | .   1   4   .   16  8   
  Power                    3    | .   .   .   .   2   1   
  Propulsion               12   | .   .   1   .   7   4   
  Utility                  9    | .   1   .   .   5   3   
  Weapon                   5    | .   .   3   .   2   .   
  Highest Loss Streak      9    | .   1   2   .   9   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  91  99  87  76  
  Engine                   6    | .   14  11  11  2   .   
  Core                     2    | .   .   .   .   4   6   
  Leg                      34   | .   28  37  44  33  25  
  Device                   8    | .   13  4   11  9   7   
  Storage                  10   | .   14  11  11  9   7   
  Protection               6    | .   .   6   .   10  11  
  Energy Gun               4    | .   .   .   13  4   .   
  Energy Cannon            1    | .   .   6   3   .   .   
  Ballistic Gun            6    | .   27  13  2   .   .   
  Ballistic Cannon         5    | .   .   .   .   12  8   
  Launcher                 1    | .   .   .   1   .   5   
Peak Build Rating          37   | 7   7   15  31  37  29  
  Average Rating           20   | 4   6   11  25  24  26  
  On Entrance              13   | .   7   7   12  31  26  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 13  14  26  36  52  51  
  Greatest Support         60   | 20  20  40  53  60  50  
  Greatest Overweight (x)  3    | .   .   1   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  
  Average Capacity         12   | 6   8   9   14  15  15  
  Most Carried             15   | 2   8   10  15  15  15  
  Average Carried          12   | 1   5   9   13  14  14  
  Final Capacity           15   | 8   8   10  15  15  15  
  Final Carried            15   | 2   8   10  15  15  13  

 Class Distribution 
--------------------
 61% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           2052 | 262 90  418 165 846 271 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2386 | 23  246 719 162 863 373 
  Parts                    142  | 2   35  34  9   52  10  
Haulers Intercepted        2    | .   .   1   .   1   .   
Recyclers Shooed           2    | .   .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  62   | .   12  16  4   23  7   
  Guns                     16   | .   7   5   4   .   .   
  Cannons                  27   | .   .   5   .   18  4   
  AOE                      18   | .   5   5   .   5   3   
Classes Destroyed          14   | 1   4   3   2   2   2   
  Worker                   2    | .   .   .   .   1   1   
  Builder                  3    | .   1   .   .   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   1   .   
  Recycler                 5    | .   .   1   .   1   3   
  Watcher                  5    | .   2   1   .   2   .   
  Swarmer                  15   | .   9   .   .   6   .   
  Grunt                    31   | .   3   15  2   7   4   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   9    | .   .   1   .   8   .   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               1    | .   .   .   .   .   1   
  Assembled                1    | .   .   .   1   .   .   
Best Kill Streak           6    | 1   6   6   3   5   5   
  Combat Bots Only         6    | .   6   5   3   3   3   
Max Kills in Single Turn   5    | 1   3   4   1   3   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   3   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        371  | .    38   106  8    168  51   
  Missed                   118  | .    13   39   4    44   18   
Damage Taken               4291 | .    241  836  124  2019 1071 
  Core                     578  | .    37   121  27   329  64   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   67   | .    .    67   .    .    .    
Core Remaining (%)         72   | 100  85   .    63   40   .    
Volleys Fired              199  | 2    23   48   9    89   28   
  Largest                  2    | 2    2    2    2    2    1    
  Hottest                  136  | 40   50   136  110  110  48   
Shots Fired                322  | 4    41   90   17   142  28   
  Gun                      122  | 4    35   48   16   19   .    
  Cannon                   184  | .    .    38   .    118  28   
  Launcher                 16   | .    6    4    1    5    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  233  | 4    35   48   .    118  28   
  Thermal                  45   | .    .    38   .    7    .    
  Explosive                12   | .    6    4    1    1    .    
  Electromagnetic          32   | .    .    .    16   16   .    
  Robot Hit Streak         8    | 2    4    6    5    8    7    
  Robot Miss Streak        13   | 1    5    5    1    13   7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           168  | 2    16   46   10   76   18   
  Core Hits                97   | 1    16   27   5    36   12   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         18   | .    .    1    .    12   5    
    Meltdown               1    | .    .    1    .    .    .    
    Blast                  17   | .    .    .    .    12   5    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5514 | 23   624  1124 152  2252 1339 
  Guns                     903  | 23   188  348  149  195  .    
  Cannons                  2561 | .    .    368  .    1707 486  
  Explosions               1955 | .    436  404  .    292  823  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  95   | .    .    4    3    58   30   
  Kinetic                  2752 | 23   188  348  .    1707 486  
  Thermal                  1097 | .    .    368  .    207  522  
  Explosive                1261 | .    436  404  .    120  301  
  Electromagnetic          309  | .    .    .    149  160  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    1    .    .    5    1    
  Average Corruption       3    | .    1    .    .    5    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    15   1    
    Message Errors         3    | .    .    .    .    3    .    
    Matter Fused           3    | .    .    .    .    2    1    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               3    | .    .    .    .    3    .    
    Alerts                 2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            417  | .    59   6    .    96   256  
  Projectiles              82   | .    .    6    .    76   .    
  Explosions               335  | .    59   .    .    20   256  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 25   | .    .    .    .    18   7    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  22   | .    .    .    .    15   7    
  Secondary                3    | .    .    .    .    3    .    
Self-Inflicted Damage      977  | .    25   .    45   333  574  
  Shots                    15   | .    1    .    1    7    6    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             14   | .    .    2    1    5    6    
  Kicked                   14   | .    .    2    1    5    6    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        421  | .    .    421  180  255  56   
  Average Temperature      83   | .    .    153  83   58   12   
  Received Heat Transfer   1230 | .    18   399  12   666  135  
  Effects                  2    | .    .    1    .    1    .    
    Shutdowns              1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    
  Impact Corruptions       1    | .    .    .    .    1    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         1375 | .    .    666  .    359  350  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             373  | 5   297 353 152 373 257 
  Initial                  137  | .   3   33  137 27  106 
  Average                  148  | 1   83  149 92  223 112 
Maximum Alert Level        1    | .   1   1   .   1   1   
  Low Security (%)         70   | 100 88  69  100 36  96  
  Level 1                  29   | .   11  30  .   63  3   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   1   3   .   10  2   
  Investigation            5    | .   1   1   .   3   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            6    | .   .   2   .   3   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              104  | .   17  29  4   40  14  
  Peak Tracking Total      6    | .   4   6   3   6   4   
  Tactical Retreats        3    | .   .   2   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            6    | .   1   1   .   4   .   
  Indirectly               1    | .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          16   | .   2   1   .   5   8   
  Max in Single Turn       4    | .   1   1   .   3   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          20   | .   6   4   1   8   1   
  Terminals                15   | .   6   2   .   6   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          2    | .   .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                65   | .   23  8   1   32  1   
  Successful               24   | .   11  4   1   8   .   
  Failed                   41   | .   12  4   .   24  1   
    Catastrophic           7    | .   .   1   .   5   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   44   | .   16  4   .   23  1   
  Terminals                54   | .   23  4   .   26  1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          4    | .   .   2   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   
Terminal Hacks             13   | .   7   .   1   5   .   
  Part Schematic           2    | .   1   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   1   .   3   .   
  Terminals                8    | .   4   1   .   3   .   
    Botnet                 7    | .   3   1   .   3   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   6   4   .   8   1   
  Full Trace Events        4    | .   1   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      28   | .   .   .   28  28  .   
  Highest-Rated Ally       28   | .   .   .   28  28  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   .   
  Total Damage             101  | .   .   .   .   101 .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               3833 | 78   454  691  733  1328 549  
Spaces Moved               2135 | 52   299  367  475  693  249  
  Core                     3    | 3    .    .    .    .    .    
  Treads                   4    | .    .    .    .    4    .    
  Legs                     2128 | 49   299  367  475  689  249  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            136  | 115  120  122  120  143  190  
  Slowest Speed            330  | 120  120  190  120  330  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    54   29   60   44   6    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     3    | .    .    .    3    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          268  | .    9    16   .    133  110  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               63   | .    .    .    .    57   6    
  AOE                      205  | .    9    16   .    76   104  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      2722 | 62  351 521 621 876 291 
  Wait                     233  | .   16  76  117 23  1   
  Move                     2130 | 51  298 366 474 692 249 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  19   | 2   7   2   3   4   1   
  Fast Attach              42   | 7   .   6   3   24  2   
  Attach                   15   | .   1   2   .   10  2   
  Detach                   12   | .   .   3   2   7   .   
  Swap                     34   | .   5   8   8   12  1   
  Drop                     24   | .   1   8   4   10  1   
  Fire                     199  | 2   23  48  9   89  28  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     14   | .   .   2   1   5   6   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / Sto x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 10)
  329 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 12)
  457 | -10/Materials | Discovered new exit (range 4)
  533 | -10/Materials | Entered another Materials area
  533 | -9/Materials  | Evolved 2 slots: Propulsion x2
  645 | -9/Materials  | Repaired Aluminum Leg
 1166 | -9/Materials  | Discovered new exit (range 12)
 1224 | -9/Materials  | Entered Mines
 1225 | -9/Mines      | Learned location of Storage (-8)
 1228 | -9/Mines      | Discovered new exit (range 3)
 1232 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1325 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1332 | -9/Mines      | Found Prototype Device
 1338 | -9/Mines      | Identified Exp. Sensor Array
 1375 | -9/Mines      | Found a hidden stash of uninstalled traps
 1393 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1397 | -9/Mines      | Build established: Scavenger-Mutant
 1542 | -9/Mines      | Excavation squad dispatched
 1542 | -9/Mines      | A large section of the Mines collapsed
 1792 | -9/Mines      | Escorted by a lone wolf Derelict
 1830 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1957 | -9/Mines      | Entered Materials
 1957 | -8/Materials  | Accompanied by 1 ally
 1957 | -8/Materials  | Evolved 2 slots: Utility x2
 2470 | -8/Materials  | Lost 9 parts (1p4n3u1w)
 2521 | -8/Materials  | Identified exit to Storage
 2645 | -8/Materials  | Discovered new exit (range 8)
 2736 | -8/Materials  | Garrison activated, responded to threat
 2783 | -8/Materials  | Lost 3 parts (1p1u1w)
 2935 | -8/Materials  | Core integrity fell below 50%
 3274 | -8/Materials  | Discovered new exit (range 7)
 3285 | -8/Materials  | Entered Factory
 3285 | -7/Factory    | Evolved 2 slots: Utility x2
 3287 | -7/Factory    | Build established: Mutant
 3718 | -7/Factory    | Lost 4 parts (2n2u)
 3834 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03823_ Slug penetrates Nuclear Reactor.
03823_ Nuclear Reactor explodes.
03823_ Aluminum Leg destroyed.
03823_ Destroyed Aluminum Leg.
03823_ Lgt. Armor Plating destroyed.
03823_ Destroyed Lgt. Armor Plating.
03823_ Nuclear Reactor explodes.
03823_ R-06 Scavenger destroyed.
03823_ Destroyed Tractor Beam.
03823_ R-06 Scavenger destroyed.
03823_ Carbon-fiber Leg destroyed.
03823_ Destroyed Carbon-fiber Leg.
03823_ Nuclear Core destroyed.
03823_ Destroyed Nuclear Core.
03825_ K-01 Serf collects debris.
03825_ Acquired 54 matter.
03828_ Fusion Modulator explodes. <x2>
03829_ K-01 Serf collects debris.
03830_ Acquired Imp. Light Armor Plating.
03833_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
 Med. Storage Unit | -10/Materials | Hacked
     Hacking Suite | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponsShadingDesublimator
  Manual?         0
Play Time         00:38:02
  Cumulative      130.7 hours
  Start           2024.10.29 @ 16:30:09
  End             2024.10.30 @ 09:10:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           2
  Adventurer      63
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          64
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/Terminus
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b02934b-afa6-4f9e-86fb-42b4d3f4f5d1