Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 12:39:49 Player: Back to the Scrapyard Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (167) 835 Value Destroyed (4836) 4836 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1385) 1385 TOTAL SCORE: 11916 Bonus ------- High Alert Combat Kills 452 Follower Combat Kills 133 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 86/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Experimental Heat Sink > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (5) ---- Advanced Shield Generator Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Cooling System Huge Storage Unit Light Armor Plating Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Large Storage Unit Deep Structural Scanner Improved Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Mapping Drone Bay Precision Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Battle Cannon Advanced EMP Blaster Missile Launcher Power Maul Botcube [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Light Armor Plating Device Heat Sink Storage Huge Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Slots Evolved 10 | . . 2 2 . . . 4 2 . . Power . | . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . 2 . . . Utility 5 | . . . 1 . . . 2 2 . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 118 | 7 9 29 28 24 . 9 4 1 . 7 Power 11 | 1 1 3 5 1 . . . . . . Engine 7 | 1 . 2 3 1 . . . . . . Core 4 | . 1 1 2 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 44 | 2 2 15 8 10 . 5 . . . 2 Treads 35 | . 2 14 8 10 . . . . . 1 Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 6 | . . 1 . . . 5 . . . . Flight 1 | . . . . . . . . . . 1 Utility 27 | 2 2 3 6 3 . 4 2 1 . 4 Device 13 | 1 1 2 2 . . 2 1 1 . 3 Storage 4 | 1 1 . 1 . . 1 . . . . Processor 1 | . . . . . . 1 . . . . Hackware 2 | . . . . . . . 1 . . 1 Protection 7 | . . 1 3 3 . . . . . . Artifact . | . . . . . . . . . . . Weapon 36 | 2 4 8 9 10 . . 2 . . 1 Energy Gun 9 | 1 2 1 4 . . . . . . 1 Energy Cannon 3 | . 1 . 1 1 . . . . . . Ballistic Gun 20 | 1 1 7 3 8 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . 1 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 5 1 . . . . . 1 Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 1 | . . . . 1 . . . . . . Parts Lost 53 | . 4 15 15 2 . . 2 . 8 7 Power 8 | . 1 3 3 . . . 1 . . . Propulsion 14 | . 1 3 4 1 . . 1 . 3 1 Utility 11 | . . 2 3 1 . . . . 2 3 Weapon 20 | . 2 7 5 . . . . . 3 3 Highest Loss Streak 8 | . 2 5 3 1 . . 2 . 8 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 20 | 3 9 17 19 23 25 24 15 13 7 3 Power 1 | . 1 1 . 1 1 1 1 . . . Propulsion 4 | 1 1 3 6 6 6 5 . . . . Utility 6 | . 3 7 9 7 7 7 7 6 3 . Weapon 7 | 1 3 3 2 9 10 10 7 7 4 2 Tool/Special . | . . . . . . . . . . . Unused Backups 29 | . . 5 5 6 1 4 2 . 5 1 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 17 | . . 3 3 4 . 1 1 . 4 1 Weapon 11 | . . 2 2 2 . 3 1 . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 96 89 93 100 97 93 83 41 16 Engine 7 | . 7 7 6 8 9 9 5 . . . Core 1 | . 3 3 . . . . . 5 2 . Treads 29 | . 15 32 34 36 36 32 . . . 1 Leg 1 | . 12 . . . . . . . . . Hover 1 | . . . . . . 1 37 29 11 . Device 3 | . 14 4 3 . . . 4 6 6 6 Storage 9 | . 14 11 9 8 9 9 6 5 2 . Processor 1 | . . . . . . 5 6 5 2 . Protection 9 | . . 5 8 12 18 12 6 5 1 . Energy Gun 4 | . 13 13 5 . . . . . . 3 Energy Cannon 1 | . 4 . . 2 . . . . . . Ballistic Gun 21 | . 9 18 20 23 27 26 15 11 4 . Peak Build Rating 61 | 7 11 18 30 33 30 49 61 60 60 31 Average Rating 25 | 4 8 14 23 29 29 34 58 57 24 15 On Entrance 25 | . 7 11 16 26 29 30 39 56 60 2 Avg Prop Armor Cover (%) 6 | . . 8 . 3 . . 3 . . . Naked Turns 59 | . . . . . . . . . 25 34 Heaviest Build 115 | 14 51 59 112 115 103 103 100 40 97 8 Greatest Support 83 | 20 40 60 83 80 80 80 48 40 40 28 Greatest Overweight (x) 33 | . 2 2 1 1 1 33 2 . 28 2 Average Overweight (x) . | . . . . . 1 1 . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 15 25 5 Average Capacity 22 | 7 16 20 21 24 25 24 18 15 12 5 Most Carried 25 | 6 12 20 25 25 25 25 25 15 14 5 Average Carried 20 | 4 9 17 20 23 24 24 16 14 7 4 Final Capacity 25 | 8 20 20 25 25 25 25 15 15 5 5 Final Carried 25 | 4 11 19 25 25 25 25 14 14 5 1 Scrap Suit Usage (%) 1 | . . . . . . 1 . . . . Class Distribution -------------------- 39% | Commander-Tank 29% | Scavenger-Tank 16% | Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Tank | -8/Recycling Commander-Tank | -8/Scraptown Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Matter Collected 4374 | 219 247 926 1174 1010 128 107 484 . . 79 Remotely . | . . . . . . . . . . . Salvage Created 6585 | 33 657 1926 1888 1670 128 . 186 . . 97 Parts 382 | 5 38 139 79 99 9 . 6 . . 7 Haulers Intercepted 14 | . 1 4 3 6 . . . . . . Recyclers Shooed 4 | . . 2 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Combat Hostiles Destroyed 125 | . 15 43 36 23 1 . 3 . . 4 Guns 116 | . 11 43 36 21 1 . 3 . . 1 Cannons 6 | . 4 . . 2 . . . . . . AOE 3 | . . . . . . . . . . 3 Classes Destroyed 14 | 1 6 3 4 . . . . . . . Worker 5 | . 2 . . 3 . . . . . . Builder 4 | . . 1 . 1 1 . . . . 1 Tunneler 3 | 2 . 1 . . . . . . . . Hauler 14 | . 1 4 3 6 . . . . . . Recycler 6 | . . . 1 3 1 . 1 . . . Operator 7 | . 1 2 2 1 . . 1 . . . Watcher 3 | . 1 1 . 1 . . . . . . Swarmer 30 | . 3 10 6 4 . . 3 . . 4 Grunt 59 | . 12 22 17 8 . . . . . . Brawler 3 | . . . 2 1 . . . . . . Duelist 1 | . . . 1 . . . . . . . Protector 1 | . . 1 . . . . . . . . Sentry 29 | . . 10 8 10 1 . . . . . Hunter 2 | . . . 2 . . . . . . . Best Kill Streak 6 | 2 3 5 4 6 1 . 3 . . 4 Combat Bots Only 5 | . 3 5 4 4 1 . 3 . . 3 Max Kills in Single Turn 3 | 1 2 2 2 2 1 . 1 . . 3 Gunslinging 1 | . . 1 1 . . . . . . . Exploded 3 | . . . . . . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Hostile Shots Fired 880 | . 97 259 282 53 2 . 61 3 11 112 Missed 249 | . 20 75 90 13 . . 26 . 1 24 Hits 631 | . 77 184 192 40 2 . 35 3 10 88 Melee 13 | . . . 2 1 . . . . 10 . Projectile 618 | . 77 184 190 39 2 . 35 3 . 88 Critical Strikes 20 | . 1 2 8 1 . . 2 . 5 1 Damage Taken 9158 | . 866 2503 2671 634 33 . 529 56 485 1381 Core 1607 | . 66 215 237 23 . . 56 18 317 675 Absorbed by Shields 66 | . . . . . . . 66 . . . Regen/Repaired (Parts) 316 | . . . . 316 . . . . . . Core Remaining (%) 72 | 100 73 46 . . . 52 93 . . . Volleys Fired 440 | 2 68 143 130 73 3 . 11 . . 10 Largest 3 | 2 2 3 3 3 3 . 3 . . 1 Hottest 135 | 60 105 128 135 113 75 . 75 . . 75 Shots Fired 1098 | 4 131 332 378 201 12 . 29 . 1 10 Gun 1020 | 4 98 332 374 164 12 . 27 . 1 8 Cannon 72 | . 33 . 4 35 . . . . . . Launcher 6 | . . . . 2 . . 2 . . 2 Special . | . . . . . . . . . . . Kinetic 779 | 2 72 209 290 163 12 . 27 . 1 3 Thermal 274 | 2 59 123 84 1 . . . . . 5 Explosive 6 | . . . . 2 . . 2 . . 2 Electromagnetic 39 | . . . 4 35 . . . . . . Robot Hit Streak 19 | 1 15 15 19 14 19 . 2 . . 5 Robot Miss Streak 8 | 1 5 6 6 5 1 . 8 . 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 24 | . 1 9 11 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . Shots Hit Robots 704 | 2 76 206 267 128 6 . 12 . . 7 Core Hits 296 | 2 32 91 92 56 5 . 8 . . 10 Critical Kills 2 | . . 1 . 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 14 | . 1 3 7 3 . . . . . . Burn 9 | . 1 2 6 . . . . . . . Destroy 3 | . . 1 1 1 . . . . . . Corrupt 2 | . . . . 2 . . . . . . Melee Attacks 12 | . . . . . . . 12 . . . Impact 12 | . . . . . . . 12 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11207 | 26 985 2849 4019 2494 158 . 280 . . 396 Guns 9615 | 26 593 2761 3993 1832 120 . 194 . . 96 Cannons 968 | . 367 . 26 575 . . . . . . Explosions 476 | . . 73 . 62 . . 43 . . 298 Melee 43 | . . . . . . . 43 . . . Ramming 105 | . 25 15 . 25 38 . . . . 2 Kinetic 7433 | 14 363 1714 3142 1832 120 . 194 . . 54 Thermal 2684 | 12 597 1120 851 62 . . . . . 42 Explosive 341 | . . . . . . . 43 . . 298 Electromagnetic 601 | . . . 26 575 . . . . . . Impact 43 | . . . . . . . 43 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . 2 6 5 6 6 . 1 . 7 7 Average Corruption 4 | . 2 5 2 5 6 . 1 . 7 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 152 | . 8 20 16 56 48 . . . 1 3 Message Errors 36 | . 1 4 6 17 7 . . . . 1 Matter Fused 37 | . 3 5 3 11 15 . . . . . Heat Flow Errors 16 | . 1 1 . 6 8 . . . . . Energy Discharges 24 | . 2 3 3 7 9 . . . . . Parts Rejected 2 | . . . 1 . . . . . . 1 Parts Fused 3 | . . 2 . . 1 . . . . . Data Loss (minor) 19 | . . 3 2 9 4 . . . . 1 Data Loss (major) 6 | . 1 1 1 2 1 . . . . . Misfires 6 | . . . . 2 3 . . . 1 . Alerts 2 | . . . . 2 . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 34 | . . 10 . 11 . . 13 . . . Projectiles 11 | . . . . 11 . . . . . . Explosions 10 | . . 10 . . . . . . . . Melee 13 | . . . . . . . 13 . . . Knockbacks 1 | . 1 . . . . . . . . . Impact 1 | . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 224 | . . 135 . 71 . . 18 . . . Shots 5 | . . 2 . 2 . . 1 . . . Rammed 15 | . 1 1 . 4 7 . . . . 2 Targets Rammed 21 | . 5 1 . 4 9 . . . . 2 Kicked 4 | . 4 . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . Highest Temperature 521 | . 258 521 325 392 210 . 237 . . . Average Temperature 98 | . 95 128 68 93 62 . 111 . . . Received Heat Transfer 2706 | . 429 837 1161 153 9 . 117 . . . Effects 27 | . 4 13 2 4 . . 4 . . . Shutdowns 4 | . . 3 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 17 | . 4 6 . 3 . . 4 . . . Short Circuit 2 | . . 1 . 1 . . . . . . Damage (minor) 3 | . . 2 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 2 2 3 . . . . . . . Heat Transferred 6681 | 25 1363 2644 2449 100 . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Maximum Alert Level 2 | . . 2 2 2 . . . . . . Low Security (%) 51 | 100 100 39 . 1 100 . 100 100 100 100 Level 1 18 | . . 31 20 43 . . . . . . Level 2 29 | . . 28 79 54 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 685 | 5 106 685 620 490 197 . 123 55 12 117 Initial 285 | . . . 285 258 177 . . 55 12 . Average 216 | 1 31 287 458 362 27 . 54 48 2 23 Influence Increases 4308 | 10 437 1330 1007 848 138 . 330 . . 208 Destroy 0b10 Robot/C 2540 | . 300 840 720 460 60 . 80 . . 80 Destroy 0b10 Robot/NC 220 | 10 25 50 30 75 15 . 10 . . 5 Destroy Leader 694 | . 64 240 206 154 . . 20 . . 10 Allied During Kill 30 | . . . . . 21 . 7 . . 2 Successful Hack 125 | . 17 24 2 16 42 . . . . 24 Disable Machine 210 | . 15 60 15 90 . . . . . 30 Destroy Structure 99 | . 1 41 4 23 . . 18 . . 12 Partial Spotted 15 | . . . . . . . 15 . . . Lose Combat Pursuer 375 | . 15 75 30 30 . . 180 . . 45 Influence Decreases 4194 | 10 437 654 1071 1006 592 . 216 79 35 94 Entered New Map 1104 | . . . 391 354 277 . . 59 23 . Time Decay 2552 | 10 397 514 530 632 315 . 90 20 . 44 Lost Part 432 | . 40 140 150 20 . . 20 . 12 50 Lost Ally 106 | . . . . . . . 106 . . . Squads Dispatched 33 | . 3 8 13 2 . . 6 . . 1 Investigation 12 | . 2 3 4 2 . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 10 | . 1 4 2 . . . 2 . . 1 Assault 2 | . . 1 1 . . . . . . . Garrison 9 | . . . 6 . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Distress Signals 18 | . . 6 5 5 . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 222 | . 31 63 49 32 3 . 27 1 6 10 Peak Tracking Total 9 | . 3 6 5 5 1 . 9 1 6 7 Tactical Retreats 15 | . 1 4 2 2 . . 4 . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Traps Triggered 6 | . 2 1 . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Disabled 14 | . 1 4 1 6 . . . . . 2 Max in Single Turn 3 | . 1 3 1 1 . . . . . 1 Garrison Access 2 | . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Accessed 47 | . 6 7 6 14 5 4 1 1 . 3 Terminals 36 | . 6 6 5 12 5 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 3 | . . 1 1 . . . . . . 1 Garrison Access 2 | . . . . 1 . . . 1 . . Total Hacks 138 | . 14 21 16 29 6 46 1 1 . 4 Successful 85 | . 9 7 2 12 5 46 1 1 . 2 Failed 53 | . 5 14 14 17 1 . . . . 2 Catastrophic 13 | . . 2 5 4 . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 74 | . 14 18 13 20 6 . 1 . . 2 Terminals 79 | . 14 18 13 26 6 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 8 | . . 3 3 . . . . . . 2 Garrison Access 2 | . . . . 1 . . . 1 . . Terminal Hacks 55 | . 2 3 . 4 . 46 . . . . Record 46 | . . . . . . 46 . . . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . 2 2 . . . . . . 2 Insert Component 3 | . . 1 1 . . . . . . 1 Analyze 3 | . . 1 1 . . . . . . 1 Garrison Access Hacks 2 | . . . . 1 . . . 1 . . Seal Access 2 | . . . . 1 . . . 1 . . Unauthorized Hacks 20 | . 7 2 . 5 5 . 1 . . . Terminals 19 | . 7 2 . 5 5 . . . . . Operators 2 | . 1 1 . . . . . . . . Skim 17 | . 6 1 . 5 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Fedlink 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 5 7 5 7 1 . . . . 2 Full Trace Events 11 | . 1 2 5 3 . . . . . . Feedback Events 2 | . . 1 1 . . . . . . . Corruption 2 | . . 1 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 26 | . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 1 . . . . . . 1 Part Schematics Acquired 3 | . . 1 1 . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 11 | . . . . . 11 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Total Allies 12 | . . . . . 11 . . . . 1 Largest Group 11 | . . . . . 11 11 11 . . 1 Highest-Rated Group 145 | . . . . . 145 144 144 . . 33 Highest-Rated Ally 33 | . . . . . 27 27 27 . . 33 Initial UFD Resources 37 | . . . . . . . 23 37 37 37 Total Orders 6 | . . . . . . 6 . . . . STAY 3 | . . . . . . 3 . . . . FOLLOW 3 | . . . . . . 3 . . . . Ally Attacks 30 | . . . . . 13 . 17 . . . Total Damage 306 | . . . . . 106 . 200 . . . Kills 4 | . . . . . 3 . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Active Infowar (turns) 1000 | 19 854 . . . . . . 11 27 89 Structural 38 | . . . . . . . . 11 27 . Traps 89 | . . . . . . . . . . 89 Seismic 873 | 19 854 . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Turns Passed 13339 | 89 1852 1716 1483 2205 1784 3643 258 44 58 207 Spaces Moved 5508 | 69 541 717 515 791 648 1577 323 86 73 168 Core 188 | 21 . . . . . 6 . . 31 130 Treads 4250 | . 173 717 515 791 648 1368 . . . 38 Legs 416 | 48 368 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 654 | . . . . . . 203 323 86 42 . Flight . | . . . . . . . . . . . Fastest Speed 30 | 50 120 160 160 160 240 38 30 34 34 50 Average Speed 191 | 98 185 164 183 239 240 223 47 34 67 93 Slowest Speed 1700 | 120 260 320 240 240 240 1700 150 34 1450 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 50 | 5 82 72 52 90 93 64 14 4 75 4 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 4 | . . . . . 1 3 . . . . Known Exits Taken 4 | . . 1 . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . Scrap Searched 5 | . . . . . . 5 . . . . Spaces Dug 8 | . . . . . . . 8 . . . Terrain Destroyed 73 | . . 31 . 21 . . 16 . . 5 Melee 8 | . . . . . . . 8 . . . Projectile . | . . . . . . . . . . . AOE 65 | . . 31 . 21 . . 8 . . 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Total 7448 | 84 1261 990 767 1003 862 1702 393 101 79 206 Wait 912 | . 623 38 39 46 90 36 27 . . 13 Move 5499 | 68 540 716 514 790 647 1576 322 86 72 168 Hop . | . . . . . . . . . . . Pick Up 158 | 7 12 37 33 36 1 24 1 1 4 2 Fast Attach 25 | 4 . 1 2 1 . 10 . . 2 5 Attach 75 | 3 4 17 18 7 . 10 9 1 1 5 Detach 5 | . . . 1 . . 4 . . . . Swap 78 | . 7 20 14 25 . 8 4 . . . Drop 99 | . 2 17 16 21 1 34 7 . . 1 Fire 440 | 2 68 143 130 73 3 . 11 . . 10 Melee 12 | . . . . . . . 12 . . . Ram 1 | . . . . . . . . . . 1 Kick 4 | . 4 . . . . . . . . . Crush 16 | . 1 1 . 4 9 . . . . 1 Escape Stasis 13 | . . . . . . . . 13 . . Rewire 111 | . . . . . 111 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 8) 629 | -10/Materials | Discovered new exit (range 9) 1318 | -10/Materials | Discovered new exit (range 8) 1434 | -10/Materials | Learned location of 1 exit from Recycling 1510 | -10/Materials | Learned location of 1 exit from Recycling 1577 | -10/Materials | Identified exit to Subcaves 1715 | -10/Materials | Learned Materials stockpile data 1775 | -10/Materials | Learned 2 Mines zone layouts 1819 | -10/Materials | Learned 2 Mines zone layouts 1942 | -10/Materials | Entered another Materials area 1942 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1943 | -9/Materials | Identified exit to Materials 1944 | -9/Materials | Discovered new exit (range 8) 2186 | -9/Materials | Lost 5 parts (1p2n1u1w) 2389 | -9/Materials | Identified exit to Mines 2456 | -9/Materials | Build established: Scavenger-Gunner 3018 | -9/Materials | Crushed by falling debris 3383 | -9/Materials | Build established: Scavenger-Tank 3419 | -9/Materials | Core integrity fell below 50% 3542 | -9/Materials | First assault squad dispatched 3658 | -9/Materials | Entered another Materials area 3658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3751 | -8/Materials | Garrison activated, responded to threat 3971 | -8/Materials | Lost 3 parts (1p1u1w) 4742 | -8/Materials | Garrison activated, responded to threat 4858 | -8/Materials | First assault squad dispatched 5094 | -8/Materials | Discovered new exit (range 13) 5141 | -8/Materials | Entered Storage 6452 | -8/Storage | Discovered new exit (range 15) 7097 | -8/Storage | Repaired Huge Storage Unit 7336 | -8/Storage | Used back door to open Recycling access 7336 | -8/Storage | Discovered new exit (range 5) 7346 | -8/Storage | Entered Recycling 7347 | -8/Recycling | Identified exit to Factory 7347 | -8/Recycling | Identified exit to Scraptown 7771 | -8/Recycling | Build established: Commander-Tank 8923 | -8/Recycling | Learned Storage emergency access door positions 8965 | -8/Recycling | Learned Factory security intel 8977 | -8/Recycling | Scanned before Scraplab entrance 8995 | -8/Recycling | Learned location of Storage (-8) 9013 | -8/Recycling | Entered Scraplab 9029 | -8/Recycling | Learned Factory trap positions 9050 | -8/Recycling | Learned location of 3 exits from Factory 9079 | -8/Recycling | Learned location of 1 exit from Extension 9116 | -8/Recycling | Learned Factory security intel 9130 | -8/Recycling | Entered Scraptown 9130 | -8/Scraptown | Accompanied by 11 allies 9130 | -8/Scraptown | System corruption cleaned by C-Scrubber 9337 | -8/Scraptown | Discovered exit to Factory (range 5) 9903 | -8/Scraptown | Visited Assassins FH 9972 | -8/Scraptown | Visited Cyclists 10020 | -8/Scraptown | Visited Science Testing Area 10109 | -8/Scraptown | Visited Junk Repository 10234 | -8/Scraptown | Visited Shadow of the Wyrm 10316 | -8/Scraptown | Visited TADAMA 10424 | -8/Scraptown | Visited UFD Registry 10424 | -8/Scraptown | Registered with UFD as "Autoguard" 10506 | -8/Scraptown | Visited Scrap Suit Storage 10523 | -8/Scraptown | Found Unknown Device 10523 | -8/Scraptown | Identified Scrap Suit 10582 | -8/Scraptown | Visited A0-MCA Data Center 10596 | -8/Scraptown | Given a B+ rating by A0-MCA 10599 | -8/Scraptown | Found A0-MCA's Component Scanner 10660 | -8/Scraptown | Visited Chapter 10 10706 | -8/Scraptown | Visited Cartography Club 11558 | -8/Scraptown | Visited DA-N13 Charitable Foundation 11567 | -8/Scraptown | Found DCF Scrap (27 items) 12072 | -8/Scraptown | Learned location of Cetus (-4) 12072 | -8/Scraptown | Learned location of Archives (-4) 12072 | -8/Scraptown | Learned 12 Materials zone layouts 12072 | -8/Scraptown | Learned 12 Factory zone layouts 12072 | -8/Scraptown | Learned 16 Factory zone layouts 12072 | -8/Scraptown | Learned 24 Factory zone layouts 12072 | -8/Scraptown | Learned 8 Access zone layouts 12072 | -8/Scraptown | Learned 12 Lower Caves zone layouts 12072 | -8/Scraptown | Learned 16 Lower Caves zone layouts 12072 | -8/Scraptown | Learned 12 Upper Caves zone layouts 12072 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 12072 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 12072 | -8/Scraptown | Learned location of 2 exits from Factory 12072 | -8/Scraptown | Learned location of 1 exit from Research 12072 | -8/Scraptown | Learned location of 2 exits from Lower Caves 12083 | -8/Scraptown | Found Deep Structural Scanner 12233 | -8/Scraptown | Visited Science Guys 12266 | -8/Scraptown | Visited Curators Association 12310 | -8/Scraptown | Visited Research Penetration Think Tank 12362 | -8/Scraptown | Visited Botcube Research 12377 | -8/Scraptown | Found Botcube 12601 | -8/Scraptown | Met Optimus 12601 | -8/Scraptown | Accepted into 0bPrime 12737 | -8/Scraptown | Discovered exit to Factory (range 5) 12773 | -8/Scraptown | Entered Factory 12773 | -6/Factory | Accompanied by 11 allies 12773 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 12774 | -6/Factory | Identified exit to Lower Caves 12775 | -6/Factory | Identified exit to Factory 12777 | -6/Factory | Loaded intel: 85 trap records 12814 | -6/Factory | Garrison activated, responded to threat 12874 | -6/Factory | Spotted B-75 Beast 12880 | -6/Factory | Lost 7 allies 12925 | -6/Factory | Loaded intel: 8 recycling unit locations 12944 | -6/Factory | Lost 3 allies 13031 | -6/Factory | Entered another Factory area 13031 | -5/Factory | Evolved 2 slots: Utility x2 13032 | -5/Factory | Identified exit to Factory 13075 | -5/Factory | Sucked down chute 13075 | -5/Factory | Entered Waste 13085 | -5/Waste | Spotted C-40 Crusher 13088 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13090 | -5/Waste | EMP discharged 13091 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13094 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13097 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13102 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13105 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13105 | -5/Waste | Spotted C-40 Crusher 13108 | -5/Waste | Spotted C-40 Crusher 13115 | -5/Waste | Spotted C-40 Crusher 13118 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13118 | -5/Waste | Spotted C-40 Crusher 13127 | -5/Waste | Spotted C-40 Crusher 13128 | -5/Waste | Discovered new exit (range 11) 13133 | -5/Waste | Entered Factory 13149 | -5/Factory | Lost 8 parts (3n2u3w) 13289 | -5/Factory | Core integrity fell below 50% 13308 | -5/Factory | Core integrity fell below 20% 13320 | -5/Factory | Botcube activated 13324 | -5/Factory | Botcube completed mutation into wheeled form (unarmed). 13336 | -5/Factory | Lost 7 parts (1n3u3w) 13340 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 13298_ S-27 Virus destroyed. 13299_ Penetrated by Slug. 13300_ U-05 Engineer destroyed. 13300_ Matter Pump disabled. 13301_ Missile Launcher destroyed. 13302_ Penetrated by Slug. 13305_ Adv. EMP Blaster destroyed. 13307_ Penetrated by Slug. 13314_ Dropped Botcube. 13320_ Botcube begins transforming into Mutated Botcube. 13324_ Botcube completes transformation. 13327_ Slammed into S-27 Virus. 13331_ Acquired Prototype Device. 13332_ Identified Exp. Heat Sink. 13334_ Slug penetrates Wall. 13334_ Penetrated by Slug. 13337_ S-27 Virus destroyed. 13339_ Slug penetrates Wall. 13340_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###########????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# !==#????????????????????? | | ??????????????????# """ =@=%#????????????????????? | | ??????????????????# """ !! *#???????????#????????? | | ??????????????????# """ #????????" ########?? | | ??????????????????# #?????? ??# #?? | | ?????????????#########+###;##???? ""???# """ #?? | | ??????????? #?? """"???# """ !#?? | | ??????????? # """""??# """ #?? | | ??????????? hh/ # #?? | | ???????????? ############# #?? | | ???????????? #### | | ???????????? =% | | ???????????? ] *% % | | ????????????? # T######## * =# | | ??????????????##????????###+###### # | | ?????????????????????????????????# ""# | | ?????????????????????????????????# ! ""# | | ?????????????????????????????????# " % T"# | | ?????????????????????????????????# " ""# | | ?????????????????????????????????# """ " ""# | | ?????????????????????????????????# # | | ?????????????????????????????????# | | ?????????????????????????????????# #### | | ?????????????????????????????????# #######+##??? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 59 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Enh. Autogun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Huge Storage Unit | 47% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombTowerThermoblaster Manual? 0 Play Time 01:29:47 Cumulative 373.7 hours Start 2026.05.25 @ 11:02:59 End 2026.05.25 @ 12:39:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 504 Rogue 486 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0415d61-48fb-4b03-a2cd-036ab884193d