Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 18:15:15

Player: WayneKnight

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (627)      627
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (85)                 85
              TOTAL SCORE: 1217

 Bonus
-------
Follower Combat Kills      85

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     83/100
System Corruption          0%
Temperature                Cool (35)
Movement                   Core (550) Ox10
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (16) ---
          Light Nuclear Core
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod (200)
                Sensor Array
                Sensor Drone Bay
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                EM Pulse Gun
                Particle Gun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
                Sensor Array
                Sensor Drone Bay
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | .   20  5   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   4   .   
    Treads                 4    | .   4   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   5   .   
    Device                 1    | .   1   .   
    Storage                4    | .   4   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | .   10  5   
    Energy Gun             6    | .   2   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | .   5   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      7    | .   .   7   
Average Slot Usage (%)     98   | .   96  99  
  Engine                   14   | .   14  14  
  Treads                   28   | .   28  28  
  Storage                  25   | .   23  28  
  Energy Gun               10   | .   12  9   
  Ballistic Gun            16   | .   15  18  
Naked Turns                .    | .   .   .   
Heaviest Build             42   | 11  42  42  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         12   | 6   9   16  
  Most Carried             16   | 6   11  16  
  Average Carried          11   | 6   8   13  
  Final Capacity           16   | 6   16  16  
  Final Carried            14   | 6   11  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           655  | 200 313 142 
  Remotely                 .    | .   .   .   
Salvage Created            842  | 67  516 259 
  Parts                    33   | 3   25  5   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  14   | .   9   5   
  Guns                     13   | .   8   5   
  AOE                      1    | .   1   .   
Classes Destroyed          5    | 1   3   1   
  Worker                   1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Watcher                  3    | .   3   .   
  Grunt                    14   | .   9   5   
Best Kill Streak           2    | 1   2   2   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1285 | .    468  817  
  Core                     255  | .    32   223  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              95   | 2    62   31   
  Largest                  2    | 2    2    2    
  Hottest                  105  | 40   60   105  
Shots Fired                184  | 4    118  62   
  Gun                      178  | 4    112  62   
  Cannon                   .    | .    .    .    
  Launcher                 6    | .    6    .    
  Special                  .    | .    .    .    
  Kinetic                  116  | 4    75   37   
  Thermal                  2    | .    .    2    
  Explosive                6    | .    6    .    
  Electromagnetic          60   | .    37   23   
  Robot Hit Streak         14   | 1    11   14   
  Robot Miss Streak        5    | 1    5    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           121  | 2    74   45   
  Core Hits                45   | 2    29   14   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1588 | 15   1056 517  
  Guns                     1303 | 15   771  517  
  Cannons                  .    | .    .    .    
  Explosions               284  | .    284  .    
  Melee                    .    | .    .    .    
  Ramming                  1    | .    1    .    
  Kinetic                  628  | 15   338  275  
  Thermal                  101  | .    83   18   
  Explosive                201  | .    201  .    
  Electromagnetic          657  | .    433  224  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            23   | .    23   .    
  Projectiles              .    | .    .    .    
  Explosions               23   | .    23   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      74   | .    74   .    
  Shots                    5    | .    5    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        88   | .    67   88   
  Average Temperature      26   | .    20   36   
  Received Heat Transfer   474  | .    225  249  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              6    | .    4    2    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         87   | .    50   37   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             207  | 5   207 145 
  Initial                  7    | .   3   7   
  Average                  46   | 2   56  38  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         98   | 100 97  100 
  Level 1                  1    | .   2   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   22  12  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   6   1   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   22  1   
  Successful               15   | .   14  1   
  Failed                   8    | .   8   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   17   | .   17  .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   5   1   
  Robot Analysis           2    | .   2   .   
  Open Door                1    | .   .   1   
  Locate Traps             2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   7   .   
  Terminals                7    | .   7   .   
    Track                  3    | .   3   .   
    Botnet                 3    | .   3   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               19   | .   .   19  
  Total Damage             247  | .   .   247 
  Kills                    3    | .   .   3   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2768 | 6    1286 1476 
Spaces Moved               1133 | 1    607  525  
  Core                     .    | .    .    .    
  Treads                   1132 | .    607  525  
  Legs                     1    | 1    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  160  160  
  Average Speed            165  | 120  160  172  
  Slowest Speed            180  | 120  180  180  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       60   | 2    84   96   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 5    | .    5    .    
Terrain Destroyed          35   | .    35   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      35   | .    35   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1851 | 2    816  1033 
  Wait                     572  | .    106  466  
  Move                     1131 | .    606  525  
  Hop                      .    | .    .    .    
  Pick Up                  16   | .    10   6    
  Fast Attach              2    | .    2    .    
  Attach                   3    | .    .    3    
  Detach                   1    | .    1    .    
  Swap                     20   | .    18   2    
  Drop                     10   | .    10   .    
  Fire                     95   | 2    62   31   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    1    | .    1    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 0)
    7 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 14)
  903 | -10/Materials | Discovered new exit (range 15)
 1038 | -10/Materials | Discovered new exit (range 10)
 1145 | -10/Materials | Discovered new exit (range 15)
 1293 | -10/Materials | Entered Mines
 1305 | -10/Mines     | Assembled infested the area
 1820 | -10/Mines     | Discovered new exit (range 11)
 2399 | -10/Mines     | Discovered new exit (range 7)
 2412 | -10/Mines     | Found the Drone Emporium
 2420 | -10/Mines     | Found Prototype Device
 2458 | -10/Mines     | Learned Materials stockpile data
 2487 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2762 | -10/Mines     | Core integrity fell below 50%
 2766 | -10/Mines     | Core integrity fell below 20%
 2769 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02420_ Acquired Prototype Device.
02458_ Acquired derelict log, extracted data.
Data stored: Materials stockpile data.
02487_ Trooper 1a: "Hello LRC-V3. What is your command?"
02487_ Mercenary 1a: "Hello LRC-V3. What is your command?"
02487_ Trooper 1b: "Hello LRC-V3. What is your command?"
02678_ K-01 Serf collects debris. <x2>
02753_ Trooper 1b destroyed.
02753_ Trooper 1a destroyed.
02756_ Mercenary 1a destroyed.
02756_ T-07 Excavator destroyed.
02759_ Assault Rifle destroyed.
02759_ Lgt. Assault Rifle destroyed.
02761_ The unstable cave ceiling collapses.
02762_ Lgt. Treads destroyed.
02762_ Ion Engine destroyed.
02767_ Particle Gun destroyed.
02767_ Lgt. Treads destroyed.
02767_ EM Pulse Gun destroyed.
02769_ The unstable cave ceiling collapses.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexCoolingPropulsion
  Manual?         0
Play Time         00:15:17
  Cumulative      197.7 hours
  Start           2021.01.14 @ 18:01:20
  End             2021.01.14 @ 18:15:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          147
  Rogue           147
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          61
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5169385a-0de5-4aa1-8357-f34542b93215