Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 21:56:36

Player: Mallow

Result: Destroyed by BA-URU(M) with Improved Deuterium Engine chain reaction

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (122)     610
Value Destroyed (4047)     4047
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (655)                655
              TOTAL SCORE: 9872

 Bonus
-------
High Alert Combat Kills    55
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     259/300
Energy                     286/290
System Corruption          8%
Temperature                Cool (12)
Movement                   Walking (190) Ox1
Location                   -6/Zion

 Parts 
-------
>           --- POWER (1) --------
   Improved Deuterium Engine
>           --- PROPULSION (4) ---
            Carbon-fiber Leg
            Flexi-carbon Leg
    Armored Leg (fused)
>           --- UTILITY (7) ------
     Medium Storage Unit
     Medium Storage Unit
    Layered Light Armor Plating
    Layered Light Armor Plating
            Hacking Suite
            Hacking Suite
>           --- WEAPON (3) -------
       Mini Assault Cannon (fused)
            RU-N14's Throwing Claymores
            Ripper
>           --- INVENTORY (10) ---
      Micro Nuclear Core
   Advanced Weight Redist. System
            0b10 Decoder Chip [Generic]
            Hacking Suite
  Makeshift Hacking Suite
            RU-N14's Throwing Claymores (4)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Biomechanical Wings
           Biomechanical Wings
           Biomechanical Wings
           Biomechanical Wings
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
           Terrain Scanner
  Improved Utility Shielding
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Gauss Rifle
      Mini Assault Cannon
           Falx
>          --- INVENTORY --------
     Light Nuclear Core
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
           Flexi-carbon Leg
    Medium Storage Unit
           Weight Redist. System
  Hardened Medium Armor Plating
           Hacking Suite
           Falx
[Rating: 62]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Biomechanical Wings
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Mini Assault Cannon
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             131  | 6   5   5   .   5   32  18  41  12  1   6   
  Power                    16   | 1   2   1   .   .   4   3   4   .   1   .   
    Engine                 11   | 1   1   1   .   .   3   3   1   .   1   .   
    Core                   5    | .   1   .   .   .   1   .   3   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   .   .   .   2   11  4   18  6   .   1   
    Treads                 7    | 2   .   .   .   .   3   2   .   .   .   .   
    Leg                    23   | .   .   .   .   .   4   .   12  6   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   2   4   2   1   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   5   .   .   .   
  Utility                  30   | 1   1   1   .   .   5   5   10  4   .   3   
    Device                 11   | .   .   1   .   .   .   1   8   1   .   .   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   1   1   2   1   .   .   
    Protection             11   | .   .   .   .   .   4   3   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   3   .   3   12  6   9   2   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 2   1   1   .   .   3   3   3   1   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   .   .   .   
    Launcher               18   | .   1   2   .   3   8   3   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   .   2   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   2   .   .   1   
Parts Lost                 39   | .   .   2   .   1   8   1   18  3   1   5   
  Power                    3    | .   .   .   .   .   1   .   2   .   .   .   
  Propulsion               18   | .   .   .   .   1   5   1   7   2   .   2   
  Utility                  11   | .   .   .   .   .   2   .   5   1   .   3   
  Weapon                   7    | .   .   2   .   .   .   .   4   .   1   .   
  Highest Loss Streak      7    | .   .   2   .   1   4   1   7   1   1   5   
  To Critical Strikes      3    | .   .   .   .   .   .   .   2   .   .   1   
Average Slot Usage (%)     90   | .   99  100 100 86  80  88  86  91  100 97  
  Engine                   5    | .   8   12  14  13  4   7   2   .   2   6   
  Core                     2    | .   5   1   .   .   4   .   2   6   3   .   
  Treads                   12   | .   28  28  28  15  11  20  4   .   .   .   
  Leg                      11   | .   .   .   .   .   14  4   11  23  26  25  
  Hover                    1    | .   .   .   .   1   7   2   .   .   .   .   
  Device                   5    | .   .   12  14  14  1   .   7   9   6   5   
  Storage                  8    | .   14  14  14  14  9   7   6   6   6   6   
  Hackware                 12   | .   .   .   .   .   .   14  22  25  26  25  
  Protection               8    | .   13  1   .   .   17  14  5   1   6   6   
  Ballistic Gun            6    | .   19  14  14  13  1   7   3   3   6   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   3   6   6   6   
  Launcher                 5    | .   8   14  14  13  7   6   1   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   1   .   4   6   6   6   
Peak Build Rating          62   | 6   12  12  11  13  40  54  62  60  59  61  
  Average Rating           37   | 4   10  10  10  10  24  50  50  54  58  57  
  On Entrance              26   | .   6   12  10  11  11  27  50  56  59  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 11  20  22  20  20  40  51  47  36  38  40  
  Greatest Support         73   | 40  40  40  40  40  40  70  73  72  72  72  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 1   10  10  9   10  10  10  10  10  10  10  
  Average Carried          8    | .   6   8   8   9   8   9   8   8   10  9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 1   10  7   9   9   9   10  10  10  10  6   

 Class Distribution 
--------------------
 34% | Mutant
 28% | Hacker-Mutant
 14% | Hacker-Bomber
  6% | Hacker-Assassin
  4% | Skirmisher
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
      Skirmisher | -9/Mines
          Mutant | -8/Materials
   Hacker-Bomber | -7/Factory
 Hacker-Assassin | -6/Factory
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Matter Collected           2833 | 234  218  134  125  66   590  296  460  479  185  46   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3382 | .    393  160  .    17   1044 555  521  369  98   225  
  Parts                    244  | .    42   18   .    2    68   37   50   8    4    15   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    .    1    1    .    .    .    
Parts Field Recycled       7    | .    .    .    .    .    .    7    .    .    .    .    
  Retrieved Matter         101  | .    .    .    .    .    .    101  .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    10   4    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Combat Hostiles Destroyed  93   | .   14  10  .   .   29  13  14  3   4   6   
  Melee                    7    | .   .   .   .   .   1   .   5   .   1   .   
  Guns                     30   | .   2   1   .   .   11  11  2   2   1   .   
  Cannons                  8    | .   .   .   .   .   .   .   3   1   2   2   
  AOE                      48   | .   12  9   .   .   17  2   4   .   .   4   
Classes Destroyed          18   | .   6   2   .   .   6   1   .   .   .   3   
  Worker                   5    | .   .   1   .   1   1   .   2   .   .   .   
  Builder                  13   | .   3   1   .   .   1   2   6   .   .   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   1   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Swarmer                  30   | .   6   8   .   .   7   .   6   .   3   .   
  Grunt                    31   | .   8   2   .   .   12  6   .   3   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   6   .   1   .   .   .   
  Hunter                   10   | .   .   .   .   .   2   3   5   .   .   .   
  Programmer               7    | .   .   .   .   .   .   4   2   .   1   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           9    | .   3   6   .   1   9   3   5   2   2   8   
  Combat Bots Only         9    | .   3   5   .   .   9   3   3   2   2   6   
Max Kills in Single Turn   4    | .   2   3   .   1   3   2   3   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   3   2   1   .   .   3   
  Melee                    1    | .   .   .   .   .   1   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Hostile Shots Fired        685   | .    46   19   .    .    105  50   273  102  33   57   
  Missed                   222   | .    15   7    .    .    23   10   84   50   10   23   
Damage Taken               7436  | .    433  179  .    41   1168 648  3228 626  376  737  
  Core                     1173  | .    27   23   .    9    161  96   536  138  31   152  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  108   | .    .    .    .    .    38   7    63   .    .    .    
Core Remaining (%)         83    | 100  .    .    .    76   70   86   .    .    .    .    
Volleys Fired              164   | .    39   11   .    7    34   17   31   10   11   4    
  Largest                  2     | .    2    1    .    1    2    1    2    2    2    2    
  Hottest                  81    | .    50   30   .    30   63   39   81   81   81   48   
Shots Fired                334   | .    60   11   .    7    80   76   44   24   24   8    
  Gun                      191   | .    40   2    .    .    45   68   14   10   12   .    
  Cannon                   52    | .    .    .    .    .    .    .    22   14   12   4    
  Launcher                 87    | .    20   9    .    7    35   8    8    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  243   | .    40   2    .    .    45   68   36   24   24   4    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                91    | .    20   9    .    7    35   8    8    .    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    7    6    .    .    14   16   6    9    6    6    
  Robot Miss Streak        4     | .    3    1    .    .    3    3    2    3    4    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    2    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               112   | .    .    .    .    .    45   57   10   .    .    .    
Shots Hit Robots           235   | .    33   6    .    .    55   58   47   15   12   9    
  Core Hits                191   | .    35   17   .    1    51   30   30   10   4    13   
  Critical Kills           4     | .    .    .    .    .    .    1    .    2    1    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    1    2    .    1    3    .    
  Critical Strikes         15    | .    .    .    .    .    1    3    2    3    4    2    
    Destroy                11    | .    .    .    .    .    1    3    .    3    4    .    
    Blast                  2     | .    .    .    .    .    .    .    1    .    .    1    
    Sever                  2     | .    .    .    .    .    .    .    1    .    .    1    
Melee Attacks              60    | .    .    .    .    .    13   .    38   3    3    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 60    | .    .    .    .    .    13   .    38   3    3    3    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    1    .    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11674 | .    1163 698  .    12   2779 2223 2603 383  274  1539 
  Guns                     3200  | .    242  15   .    .    1085 1568 181  45   64   .    
  Cannons                  725   | .    .    .    .    .    .    .    374  98   139  114  
  Explosions               5864  | .    894  678  .    12   1511 549  992  .    .    1228 
  Melee                    1621  | .    .    .    .    .    179  .    1051 240  71   80   
  Ramming                  147   | .    27   5    .    .    4    106  5    .    .    .    
  Kinetic                  3925  | .    242  15   .    .    1085 1568 555  143  203  114  
  Thermal                  262   | .    .    .    .    .    160  102  .    .    .    .    
  Explosive                5445  | .    894  678  .    12   1351 447  835  .    .    1228 
  Electromagnetic          157   | .    .    .    .    .    .    .    157  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1738  | .    .    .    .    .    179  .    1051 240  71   197  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    4    7    7    7    8    
  Average Corruption       5     | .    .    .    .    .    .    3    4    7    7    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  114   | .    .    .    .    .    .    23   19   43   27   2    
    Message Errors         24    | .    .    .    .    .    .    4    3    11   5    1    
    Matter Fused           28    | .    .    .    .    .    .    3    7    9    9    .    
    Heat Flow Errors       12    | .    .    .    .    .    .    4    .    5    2    1    
    Energy Discharges      11    | .    .    .    .    .    .    4    1    4    2    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    .    1    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    4    3    6    5    .    
    Data Loss (major)      5     | .    .    .    .    .    .    1    2    2    .    .    
    Misfires               9     | .    .    .    .    .    .    2    1    4    2    .    
    Alerts                 5     | .    .    .    .    .    .    1    1    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            388   | .    .    15   .    14   45   36   151  22   49   56   
  Projectiles              60    | .    .    .    .    .    .    .    10   22   23   5    
  Explosions               252   | .    .    15   .    14   45   36   91   .    .    51   
  Melee                    76    | .    .    .    .    .    .    .    50   .    26   .    
Knockbacks                 8     | .    .    .    .    .    .    .    2    1    3    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    2    1    3    1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      546   | .    96   69   .    42   61   107  171  .    .    .    
  Shots                    20    | .    4    4    .    2    3    3    4    .    .    .    
  Rammed                   25    | .    9    2    .    1    .    12   1    .    .    .    
Targets Rammed             27    | .    9    2    .    1    1    12   2    .    .    .    
  Kicked                   2     | .    .    .    .    .    1    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        298   | .    12   4    .    .    43   195  9    298  212  126  
  Average Temperature      54    | .    4    2    .    .    14   93   5    75   59   50   
  Received Heat Transfer   1271  | .    153  24   .    .    270  27   90   445  54   208  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    2    1    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200   | .    .    .    .    .    150  50   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Peak Influence             580  | .   376 209 .   29  580 322 369 .   .   .   
  Initial                  247  | .   .   54  .   .   5   247 157 .   .   .   
  Average                  152  | .   174 111 .   15  211 109 185 .   .   .   
Maximum Alert Level        2    | .   1   1   .   .   2   1   1   .   .   .   
  Low Security (%)         59   | 100 48  92  .   100 24  74  65  .   .   .   
  Level 1                  39   | .   51  7   .   .   72  25  34  .   .   .   
  Level 2                  .    | .   .   .   .   .   3   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   3   .   .   .   7   7   7   .   .   .   
  Investigation            2    | .   .   .   .   .   1   .   1   .   .   .   
  Extermination            7    | .   .   .   .   .   .   4   3   .   .   .   
  Reinforcement            11   | .   3   .   .   .   2   3   3   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   2   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Distress Signals           5    | .   2   .   .   .   2   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   23  11  .   .   34  17  20  5   13  10  
  Peak Tracking Total      13   | .   4   3   .   .   7   3   5   2   6   13  
  Tactical Retreats        9    | .   1   .   .   .   2   .   1   2   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Traps Triggered            3    | .   .   .   .   .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Machines Disabled          28   | .   3   .   .   1   8   4   9   .   .   3   
  Max in Single Turn       4    | .   1   .   .   1   3   2   4   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Machines Accessed          23   | .   4   .   1   1   2   4   8   2   1   .   
  Terminals                11   | .   2   .   .   1   .   2   5   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   1   .   .   .   
  Recycling Units          5    | .   1   .   .   .   1   1   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                49   | .   8   .   1   3   5   11  18  2   1   .   
  Successful               19   | .   2   .   1   1   1   6   5   2   1   .   
  Failed                   30   | .   6   .   .   2   4   5   13  .   .   .   
    Catastrophic           4    | .   .   .   .   1   2   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   .   1   2   .   .   1   
  Terminals                28   | .   4   .   .   3   .   6   14  1   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   2   .   .   .   .   .   1   .   .   .   
  Recycling Units          11   | .   2   .   .   .   3   3   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             12   | .   .   .   1   1   .   3   4   2   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   2   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   1   .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   1   2   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   1   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   .   1   2   4   8   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   2   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   10  2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   5   
  Largest Group            5    | .   .   .   .   .   .   .   .   .   .   5   
  Highest-Rated Group      134  | .   .   .   .   .   .   .   .   .   .   134 
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   31  
Total Orders               2    | .   .   .   .   .   .   .   2   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   2   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   1   1   1   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Turns Passed               13151 | 76   1286 827  411  667  2424 2228 1758 1437 894  1143 
Spaces Moved               8834  | 44   677  481  257  358  1235 1276 1736 1141 709  920  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    
  Treads                   3403  | 41   677  481  257  305  85   1276 281  .    .    .    
  Legs                     4211  | .    .    .    .    .    820  .    621  1141 709  920  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    383   | .    .    .    .    53   330  .    .    .    .    .    
  Flight                   834   | .    .    .    .    .    .    .    834  .    .    .    
  Fastest Speed            31    | 50   160  160  160  56   48   158  31   120  120  120  
  Average Speed            126   | 152  160  160  160  144  123  161  83   120  120  120  
  Slowest Speed            260   | 160  160  160  160  160  260  245  158  120  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 4    75   68   63   58   30   10   30   95   76   82   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    2    
  Known Exits Taken        2     | .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             8     | .    .    .    .    1    .    .    .    5    1    1    
Spaces Dug                 166   | .    .    .    .    43   103  9    11   .    .    .    
Terrain Destroyed          844   | .    117  81   .    48   337  117  137  3    4    .    
  Melee                    10    | .    .    .    .    .    .    .    10   .    .    .    
  Projectile               53    | .    .    .    .    .    23   15   8    3    4    .    
  AOE                      781   | .    117  81   .    48   314  102  119  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Total                      10439 | 50   819  528  257  500  2071 1423 1935 1183 726  947  
  Wait                     1070  | .    72   25   .    126  729  73   35   .    .    10   
  Move                     8822  | 43   676  480  256  357  1234 1275 1733 1140 708  920  
  Hop                      1     | .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  77    | 1    12   2    1    .    10   11   29   9    .    2    
  Fast Attach              29    | 6    1    .    .    .    5    4    9    3    .    1    
  Attach                   67    | .    .    5    .    3    19   6    25   4    .    5    
  Detach                   18    | .    1    .    .    2    10   2    2    1    .    .    
  Swap                     35    | .    4    .    .    2    8    8    7    5    1    .    
  Drop                     67    | .    5    3    .    2    8    15   23   8    1    2    
  Fire                     164   | .    39   11   .    7    34   17   31   10   11   4    
  Melee                    60    | .    .    .    .    .    13   .    38   3    3    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    1    .    1    .    .    .    
  Crush                    25    | .    9    2    .    1    .    12   1    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    2    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion

 History 
---------
  Turn | Location       | Event
    14 | -11/Scrapyard  | Discovered new exit (range 16)
    77 | -11/Scrapyard  | Entered Materials
   308 | -10/Materials  | Build established: Mutant
   406 | -10/Materials  | Discovered new exit (range 8)
   517 | -10/Materials  | Discovered new exit (range 10)
   831 | -10/Materials  | Discovered new exit (range 10)
  1363 | -10/Materials  | Entered Mines
  1453 | -10/Mines      | Discovered new exit (range 9)
  1868 | -10/Mines      | Learned 4 Materials zone layouts
  2090 | -10/Mines      | Discovered new exit (range 5)
  2179 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  2181 | -10/Mines      | Discovered new exit (range 5)
  2190 | -10/Mines      | Entered Exiles
  2234 | -10/Exiles     | Met 8R-AWN
  2258 | -10/Exiles     | Met EX-HEX
  2306 | -10/Exiles     | Met EX-BIN
  2328 | -10/Exiles     | Aligned with FarCom system
  2330 | -10/Exiles     | Given EX-Vault access code
  2371 | -10/Exiles     | Opened EX-Vault
  2381 | -10/Exiles     | Found AWS/Gauss
  2423 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2468 | -10/Exiles     | Met EX-DEC
  2585 | -10/Exiles     | Discovered new exit (range 10)
  2601 | -10/Exiles     | Left Exiles lab with AWS/Gauss
  2601 | -10/Exiles     | Entered Mines
  2752 | -9/Mines       | Identified exit to Materials
  2796 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  2915 | -9/Mines       | Build established: Skirmisher
  3212 | -9/Mines       | Assembled infested the area
  3217 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  3268 | -9/Mines       | Entered Materials
  3268 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  3269 | -8/Materials   | Identified exit to Factory
  3638 | -8/Materials   | Garrison activated, responded to threat
  3696 | -8/Materials   | Lost 4 parts (3n1u)
  3934 | -8/Materials   | Build established: Mutant
  5619 | -8/Materials   | Discovered exit to Factory (range 16)
  5665 | -8/Materials   | Destroyed 9 combat bots
  5668 | -8/Materials   | First assault squad dispatched
  5692 | -8/Materials   | Entered Factory
  5692 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  6204 | -7/Factory     | Build established: Hacker-Bomber
  6277 | -7/Factory     | Discovered new exit (range 8)
  7920 | -7/Factory     | Entered another Factory area
  7920 | -6/Factory     | Evolved 2 slots: Utility x2
  8208 | -6/Factory     | Build established: Hacker-Skirmisher
  8283 | -6/Factory     | AWS/Gauss suddenly broke down
  8324 | -6/Factory     | Lost 3 parts (1n1u1w)
  8841 | -6/Factory     | Lost 5 parts (1p4n)
  9180 | -6/Factory     | Build established: Hacker-Assassin
  9262 | -6/Factory     | Discovered new exit (range 8)
  9278 | -6/Factory     | Discovered new exit (range 14)
  9482 | -6/Factory     | Core integrity fell below 50%
  9528 | -6/Factory     | Lost 7 parts (1p3u3w)
  9678 | -6/Factory     | Entered Lower Caves
  9759 | -6/Lower Caves | Build established: Hacker-Mutant
  9801 | -6/Lower Caves | Spotted B-75 Beast
  9927 | -6/Lower Caves | Learned Factory non-interactive machine intel
 10953 | -6/Lower Caves | Discovered new exit (range 8)
 11115 | -6/Lower Caves | Entered another Lower Caves area
 11221 | -6/Lower Caves | Discovered new exit (range 8)
 11587 | -6/Lower Caves | Core integrity fell below 20%
 11756 | -6/Lower Caves | Encountered a Warlord checkpoint
 11785 | -6/Lower Caves | Learned Factory emergency access door positions
 11930 | -6/Lower Caves | Discovered new exit (range 4)
 11992 | -6/Lower Caves | Attacked by a faux Warlord
 12009 | -6/Lower Caves | Entered Zion
 12081 | -6/Zion        | System corruption cleaned by Quarantine Array
 12143 | -6/Zion        | Gained Derelict followers
 12255 | -6/Zion        | Learned location of Quarantine (-3)
 12681 | -6/Zion        | Learned 4 Factory zone layouts
 12807 | -6/Zion        | Found Prototype Special Weapon
 12807 | -6/Zion        | Identified RU-N14's Throwing Claymores
 12810 | -6/Zion        | Found RU-N14's Throwing Claymores
 13097 | -6/Zion        | Rebuked by Imprinter
 13124 | -6/Zion        | Attempted to imprint without authorization
 13124 | -6/Zion        | Attacked by Zionites
 13152 | -6/Zion        | Destroyed by BA-URU(M) with Improved Deuterium Engine chain reaction

 Last Messages 
---------------
Arm. Leg destroyed.
Destroyed Imp. Deuterium Engine.
L3-S25(l) destroyed.
2A-X1K(i) destroyed.
PF-E9Q(g) destroyed.
Destroyed Gravmag System.
HQ-WEJ(c) destroyed.
Acquired 7 matter.
Flexi-carbon Leg destroyed.
System corrupted by crushing effect (+4).
Acquired 1 matter.
IT-6Q4(M) destroyed.
Machine disabled. <x2>
Structural Scanner destroyed.
07-JQR(b) Hrd. Light Armor Plating severed.
JP-WWG(M) suffers critical hit (Blast).
Destroyed Unknown Device.
JP-WWG(M) destroyed.
Chain reaction triggered in Imp. Deuterium Engine.
07-JQR(b) destroyed.

 Map 
-----
+----------------------------------------------------+
|             ??##"""""""""" #"""                ""  |
|             ??"#""         ##""                "   |
|             ??"#""""""     ##""      """"""    ""  |
|             ??"#"""""""            """"""""    ""  |
|             ??"#"""""""            "#""##""    ""  |
|             ??"#"""""""            "####"""""  ""  |
|             ??##""""""     ###"    ""#####"""      |
|             ??##""         #"""    ""######"""     |
|             ??##"""""""""" ##""    ""##?###""""    |
|             ??"#"""""""""" #"""    ""##??##""""    |
|             ??##############"""    "###??##"""     |
|             ????"##"""######""#    "#"#?###""      |
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|             ?????????"#            #""#?###"""     |
|             ?????????"#            ##???####"""    |
|             ?????????"##   ####    #"????#####"" " |
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|             ????""""""  | =  """"""????????####### |
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|             ????"#"""""*%|   """"#"??????????????? |
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|             ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Utility Shielding          66
Phase Shifting             5
Evasion (%)                63
Recoil Reduction           3
Offensive Hacking          40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              ArmoredReactionKatana
  Manual?         0
Play Time         01:37:46
  Cumulative      30.8 hours
  Start           2024.09.21 @ 20:17:17
  End             2024.09.21 @ 21:56:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          56x25
Zoom Use          37%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a8d2340-9065-4535-bb45-0ef42d831500