Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.31 @ 15:59:35 Player: Jiyva Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (155) 775 Value Destroyed (6826) 6826 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1010) 1010 TOTAL SCORE: 15111 Bonus ------- High Alert Combat Kills 482 Follower Combat Kills 28 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 79/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Myomer Leg Recoil Nullifier Backup Laser VII Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Makeshift Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Thermal Shield Dynamic Insulation System > --- WEAPON ----------- Wave Gun Dispersion Rifle Coil Gun Coil Gun Helical Railgun > --- INVENTORY -------- Armored Leg Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink [Rating: 103] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Backup Propulsion VII Flight Unit Field Propulsion Array Utility Improved Targeting Computer Device Advanced Heat Sink Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Coil Gun Energy Gun Thermic Laser Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 . . 2 2 . 2 . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . Utility 8 | . . 1 . 1 1 . . 1 1 . 2 . . 1 Weapon 5 | . . 1 . 1 1 . . 1 . . . . . 1 Parts Attached 193 | 5 15 8 . 11 7 6 4 25 4 1 66 13 5 23 Power 28 | 1 2 1 . . . 1 . 3 . 1 12 2 . 5 Engine 10 | 1 2 1 . . . 1 . 3 . 1 1 . . . Core 11 | . . . . . . . . . . . 10 . . 1 Reactor 7 | . . . . . . . . . . . 1 2 . 4 Propulsion 46 | 2 3 2 . 3 1 . 2 4 1 . 19 3 2 4 Treads . | . . . . . . . . . . . . . . . Leg 38 | . . 2 . 2 1 . 2 4 1 . 18 3 2 3 Wheel 6 | 2 3 . . 1 . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . 1 . . . Utility 46 | . 4 1 . 2 4 1 . 7 2 . 14 4 2 5 Device 34 | . 1 1 . 1 3 1 . 7 2 . 8 4 2 4 Storage . | . . . . . . . . . . . . . . . Processor 10 | . 3 . . . . . . . . . 6 . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 2 | . . . . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 73 | 2 6 4 . 6 2 4 2 11 1 . 21 4 1 9 Energy Gun 42 | 2 4 3 . 4 . . . 6 1 . 15 2 1 4 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 26 | . 2 1 . 2 2 3 1 5 . . 6 2 . 2 Ballistic Cannon 4 | . . . . . . 1 . . . . . . . 3 Launcher 1 | . . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 2 . . . . . . 2 . . 2 Parts Lost 45 | . . . . . . . . . . 1 8 3 5 28 Power 5 | . . . . . . . . . . . . 1 . 4 Propulsion 7 | . . . . . . . . . . . . . . 7 Utility 15 | . . . . . . . . . . 1 1 . 2 11 Weapon 18 | . . . . . . . . . . . 7 2 3 6 Highest Loss Streak 13 | . . . . . . . . . . 1 2 1 5 13 To Critical Strikes 2 | . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 94 | . 95 100 100 100 97 100 99 92 100 97 97 99 88 46 Engine 5 | . 14 11 11 9 7 7 7 6 5 5 3 . . . Leg 12 | . . 13 22 18 15 15 14 13 17 17 14 15 15 2 Wheel 2 | . 28 8 . . . . . . . . . . . . Device 20 | . 11 11 11 13 18 23 23 25 29 26 26 14 14 10 Processor 18 | . 12 22 22 18 15 15 15 13 11 11 18 31 31 16 Energy Gun 16 | . 21 22 22 22 15 15 15 12 17 17 19 14 9 6 Ballistic Gun 14 | . 5 11 11 13 23 23 20 20 17 17 10 15 10 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 60 | 6 13 19 19 30 31 30 34 39 39 42 51 51 37 60 Greatest Support 78 | 20 20 34 34 34 34 34 34 35 51 51 66 66 75 78 Greatest Overweight (x) 2 | . 1 . . 1 . . . 1 . . 2 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 4 4 5 5 5 5 Average Carried 4 | 1 3 3 5 4 4 4 4 4 2 3 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 5 5 5 5 5 3 4 5 5 4 4 Class Distribution -------------------- 34% | Scavenger-Executioner 27% | Gunner 15% | Executioner 15% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Executioner | -6/Factory Executioner | -5/Factory Executioner | -5/DSF Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Matter Collected 4026 | 228 110 161 . 210 122 192 72 616 . . 1408 416 143 348 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7988 | . 266 509 . 529 270 267 43 882 . 103 3341 997 261 520 Parts 331 | . 23 41 . 28 14 9 4 35 . 5 117 35 10 10 Haulers Intercepted 10 | . 2 3 . 1 . . . 2 . . 2 . . . Recyclers Shooed 3 | . . . . 1 . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 5 4 . . . . 32 10 . Prevented 6 | . . . . . . 4 2 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Combat Hostiles Destroyed 120 | . 7 8 . 8 5 5 1 13 . 1 39 22 6 5 Guns 110 | . 5 7 . 7 3 5 1 13 . 1 37 22 6 3 Cannons 2 | . . . . . . . . . . . . . . 2 AOE 6 | . 2 1 . 1 2 . . . . . . . . . Classes Destroyed 14 | . 4 1 . 3 1 . . 2 . 1 2 . . . Worker 7 | . . . . 1 2 . . 1 . . 3 . . . Builder 5 | . . . . . 1 . . . . . 4 . . . Tunneler 1 | . . . . . . . . . . . 1 . . . Hauler 10 | . 2 3 . 1 . . . 2 . . 2 . . . Recycler 4 | . . . . . . . . . . . 2 . . 2 Operator 2 | . . . . . . . . 2 . . . . . . Watcher 6 | . 2 3 . 1 . . . . . . . . . . Swarmer 27 | . 6 2 . . . . . 3 . . . 12 3 1 Grunt 37 | . 1 4 . 5 5 4 . 2 . . 13 2 1 . Duelist 5 | . . . . 1 . . . 1 . . 1 2 . . Sentry 17 | . . 2 . 1 . . . 3 . . 6 1 1 3 Specialist 1 | . . . . . . . . . . 1 . . . . Hunter 15 | . . . . 1 . 1 1 . . . 8 4 . . Programmer 18 | . . . . . . . . 4 . . 11 1 1 1 Best Kill Streak 8 | . 3 8 . 3 6 3 1 5 . 1 7 7 6 4 Combat Bots Only 7 | . 3 5 . 3 3 3 1 4 . 1 4 7 6 2 Max Kills in Single Turn 6 | . 2 2 . 1 6 1 1 2 . 1 3 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . 1 1 . . Exploded 2 | . 2 1 . 1 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Damage Taken 9469 | . 185 101 . 195 99 169 . 603 . 405 2650 1005 630 3427 Core 2079 | . 40 22 . 13 . 21 . 103 . 103 301 100 54 1322 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 305 | . . . . . . . . . . . 305 . . . Core Remaining (%) 88 | 100 84 . 94 97 . . 97 87 . 89 . . 60 . Volleys Fired 276 | . 29 19 . 29 6 11 1 40 . 1 79 23 7 31 Largest 6 | . 2 3 . 4 5 5 5 5 . 6 6 6 6 4 Hottest 466 | . 90 124 . 169 191 194 194 280 . 340 466 405 296 237 Shots Fired 1113 | . 58 57 . 89 30 51 5 183 . 6 404 132 33 65 Gun 1096 | . 58 57 . 89 30 51 5 183 . 6 404 132 33 48 Cannon 17 | . . . . . . . . . . . . . . 17 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 471 | . 8 19 . 23 18 29 3 102 . 3 142 64 22 38 Thermal 497 | . 24 19 . 33 6 11 1 68 . 3 226 68 11 27 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 145 | . 26 19 . 33 6 11 1 13 . . 36 . . . Robot Hit Streak 43 | . 7 13 . 10 19 16 7 32 . 8 43 16 7 15 Robot Miss Streak 9 | . 3 1 . 3 1 2 1 9 . 1 3 3 2 1 Penetration Max 1 | . . . . . . . . 1 . . 1 1 . . Secondary Targets 24 | . 1 1 . 2 . . . 2 . . 6 7 5 . Max Gunslinging Chain 2 | . 1 1 . 1 . . . 1 . . 1 2 1 . Shots Hit Robots 777 | . 35 44 . 56 20 36 4 119 . 2 299 84 25 53 Core Hits 320 | . 13 19 . 27 12 13 2 42 . 2 123 39 10 18 Critical Kills 10 | . . . . . . . . . . . 5 4 1 . Critical Parts Destroyed 18 | . . . . . 1 . . 1 . . 7 7 1 1 Critical Strikes 61 | . 2 1 . 2 2 . . 6 . . 28 12 3 5 Burn 27 | . 2 . . 1 1 . . 5 . . 15 1 1 1 Destroy 29 | . . . . . 1 . . 1 . . 12 11 2 2 Blast 2 | . . . . . . . . . . . . . . 2 Corrupt 3 | . . 1 . 1 . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18468 | . 494 828 . 961 1063 639 42 2484 . 36 7614 2068 651 1588 Guns 16810 | . 435 668 . 882 351 584 42 2484 . 36 7557 2068 651 1052 Cannons 523 | . . . . . . . . . . . . . . 523 Explosions 1104 | . 59 160 . 79 712 55 . . . . 39 . . . Melee . | . . . . . . . . . . . . . . . Ramming 31 | . . . . . . . . . . . 18 . . 13 Kinetic 7097 | . 43 230 . 172 211 227 27 1403 . . 2538 752 459 1035 Thermal 9309 | . 248 314 . 361 762 210 . 873 . 36 4457 1316 192 540 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 2031 | . 203 284 . 428 90 202 15 208 . . 601 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 5 . . 3 3 5 6 Average Corruption 3 | . . . . . . . . 4 . . 2 3 4 5 Corruption Purged 3 | . . . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 73 | . . . . . . . . 7 . . 25 19 8 14 Message Errors 12 | . . . . . . . . 1 . . 3 1 3 4 Matter Fused 19 | . . . . . . . . 4 . . 6 4 2 3 Heat Flow Errors 10 | . . . . . . . . . . . 4 4 1 1 Energy Discharges 11 | . . . . . . . . . . . 5 4 . 2 Parts Rejected 2 | . . . . . . . . 1 . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . . . . . 2 3 1 3 Data Loss (major) 8 | . . . . . . . . 1 . . 3 3 1 . Alerts 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 161 | . . 11 . . 141 . . . . . . . . 9 Projectiles 9 | . . . . . . . . . . . . . . 9 Explosions 152 | . . 11 . . 141 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . . . . . 6 Shots . | . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . 4 Targets Rammed 5 | . . . . . . . . . . . 1 . . 4 Kicked 1 | . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 308 | . 210 81 . 265 199 172 9 216 . . 308 159 150 306 Average Temperature 72 | . 60 29 . 103 87 41 6 43 . . 78 57 52 123 Received Heat Transfer 1231 | . 18 45 . 117 72 45 . 144 . . 316 18 36 420 Effects 2 | . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . 2 . . 1 . 1 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . Parts Melted 55 | . . . . 2 . . . 14 . . 28 2 1 8 Heat Transferred 18694 | . 803 644 . 827 635 383 . 2772 . 100 9318 1887 333 992 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 2 . 1 . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Peak Influence 994 | . 123 354 23 340 376 . . 183 89 112 994 . . 647 Initial 486 | . . 37 23 8 63 . . 18 89 62 66 . . 486 Average 226 | . 68 108 23 194 108 . . 73 89 70 347 . . 504 Maximum Alert Level 3 | . . 1 . 1 1 . . . . . 3 . . 2 Low Security (%) 68 | 100 100 87 100 53 89 . . 100 100 100 51 . . . Level 1 11 | . . 12 . 46 10 . . . . . 18 . . . Level 2 11 | . . . . . . . . . . . 8 . . 99 Level 3 8 | . . . . . . . . . . . 21 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . . . . . . 7 . 1 11 . . 4 Investigation 1 | . 1 . . . . . . . . . . . . . Extermination 8 | . . . . . . . . 3 . . 5 . . . Reinforcement 6 | . . . . . . . . 1 . 1 3 . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 9 | . . . . . . . . 3 . . 3 . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Distress Signals 6 | . . 1 . . . . . . . . 3 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 200 | . 12 15 . 17 10 6 5 19 . 3 52 23 6 32 Peak Tracking Total 14 | . 3 9 . 6 5 3 3 4 . 3 4 7 5 14 Tactical Retreats 21 | . 2 2 . 1 . . 2 1 . 2 1 3 1 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Traps Triggered 4 | . 1 . . . . . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Machines Disabled 20 | . . 1 . . 9 . . 2 . 1 7 . . . Max in Single Turn 9 | . . 1 . . 9 . . 1 . 1 3 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Machines Accessed 22 | . 9 1 . 4 . 1 . 2 1 . 2 . . 2 Terminals 14 | . 8 1 . 3 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 . . 1 . . 1 Recycling Units 3 | . 1 . . 1 . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 49 | . 16 5 . 12 . 1 . 2 1 . 9 . . 3 Successful 32 | . 8 5 . 8 . 1 . 1 1 . 6 . . 2 Failed 17 | . 8 . . 4 . . . 1 . . 3 . . 1 Catastrophic 2 | . 2 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 5 | . 2 . . 3 . . . . . . . . . . Terminals 30 | . 15 5 . 8 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . 1 . . 5 . . 1 Recycling Units 7 | . 1 . . 4 . . . . . . . . . 2 Scanalyzers 4 | . . . . . . . . . . . 4 . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 21 | . 7 5 . 6 . 1 . 1 1 . . . . . Record 6 | . 2 . . 4 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 2 | . . . . . . . . 1 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 4 | . . 3 . 1 . . . . . . . . . . Unreport Threat 3 | . 1 2 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 4 . . 1 Scan Component 2 | . . . . . . . . . . . 2 . . . Repair 2 | . . . . . . . . . . . 2 . . . Refit 1 | . . . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . 2 . . . . . . . . . 1 Report Inventory 3 | . 1 . . 1 . . . . . . . . . 1 Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 7 . . 3 . . . 1 1 . 2 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . Time 56 | . . . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Total Allies 3 | . . . 3 . . . . . . . . . . . Largest Group 3 | . . . 3 3 . . . . . . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . . . . . Total Orders 9 | . . . . 2 . . . 1 . . 6 . . . STAY 1 | . . . . . . . . . . . 1 . . . ROAM 1 | . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . GUARD 1 | . . . . 1 . . . . . . . . . . EXPLORE 5 | . . . . . . . . 1 . . 4 . . . Ally Attacks 14 | . . . . 14 . . . . . . . . . . Total Damage 176 | . . . . 176 . . . . . . . . . . Kills 4 | . . . . 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 . . . . . 3 . . Drone Launches 13 | . . . . . . . . 2 . . 11 . . . Drone Recoveries 10 | . . . . . . . . . . . 10 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Turns Passed 10098 | 77 755 286 65 464 364 956 426 1518 166 121 2857 1115 319 609 Spaces Moved 6110 | 86 564 169 51 235 215 679 315 859 130 81 1173 819 240 494 Core 332 | 4 . . . . . . . . . . . . . 328 Treads . | . . . . . . . . . . . . . . . Legs 4922 | . . 53 51 235 215 679 315 859 130 81 1173 819 240 72 Wheels 762 | 82 564 116 . . . . . . . . . . . . Hover 94 | . . . . . . . . . . . . . . 94 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 130 130 130 130 125 125 123 123 100 120 120 50 Average Speed 113 | 78 80 95 130 130 130 130 129 126 123 123 117 120 120 65 Slowest Speed 260 | 80 95 130 130 200 130 130 130 200 123 123 260 120 120 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 78 25 15 25 7 80 36 24 3 72 22 94 21 23 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . . 2 . . Known Exits Taken 2 | . . . . . . . . 1 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 9 | . . . . . . 4 . . . . . 4 1 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 193 | . 2 2 . 5 28 7 . . . . 130 12 . 7 Melee . | . . . . . . . . . . . . . . . Projectile 79 | . . . . . . . . . . . 60 12 . 7 AOE 114 | . 2 2 . 5 28 7 . . . . 70 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Mat Min Mat Fac Low Low Fac Fac DSF Fac Upp Upp Res Total 8609 | 92 811 254 50 329 287 730 329 1198 135 99 2438 881 251 725 Wait 1863 | . 185 45 . 40 55 23 5 256 1 17 1055 22 . 159 Move 6096 | 85 563 168 50 234 214 678 314 858 129 80 1172 818 239 494 Hop . | . . . . . . . . . . . . . . . Pick Up 43 | 2 4 4 . 5 1 4 1 2 1 . 16 2 . 1 Fast Attach 85 | 5 9 6 . 7 2 1 1 10 . . 26 4 1 13 Attach 31 | . 1 2 . 3 1 1 . 1 3 . 7 2 2 8 Detach 30 | . 5 3 . . 1 . 1 2 . . 11 . . 7 Swap 77 | . 5 . . 1 4 4 3 14 1 1 33 7 2 2 Drop 100 | . 10 7 . 10 3 6 2 15 . . 38 3 . 6 Fire 276 | . 29 19 . 29 6 11 1 40 . 1 79 23 7 31 Melee . | . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . 4 Kick 1 | . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 3 | . . . . . . 2 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 15) 78 | -11/Junkyard | Entered Materials 163 | -10/Materials | Identified exit to Mines 203 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 14) 822 | -10/Materials | Discovered new exit (range 14) 833 | -10/Materials | Entered another Materials area 833 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1077 | -9/Materials | Build established: Gunner 1092 | -9/Materials | Discovered new exit (range 8) 1119 | -9/Materials | Entered Mines 1153 | -9/Mines | Discovered new exit (range 6) 1171 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1184 | -9/Mines | Entered Materials 1184 | -8/Materials | Accompanied by 3 allies 1184 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1625 | -8/Materials | Discovered new exit (range 14) 1648 | -8/Materials | Entered Factory 1648 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1968 | -7/Factory | Discovered new exit (range 14) 2012 | -7/Factory | Entered Lower Caves 2298 | -7/Lower Caves | Learned 4 Factory zone layouts 2367 | -7/Lower Caves | Encountered a Warlord checkpoint 2549 | -7/Lower Caves | Spotted B-75 Beast 2640 | -7/Lower Caves | Learned Factory emergency access door positions 2701 | -7/Lower Caves | Learned Factory emergency access door positions 2858 | -7/Lower Caves | Discovered new exit (range 8) 2968 | -7/Lower Caves | Entered another Lower Caves area 3196 | -7/Lower Caves | Discovered new exit (range 9) 3299 | -7/Lower Caves | Spotted B-75 Beast 3394 | -7/Lower Caves | Entered Factory 3394 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3395 | -6/Factory | Identified exit to Factory 4024 | -6/Factory | Build established: Executioner 4585 | -6/Factory | Garrison activated, responded to threat 4912 | -6/Factory | Entered another Factory area 4912 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5076 | -5/Factory | Identified exit to DSF 5078 | -5/Factory | Entered DSF 5132 | -5/DSF | Additional patrols routed to DSF 5184 | -5/DSF | Discovered new exit (range 11) 5199 | -5/DSF | Entered Factory 5199 | -4/Factory | Evolved 2 slots: Utility x2 5405 | -4/Factory | Discovered new exit (range 10) 5572 | -4/Factory | Build established: Scavenger-Executioner 7424 | -4/Factory | Garrison activated, responded to threat 7609 | -4/Factory | Spotted B-86 Titan 7764 | -4/Factory | Repaired Arm. Leg 7797 | -4/Factory | Repaired Myomer Leg 8056 | -4/Factory | Entered Upper Caves 8134 | -4/Upper Caves | Learned location of Testing (-3) 8230 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8292 | -4/Upper Caves | Destroyed 7 combat bots 8397 | -4/Upper Caves | Learned Research stockpile data 8767 | -4/Upper Caves | Spotted B-86 Titan 9076 | -4/Upper Caves | Discovered new exit (range 7) 9171 | -4/Upper Caves | Entered another Upper Caves area 9173 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9207 | -4/Upper Caves | Discovered new exit (range 12) 9216 | -4/Upper Caves | Lost 5 parts (2u3w) 9285 | -4/Upper Caves | Spotted B-86 Titan 9468 | -4/Upper Caves | Build established: Scavenger-Gunner 9490 | -4/Upper Caves | Entered Research 9490 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9538 | -3/Research | Garrison activated, responded to threat 9609 | -3/Research | Lost 11 parts (2p3n2u4w) 9665 | -3/Research | Lost 3 parts (1n2u) 9667 | -3/Research | Spotted B-86 Titan 10017 | -3/Research | Core integrity fell below 50% 10080 | -3/Research | Core integrity fell below 20% 10099 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10039_ Dynamic Insulation System destroyed. 10056_ Backup Power VII destroyed. 10057_ Imp. Targeting Computer destroyed. 10062_ Slammed into G-67 Veteran. 10063_ Xenon Bombardment Thruster melted. 10063_ S-43 Plague destroyed. 10065_ Critical hit (Burn: +37). 10066_ Acquired 36 matter. 10071_ System corrupted: Matter fused (-7). 10074_ Adv. Heat Sink destroyed. 10076_ Imp. Antigrav System destroyed. 10077_ K-01 Serf collects debris. 10078_ Backup Laser VII destroyed. 10078_ Slammed into S-43 Plague. 10080_ Adv. Weight Redist. System destroyed. 10080_ System corrupted by crushing effect (+1). 10080_ Imp. Targeting Computer broken. 10080_ Destabilizing: Short circuit. 10087_ Broken Imp. Targeting Computer destroyed. 10088_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ???????# #?? # # # ?????????? | | ???????+ #??################# #= ??????????? | | ???????# #?????????????????" # ??????????? | | ???????# #????????????????T" #"???????????? | | ???????# #???????????? " " #????????????? | | ???????# #???????????? #????????????? | | ???????# #???????????? #????????????? | | ######## +???????????? #????????????? | | ########+##??!! #????????????? | | ###!! ????????????? | | t = ????????????? | | ????????????? | | ????????????? | | ######+?????????????? | | ###+#####/###### #???????????????????? | | # # ????# #???????????????????? | | + # ????# #???????????????????? | | ### # /???# #???????????????????? | | ??# # ???# ! #???????????????????? | | #?#= # ??# #???????????????????? | | #?# # ??##""T""#s #???????????????????? | | #?##############??#"""""# #???????????????????? | | #?????????????????####### #???????????????????? | | #???????????????????????# #???????????????????? | | #???????????????????????# #???????????????????? | | ????????????????????????#@ #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# +???????????????????? | | ????????????????????????+ #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????+ #???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 36 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Myomer Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Challenges ------------ None Game ------ Seed ThiefDecoyDesublimator Manual? 0 Play Time 05:54:23 Cumulative 141.0 hours Start 2024.01.29 @ 01:24:29 End 2024.01.31 @ 15:59:35 Sessions 31 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 51 Achievement% 34 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1772f2df-47d6-43f6-8c34-ad2949923787