Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:24:35

Player: Kerstop

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (48)      240
Value Destroyed (1161)     1161
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2541

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Mines

 Parts 
-------
>   --- POWER (2) --------
    Nuclear Core
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Signal Interpreter
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Ion Engine
    Heat Sink
    Seismic Detector
    Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Signal Interpreter
  Improved Terrain Scanner
           Power Shielding
>          --- WEAPON -----------
           Beam Rifle
           Shotgun
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
           Seismic Detector
           Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Power Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             49   | 11  20  18  .   
  Power                    12   | 4   4   4   .   
    Engine                 7    | 4   2   1   .   
    Core                   5    | .   2   3   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   3   9   .   
    Treads                 .    | .   .   .   .   
    Leg                    11   | 2   3   6   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  7    | 2   4   1   .   
    Device                 4    | 2   1   1   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 3   9   4   .   
    Energy Gun             6    | 2   3   1   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          2    | .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   3   .   .   
    Special Weapon         2    | 1   1   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   2   9   3   
  Power                    3    | .   .   3   .   
  Propulsion               5    | .   .   3   2   
  Utility                  2    | .   .   2   .   
  Weapon                   4    | .   2   1   1   
  Highest Loss Streak      3    | .   1   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   93  78  35  
  Engine                   7    | .   8   8   .   
  Core                     7    | .   6   10  11  
  Leg                      22   | .   27  16  .   
  Device                   9    | .   13  3   .   
  Processor                12   | .   13  11  11  
  Protection               3    | .   .   8   .   
  Energy Gun               7    | .   9   5   .   
  Energy Cannon            2    | .   5   .   .   
  Ballistic Gun            1    | .   .   4   2   
  Launcher                 1    | .   3   .   .   
  Impact Weapon            2    | .   .   7   .   
  Special Melee Weapon     2    | .   3   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 7   27  20  7   
  Greatest Support         26   | 20  20  26  4   
  Greatest Overweight (x)  5    | .   1   5   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 5   15  5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 4   5   4   4   
  Average Carried          3    | 1   3   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 3   5   4   4   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           820  | 310 265 245 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1445 | 111 527 790 17  
  Parts                    90   | 13  42  34  1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  33   | 1   12  19  1   
  Melee                    7    | .   .   7   .   
  Guns                     12   | 1   3   7   1   
  Cannons                  5    | .   5   .   .   
  AOE                      4    | .   4   .   .   
Classes Destroyed          10   | 3   4   3   .   
  Worker                   5    | 1   2   2   .   
  Tunneler                 3    | 2   1   .   .   
  Recycler                 2    | .   1   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  4    | .   3   1   .   
  Swarmer                  7    | .   2   4   1   
  Grunt                    22   | 1   10  11  .   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           4    | 1   4   4   1   
  Combat Bots Only         4    | 1   4   4   1   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        240  | 6    49   146  39   
  Missed                   57   | 1    13   34   9    
Damage Taken               2016 | 56   442  1289 229  
  Core                     488  | .    84   306  98   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  50   | .    .    50   .    
  Regen/Repaired (Parts)   50   | .    50   .    .    
Core Remaining (%)         83   | 100  66   .    .    
Volleys Fired              115  | 13   54   41   7    
  Largest                  2    | 2    2    2    1    
  Hottest                  100  | 100  100  88   20   
Shots Fired                148  | 21   62   58   7    
  Gun                      105  | 16   24   58   7    
  Cannon                   30   | .    30   .    .    
  Launcher                 7    | .    7    .    .    
  Special                  6    | 5    1    .    .    
  Kinetic                  36   | .    .    29   7    
  Thermal                  105  | 21   55   29   .    
  Explosive                7    | .    7    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 4    8    12   2    
  Robot Miss Streak        5    | 2    5    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           109  | 8    33   65   3    
  Core Hits                54   | 5    27   20   2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 4    | .    .    4    .    
  Critical Strikes         6    | .    1    5    .    
    Burn                   2    | .    1    1    .    
    Smash                  4    | .    .    4    .    
Melee Attacks              52   | .    2    50   .    
  Impact                   50   | .    .    50   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            6    | .    2    4    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2831 | 84   839  1877 31   
  Guns                     714  | 84   162  437  31   
  Cannons                  316  | .    316  .    .    
  Explosions               361  | .    361  .    .    
  Melee                    1440 | .    .    1440 .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  274  | .    .    243  31   
  Thermal                  756  | 84   478  194  .    
  Explosive                361  | .    361  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   1440 | .    .    1440 .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            359  | .    8    351  .    
  Projectiles              8    | .    8    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    351  | .    .    351  .    
Knockbacks                 6    | .    .    6    .    
  Impact                   6    | .    .    6    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      81   | .    81   .    .    
  Shots                    4    | .    4    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        381  | 84   381  306  1    
  Average Temperature      101  | 30   94   140  1    
  Received Heat Transfer   549  | 30   90   429  .    
  Effects                  4    | .    1    3    .    
    Shutdowns              1    | .    1    .    .    
    Interference           3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    .    4    .    
  Impact Corruptions       16   | .    .    16   .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | 1    1    1    .    
  Heat Transferred         1890 | 200  1135 555  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             362  | 30  240 362 133 
  Initial                  123  | .   3   40  123 
  Average                  128  | 12  122 219 123 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         70   | 100 78  37  100 
  Level 1                  29   | .   21  62  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   3   3   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | 1   19  35  3   
  Peak Tracking Total      5    | 1   3   5   3   
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   6   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          10   | .   5   5   .   
  Terminals                7    | .   4   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                30   | .   15  15  .   
  Successful               22   | .   10  12  .   
  Failed                   8    | .   5   3   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   1   3   .   
  Terminals                23   | .   12  11  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             17   | .   8   9   .   
  Record                   11   | .   4   7   .   
  Prototype ID Bank        1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Disarm Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   3   .   
  Full Trace Events        3    | .   2   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     32   | .   32  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   2   .   .   
  Non-combat               2    | .   2   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   
  parse_system             1    | .   1   .   .   
  no_distress              1    | .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               3217 | 740  1403 1027 47   
Spaces Moved               1907 | 296  971  612  28   
  Core                     44   | 18   .    25   1    
  Treads                   .    | .    .    .    .    
  Legs                     1710 | 278  971  461  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   153  | .    .    126  27   
  Fastest Speed            37   | 50   120  37   120  
  Average Speed            117  | 115  120  113  121  
  Slowest Speed            300  | 120  190  300  150  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 12   79   44   18   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 2    | 1    1    .    .    
Terrain Destroyed          36   | 1    35   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               2    | 1    1    .    .    
  AOE                      34   | .    34   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Min  
Total                      2634 | 662  1142 795  35   
  Wait                     473  | 333  74   66   .    
  Move                     1904 | 295  970  611  28   
  Hop                      .    | .    .    .    .    
  Pick Up                  10   | 6    4    .    .    
  Fast Attach              34   | 4    13   17   .    
  Attach                   12   | 6    5    1    .    
  Detach                   9    | 3    6    .    .    
  Swap                     3    | 1    2    .    .    
  Drop                     22   | 1    12   9    .    
  Fire                     115  | 13   54   41   7    
  Melee                    52   | .    2    50   .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   59 | -11/Scrapyard | Discovered new exit (range 8)
  741 | -11/Scrapyard | Entered Materials
  821 | -10/Materials | Build established: Mutant
  899 | -10/Materials | Discovered new exit (range 8)
 1184 | -10/Materials | Identified exit to Mines
 1252 | -10/Materials | Discovered new exit (range 16)
 1285 | -10/Materials | Identified exit to Materials
 1297 | -10/Materials | Build established: Scavenger-Mutant
 1728 | -10/Materials | Repaired Particle Gun
 1883 | -10/Materials | Discovered exit to Materials (range 7)
 2144 | -10/Materials | Entered another Materials area
 2144 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2890 | -9/Materials  | Core integrity fell below 50%
 2958 | -9/Materials  | Build established: Mutant
 3007 | -9/Materials  | Lost 3 parts (2n1u)
 3046 | -9/Materials  | Discovered new exit (range 15)
 3171 | -9/Materials  | Identified exit to Mines
 3171 | -9/Materials  | Entered Mines
 3176 | -9/Mines      | Core integrity fell below 20%
 3218 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Acquired Flight Unit.
Acquired 10 matter.
Dropped Hvy. Hammer.
R-06 Scavenger collects Hvy. Hammer.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M001.
EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
S-10 Pest destroyed.
Flight Unit destroyed.
Lgt. Assault Rifle destroyed.
S-10 Pest destroyed.
Searching scrap...
Found Heat Sink.
Found Disposable Heat Sink.
Found 28 Matter.
Flight Unit destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ??##########????????????????????????????????? |
|      ??#        #????????????????????????????????? |
|      ??#      = #????????????????????????????????? |
|      ??#      % #????????????????????????????????? |
|      ??#        #????????????????????????????????? |
|      ??#        #????????????????????????????????? |
|      ??# """    #????????????????????????????????? |
|      ??# """    #????????????????????????????????? |
|      ??# """    #????????????????????????????????? |
|      ??#        #????????????????????????????????? |
|      ??#        #????????????????????????????????? |
|      ??## ## ####????????????????????????????????? |
|      ???# ?# #???????????????????????????????????? |
|      ???# ?# #???????????????????????????????????? |
|      ???# ## #???????????????????????????????????? |
|      ???#    #??????????#####????????????????????? |
|      ???#### #?????????##   ##???????????????????? |
|      ??????# #?????????#     ##??????????????????? |
|      ??????# #????????##      ##?????????????????? |
|      ??????# #####???##        #####  #??????????? |
|      ??????#  =% #####           $    #??????????? |
|      ??????#####  s !%                #??????????? |
|      ??????????#    ! %  @        #??????????????? |
|      ??????????########           #??????????????? |
|      ?????????????????#            #?????????????? |
|      ?????????????????##           #?????????????? |
|      ??????????????????#         [ #?????????????? |
|      ??????????????????#           #?????????????? |
|      ??????????????????             #????????????? |
|      ??????????????????              #???????????? |
|      ??????????????????              #???????????? |
|      ?????????????????      |        #???????????? |
|      ?????????????????               ????????????? |
|      ?????????????????#   ###        ????????????? |
|      ?????????????????#####??#     ??????????????? |
|      ?????????????????????????#  ????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                62

 Item Schematics 
-----------------
 Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Librarian
One Hack Too Far
Part-time Mechanic
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              RiotHardenedRefractor
  Manual?         0
Play Time         01:52:44
  Cumulative      1.8 hours
  Start           2024.04.01 @ 22:00:15
  End             2024.04.02 @ 00:24:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 64e072d4-3ad2-4fe8-af31-0d5db600143d