Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.01 @ 11:08:05 Player: Kimbo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (95) 475 Value Destroyed (2860) 2860 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 5267 Bonus ------- High Alert Combat Kills 132 Cogmind --------- Core Integrity 419/550 Matter 290/300 Energy 131/240 System Corruption 0% Temperature Cool (0) Movement Treading (148) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Mace Heavy Mace > --- INVENTORY (15) --- Advanced Treads Titanium Leg Cesium-ion Thruster Improved Sensor Array Advanced Targeting Computer Improved Power Shielding Hardlight Generator Tractor Beam Recalibrator Heavy Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Assault Cannon > --- INVENTORY -------- Nuclear Core Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Hacking Suite Tractor Beam Recalibrator Remote Datajack Remote Datajack Heavy Mace [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 73 | 6 7 32 28 Power 8 | 1 1 3 3 Engine 5 | 1 1 2 1 Core 3 | . . 1 2 Reactor . | . . . . Propulsion 23 | 2 1 12 8 Treads 12 | . . 4 8 Leg 8 | 2 1 5 . Wheel 3 | . . 3 . Hover . | . . . . Flight . | . . . . Utility 23 | 1 4 8 10 Device 10 | 1 2 2 5 Storage 4 | . . 3 1 Processor 6 | . 1 3 2 Hackware 1 | . . . 1 Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 19 | 2 1 9 7 Energy Gun 5 | . . 5 . Energy Cannon 2 | . . . 2 Ballistic Gun 6 | 2 . 3 1 Ballistic Cannon 2 | . . . 2 Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 14 | . . 7 7 Power 2 | . . 1 1 Propulsion 4 | . . 2 2 Utility 4 | . . 1 3 Weapon 4 | . . 3 1 Highest Loss Streak 3 | . . 3 2 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 94 92 96 Engine 8 | . 12 7 8 Treads 18 | . . 4 34 Leg 10 | . 27 17 . Wheel 2 | . . 8 . Device 6 | . 14 1 7 Storage 9 | . . 8 12 Processor 11 | . 1 18 9 Hackware 1 | . . . 3 Protection 2 | . 8 1 1 Energy Gun 2 | . . 7 . Ballistic Gun 9 | . 17 9 6 Ballistic Cannon 3 | . . . 7 Launcher 3 | . 10 4 . Impact Weapon 1 | . . . 3 Peak Build Rating 36 | 6 9 24 36 Average Rating 21 | 3 7 15 32 On Entrance 9 | . 6 6 24 Naked Turns . | . . . . Heaviest Build 56 | 7 14 56 46 Greatest Support 88 | 20 20 66 88 Greatest Overweight (x) 4 | . . 4 . Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 5 20 15 Average Capacity 13 | 5 5 16 15 Most Carried 20 | 5 5 20 15 Average Carried 10 | 2 4 10 12 Final Capacity 15 | 5 5 15 15 Final Carried 14 | 3 5 14 12 Class Distribution -------------------- 57% | Mutant 24% | Scavenger-Mutant 18% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2191 | 266 172 859 894 Remotely . | . . . . Salvage Created 2811 | 37 231 1036 1507 Parts 165 | 1 31 75 58 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 71 | 1 8 26 36 Melee 12 | . . . 12 Guns 33 | 1 2 23 7 Cannons 11 | . . . 11 AOE 10 | . 6 3 1 Classes Destroyed 12 | 1 6 1 4 Worker 6 | . 1 3 2 Builder 4 | . 1 2 1 Tunneler 2 | . 1 . 1 Hauler 1 | . . . 1 Recycler 1 | . 1 . . Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 8 | . 3 2 3 Swarmer 16 | . 6 4 6 Grunt 39 | 1 2 16 20 Sentry 14 | . . 6 8 Hunter 2 | . . . 2 Best Kill Streak 10 | 1 5 6 10 Combat Bots Only 8 | 1 3 5 8 Max Kills in Single Turn 3 | 1 3 2 1 Gunslinging 1 | . . 1 . Exploded 2 | . 2 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 447 | 11 34 191 211 Missed 126 | 1 15 56 54 Damage Taken 3200 | 82 158 1257 1703 Core 288 | 8 13 136 131 Absorbed by Shields 52 | . . . 52 Ignored by Resistances 969 | 28 52 380 509 Regen/Repaired (Parts) 31 | . . . 31 Core Remaining (%) 84 | 96 91 66 . Volleys Fired 184 | 8 25 72 79 Largest 2 | 2 2 2 2 Hottest 130 | 40 50 101 130 Shots Fired 336 | 16 44 123 153 Gun 224 | 16 36 104 68 Cannon 76 | . . . 76 Launcher 36 | . 8 19 9 Special . | . . . . Kinetic 242 | 16 36 58 132 Thermal 47 | . . 35 12 Explosive 36 | . 8 19 9 Electromagnetic 11 | . . 11 . Robot Hit Streak 34 | 7 6 34 25 Robot Miss Streak 5 | 1 2 5 3 Penetration Max . | . . . . Secondary Targets 5 | . . 5 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 298 | 13 30 93 162 Core Hits 135 | 3 22 51 59 Critical Kills 3 | . . . 3 Critical Parts Destroyed 8 | 1 . . 7 Critical Strikes 13 | 1 . 2 10 Burn 2 | . . 2 . Destroy 1 | 1 . . . Smash 10 | . . . 10 Melee Attacks 43 | . . . 43 Impact 43 | . . . 43 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles . | . . . . Follow-up Attacks 1 | . . . 1 Damage Inflicted 7622 | 142 844 2158 4478 Guns 2632 | 138 242 1278 974 Cannons 1527 | . . . 1527 Explosions 1807 | . 601 873 333 Melee 1602 | . . . 1602 Ramming 54 | 4 1 7 42 Kinetic 3262 | 138 242 648 2234 Thermal 773 | . . 506 267 Explosive 1715 | . 601 781 333 Electromagnetic 216 | . . 216 . Impact 1602 | . . . 1602 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 621 | . 13 33 575 Projectiles 36 | . . . 36 Explosions 46 | . 13 33 . Melee 539 | . . . 539 Knockbacks 23 | . . . 23 Impact 6 | . . . 6 Kinetic 14 | . . . 14 Secondary 3 | . . . 3 Self-Inflicted Damage 127 | . 19 63 45 Shots 10 | . 2 3 5 Rammed 8 | . . 1 7 Targets Rammed 12 | 3 1 1 7 Kicked 4 | 3 1 . . Crushed . | . . . . Highest Temperature 384 | 12 . 384 144 Average Temperature 68 | 7 . 118 32 Received Heat Transfer 1770 | 60 57 684 969 Effects 3 | . . 3 . Shutdowns 1 | . . 1 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 5 | . . . 5 Combat Hostiles 5 | . . . 5 Parts Fried 18 | . . . 18 Impact Corruptions 20 | . . . 20 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 4 1 Heat Transferred 1654 | . . 1284 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 513 | 20 348 460 513 Initial 144 | . 11 124 144 Average 266 | 1 118 291 317 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 25 | 100 73 25 5 Level 1 58 | . 26 59 73 Level 2 15 | . . 15 21 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . . 5 7 Investigation 9 | . . 3 6 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 104 | 1 17 33 53 Peak Tracking Total 5 | 1 4 5 5 Tactical Retreats 6 | . 2 . 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 1 1 4 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 10 | . 2 1 7 Max in Single Turn 2 | . 2 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 23 | . 6 7 10 Terminals 16 | . 4 6 6 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 3 | . 2 . 1 Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 107 | . 30 37 40 Successful 75 | . 21 22 32 Failed 32 | . 9 15 8 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 73 | . 19 33 21 Fabricators . | . . . . Repair Stations 10 | . . . 10 Recycling Units 18 | . 11 . 7 Scanalyzers 6 | . . 4 2 Garrison Access . | . . . . Terminal Hacks 47 | . 15 18 14 Record 10 | . 6 2 2 Robot Analysis 1 | . . . 1 Prototype ID Bank 6 | . 2 3 1 Emergency Access Points 4 | . . 3 1 Recycling Unit Index 1 | . . . 1 Alert Level 4 | . 2 2 . Locate Traps 4 | . 1 2 1 Dispatch Records 3 | . . 2 1 Maintenance Status 1 | . . 1 . Security Status 1 | . . 1 . Investigation Status 1 | . . . 1 Recall Investigation 1 | . . . 1 Hauler Manifests 3 | . 1 . 2 Registered Components 3 | . 1 1 1 Registered Prototypes 1 | . 1 . . Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 9 | . . . 9 Scan Component 5 | . . . 5 Repair 4 | . . . 4 Recycling Unit Hacks 13 | . 6 . 7 Recycle Component 3 | . 1 . 2 Process 1 | . . . 1 Report Inventory 2 | . 1 . 1 Retrieve Matter 5 | . 3 . 2 Retrieve Components 2 | . 1 . 1 Scanalyzer 6 | . . 4 2 Insert Component 3 | . . 2 1 Analyze 3 | . . 2 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 15 | . 4 5 6 Full Trace Events 13 | . 3 5 5 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 174 | . . . 174 Parts Recycled 3 | . 1 . 2 Recycled Matter 32 | . . . 32 Retrieved Matter 32 | . 32 . . Retrieved Components 20 | . 10 . 10 Parts Scanalyzed 3 | . . 2 1 Part Schematics Acquired 3 | . . 2 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4648 | 127 798 1495 2228 Spaces Moved 2494 | 84 557 762 1091 Core 23 | 23 . . . Treads 1238 | . . 147 1091 Legs 938 | 61 557 320 . Wheels 295 | . . 295 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 90 145 Average Speed 141 | 100 120 156 145 Slowest Speed 400 | 120 120 400 148 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 9 69 59 65 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 231 | . 53 121 57 Melee . | . . . . Projectile 6 | . . . 6 AOE 225 | . 53 121 51 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3241 | 110 646 954 1531 Wait 296 | 4 35 18 239 Move 2491 | 83 556 761 1091 Hop . | . . . . Pick Up 87 | 6 12 40 29 Fast Attach 16 | 3 3 8 2 Attach 36 | 3 1 16 16 Detach 2 | . . 1 1 Swap 21 | . 3 8 10 Drop 54 | . 10 29 15 Fire 184 | 8 25 72 79 Melee 42 | . . . 42 Ram 1 | . . 1 . Kick 4 | 3 1 . . Crush 7 | . . . 7 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 128 | -11/Scrapyard | Entered Materials 363 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 7) 876 | -10/Materials | Discovered new exit (range 15) 921 | -10/Materials | Identified exit to Materials 926 | -10/Materials | Entered another Materials area 926 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1261 | -9/Materials | Build established: Scavenger-Mutant 1499 | -9/Materials | Discovered new exit (range 14) 1627 | -9/Materials | Lost 3 parts (1n2w) 1882 | -9/Materials | Identified exit to Mines 2374 | -9/Materials | Discovered new exit (range 16) 2421 | -9/Materials | Entered another Materials area 2421 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2625 | -8/Materials | Build established: Mutant 2802 | -8/Materials | Repaired Adv. Treads 2840 | -8/Materials | Repaired Deuterium Engine 3054 | -8/Materials | Discovered new exit (range 16) 3978 | -8/Materials | Repaired Adv. Treads 4106 | -8/Materials | Build established: Hacker-Mutant 4221 | -8/Materials | Destroyed 8 combat bots 4649 | -8/Materials | Self-destructed Last Messages --------------- 04574_ Imp. Terrain Scanner fried. 04574_ Wheel fried. 04574_ T-07 Excavator destroyed. 04603_ Triggered Alarm Trap. 04603_ An alarm sounds. 04603_ ALERT: Alarm triggered, dispatching investigation squad. 04612_ K-01 Serf cleans the Purification Channel. 04629_ K-01 Serf cleans the Fusion Modulator. 04630_ Deuterium Engine destroyed. 04634_ K-01 Serf destroyed. 04637_ G-47 Trooper knocked back. 04638_ K-01 Serf cleans the Fusion Modulator. 04639_ G-47 Trooper suffers critical hit (Smash). 04639_ G-47 Trooper destroyed. 04643_ K-01 Serf collects debris. 04646_ K-01 Serf cleans the Fusion Modulator. 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"S ##"### | | # ##+##### # """%#???????????????""" / | | # # ##% #######+##?????????????? "" ###### | | # # #" ##### %%%#??????????????????????????# | | #### ##%=%% *%! #??????????????????######??? | | #??# ##* % % T #??????????????????# #### | | #??# !* ######+## #??????????????????# | | #??# * ## ## ###??????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 14 Energy Capacity 275 Matter Stores 386 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Remodeling Risk Taker Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed TransdimensionalFireAirjet Manual? 0 Play Time 01:30:59 Cumulative 1.5 hours Start 2025.02.28 @ 21:46:13 End 2025.03.01 @ 11:08:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 901dc3d8-4677-4533-8461-4000ad7e1f3e