Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:42:08

Player: BoomBlip

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (33)      165
Value Destroyed (1189)     1189
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 5039

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/850
Matter                     240/300
Energy                     160/160
System Corruption          3%
Temperature                Cool (9)
Movement                   Flying (32)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Fission Core
>          --- PROPULSION (4) ---
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Gatling Laser
           Plasma Rifle
  Advanced Assault Cannon
           Proton Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
>              --- PROPULSION -------
               Wheel
               Wheel
               Wheel
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
      Advanced Visual Processing Unit
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON -----------
               Minigun
  High-powered Shotgun
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
         Light Nuclear Core
         Light Fission Core
         Light Fission Core
         Light Fission Core
               Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
      Improved Heat Sink
      Improved Terrain Scan Processor
      Improved Light Armor Plating
      Improved Light Armor Plating
               Arc Projector
         Heavy Particle Gun
         Heavy Laser
         Heavy Laser
               Gatling Laser
         Heavy Assault Rifle
  High-powered Shotgun
      Advanced Assault Cannon
               Gauss Cannon
               EMP Blaster
      Advanced EMP Blaster
      Advanced EMP Blaster
               Proton Missile Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Utility Shielding
Weapon                     Minigun
  Energy Gun               Heavy Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   .   .   4   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   .   .   
  Utility                  5    | .   .   .   .   3   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             56   | .   11  3   3   15  6   12  .   6   
  Power                    10   | .   1   1   .   2   2   3   .   1   
    Engine                 3    | .   1   .   .   .   2   .   .   .   
    Core                   7    | .   .   1   .   2   .   3   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | .   7   .   .   5   .   1   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   .   .   .   .   
    Wheel                  11   | .   5   .   .   5   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   3   
  Utility                  15   | .   2   .   .   5   2   6   .   .   
    Device                 5    | .   .   .   .   1   2   2   .   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   .   4   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   15   | .   1   2   3   3   2   2   .   2   
    Energy Gun             4    | .   .   .   .   1   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   2   2   2   1   .   .   .   
    Ballistic Cannon       4    | .   1   .   1   .   .   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   1   .   1   
Parts Lost                 13   | .   2   2   1   2   .   6   .   .   
  Power                    2    | .   .   1   .   .   .   1   .   .   
  Propulsion               8    | .   2   .   .   2   .   4   .   .   
  Utility                  1    | .   .   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   
  Highest Loss Streak      4    | .   2   2   1   1   .   4   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   88  98  99  87  100 89  .   17  
  Engine                   1    | .   14  .   .   .   5   .   .   .   
  Core                     7    | .   .   13  14  9   1   5   .   5   
  Wheel                    20   | .   14  28  28  21  23  19  .   .   
  Device                   7    | .   .   .   .   6   15  16  .   .   
  Storage                  8    | .   14  14  14  9   7   5   .   .   
  Processor                1    | .   .   .   .   .   .   5   .   .   
  Protection               16   | .   9   14  14  23  23  14  .   .   
  Energy Gun               2    | .   12  .   .   3   7   .   .   .   
  Ballistic Gun            12   | .   14  13  20  9   15  12  .   .   
  Ballistic Cannon         5    | .   1   14  7   5   .   5   .   .   
Naked Turns                79   | .   .   .   .   .   .   19  37  23  
Heaviest Build             114  | 12  92  91  91  100 110 114 .   7   
  Greatest Support         46   | 20  32  20  20  36  36  46  3   10  
  Greatest Overweight (x)  10   | .   5   4   4   9   3   10  .   .   
  Average Overweight (x)   2    | .   2   4   4   2   2   2   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  5   5   
  Average Capacity         23   | 8   21  25  25  25  25  24  5   5   
  Most Carried             25   | 6   13  18  24  25  25  25  5   5   
  Average Carried          20   | 6   8   15  20  24  24  24  5   4   
  Final Capacity           25   | 8   25  25  25  25  25  5   5   5   
  Final Carried            25   | 6   13  18  24  24  25  5   5   5   

 Class Distribution 
--------------------
 55% | Mutant
 31% | Tank
  7% | Skirmisher
  5% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Subcaves
   Mutant | -8/Materials
     Tank | -7/Factory
     Tank | -6/Factory
   Mutant | -6/Waste
 Sprinter | -6/Factory

 Resources                      | -11 -10 -10 -10 -8  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Matter Collected           1345 | 200 103 161 58  298 110 142 273 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1140 | .   201 368 43  356 66  106 .   .   
  Parts                    78   | .   11  26  4   30  3   4   .   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  29   | .   4   12  1   8   1   3   .   .   
  Guns                     14   | .   4   2   1   5   1   1   .   .   
  Cannons                  15   | .   .   10  .   3   .   2   .   .   
Classes Destroyed          10   | .   2   1   1   5   .   1   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   .   .   .   
  Grunt                    20   | .   4   9   .   6   .   1   .   .   
  Sentry                   3    | .   .   .   .   1   1   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
  Subdweller               1    | .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   3   5   1   4   1   1   .   .   
  Combat Bots Only         5    | .   2   5   1   3   1   1   .   .   
Max Kills in Single Turn   2    | .   1   2   1   2   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        339  | .    20   35   4    39   18   92   101  30   
  Missed                   141  | .    4    12   .    12   8    38   49   18   
Damage Taken               2791 | .    263  247  87   403  75   1077 501  138  
  Core                     1068 | .    74   8    42   74   5    297  501  67   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  26   | .    5    .    7    .    .    14   .    .    
  Ignored by Resistances   43   | .    .    .    .    26   10   7    .    .    
Core Remaining (%)         83   | 100  .    .    50   86   99   .    .    .    
Volleys Fired              92   | .    11   20   8    29   2    22   .    .    
  Largest                  3    | .    2    2    2    2    3    3    .    .    
  Hottest                  119  | .    60   55   60   80   119  103  .    .    
Shots Fired                205  | .    22   39   14   58   6    66   .    .    
  Gun                      137  | .    22   19   10   36   6    44   .    .    
  Cannon                   68   | .    .    20   4    22   .    22   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  185  | .    11   39   14   51   4    66   .    .    
  Thermal                  9    | .    .    .    .    7    2    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    11   .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    10   15   3    9    7    9    .    .    
  Robot Miss Streak        5    | .    1    1    2    5    .    5    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           112  | .    16   24   3    36   5    28   .    .    
  Core Hits                59   | .    8    15   2    23   3    8    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    .    .    3    .    .    
    Blast                  4    | .    .    1    .    .    .    3    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2200 | .    271  400  30   766  100  633  .    .    
  Guns                     1347 | .    271  76   15   539  100  346  .    .    
  Cannons                  853  | .    .    324  15   227  .    287  .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1951 | .    118  400  30   709  61   633  .    .    
  Thermal                  96   | .    .    .    .    57   39   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          153  | .    153  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    1    1    3    
  Average Corruption       1    | .    .    .    .    .    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    1    1    3    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    7    1    3    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    5    1    3    .    1    .    .    
  Secondary                2    | .    .    2    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        230  | .    102  63   .    230  24   160  .    .    
  Average Temperature      44   | .    49   22   .    53   17   48   .    .    
  Received Heat Transfer   705  | .    144  96   .    207  30   114  78   36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    .    111  74   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Peak Influence             332  | .   135 332 .   141 95  70  89  212 
  Initial                  62   | .   .   52  .   6   36  46  29  62  
  Average                  73   | .   56  195 .   50  61  29  66  91  
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 65  .   100 100 100 100 99  
  Level 1                  5    | .   .   34  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   2   .   3   .   3   
  Investigation            4    | .   .   .   .   1   .   .   .   3   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   .   .   .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Distress Signals           4    | .   1   .   .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              78   | .   8   13  1   15  1   19  6   15  
  Peak Tracking Total      13   | .   3   5   1   4   1   13  6   11  
  Tactical Retreats        6    | .   .   .   .   .   .   3   .   3   

 Traps                          | -11 -10 -10 -10 -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Traps Triggered            8    | .   1   .   .   2   .   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Machines Accessed          16   | .   .   .   .   2   2   6   .   6   
  Terminals                16   | .   .   .   .   2   2   6   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   .   .   5   4   11  .   11  
  Successful               9    | .   .   .   .   2   1   3   .   3   
  Failed                   22   | .   .   .   .   3   3   8   .   8   
    Catastrophic           11   | .   .   .   .   1   2   4   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   .   .   .   5   4   10  .   10  
  Terminals                31   | .   .   .   .   5   4   11  .   11  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   1   .   1   .   2   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   1   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   1   1   2   .   1   
  Terminals                5    | .   .   .   .   1   1   2   .   1   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   
    Botnet                 4    | .   .   .   .   1   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   .   2   2   6   .   5   
  Full Trace Events        3    | .   .   .   .   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Total Allies               4    | .   .   3   .   .   .   1   .   .   
  Largest Group            3    | .   .   3   1   .   .   1   .   .   
  Highest-Rated Group      40   | .   .   40  16  .   .   26  .   .   
  Highest-Rated Ally       26   | .   .   16  16  .   .   26  .   .   
Total Orders               5    | .   .   .   .   .   .   5   .   .   
  ROAM                     2    | .   .   .   .   .   .   2   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   2   .   .   
Ally Attacks               10   | .   .   8   2   .   .   .   .   .   
  Total Damage             148  | .   .   117 31  .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   3   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   .   

 Exploration                    | -11 -10 -10 -10 -8  -7  -6  -6  -6  
-------------              Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Turns Passed               2925 | 3   174 424 305 691 394 706 37  191 
Spaces Moved               2355 | 3   79  257 194 440 286 487 74  535 
  Core                     158  | .   .   .   .   .   .   40  74  44  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     33   | 3   30  .   .   .   .   .   .   .   
  Wheels                   1673 | .   49  257 194 440 286 447 .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   491  | .   .   .   .   .   .   .   .   491 
  Fastest Speed            32   | 120 120 140 140 116 116 50  50  32  
  Average Speed            104  | 120 139 140 140 128 126 119 50  33  
  Slowest Speed            230  | 120 175 140 140 215 131 230 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            11   | .   .   .   .   .   .   .   .   11  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 2   22  38  11  35  8   18  76  20  
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   
Scrap Searched             3    | .   .   .   3   .   .   .   .   .   
Spaces Dug                 6    | .   .   .   .   .   .   6   .   .   
Terrain Destroyed          7    | .   .   .   .   .   .   7   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   .   7   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac Was Fac 
Total                      2642 | 2   118 283 214 521 320 577 73  534 
  Wait                     44   | .   8   .   4   .   10  22  .   .   
  Move                     2327 | 2   78  256 193 439 285 487 73  514 
  Hop                      10   | .   .   .   .   .   .   .   .   10  
  Pick Up                  57   | .   6   4   6   18  8   14  .   1   
  Fast Attach              25   | .   4   2   .   9   .   6   .   4   
  Attach                   10   | .   1   .   1   2   2   3   .   1   
  Detach                   1    | .   .   .   .   .   .   .   .   1   
  Swap                     21   | .   6   1   2   4   4   3   .   1   
  Drop                     55   | .   4   .   .   20  9   20  .   2   
  Fire                     92   | .   11  20  8   29  2   22  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    4 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Discovered new exit (range 15)
  178 | -10/Materials | Entered Mines
  233 | -10/Mines     | Excavation squad dispatched
  233 | -10/Mines     | A large section of the Mines collapsed
  300 | -10/Mines     | Build established: Mutant
  479 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  483 | -10/Mines     | Excavation squad dispatched
  540 | -10/Mines     | Discovered new exit (range 9)
  582 | -10/Mines     | Discovered new exit (range 14)
  602 | -10/Mines     | Entered Subcaves
  602 | -10/Subcaves  | Accompanied by 2 allies
  698 | -10/Subcaves  | Discovered new exit (range 9)
  699 | -10/Subcaves  | Discovered new exit (range 11)
  907 | -10/Subcaves  | Entered Materials
  907 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1553 | -8/Materials  | Discovered new exit (range 13)
 1598 | -8/Materials  | Entered Factory
 1598 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1844 | -7/Factory    | Build established: Tank
 1954 | -7/Factory    | Discovered new exit (range 8)
 1992 | -7/Factory    | Entered another Factory area
 1992 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2679 | -6/Factory    | Released all parts (8)
 2698 | -6/Factory    | Sucked down chute
 2698 | -6/Factory    | Entered Waste
 2698 | -6/Waste      | The area was eerily silent
 2709 | -6/Waste      | Lost 4 parts (1p2n1u)
 2716 | -6/Waste      | Core integrity fell below 50%
 2728 | -6/Waste      | Core integrity fell below 20%
 2731 | -6/Waste      | Discovered new exit (range 10)
 2735 | -6/Waste      | Entered Factory
 2844 | -6/Factory    | Spotted B-75 Beast
 2926 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02878_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
02887_ QZOYAMZ%N8IRXO&N3GDMB5
02887_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02893_ Connecting with Terminal...
02893_ ALERT: Suspicious activity at Terminal F009. Dispatching
  Investigation squad.
02899_ Connecting with DSF Access...
02912_ Triggered Ambush Trap.
02912_ B-48 Gladiator emerges from a hatch in the floor.
02912_ G-50 Soldier emerges from a hatch in the floor. <x2>
02912_ Connecting with Terminal...
02912_ ALERT: Suspicious activity at Terminal F001. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????                         |
| ??????????????????????????                     ### |
| ???????????????????????????#################+##### |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????# """ """   |
| ???????????????????????????????????????# """ """   |
| ???????????????????????????????????????# """ """   |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????# """       |
| ???????????????????????   ?????????????# """       |
| ??????????????????????"   ?????????????# """       |
| ??????????????????? ?""   ?????????????#        "  |
| ??????????????????? """   ?????????????#        "R |
| ????????????????????      ?????????????#        "" |
| ???????????????????? ! [  ?????????????##+##+##### |
| ????????????????????#     ??????????????#    #???? |
| ????????????????????#     #?????????????#    #???? |
| ????????????????????#     #?????????????#    #???? |
| ????????????????????+     #?????#######?#    #???? |
| ????????????????????#     #??????     ??# ####???? |
| ????????????????????#     #??????     ??# #?###### |
| ????????????????????#     #???????   ???# #?       |
| ????????????????????#   w #???????   ???# # """""" |
| ????????????????????#     #########+##### #        |
| ????????????????????#    @           g g  + """""? |
| ????????????????????#            ######## #        |
| ????????????????????#            #??????# ######## |
| ????????????????????#            #??????#          |
| ????????????????????#            #??????#     *    |
| ????????????????????##########+#######??#""        |
| ????????????????????????# ] =        #??#""        |
| ????????????????????????#            #??#""        |
| ????????????????????????# """" """" !#??#T         |
| ????????????????????????# """" """"  #??#""  " "   |
| ????????????????????????# """" """"  #??#""  " "   |
| ????????????????????????# """" """"  #??#""  " "   |
| ????????????????????????#            #??#    " "   |
| ????????????????????????# """" """" [#??#    " "   |
| ????????????????????????# """" """"  #??#    " "   |
| ????????????????????????# """" """"  #??#    " "   |
| ????????????????????????# """" """"  #??#    " "   |
| ???????????????????????????       ??????#  ] " "   |
| ????????????????????????????#####???????#       ?? |
| ????????????????????????????????????????#     ???? |
| ????????????????????????????????????????#     ???? |
| ????????????????????????????????????????#  !  ???? |
| ????????????????????????????????????????######???? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             300
Resistance: TH             10
Utility Shielding          33
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicImprovedInterrupter
  Manual?         0
Play Time         00:32:44
  Cumulative      96.9 hours
  Start           2024.04.07 @ 19:53:52
  End             2024.04.07 @ 20:42:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           134
  Adventurer      10
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 692aad6e-3825-4cda-a918-02ac46c16117