Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 19:30:06

Player: Raisen

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (522)      522
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1547

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             250/400
Matter                     263/300
Energy                     36/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
           Weight Redist. System
           Signal Interpreter
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (8) ----
           Ion Engine
     Light Ion Engine
           Flight Unit
           Visual Processing Unit
  Improved Targeting Computer
           Shield Generator
           Shock Rifle
  Improved Medium Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Weight Redist. System
           Signal Interpreter
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Flight Unit
           Visual Processing Unit
  Improved Targeting Computer
           Shield Generator
  Improved Medium Laser
     Light Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 8   8   13  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 5    | .   2   3   
  Utility                  8    | 3   2   3   
    Device                 6    | 2   1   3   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   4   6   
    Energy Gun             5    | .   2   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   1   2   
    Ballistic Cannon       2    | .   1   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  95  
  Engine                   12   | .   14  10  
  Leg                      11   | .   17  .   
  Flight                   17   | .   10  30  
  Device                   12   | .   13  11  
  Storage                  12   | .   14  11  
  Processor                3    | .   .   11  
  Energy Gun               11   | .   16  1   
  Ballistic Gun            7    | .   6   10  
  Ballistic Cannon         6    | .   5   9   
Peak Build Rating          15   | 9   10  15  
  Average Rating           9    | 5   9   11  
  On Entrance              5    | .   9   8   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 11  14  16  
  Greatest Support         20   | 20  20  18  
  Greatest Overweight (x)  3    | 3   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 3   8   8   
  Average Carried          5    | 1   5   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 3   7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           684  | 306 113 265 
  Remotely                 .    | .   .   .   
Salvage Created            738  | 81  355 302 
  Parts                    51   | 8   28  15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           4    | 1   .   3   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  14   | .   9   5   
  Guns                     10   | .   6   4   
  Cannons                  4    | .   3   1   
Classes Destroyed          7    | 2   3   2   
  Worker                   1    | .   .   1   
  Tunneler                 2    | 2   .   .   
  Recycler                 2    | 1   .   1   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    8    | .   6   2   
  Sentry                   3    | .   .   3   
Best Kill Streak           5    | 2   5   4   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        116  | .   39  77  
  Missed                   35   | .   12  23  
Damage Taken               933  | .   245 688 
  Core                     208  | .   58  150 
  Absorbed by Shields      33   | .   .   33  
Core Remaining (%)         88   | 100 76  .   
Volleys Fired              79   | 13  25  41  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 40  90  100 
Shots Fired                138  | 26  46  66  
  Gun                      104  | 26  34  44  
  Cannon                   34   | .   12  22  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  98   | 26  12  60  
  Thermal                  13   | .   13  .   
  Explosive                .    | .   .   .   
  Electromagnetic          27   | .   21  6   
  Robot Hit Streak         8    | 3   8   8   
  Robot Miss Streak        6    | 6   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           80   | 11  26  43  
  Core Hits                39   | 7   16  16  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1170 | 111 387 672 
  Guns                     832  | 111 283 438 
  Cannons                  338  | .   104 234 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  825  | 111 104 610 
  Thermal                  98   | .   98  .   
  Explosive                .    | .   .   .   
  Electromagnetic          247  | .   185 62  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 8    | .   2   6   
  Impact                   .    | .   .   .   
  Kinetic                  8    | .   2   6   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        180  | .   180 118 
  Average Temperature      56   | .   70  41  
  Received Heat Transfer   384  | .   63  321 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         296  | .   296 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             340  | 15  223 340 
  Initial                  93   | .   9   93  
  Average                  108  | 5   79  197 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         86   | 100 95  64  
  Level 1                  13   | .   4   35  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   13  11  
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          11   | .   8   3   
  Terminals                10   | .   7   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                36   | .   25  11  
  Successful               20   | .   14  6   
  Failed                   16   | .   11  5   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   23   | .   16  7   
  Terminals                35   | .   24  11  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   4   3   
  Record                   2    | .   .   2   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              3    | .   2   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         12   | .   9   3   
  Terminals                12   | .   9   3   
    Track                  1    | .   1   .   
    Botnet                 9    | .   6   3   
    Operators              2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   7   3   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1291 | 124 767 400 
Spaces Moved               1192 | 63  599 530 
  Core                     13   | 13  .   .   
  Treads                   .    | .   .   .   
  Legs                     355  | 50  305 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   824  | .   294 530 
  Fastest Speed            34   | 50  37  34  
  Average Speed            63   | 119 79  38  
  Slowest Speed            200  | 200 120 117 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            2    | .   2   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 5   83  15  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1593 | 87  843 663 
  Wait                     264  | .   193 71  
  Move                     1186 | 62  594 530 
  Hop                      2    | .   2   .   
  Pick Up                  19   | 4   12  3   
  Fast Attach              10   | 6   1   3   
  Attach                   8    | 1   3   4   
  Detach                   2    | .   1   1   
  Swap                     11   | 1   4   6   
  Drop                     12   | .   8   4   
  Fire                     79   | 13  25  41  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Sto x2])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  125 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  304 | -10/Materials | Discovered new exit (range 9)
  442 | -10/Materials | Discovered new exit (range 16)
  632 | -10/Materials | Discovered new exit (range 15)
  885 | -10/Materials | Discovered new exit (range 10)
  891 | -10/Materials | Identified exit to Materials
  892 | -10/Materials | Entered another Materials area
  892 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  913 | -9/Materials  | Discovered new exit (range 7)
 1052 | -9/Materials  | Discovered new exit (range 17)
 1292 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01209_ Y-45 Defender destroyed.
01210_ Acquired 45 matter.
01210_ K-01 Serf collects debris.
01212_ Acquired 36 matter.
01213_ Acquired 34 matter.
01213_ Acquired 8 matter.
01213_ Acquired 7 matter.
01214_ Acquired 14 matter.
01214_ K-01 Serf collects debris.
01232_ U-05 Engineer destroyed.
01234_ Dropped Lgt. Cannon.
01234_ Dropped Autogun.
01235_ Acquired Shock Rifle. <x2>
01246_ Critical hit (Burn: +37).
01261_ Flight Unit destroyed. <x2>
01264_ Lgt. Ion Engine destroyed.
01272_ Shock Rifle destroyed.
01276_ Y-45 Defender misfires.
01277_ Y-45 Defender destroyed.
01278_ Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              DimensionalCouplerTearclaws
  Manual?         0
Play Time         00:29:19
  Cumulative      6.8 hours
  Start           2024.10.15 @ 23:43:29
  End             2024.10.17 @ 19:30:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c972a6c2-c407-4e6b-a88e-3649bc9c0ace