Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 17:55:22 Player: Sasha Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2782) 2782 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-109) -109 TOTAL SCORE: 6328 Bonus ------- High Alert Combat Kills 78 Friendly Fire -187 Cogmind --------- Core Integrity 0/850 Matter 170/400 Energy 99/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Improved Sensor Array Improved Targeting Computer Improved Particle Charger Improved Reaction Control System Layered Light Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Remote Datajack > --- INVENTORY -------- Energy Filter Layered Light Armor Plating Shock Absorption System Proton Cannon Plasma Cannon [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Improved Cesium-ion Thruster Utility Improved Targeting Computer Device Sensor Drone Bay Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . . 2 . 1 Utility 4 | . . . 2 . 1 1 Weapon . | . . . . . . . Parts Attached 123 | 6 1 3 20 30 35 28 Power 16 | 1 . . 2 7 3 3 Engine 7 | 1 . . 1 1 2 2 Core 9 | . . . 1 6 1 1 Reactor . | . . . . . . . Propulsion 24 | 2 . . 3 9 8 2 Treads 11 | 2 . . . 7 . 2 Leg 3 | . . . 3 . . . Wheel 4 | . . . . 1 3 . Hover 3 | . . . . 1 2 . Flight 3 | . . . . . 3 . Utility 48 | 1 . 3 5 8 16 15 Device 21 | . . 3 2 1 5 10 Storage 2 | 1 . . . . . 1 Processor 2 | . . . . 2 . . Hackware 1 | . . . . 1 . . Protection 22 | . . . 3 4 11 4 Artifact . | . . . . . . . Weapon 35 | 2 1 . 10 6 8 8 Energy Gun 4 | 1 . . 3 . . . Energy Cannon 9 | . 1 . 1 . 2 5 Ballistic Gun 10 | 1 . . 2 3 3 1 Ballistic Cannon 4 | . . . 2 . . 2 Launcher 3 | . . . 1 1 1 . Special Weapon 2 | . . . 1 . 1 . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 2 . . Unidentified Prototypes 4 | . . 1 1 . 2 . Parts Lost 47 | . . . 3 7 11 26 Power 7 | . . . . 2 1 4 Propulsion 12 | . . . . 3 5 4 Utility 19 | . . . 2 2 3 12 Weapon 9 | . . . 1 . 2 6 Highest Loss Streak 20 | . . . 1 4 6 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 85 91 89 94 78 60 Engine 4 | . 14 14 4 . 2 6 Core 5 | . . . 6 7 4 3 Treads 11 | . 28 28 9 15 7 3 Leg 4 | . . . 12 5 . . Wheel 3 | . . . . 6 5 10 Hover 2 | . . . . 5 3 . Flight 1 | . . . . . 4 . Device 9 | . . 6 19 1 7 11 Storage 4 | . 14 14 11 1 . 1 Processor 8 | . . . . 16 15 6 Hackware 3 | . . . . 7 7 1 Protection 6 | . . . 6 9 6 5 Energy Gun 2 | . 14 14 2 . . . Energy Cannon 2 | . 10 14 3 . 1 2 Ballistic Gun 4 | . 3 . 3 7 6 1 Ballistic Cannon 1 | . . . 4 1 . 1 Launcher 2 | . . . 3 2 1 . Special Melee Weapon 1 | . . . . 5 . . Peak Build Rating 54 | 6 6 14 21 27 42 54 Average Rating 23 | 4 6 10 18 23 30 31 On Entrance 14 | . 6 6 7 21 24 40 Naked Turns 6 | . . . . . . 6 Heaviest Build 43 | 11 12 26 37 38 30 43 Greatest Support 80 | 40 40 40 40 80 62 52 Greatest Overweight (x) 6 | . . . 2 2 3 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 5 5 5 Most Carried 5 | 3 4 5 5 5 5 5 Average Carried 3 | 1 3 4 3 4 4 2 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 5 | 3 4 5 4 5 5 . Class Distribution -------------------- 64% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2269 | 150 . 120 367 624 813 195 Remotely . | . . . . . . . Salvage Created 2751 | . . 70 791 715 925 250 Parts 145 | . . 5 56 42 33 9 Haulers Intercepted 3 | . . . . 2 1 . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 59 | . . 1 20 13 18 7 Melee 1 | . . . . . . 1 Guns 25 | . . . 6 10 8 1 Cannons 14 | . . 1 10 . 2 1 AOE 15 | . . . 4 3 6 2 Classes Destroyed 14 | . . 2 5 6 1 . Worker 1 | . . 1 . . . . Builder 2 | . . . . 1 1 . Tunneler 2 | . . . . 1 1 . Hauler 3 | . . . . 2 1 . Recycler 5 | . . . 3 . 2 . Operator 1 | . . . . 1 . . Drone 1 | . . . 1 . . . Watcher 2 | . . . . 1 1 . Swarmer 8 | . . . 4 . 4 . Grunt 30 | . . 1 11 7 8 3 Brawler 2 | . . . 1 . 1 . Sentry 10 | . . . 4 3 1 2 Hunter 6 | . . . . 3 2 1 Programmer 3 | . . . . . 2 1 Best Kill Streak 6 | . . 2 6 5 4 2 Combat Bots Only 5 | . . 1 5 4 4 2 Max Kills in Single Turn 4 | . . 1 4 2 2 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 1 2 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 830 | . . 4 111 142 182 391 Missed 236 | . . 1 22 41 59 113 Damage Taken 7804 | . . 48 1064 1560 2046 3086 Core 1537 | . . 48 151 191 280 867 Absorbed by Shields . | . . . . . . . Redirected to Shielding 11 | . . . . . 11 . Regen/Repaired (Parts) 209 | . . . . 77 132 . Core Remaining (%) 73 | 100 . 80 62 65 60 . Volleys Fired 336 | . . 4 72 100 105 55 Largest 2 | . . 2 2 2 2 1 Hottest 116 | . . 100 116 58 110 80 Shots Fired 385 | . . 5 108 106 111 55 Gun 234 | . . 1 43 96 81 13 Cannon 119 | . . 4 49 4 25 37 Launcher 14 | . . . 3 6 5 . Special 18 | . . . 13 . . 5 Kinetic 258 | . . . 50 100 78 30 Thermal 102 | . . 5 55 . 28 14 Explosive 14 | . . . 3 6 5 . Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 39 | . . 4 13 39 25 9 Robot Miss Streak 5 | . . 1 5 2 4 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 278 | . . 4 60 92 83 39 Core Hits 134 | . . 4 31 37 40 22 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 4 | . . . 1 1 1 1 Meltdown 1 | . . . . . . 1 Destroy 2 | . . . . 1 1 . Blast 1 | . . . 1 . . . Melee Attacks 12 | . . . . 8 4 . Impact 4 | . . . . . 4 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . . 8 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7378 | . . 68 1652 1716 2417 1525 Guns 2930 | . . 10 384 1243 1025 268 Cannons 2062 | . . 52 699 43 557 711 Explosions 2265 | . . . 546 427 778 514 Melee 49 | . . . . . 49 . Ramming 72 | . . 6 23 3 8 32 Kinetic 3437 | . . . 611 1286 997 543 Thermal 2043 | . . 62 472 . 719 790 Explosive 1617 | . . . 546 427 644 . Electromagnetic 160 | . . . . . . 160 Impact 49 | . . . . . 49 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 1 3 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 328 | . . . 7 10 120 191 Projectiles 88 | . . . 7 . 29 52 Explosions 240 | . . . . 10 91 139 Melee . | . . . . . . . Knockbacks 3 | . . . 2 . 1 . Impact 1 | . . . . . 1 . Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 380 | . . . . 1 228 151 Shots 7 | . . . . . 5 2 Rammed 10 | . . 1 . 1 1 7 Targets Rammed 14 | . . 1 4 1 1 7 Kicked 4 | . . . 4 . . . Crushed . | . . . . . . . Highest Temperature 642 | . . 108 154 41 320 642 Average Temperature 102 | . . 66 33 10 88 316 Received Heat Transfer 2082 | . . 27 441 579 273 762 Effects 16 | . . . . . . 16 Energy Bleed 3 | . . . . . . 3 Interference 5 | . . . . . . 5 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . . 2 2 Combat Hostiles 4 | . . . . . 2 2 Parts Melted 10 | . . . 3 . 5 2 Heat Transferred 3336 | . . 136 1039 . 1211 950 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 469 | . 5 35 266 215 469 428 Initial 196 | . . 1 1 42 80 196 Average 129 | . 1 5 99 72 206 265 Maximum Alert Level 2 | . . . 1 1 2 2 Low Security (%) 78 | 100 100 100 91 95 62 30 Level 1 15 | . . . 8 4 20 58 Level 2 5 | . . . . . 16 11 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 2 . 2 4 6 5 Investigation 10 | . 1 . 1 4 2 2 Extermination 2 | . . . . . 2 . Reinforcement 4 | . 1 . 1 . 2 . Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . . 1 28 16 31 19 Peak Tracking Total 7 | . 1 1 5 3 5 7 Tactical Retreats 4 | . . . 1 . 3 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . 1 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 13 | . . . 4 2 1 6 Max in Single Turn 6 | . . . 1 1 1 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 28 | . 2 1 5 9 9 2 Terminals 16 | . 1 . 4 7 4 . Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . 1 1 1 Recycling Units 2 | . 1 . . . 1 . Scanalyzers 3 | . . . 1 1 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 87 | . 3 1 17 35 27 4 Successful 67 | . 2 1 14 26 23 1 Failed 20 | . 1 . 3 9 4 3 Catastrophic 3 | . . . 1 1 . 1 Database Lockouts . | . . . . . . . Manual 32 | . 1 . 9 18 4 . Terminals 52 | . 1 . 15 27 9 . Fabricators 4 | . . . . . 4 . Repair Stations 14 | . . . . 5 6 3 Recycling Units 4 | . 2 . . . 2 . Scanalyzers 11 | . . . 2 3 6 . Garrison Access 1 | . . . . . . 1 Terminal Hacks 23 | . . 1 6 11 5 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 4 | . . . 1 1 2 . Unreport Threat 4 | . . . 2 2 . . Locate Traps 1 | . . . . 1 . . Reprogram Traps 1 | . . . 1 . . . Maintenance Status 1 | . . . . 1 . . Security Status 1 | . . . . 1 . . Patrol Status 3 | . . . 1 1 1 . Investigation Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks 4 | . . . . . 4 . Network Status 1 | . . . . . 1 . Load Schematic 2 | . . . . . 2 . Build 1 | . . . . . 1 . Repair Station Hacks 11 | . . . . 5 5 1 Scan Component 6 | . . . . 3 2 1 Repair 4 | . . . . 2 2 . Refit 1 | . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 11 | . . . 2 3 6 . Insert Component 6 | . . . 1 2 3 . Analyze 5 | . . . 1 1 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 17 | . 1 . 6 7 3 . Terminals 17 | . 1 . 6 7 3 . Track 6 | . . . 3 1 2 . Botnet 11 | . 1 . 3 6 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 1 . 4 6 6 2 Full Trace Events 9 | . . . 1 5 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 1 1 3 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 51 | . . . . . 51 . Total Part Build Rating 2 | . . . . . 2 . Parts Repaired 4 | . . . . 2 2 . Time 164 | . . . . 76 88 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 1 1 3 . Part Schematics Acquired 5 | . . . 1 1 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . . 4 . 2 Non-combat 6 | . . . . 4 . 2 Combat . | . . . . . . . Robot Hacks Applied 9 | . . . . 6 . 3 parse_system 1 | . . . . 1 . . no_distress 5 | . . . . 4 . 1 find_chute 1 | . . . . . . 1 find_station 1 | . . . . . . 1 check_alert 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . 1 . . . EXPLORE 1 | . . . 1 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 23 | . . 20 3 . . . Drone Recoveries 3 | . . 1 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4655 | 88 148 279 1328 1044 1282 486 Spaces Moved 2608 | 56 91 163 595 483 972 248 Core 26 | 11 . . . . 2 13 Treads 1108 | 45 91 163 216 302 233 58 Legs 413 | . . . 379 34 . . Wheels 515 | . . . . 147 191 177 Hover 209 | . . . . . 209 . Flight 337 | . . . . . 337 . Fastest Speed 30 | 50 160 160 160 105 30 50 Average Speed 130 | 138 160 160 179 145 87 115 Slowest Speed 350 | 160 160 160 260 190 240 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 18 46 39 43 22 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . 12 . . . Terrain Destroyed 169 | . . . 27 15 69 58 Melee . | . . . . . . . Projectile 22 | . . . 14 . 4 4 AOE 147 | . . . 13 15 65 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3479 | 64 95 177 721 736 1296 390 Wait 259 | . . 2 . 76 144 37 Move 2602 | 55 90 162 594 482 971 248 Hop . | . . . . . . . Pick Up 63 | 3 2 2 15 18 16 7 Fast Attach 43 | 6 . . 3 9 14 11 Attach 34 | . 1 3 8 6 7 9 Detach 8 | . 1 2 1 1 2 1 Swap 46 | . . . 9 15 14 8 Drop 60 | . 1 1 15 20 16 7 Fire 336 | . . 4 72 100 105 55 Melee 12 | . . . . 8 4 . Ram 9 | . . . . 1 1 7 Kick 4 | . . . 4 . . . Crush 1 | . . 1 . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 5) 237 | -10/Materials | Entered Mines 243 | -10/Mines | Found the Drone Emporium 249 | -10/Mines | Found Prototype Device 250 | -10/Mines | Identified Sensor Drone Bay 323 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 8) 334 | -10/Mines | Identified exit to Materials 443 | -10/Mines | Learned 2 Materials zone layouts 516 | -10/Mines | Entered Materials 516 | -9/Materials | Evolved 2 slots: Utility x2 517 | -9/Materials | Identified exit to Materials 1081 | -9/Materials | Discovered new exit (range 7) 1093 | -9/Materials | Identified exit to Mines 1284 | -9/Materials | Discovered exit to Materials (range 12) 1844 | -9/Materials | Entered another Materials area 1844 | -8/Materials | Evolved 2 slots: Propulsion x2 2231 | -8/Materials | Discovered new exit (range 10) 2331 | -8/Materials | Repaired Imp. Datajack 2370 | -8/Materials | Repaired Minigun 2439 | -8/Materials | Build established: Scavenger-Mutant 2678 | -8/Materials | Lost 4 parts (1p2n1u) 2888 | -8/Materials | Entered Factory 2888 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2969 | -7/Factory | Fabricated Lgt. Armor Plating? 3369 | -7/Factory | Lost 6 parts (1p3n2u) 3376 | -7/Factory | Discovered new exit (range 15) 3940 | -7/Factory | Build established: Mutant 4065 | -7/Factory | Repaired Plasma Cannon 4111 | -7/Factory | Repaired Imp. Deuterium Engine 4170 | -7/Factory | Entered another Factory area 4170 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4412 | -6/Factory | Garrison activated, responded to threat 4490 | -6/Factory | Core integrity fell below 50% 4533 | -6/Factory | Lost 20 parts (2p3n10u5w) 4621 | -6/Factory | Core integrity fell below 20% 4656 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Flak Gun destroyed. K-01 Serf collects debris. K-01 Serf cleans the Power Conduit. K-01 Serf collects debris. Lgt. Treads severed. K-01 Serf collects debris. R-10 Processor collects Lgt. Treads. K-01 Serf collects debris. K-01 Serf cleans the Power Conduit. K-01 Serf collects debris. K-01 Serf cleans the Power Conduit. Lgt. Treads destroyed. Critical hit (Burn: +37). K-01 Serf cleans the Power Conduit. Imp. Light Armor Plating destroyed. Critical hit (Burn: +37). Lgt. Ion Engine destroyed. Imp. Deuterium Engine destroyed. K-01 Serf cleans the Fabricator. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? "????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? F""? ????????????? | | ??????????????????????????? """ ????????????? | | ??????????????????????????? k ???????????? | | ???????????????????????#### ???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ????????????#####+###### = ?????????????? | | ??????????? !== [[[ ???????????????? | | ??????????? != [[[ ?????????????????? | | ???????????? == [[ gg #??????????????????? | | ?????????????????# g #??????????????????? | | ?????????????????# R @ #??????????????????? | | ?????????????????# l #??????????????????? | | ?????????????????# bl #??????????????????? | | ?????????????????# m #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# R u #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# " " "R" #???????????????^??? | | ?????????????????# " " "k" #??????????????????? | | ?????????????????# " " " " ###########+#??????? | | ?????????????????# " " " " ?????? | | ????????????????????" " " " ?????? | | ??????????????????? " " " " ?????? | | ?????????????????# " " " " % ?????? | | ?????????????????# " " " " ?????? | | ?????????????????# " " " " ##########+##??????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# ##?????????????????? | | ?????????????????# "#?????????????????? | | ?????????????????+ %"#?????????????????? | | ????????????? " " #????????????????? | | ????????????? " " #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 300 Resistance: EX 25 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 11 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Shock Absorption System | -7/Factory | Scanalyzed Melee Analysis Suite | -7/Factory | Scanalyzed Imp. Utility Shielding | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Release The Drones! Serviceable Loadout Universal Adapter Challenges ------------ None Game ------ Seed WeaponsQuantumShield Manual? 0 Play Time 01:17:54 Cumulative 8.1 hours Start 2025.02.05 @ 16:31:49 End 2025.02.05 @ 17:55:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cfe71e07-a5c5-4d53-abaa-d69b8fde8dae