Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 02:43:54 Player: naththebg Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (168) 840 Value Destroyed (5393) 5393 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (823) 823 TOTAL SCORE: 12216 Bonus ------- High Alert Combat Kills 585 Follower Combat Kills 552 Friendly Fire -314 Cogmind --------- Core Integrity 0/1000 Matter 267/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Scrap Engine Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cryofiber Web Advanced Cooling System Improved Thermal Shield Improved Shield Generator Peak State ------------ > --- POWER ------------ Cld. Multi-Deuterium Engine > --- PROPULSION ------- Armored Treads Titanium-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Medium Storage Unit Kinecellerator Improved Thermal Shield > --- WEAPON ----------- Flak Ballistic Caster Construct/G Ballistic Gauss Construct/G Hvy. Ballistic Mag Construct/C > --- INVENTORY -------- Airjet Advanced Cooling System Advanced Cooling System Makeshift Microdissipator Network Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Shield Generator System Shield Heavy Laser [Rating: 71] Favorites ----------- Power Constructs Engine Constructs Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Airjet Utility Heavy Armor Plating Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . . 4 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . 2 . . . . Utility 4 | . . 1 1 1 . . 1 . . . . Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 121 | 7 8 14 15 12 20 22 13 6 2 . 2 Power 9 | 1 . 3 . 1 2 2 . . . . . Engine 8 | 1 . 3 . . 2 2 . . . . . Core 1 | . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 3 2 5 6 1 7 3 . 1 . . . Treads 24 | 2 2 5 6 1 6 1 . 1 . . . Leg 3 | 1 . . . . . 2 . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . Utility 54 | 1 4 3 3 7 9 7 11 5 2 . 2 Device 28 | . . . 2 3 3 4 8 5 1 . 2 Storage 7 | 1 3 . . 1 . 1 1 . . . . Processor 5 | . 1 . . . 3 . . . 1 . . Hackware . | . . . . . . . . . . . . Protection 14 | . . 3 1 3 3 2 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 2 3 6 3 2 10 2 . . . . Energy Gun 3 | . . . . . 1 2 . . . . . Energy Cannon 5 | . . . . 1 1 1 2 . . . . Ballistic Gun 22 | 2 2 3 6 2 . 7 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 1 1 . . . . Parts Lost 38 | . 1 1 . 1 16 . 4 3 8 1 3 Power 3 | . . 1 . . 1 . . . 1 . . Propulsion 10 | . . . . . 6 . . 1 2 1 . Utility 14 | . . . . . 4 . 3 2 2 . 3 Weapon 11 | . 1 . . 1 5 . 1 . 3 . . Highest Loss Streak 13 | . 1 1 . 1 13 . 4 1 4 1 2 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 96 88 90 91 82 74 49 54 46 24 14 Engine 6 | . 14 10 9 2 4 6 5 5 2 . . Treads 14 | . 28 22 27 23 20 5 . 2 2 . . Leg 1 | . . . . . . 2 5 5 5 1 . Hover 1 | . . . . . . 5 . . . . . Device 10 | . . . 9 11 7 13 20 19 16 5 7 Storage 7 | . 18 11 9 7 6 3 5 5 5 5 . Processor 3 | . 6 1 . . 1 10 . . 2 5 5 Protection 6 | . . 10 9 10 12 6 1 . . . . Energy Cannon 1 | . . . . 2 6 . 4 3 . . . Ballistic Gun 18 | . 28 31 27 27 18 15 2 7 4 . . Peak Build Rating 71 | 6 8 20 32 44 48 51 62 71 71 33 31 Average Rating 35 | 4 7 17 26 40 41 38 56 63 53 31 26 On Entrance 30 | . 6 8 20 32 44 15 51 59 71 33 31 Naked Turns 27 | . . . . . 27 . . . . . . Heaviest Build 94 | 14 29 51 55 86 94 35 49 49 48 14 14 Greatest Support 62 | 40 40 40 62 62 62 42 42 42 28 14 3 Greatest Overweight (x) 4 | . . 1 . 1 1 2 1 1 1 4 4 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 8 10 10 10 10 10 Average Capacity 11 | 6 9 15 15 15 18 6 8 10 10 10 5 Most Carried 20 | 6 10 15 15 15 20 8 10 10 10 10 10 Average Carried 10 | 3 7 14 14 14 16 5 7 9 10 10 4 Final Capacity 20 | 8 15 15 15 20 5 8 10 10 10 10 5 Final Carried 15 | 6 10 15 15 15 5 7 10 10 10 10 4 Scrap Engine Consumption 56 | . . . . . . 18 12 17 3 . 6 Constructs Created 5 | . . . . . . 3 . 2 . . . Constructs Modified 11 | . . . . . . 3 4 4 . . . Class Distribution -------------------- 27% | Mutant 24% | Tank 17% | Construct 14% | Scavenger-Tank 6% | Gunner 4% | Commander-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Matter Collected 5695 | 270 467 654 998 687 879 534 453 457 225 . 71 Remotely . | . . . . . . . . . . . . Salvage Created 8286 | . 729 1255 1536 999 1612 751 863 310 231 . . Parts 392 | . 34 65 80 43 81 33 32 16 8 . . Haulers Intercepted 10 | . 1 2 3 . 4 . . . . . . Recyclers Shooed 14 | . 2 7 1 2 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 9 8 . . Prevented 1 | . . . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Combat Hostiles Destroyed 103 | . 8 15 18 14 21 6 11 6 4 . . Guns 81 | . 8 15 18 14 16 6 . 4 . . . Cannons 21 | . . . . . 5 . 10 2 4 . . AOE 1 | . . . . . . . 1 . . . . Classes Destroyed 18 | . 6 3 3 2 1 2 . 1 . . . Worker 9 | . 1 2 2 . 3 . 1 . . . . Builder 6 | . . . 2 2 . 1 1 . . . . Hauler 10 | . 1 2 3 . 4 . . . . . . Recycler 23 | . 3 5 3 2 3 5 2 . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 14 | . 3 5 4 1 . . 1 . . . . Swarmer 8 | . . 3 1 . . . . 3 1 . . Grunt 52 | . 8 5 11 9 13 . 6 . . . . Brawler 5 | . . 2 1 1 1 . . . . . . Duelist 4 | . . . . 1 . . 2 . 1 . . Sentry 21 | . . 5 4 1 6 3 2 . . . . Demolisher 1 | . . . . . 1 . . . . . . Hunter 2 | . . . 1 . . . 1 . . . . Programmer 5 | . . . . 2 1 . . . 2 . . Scientist 2 | . . . . . . 2 . . . . . Scrapper 3 | . . . . . . 3 . . . . . Decomposer 1 | . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 . . . Thug 1 | . . . . . . . . 1 . . . Butcher 2 | . . . . . . . . 2 . . . Best Kill Streak 12 | . 3 6 12 6 6 5 4 2 1 . . Combat Bots Only 6 | . 2 5 6 6 4 3 4 2 1 . . Max Kills in Single Turn 3 | . 1 2 2 1 2 2 3 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Hostile Shots Fired 1175 | . 55 67 70 84 413 82 81 123 102 . 98 Missed 389 | . 19 11 18 22 140 24 26 41 44 . 44 Damage Taken 10931 | . 417 732 618 719 3211 630 1057 1274 1155 134 984 Core 1795 | . 79 68 106 33 434 65 121 201 170 47 471 Absorbed by Shields 1147 | . . . 238 272 543 . 77 . 17 . . Redirected to Shielding 110 | . . . . . 25 . 85 . . . . Ignored by Resistances 28 | . . . . . . . . . 28 . . Regen/Repaired (Parts) 1031 | . . . . . 70 117 144 417 83 . 200 Core Remaining (%) 71 | 100 68 83 80 . . 24 . . . . . Volleys Fired 435 | . 68 59 68 46 78 22 48 23 23 . . Largest 4 | . 2 3 3 4 4 4 3 3 3 . . Hottest 213 | . 40 66 74 145 160 213 129 144 144 . . Shots Fired 1160 | . 135 171 203 176 245 67 62 65 36 . . Gun 1003 | . 135 171 203 172 186 67 14 42 13 . . Cannon 157 | . . . . 4 59 . 48 23 23 . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1033 | . 135 171 203 172 185 57 31 43 36 . . Thermal 99 | . . . . . 40 10 27 22 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 28 | . . . . 4 20 . 4 . . . . Robot Hit Streak 30 | . 9 30 14 11 15 8 10 8 13 . . Robot Miss Streak 8 | . 3 4 7 5 3 3 4 6 8 . . Penetration Max 1 | . . . 1 1 1 . . 1 . . . Secondary Targets 13 | . 1 3 3 3 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . . . Shots Hit Robots 747 | . 82 107 131 107 160 42 48 43 27 . . Core Hits 373 | . 32 49 63 42 76 37 26 35 13 . . Critical Kills 2 | . . . 2 . . . . . . . . Critical Parts Destroyed 8 | . 2 . 1 1 1 . . 2 1 . . Critical Strikes 12 | . 2 . 3 1 1 . 2 2 1 . . Destroy 10 | . 2 . 3 1 1 . . 2 1 . . Blast 2 | . . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15931 | . 1099 1464 2281 2100 3625 1052 2597 912 788 . 13 Guns 11371 | . 1097 1457 2278 2078 2614 1044 259 406 138 . . Cannons 3864 | . . . . . 901 . 1807 506 650 . . Explosions 626 | . . . . . 103 . 523 . . . . Melee . | . . . . . . . . . . . . Ramming 70 | . 2 7 3 22 7 8 8 . . . 13 Kinetic 12523 | . 1097 1457 2278 2078 2584 867 968 406 788 . . Thermal 2929 | . . . . . 767 177 1479 506 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 409 | . . . . . 267 . 142 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . 1 14 15 . . 5 5 3 Average Corruption 8 | . . . . 1 2 14 . . 3 3 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 110 | . . . . 6 16 81 . . 4 1 2 Message Errors 37 | . . . . 1 1 33 . . . 1 1 Matter Fused 24 | . . . . 3 7 12 . . 1 . 1 Heat Flow Errors 15 | . . . . . 1 13 . . 1 . . Energy Discharges 9 | . . . . . 3 5 . . 1 . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 10 | . . . . . 1 8 . . 1 . . Data Loss (major) 4 | . . . . . . 4 . . . . . Misfires 2 | . . . . 1 . 1 . . . . . Alerts 3 | . . . . . 2 1 . . . . . Weapon Failures 5 | . . . . 1 1 3 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 376 | . . . . . 20 . 180 83 93 . . Projectiles 244 | . . . . . 9 . 59 83 93 . . Explosions 132 | . . . . . 11 . 121 . . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . . . . 3 . 6 . . Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . . . 3 . 6 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . 9 1 . . . . 4 Shots 1 | . . . . . 1 . . . . . . Rammed 20 | . 1 3 1 3 3 2 . . . . 7 Targets Rammed 23 | . 1 3 1 5 3 2 1 . . . 7 Kicked 1 | . . . . . . . 1 . . . . Crushed 2 | . . . . 2 . . . . . . . Highest Temperature 369 | . 9 110 116 168 369 354 270 32 125 220 . Average Temperature 72 | . 3 28 31 55 110 101 98 15 53 120 . Received Heat Transfer 2635 | . 240 255 260 171 942 131 321 48 198 . 69 Effects 9 | . . . . . 7 2 . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 4 | . . . . . 3 1 . . . . . Interference 3 | . . . . . 3 . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . . 3 2 . 2 . . . Heat Transferred 3145 | . . . . . 1303 234 1164 444 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Peak Influence 940 | . 161 356 599 374 940 403 845 . . . . Initial 483 | . . 12 73 135 104 362 483 . . . . Average 262 | . 69 172 308 277 540 150 602 . . . . Maximum Alert Level 3 | . . 1 2 1 3 2 3 . . . . Low Security (%) 46 | 100 100 56 31 16 23 59 . . . . . Level 1 31 | . . 43 34 83 6 34 . . . . . Level 2 15 | . . . 34 . 29 5 83 . . . . Level 3 6 | . . . . . 39 . 16 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 4 . 4 4 10 . 8 . 1 . 1 Investigation 5 | . 1 . 1 . 2 . 1 . . . . Extermination 3 | . . . . 1 1 . 1 . . . . Reinforcement 8 | . 3 . . 1 3 . 1 . . . . Assault 4 | . . . . . 1 . 1 . 1 . 1 Garrison 12 | . . . 3 2 3 . 4 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Distress Signals 10 | . 3 1 4 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 233 | . 17 26 28 17 51 5 19 15 28 . 27 Peak Tracking Total 17 | . 5 5 6 4 8 4 4 6 10 . 17 Tactical Retreats 34 | . . 3 2 . 4 . 4 5 11 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Traps Triggered 5 | . 2 . . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Machines Disabled 11 | . . . 1 1 2 1 6 . . . . Max in Single Turn 3 | . . . 1 1 1 1 3 . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Machines Accessed 36 | . 6 3 3 3 5 11 3 1 1 . . Terminals 23 | . 5 3 2 2 3 6 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . 2 . . . . . . Recycling Units 5 | . 1 . . . . 3 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 111 | . 19 6 8 4 10 54 8 1 1 . . Successful 64 | . 14 1 2 2 4 36 3 1 1 . . Failed 46 | . 5 5 6 2 6 17 5 . . . . Catastrophic 10 | . . 3 . 1 3 3 . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . Manual 42 | . 10 . 2 . 9 19 2 . . . . Terminals 63 | . 18 6 5 3 7 19 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . 3 . 3 . . . . . . Recycling Units 13 | . 1 . . . . 9 3 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 43 | . 6 1 1 1 2 29 1 1 1 . . Record 25 | . . . . . . 25 . . . . . Prototype ID Bank 5 | . 1 1 . . 1 2 . . . . . Open Door 2 | . . . . . . . . 1 1 . . Alert Level 3 | . 2 . . . . . 1 . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . 1 . . . . 4 2 . . . . Report Inventory 4 | . . . . . . 3 1 . . . . Retrieve Components 3 | . 1 . . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 7 | . 2 . . . 2 3 . . . . . Terminals 4 | . 2 . . . 1 1 . . . . . Botnet 4 | . 2 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Patch 1 | . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Tunnel 2 | . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 4 3 3 2 4 7 3 . . . . Full Trace Events 8 | . . . 1 . . 7 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 13 | . 10 . . . . 2 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Total Allies 10 | . . . . . 10 . . . . . . Largest Group 10 | . . . . . 10 . . . . . . Highest-Rated Group 173 | . . . . . 173 . . . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 145 | . . . . . 145 . . . . . . Total Damage 1758 | . . . . . 1758 . . . . . . Kills 17 | . . . . . 17 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Turns Passed 9668 | 86 895 1342 852 988 1020 1984 586 1093 515 150 157 Spaces Moved 5180 | 52 406 484 329 433 451 993 417 849 426 92 248 Core 483 | 8 . . . . 177 8 . . . 42 248 Treads 2350 | 34 406 484 329 433 274 390 . . . . . Legs 2143 | 10 . . . . . 391 417 849 426 50 . Wheels 5 | . . . . . . 5 . . . . . Hover 199 | . . . . . . 199 . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 158 158 50 50 95 95 95 95 50 Average Speed 149 | 135 160 222 159 180 164 182 95 109 104 165 54 Slowest Speed 250 | 160 160 240 163 238 243 250 118 118 118 250 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 4 75 38 38 10 87 97 11 88 65 14 37 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . 2 . . 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . . 2 3 . 3 Spaces Dug 1 | . . . . . 1 . . . . . . Terrain Destroyed 52 | . . . . . 18 1 19 11 3 . . Melee . | . . . . . . . . . . . . Projectile 35 | . . . . . 13 1 7 11 3 . . AOE 17 | . . . . . 5 . 12 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Total 6284 | 64 516 624 505 541 581 1118 546 962 462 91 274 Wait 384 | . 23 35 70 29 24 50 54 82 8 . 9 Move 5169 | 51 405 483 328 432 450 992 416 848 425 91 248 Hop . | . . . . . . . . . . . . Pick Up 67 | 6 6 12 10 7 5 10 7 2 1 . 1 Fast Attach 35 | 6 3 2 . 3 6 7 2 3 2 . 1 Attach 37 | . 1 3 3 3 8 11 5 2 . . 1 Detach 9 | . . . . . . 6 2 . . . 1 Swap 49 | 1 4 9 12 6 6 4 6 1 . . . Drop 76 | . 5 18 13 10 1 14 5 1 3 . 6 Fire 435 | . 68 59 68 46 78 22 48 23 23 . . Melee . | . . . . . . . . . . . . Ram 10 | . . . . . 2 1 . . . . 7 Kick 1 | . . . . . . . 1 . . . . Crush 12 | . 1 3 1 5 1 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 87 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 9) 554 | -10/Materials | Discovered new exit (range 16) 838 | -10/Materials | Discovered new exit (range 17) 982 | -10/Materials | Entered another Materials area 982 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1462 | -9/Materials | Discovered new exit (range 13) 1492 | -9/Materials | Build established: Tank 2324 | -9/Materials | Entered another Materials area 2324 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2747 | -8/Materials | Garrison activated, responded to threat 2931 | -8/Materials | Build established: Scavenger-Tank 3143 | -8/Materials | Discovered new exit (range 11) 3176 | -8/Materials | Entered Factory 3176 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3290 | -7/Factory | Garrison activated, responded to threat 3734 | -7/Factory | Discovered new exit (range 8) 4114 | -7/Factory | Build established: Tank 4164 | -7/Factory | Entered Storage 4231 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4518 | -7/Storage | Build established: Commander-Tank 4691 | -7/Storage | Lost 3 allies 4747 | -7/Storage | Garrison activated, responded to threat 4762 | -7/Storage | Discovered new exit (range 6) 4885 | -7/Storage | Lost 3 allies 4937 | -7/Storage | Build established: Tank 4964 | -7/Storage | First assault squad dispatched 5068 | -7/Storage | System corruption reached 10% 5086 | -7/Storage | Released all parts (6) 5115 | -7/Storage | Lost 13 parts (1p6n2u4w) 5120 | -7/Storage | Core integrity fell below 50% 5182 | -7/Storage | Used back door to open Recycling access 5182 | -7/Storage | Discovered new exit (range 5) 5184 | -7/Storage | Entered Recycling 5185 | -7/Recycling | Met a Zionite searching for Scraptown 5326 | -7/Recycling | Build established: Mutant 6074 | -7/Recycling | Scanned before Scraplab entrance 6150 | -7/Recycling | Build established: Gunner 6440 | -7/Recycling | Entered Scraplab 6465 | -7/Recycling | Discovered new exit (range 3) 6522 | -7/Recycling | Angered Scraplab inhabitants 6570 | -7/Recycling | Found Prototype Device 6572 | -7/Recycling | Identified Scrap Engine 6927 | -7/Recycling | Discovered new exit (range 16) 6996 | -7/Recycling | Build established: Scavenger-Mutant 7168 | -7/Recycling | Entered Factory 7168 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 7216 | -5/Factory | Garrison activated, responded to threat 7233 | -5/Factory | Discovered new exit (range 10) 7403 | -5/Factory | Lost 4 parts (3u1w) 7468 | -5/Factory | Search patrols dispatched 7653 | -5/Factory | Build established: Construct 7732 | -5/Factory | Garrison activated, responded to threat 7754 | -5/Factory | Entered Upper Caves 7902 | -5/Upper Caves | Spotted B-75 Beast 8172 | -5/Upper Caves | Ambushed by wild Derelicts 8518 | -5/Upper Caves | Discovered new exit (range 14) 8638 | -5/Upper Caves | Encountered a Warlord checkpoint 8847 | -5/Upper Caves | Entered another Upper Caves area 8990 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9033 | -5/Upper Caves | Learned location of 1 exit from Factory 9108 | -5/Upper Caves | Learned location of Armory (-4) 9130 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 9250 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9353 | -5/Upper Caves | Discovered new exit (range 8) 9362 | -5/Upper Caves | Entered Warlord 9376 | -5/Warlord | Build established: Mutant 9401 | -5/Warlord | System corruption cleaned by Quarantine Array 9404 | -5/Warlord | Attacked by Warlord forces 9410 | -5/Warlord | Core integrity fell below 50% 9482 | -5/Warlord | Discovered new exit (range 14) 9512 | -5/Warlord | Entered Proximity Caves 9559 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9584 | -4/Proximity Caves | Learned Research emergency access door positions 9643 | -4/Proximity Caves | Core integrity fell below 20% 9669 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09594_ Acquired Adv. Cryofiber Web. 09598_ =M5PW3,GQA CULBCL 7WUXH,OGTPKGBJTR 09629_ M-36 Artificer unfolds itself. 09644_ System corrupted: Matter fused (-9). 09644_ Slug penetrates Wall. 09668_ Critical hit (Destroy). 09668_ Arm. Scrap Engine destroyed. 09668_ Scrap Engine core remains intact and functional. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##????????#??????????????????????????????????????? | | ##??????? #?????????????????????????????????????? | | #### #????????????????????????????????????? | | #????????????????????????????????????? | | ##???????????????????????????????????? | | #########?# ##??????????????????????????????????? | | ### #??????????????????????????????????? | | ## #??????????????????????????????????? | | ###### #???????????????????????????????????? | | #????### #???????????????????????????????????? | | ???????#### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ????????### #????????###??####??????????????????? | | ????????# ####??#### ### #??????????????????? | | ????????# ## #### #??????????????????? | | ????????# ## ## ##?????????????????? | | ????????## ## #?????????????????? | | ?????????# ## ##?????????????????? | | ?????# ss ##??????????????????? | | ?? s @ ##???????????????????? | | # s ##????????????????????? | | s #?????????????????????? | | s #?????????????????????? | | ### ????????????????????? | | ? ??####### ??????????????????? | | ? ?????????##### ## ?????????????????? | | ? ?????????????## #?# ?????????????????? | | ?? ???????????????# ##??# ?????????????????? | | ???? ????????????????# ##???? ??????????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? g??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Resistance: TH 25 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 21 Recoil Reduction 3 Matter Filtering 30 Particle Charging 25 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteProjectionBarrier Manual? 0 Play Time 01:36:49 Cumulative 162.2 hours Start 2024.12.26 @ 01:06:30 End 2024.12.26 @ 02:43:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3f06620-c76f-46b5-862c-4225478b80c1