Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 15:28:36 Player: Mr.Manatee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (3268) 3268 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1219) 1219 TOTAL SCORE: 8477 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 591 Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 277/290 System Corruption 0% Temperature Cool (17) Movement Walking (122) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Makeshift Armor Plating EM Shield Makeshift Hacking Suite > --- WEAPON (2) ------- KE Penetrator Mini Grenade Launcher > --- INVENTORY (4) ---- Enhanced Nuclear Core Beamcaster Heavy Ion Cannon Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Makeshift Armor Plating EM Shield Makeshift Hacking Suite > --- WEAPON ----------- KE Penetrator Makeshift Spear > --- INVENTORY -------- Enhanced Nuclear Core Beamcaster Heavy Ion Cannon Mini Grenade Launcher [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . 2 . 2 . . . . Weapon . | . . . . . . . . . Parts Attached 122 | 6 6 . 25 19 47 . 10 9 Power 9 | 1 . . 3 2 2 . 1 . Engine 8 | 1 . . 3 2 1 . 1 . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 33 | 2 1 . 10 4 11 . 1 4 Treads 1 | . . . . . . . . 1 Leg 31 | 2 1 . 9 4 11 . 1 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 36 | 1 2 . 6 8 11 . 5 3 Device 10 | . . . . 2 4 . 1 3 Storage 4 | 1 1 . . . 2 . . . Processor 12 | . 1 . 5 1 3 . 2 . Hackware 3 | . . . . 2 . . 1 . Protection 7 | . . . 1 3 2 . 1 . Artifact . | . . . . . . . . . Weapon 44 | 2 3 . 6 5 23 . 3 2 Energy Gun 5 | 2 . . 1 . 1 . 1 . Energy Cannon 15 | . . . 3 3 9 . . . Ballistic Gun 15 | . 3 . 2 2 6 . 1 1 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 4 | . . . . . 3 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . 6 . 5 . . . Parts Lost 31 | . 1 . 2 7 20 1 . . Power 2 | . . . . 1 1 . . . Propulsion 7 | . . . 1 . 6 . . . Utility 12 | . . . 1 2 8 1 . . Weapon 10 | . 1 . . 4 5 . . . Highest Loss Streak 11 | . 1 . 1 3 11 1 . . Average Slot Usage (%) 86 | . 92 77 90 98 96 13 53 87 Engine 6 | . 14 11 11 8 2 . 6 7 Core 1 | . . . . . 4 . . . Leg 20 | . 27 22 18 18 28 . 6 18 Device 6 | . . . . 10 11 5 6 11 Storage 6 | . 14 11 11 9 6 . . . Processor 15 | . 8 11 25 22 12 . 9 15 Hackware 4 | . . . . 4 8 . 4 7 Protection 3 | . . . 2 5 3 . 4 7 Energy Cannon 4 | . . . 7 12 4 . . . Ballistic Gun 9 | . 17 22 14 5 8 . 6 7 Piercing Weapon 1 | . . . . . . 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 13 27 27 34 45 51 3 22 23 Greatest Support 80 | 20 20 20 25 40 80 3 17 77 Greatest Overweight (x) 3 | 1 1 1 3 1 1 . 1 1 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 12 4 4 4 Average Capacity 8 | 5 6 10 10 10 9 4 4 4 Most Carried 10 | 4 6 6 10 10 10 3 4 4 Average Carried 7 | 2 5 6 9 8 8 3 3 4 Final Capacity 10 | 6 10 10 10 10 4 4 4 4 Final Carried 10 | 4 6 6 10 9 3 3 4 4 Class Distribution -------------------- 42% | Mutant 20% | Hacker-Mutant 16% | Scavenger-Mutant 14% | Messiah-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Matter Collected 2553 | 240 132 . 735 179 965 . 144 158 Remotely . | . . . . . . . . . Salvage Created 5107 | 75 179 . 1842 676 1821 28 181 305 Parts 267 | . 22 . 111 36 74 2 7 15 Haulers Intercepted 9 | . 1 . 5 . 3 . . . Recyclers Shooed 6 | . . . 3 . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 7 15 Prevented 13 | . . . . . . . . 13 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Combat Hostiles Destroyed 94 | . 7 . 31 12 36 . . 8 Melee 5 | . . . . . 4 . . 1 Guns 44 | . 7 . 18 1 15 . . 3 Cannons 30 | . . . 13 10 7 . . . AOE 10 | . . . . . 6 . . 4 Classes Destroyed 14 | 1 3 . 7 1 2 . . . Worker 3 | . . . 2 . 1 . . . Builder 4 | . . . 3 . 1 . . . Hauler 9 | . 1 . 5 . 3 . . . Recycler 12 | 1 . . 5 2 4 . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . . . 2 . . . . . Swarmer 29 | . 6 . 11 3 4 . . 5 Grunt 35 | . 1 . 15 2 14 . . 3 Brawler 4 | . . . 2 1 1 . . . Protector 1 | . . . 1 . . . . . Sentry 7 | . . . 2 3 2 . . . Hunter 5 | . . . . 3 2 . . . Programmer 6 | . . . . . 6 . . . Decomposer 1 | . . . . . . 1 . . Assembled 7 | . . . . . 7 . . . Best Kill Streak 8 | 1 3 . 8 3 7 . . 5 Combat Bots Only 6 | . 3 . 5 3 6 . . 5 Max Kills in Single Turn 3 | 1 2 . 1 1 3 1 . 3 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . . 2 . . 3 Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Damage Taken 5916 | . 195 . 976 909 3237 38 . 561 Core 1011 | . 58 . 152 101 580 18 . 102 Absorbed by Shields 101 | . . . . . 101 . . . Core Remaining (%) 79 | 100 76 . 62 81 . . . . Volleys Fired 334 | 9 32 . 114 41 126 . . 12 Largest 2 | 2 2 . 2 2 2 . . 2 Hottest 143 | 90 90 . 91 143 140 . . 63 Shots Fired 627 | 18 62 . 223 78 232 . . 14 Gun 397 | 18 62 . 160 5 140 . . 12 Cannon 221 | . . . 63 73 85 . . . Launcher 9 | . . . . . 7 . . 2 Special . | . . . . . . . . . Kinetic 339 | . 26 . 156 5 140 . . 12 Thermal 249 | 9 19 . 63 73 85 . . . Explosive 9 | . . . . . 7 . . 2 Electromagnetic 30 | 9 17 . 4 . . . . . Robot Hit Streak 32 | 5 6 . 31 17 32 . . 3 Robot Miss Streak 4 | 4 3 . 3 2 3 . . 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 2 | . 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 440 | 11 25 . 150 61 176 1 5 11 Core Hits 184 | 2 10 . 65 18 73 1 3 12 Critical Hits 17 | . . . 6 8 1 . 1 1 Critical Kills 5 | . . . 2 1 . . 1 1 Critical Parts Destroyed 12 | . . . 4 7 1 . . . Melee Attacks 37 | . . . . . 28 1 6 2 Impact 28 | . . . . . 28 . . . Slashing . | . . . . . . . . . Piercing 9 | . . . . . . 1 6 2 Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9635 | 144 253 . 2541 1310 4399 88 383 517 Guns 3834 | 144 253 . 1662 32 1569 . . 174 Cannons 3551 | . . . 879 1278 1394 . . . Explosions 993 | . . . . . 712 . . 281 Melee 1255 | . . . . . 722 88 383 62 Ramming 2 | . . . . . 2 . . . Kinetic 3432 | . 67 . 1590 32 1569 . . 174 Thermal 3703 | 63 89 . 879 1278 1394 . . . Explosive 993 | . . . . . 712 . . 281 Electromagnetic 250 | 81 97 . 72 . . . . . Impact 722 | . . . . . 722 . . . Slashing . | . . . . . . . . . Piercing 533 | . . . . . . 88 383 62 Highest Corruption 25 | . . . . 6 25 25 25 . Average Corruption 10 | . . . . 5 10 25 25 . Corruption Purged . | . . . . . . . . . Effects 121 | . . . . 20 91 4 6 . Message Errors 17 | . . . . 5 12 . . . Matter Fused 15 | . . . . 3 11 . 1 . Heat Flow Errors 9 | . . . . 2 7 . . . Energy Discharges 11 | . . . . 4 6 . 1 . Data Loss (minor) 10 | . . . . 2 7 1 . . Data Loss (major) 2 | . . . . . 2 . . . Misfires 3 | . . . . . 3 . . . Misdirections 20 | . . . . . 13 3 4 . Targeting Errors 30 | . . . . 2 28 . . . Weapon Failures 4 | . . . . 2 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 349 | . . . 2 27 196 . 121 3 Projectiles 80 | . . . 2 27 51 . . . Explosions 18 | . . . . . 15 . . 3 Melee 251 | . . . . . 130 . 121 . Knockbacks 5 | . . . . . 5 . . . Impact 5 | . . . . . 5 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 106 | . . . . . 106 . . . Shots 4 | . . . . . 4 . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 269 | 186 210 . 252 269 249 . . 8 Average Temperature 66 | 113 84 . 48 55 85 . . 8 Received Heat Transfer 1260 | . 24 . 282 126 672 18 . 138 Effects 4 | . . . 3 . 1 . . . Interference 4 | . . . 3 . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 8 | . . . . . 8 . . . Robots Melted 3 | . . . . 1 2 . . . Combat Hostiles 3 | . . . . 1 2 . . . Parts Melted 6 | . . . . 2 4 . . . Heat Transferred 6498 | 185 259 . 1507 2109 2438 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Peak Influence 573 | 5 189 31 573 393 433 . . . Average Influence 191 | 1 94 31 243 275 160 . . . Maximum Alert Level 2 | . . . 2 1 2 . . . Low Security (%) 58 | 100 100 100 45 7 71 . . . Level 1 37 | . . . 42 92 26 . . . Level 2 4 | . . . 12 . 1 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 . 7 2 8 . . . Investigation 7 | . . . 2 2 3 . . . Extermination 4 | . . . . . 4 . . . Reinforcement 5 | . 1 . 3 . 1 . . . Assault 2 | . . . 2 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Distress Signals 7 | . 2 . 1 3 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 179 | . 16 . 47 18 71 4 . 23 Peak Tracking Total 9 | . 5 . 5 5 9 4 . 7 Tactical Retreats 12 | . 2 . . . 9 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Traps Triggered 5 | . . . 1 2 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Machines Disabled 5 | . 1 . 1 1 2 . . . Max in Single Turn 1 | . 1 . 1 1 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Machines Accessed 29 | . 5 . 8 4 11 . 1 . Terminals 17 | . 4 . 8 . 5 . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 4 | . 1 . . 1 2 . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 96 | . 14 . 30 13 34 . 5 . Successful 46 | . 5 . 14 9 13 . 5 . Failed 50 | . 9 . 16 4 21 . . . Catastrophic 8 | . 2 . 1 . 5 . . . Database Lockouts . | . . . . . . . . . Manual 28 | . 9 . 12 1 6 . . . Terminals 55 | . 12 . 30 . 13 . . . Fabricators 9 | . . . . . 9 . . . Repair Stations 16 | . 2 . . 3 11 . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers 8 | . . . . 8 . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 22 | . 3 . 11 . 3 . 5 . Part Schematic 8 | . . . 1 . 2 . 5 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 5 | . . . 5 . . . . . Level Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 12 | . 2 . . 2 8 . . . Scan Component 6 | . 1 . . 1 4 . . . Repair 6 | . 1 . . 1 4 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 3 | . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 4 | . . . 3 1 . . . . Terminals 3 | . . . 3 . . . . . Botnet 3 | . . . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Extract 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 5 . 8 3 9 . . . Full Trace Events 6 | . . . 2 1 3 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . . 1 9 2 . 5 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 1 . . 1 3 . . . Time 227 | . 26 . . 44 157 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Total Allies 6 | . . . 2 . . . 4 . Largest Group 4 | . . . 2 . . . 4 4 Highest-Rated Group 148 | . . . 62 . . . 148 148 Highest-Rated Ally 39 | . . . 31 . . . 39 39 Total Orders 1 | . . . 1 . . . . . EXPLORE 1 | . . . 1 . . . . . Ally Attacks 77 | . . . 35 . . . . 42 Total Damage 2307 | . . . 529 . . . . 1778 Kills 16 | . . . 5 . . . . 11 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches 2 | . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Turns Passed 7775 | 108 622 21 1651 878 2453 39 1289 714 Spaces Moved 4346 | 59 351 15 720 440 1245 72 970 474 Core 401 | 13 . . . . 25 72 291 . Treads . | . . . . . . . . . Legs 3945 | 46 351 15 720 440 1220 . 679 474 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 130 50 50 50 122 Average Speed 134 | 107 121 150 166 146 125 50 126 136 Slowest Speed 210 | 120 150 150 210 160 155 50 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 6 74 3 73 30 33 15 89 67 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug 9 | . . . . . 9 . . . Terrain Destroyed 48 | . . . . 4 35 . . 9 Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE 44 | . . . . . 35 . . 9 Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Total 5626 | 82 489 14 963 598 1861 72 1021 526 Wait 659 | 5 94 . 54 80 372 . 29 25 Move 4338 | 58 350 14 719 439 1244 71 969 474 Hop . | . . . . . . . . . Pick Up 47 | 4 3 . 14 8 15 . 3 . Fast Attach 61 | 6 3 . 12 5 18 . 9 8 Attach 27 | . 1 . 1 10 14 . 1 . Detach 16 | . 1 . 4 4 6 . 1 . Swap 34 | . 2 . 12 4 15 . . 1 Drop 66 | . 3 . 27 7 22 . 3 4 Fire 334 | 9 32 . 114 41 126 . . 12 Melee 37 | . . . . . 28 1 6 2 Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . 5 . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 17) 453 | -10/Materials | Repaired Aluminum Leg 648 | -10/Materials | Identified exit to Materials 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Utility x2 733 | -9/Materials | Discovered new exit (range 14) 752 | -9/Materials | Entered Storage 2148 | -9/Storage | Met a pair of Derelict thieves 2230 | -9/Storage | Discovered new exit (range 13) 2273 | -9/Storage | Found Prototype Processor 2273 | -9/Storage | Identified Exp. Targeting Computer 2403 | -9/Storage | Entered Materials 2403 | -8/Materials | Evolved 2 slots: Utility x2 2700 | -8/Materials | Build established: Scavenger-Mutant 3009 | -8/Materials | Build established: Mutant 3057 | -8/Materials | Lost 3 parts (1u2w) 3149 | -8/Materials | Repaired Imp. Medium Armor Plating 3274 | -8/Materials | Discovered new exit (range 5) 3281 | -8/Materials | Entered Factory 3281 | -7/Factory | Evolved 2 slots: Propulsion x2 3322 | -7/Factory | Build established: Hacker-Mutant 4032 | -7/Factory | Repaired Imp. Assault Rifle 4417 | -7/Factory | Repaired Imp. Titanium Leg 4463 | -7/Factory | Repaired Imp. Titanium Leg 4672 | -7/Factory | System corruption reached 10% 4707 | -7/Factory | Lost 7 parts (1n4u2w) 5014 | -7/Factory | Build established: Scavenger-Mutant 5654 | -7/Factory | Assembled infested ambush trap array 5702 | -7/Factory | Core integrity fell below 50% 5732 | -7/Factory | Discovered new exit (range 4) 5734 | -7/Factory | Core integrity fell below 20% 5734 | -7/Factory | Entered Lower Caves 5755 | -7/Lower Caves | Lost 11 parts (1p4n3u3w) 5766 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5773 | -7/Lower Caves | Entered Zion 5798 | -6/Zion | Discovered new exit (range 11) 5800 | -6/Zion | Given A8's code to call for help 5849 | -6/Zion | System corruption cleaned by Quarantine Array 5977 | -6/Zion | Learned Factory terminal intel 5980 | -6/Zion | Build established: Mutant 5985 | -6/Zion | Identified exit to Deep Caves 6004 | -6/Zion | Learned Factory garrison access intel 6089 | -6/Zion | Received a hallucinogenic algorithm 6108 | -6/Zion | Learned location of Quarantine (-3) 6544 | -6/Zion | Build established: Derelict-Mutant 6663 | -6/Zion | Imprinted 6665 | -6/Zion | Declared Zion's savior 6962 | -6/Zion | Build established: Messiah-Mutant 7062 | -6/Zion | Entered Proximity Caves 7062 | -5/Proximity Caves | Accompanied by 4 allies 7605 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7776 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07726_ C-30 ARC bursts open, deploying its payload. 07726_ S-27 Virus unfolds itself. 07726_ Slug penetrates S-27 Virus. 07726_ S-27 Virus suffers critical hit. 07726_ S-27 Virus destroyed. 07729_ Slug penetrates Wall. 07729_ S-27 Virus destroyed. 07729_ Destroyed VTOL Module. 07732_ Slug penetrates S-27 Virus. 07732_ Destroyed VTOL Module. 07732_ S-27 Virus destroyed. 07736_ Lgt. Nuclear Core fries itself beyond repair. 07736_ Autogun fries itself beyond repair. 07736_ The unstable cave ceiling collapses. 07738_ Acquired 40 matter. 07740_ Acquired 2 matter. 07742_ Autogun fries itself beyond repair. 07746_ VTOL Module fries itself beyond repair. 07746_ Autogun fries itself beyond repair. 07774_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ##??????????????????#### ?????????????????????? | | #?????????????????## ?????????????????????? | | #?????????????????? ?????????????????????? | | #?????????????????? ?????????????????????? | | #???????#####??????? ?????????????????????? | | #???????# ##?????? ??????????????????????? | | #???###?# ######?? ??????????????????????? | | #???# ## #?? ??????????????????????? | | #???# #???? ??????????????????????? | | #????# #????? ??????????????????????? | | =#????## ##?????? #?######???????????????? | | %###???# #??????? #""""""#???????????????? | | [ #??## % ##??????# # #???????????????? | | #?## ##????##@gg #???????????????? | | #?# % ##??## ###//###???????????????? | | ### # #### # #???????????????? | | #### # #???????????????? | | ### ##??# M## ## #???????????? | | #?# #??# #### =s %= #???????????? | | ##?# #??## ##??## * =!% #????????????? | | #######??# #???####????# ##### ##????????????? | | ????????? ???????????# #????? ##?????????????? | | ???????? ???????????# #??????##??????????????? | | ???????? #?????????? #??????????????????????? | | ???????### ?????????? #??????????????????????? | | ?????????## ?????????####??????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ## ?????????????????????????????????? | | ???????????#??# ?????????????????????????????????? | | ####?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 25 Evasion (%) 50 Targeting Accuracy 23 Armor Integrity Analysis 33 Salvage Targeting 8 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Imp. ECM Suite | -9/Storage | Hacked System Shield | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Extracted Structural Scanner | -8/Materials | Extracted Imp. Sensor Array | -8/Materials | Extracted Great Maul | -8/Materials | Extracted Utility Shielding | -8/Materials | Extracted Rocket Launcher | -8/Materials | Extracted Med. Storage Unit | -8/Materials | Extracted Lrn. Proton Cannon | -7/Factory | Hacked Power Maul | -7/Factory | Hacked Hvy. Riot Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Enh. Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralBiocellGreatsword Manual? 0 Play Time 01:19:21 Cumulative 65.5 hours Start 2020.07.22 @ 02:38:01 End 2020.07.22 @ 15:28:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca17cb56-a1f9-4901-b23c-aa0760ce11bc