Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 23:44:54 Player: harambe Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1337) 1337 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5452 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 281/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Autogun Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Kinecellerator Improved Core Shielding Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Autogun Scythe > --- INVENTORY -------- Thermic Laser Variable Charge Gun EM Pulse Cannon Heavy Phase Cannon Rocket Launcher [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag Array Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Core Shielding Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 6 | . . . 1 1 1 2 1 Weapon 1 | . . . . . 1 . . Parts Attached 88 | 7 . 8 6 16 10 19 22 Power 12 | 1 . 1 2 1 2 2 3 Engine 6 | 1 . 1 2 1 . . 1 Core 6 | . . . . . 2 2 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . 3 2 5 3 7 1 Treads 2 | . . . . 1 1 . . Leg 8 | 2 . 2 . 1 2 1 . Wheel 2 | . . . . 2 . . . Hover 4 | . . . . . . 3 1 Flight 7 | . . 1 2 1 . 3 . Utility 23 | 1 . 1 1 3 3 6 8 Device 17 | . . . . 3 3 4 7 Storage 1 | 1 . . . . . . . Processor 3 | . . 1 1 . . 1 . Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 30 | 3 . 3 1 7 2 4 10 Energy Gun 14 | 1 . . 1 4 . 3 5 Energy Cannon 4 | . . 1 . . . 1 2 Ballistic Gun 6 | 2 . 1 . . 2 . 1 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 1 . 2 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 38 | . . 7 . 9 2 1 19 Power 7 | . . 2 . 1 1 . 3 Propulsion 9 | . . 3 . 4 . . 2 Utility 9 | . . 1 . 1 . . 7 Weapon 13 | . . 1 . 3 1 1 7 Highest Loss Streak 14 | . . 7 . 8 2 1 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 85 94 29 64 93 90 74 Engine 3 | . 14 12 2 9 4 . . Core 4 | . . . . . 1 6 8 Treads 3 | . . . . 2 13 2 . Leg 6 | . 28 27 . 2 7 6 . Wheel 1 | . . . . 5 5 . . Hover 4 | . . . . . . 7 9 Flight 2 | . . . 8 7 . 2 . Device 16 | . . . . 5 21 22 16 Processor 16 | . . 11 13 18 15 19 15 Protection 1 | . . . . . . 3 3 Energy Gun 4 | . 14 9 6 6 . 5 4 Ballistic Gun 5 | . 14 13 . . 9 6 3 Launcher 1 | . . 2 . 4 4 . . Slashing Weapon 4 | . . . . 3 7 6 4 Naked Turns 35 | . . . . . . . 35 Heaviest Build 31 | 12 12 17 8 12 16 23 31 Greatest Support 61 | 20 20 20 8 22 44 61 40 Greatest Overweight (x) 3 | 1 . 1 2 3 . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 Most Carried 8 | 6 7 8 5 5 5 5 5 Average Carried 4 | 2 6 7 4 3 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 7 | 6 7 5 5 3 5 5 1 Class Distribution -------------------- 38% | Mutant 30% | Scout 26% | Assassin 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Scout | -6/Factory Scout | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 1115 | 223 . 124 19 219 100 195 235 Remotely . | . . . . . . . . Salvage Created 1325 | . . 149 19 240 259 349 309 Parts 78 | . . 10 2 8 13 33 12 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 29 | . . 5 2 6 5 7 4 Melee 13 | . . . . . 5 7 1 Guns 10 | . . 5 2 3 . . . Cannons 2 | . . . . . . . 2 AOE 3 | . . . . 3 . . . Classes Destroyed 9 | . . 2 . 3 1 2 1 Worker 2 | . . . . 1 . . 1 Builder 1 | . . . . . . . 1 Operator 1 | . . . . . . 1 . Watcher 2 | . . . . . . 2 . Swarmer 8 | . . 2 2 . . 4 . Grunt 11 | . . 3 . 3 4 . 1 Sentry 3 | . . . . 2 . . 1 Hunter 3 | . . . . 1 . 1 1 Programmer 4 | . . . . . 1 2 1 Best Kill Streak 5 | . . 5 2 3 4 2 3 Combat Bots Only 5 | . . 5 2 3 4 2 2 Max Kills in Single Turn 2 | . . 2 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 366 | . . 50 8 75 32 48 153 Missed 90 | . . 14 1 10 8 11 46 Damage Taken 5171 | . . 854 63 841 388 563 2462 Core 1594 | . . 121 48 287 47 87 1004 Absorbed by Shields 44 | . . . . . . . 44 Redirected to Shielding 29 | . . . . . . 15 14 Regen/Repaired (Parts) 22 | . . . . 8 . . 14 Core Remaining (%) 78 | 100 . 51 88 47 93 89 . Volleys Fired 68 | . . 12 6 27 . . 23 Largest 2 | . . 2 1 2 . . 2 Hottest 165 | . . 80 65 121 . . 165 Shots Fired 118 | . . 24 6 45 . . 43 Gun 88 | . . 21 6 39 . . 22 Cannon 24 | . . 3 . . . . 21 Launcher 6 | . . . . 6 . . . Special . | . . . . . . . . Kinetic 21 | . . 12 . . . . 9 Thermal 85 | . . 12 6 39 . . 28 Explosive 6 | . . . . 6 . . . Electromagnetic 6 | . . . . . . . 6 Robot Hit Streak 12 | . . 12 8 11 . . 4 Robot Miss Streak 4 | . . 2 4 3 . . 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 133 | . . 16 6 35 17 27 32 Core Hits 66 | . . 8 6 25 6 11 10 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 7 | . . . . 1 1 . 5 Burn 1 | . . . . 1 . . . Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Sever 4 | . . . . . 1 . 3 Melee Attacks 88 | . . . . 2 29 37 20 Impact . | . . . . . . . . Slashing 88 | . . . . 2 29 37 20 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3663 | . . 219 63 687 524 948 1222 Guns 885 | . . 174 63 424 . . 224 Cannons 567 | . . 45 . . . . 522 Explosions 392 | . . . . 263 . . 129 Melee 1819 | . . . . . 524 948 347 Ramming . | . . . . . . . . Kinetic 195 | . . 87 . . . . 108 Thermal 1286 | . . 132 63 424 . . 667 Explosive 263 | . . . . 263 . . . Electromagnetic 100 | . . . . . . . 100 Impact . | . . . . . . . . Slashing 1819 | . . . . . 524 948 347 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 1 2 6 Average Corruption 2 | . . . . . 1 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 1 2 5 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 149 | . . 5 . 9 . 95 40 Projectiles 24 | . . 5 . . . . 19 Explosions 30 | . . . . 9 . . 21 Melee 95 | . . . . . . 95 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 682 | . . 123 76 516 222 . 682 Average Temperature 220 | . . 50 47 287 123 . 280 Received Heat Transfer 687 | . . 66 27 198 180 . 216 Effects 26 | . . . . 10 . . 16 Shutdowns 8 | . . . . 2 . . 6 Energy Bleed 6 | . . . . 2 . . 4 Interference 3 | . . . . 2 . . 1 Matter Decay 3 | . . . . 1 . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 4 | . . . . 3 . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . 1 . 2 . . 2 Heat Transferred 2022 | . . 333 90 981 . . 618 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 241 | . 15 126 125 241 90 141 147 Initial 58 | . . 5 21 52 41 44 58 Average 62 | . 1 65 66 123 55 46 69 Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 76 100 100 100 Level 1 2 | . . . . 23 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 1 . . 1 4 3 Investigation 3 | . . 1 . . . 2 . Extermination 3 | . . . . . 1 1 1 Reinforcement 3 | . . . . . . 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 3 | . . 2 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 1 19 5 6 6 14 16 Peak Tracking Total 13 | . 1 13 3 4 5 4 5 Tactical Retreats 6 | . . . 1 . . 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 3 | . . . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 3 | . . . . 3 . . . Max in Single Turn 3 | . . . . 3 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 17 | . . 1 4 4 1 5 2 Terminals 12 | . . . 4 2 1 4 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 41 | . . 1 9 10 1 17 3 Successful 19 | . . 1 5 6 . 5 2 Failed 22 | . . . 4 4 1 12 1 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 17 | . . . 5 2 . 10 . Terminals 30 | . . . 9 6 1 13 1 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 3 . . 2 Recycling Units 1 | . . . . 1 . . . Scanalyzers 4 | . . . . . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . 1 5 3 . 1 . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . Zone Layout 3 | . . . 1 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . 2 Scan Component 2 | . . . . 1 . . 1 Repair 2 | . . . . 1 . . 1 Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 11 | . . . 1 4 1 4 1 Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 1 . . 1 Time 38 | . . . . 26 . . 12 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 3110 | 69 39 187 110 388 587 1128 602 Spaces Moved 2478 | 46 32 115 168 301 343 879 594 Core 223 | 5 . 10 77 36 . . 95 Treads 106 | . . . . 5 101 . . Legs 578 | 41 32 101 . 15 242 147 . Wheels 162 | . . . . 162 . . . Hover 1088 | . . . . . . 589 499 Flight 321 | . . 4 91 83 . 143 . Fastest Speed 29 | 50 120 40 37 37 125 29 50 Average Speed 76 | 115 120 113 44 84 132 62 56 Slowest Speed 200 | 190 120 190 150 200 145 125 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 16 | 4 10 25 22 29 5 25 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 21 | . . . . 2 4 6 9 Terrain Destroyed 74 | . . 1 . 46 4 6 17 Melee 21 | . . . . 2 4 6 9 Projectile 9 | . . 1 . . . . 8 AOE 44 | . . . . 44 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 3444 | 59 32 149 200 385 431 1401 787 Wait 624 | . . 6 5 31 36 443 103 Move 2471 | 45 31 114 167 300 342 878 594 Hop . | . . . . . . . . Pick Up 42 | 7 1 3 8 5 7 7 4 Fast Attach 47 | 5 . 2 4 8 7 10 11 Attach 25 | 1 . 2 2 7 2 4 7 Detach 4 | . . 1 1 2 . . . Swap 16 | 1 . 4 . 1 1 5 4 Drop 45 | . . 5 7 2 7 17 7 Fire 68 | . . 12 6 27 . . 23 Melee 88 | . . . . 2 29 37 20 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 14 | . . . . . . . 14 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [Sto]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 8) 109 | -10/Materials | Entered Mines 115 | -10/Mines | Learned Materials security intel 126 | -10/Mines | Met a Derelict shopkeep closing up shop 237 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 238 | -10/Mines | Assembled infested the area 256 | -10/Mines | Learned Materials terminal intel 295 | -10/Mines | Discovered new exit (range 2) 296 | -10/Mines | Identified exit to Materials 296 | -10/Mines | Entered Materials 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 298 | -9/Materials | Loaded intel: 12 terminal locations 319 | -9/Materials | Identified exit to Materials 323 | -9/Materials | Lost 7 parts (2p3n1u1w) 327 | -9/Materials | Discovered new exit (range 17) 344 | -9/Materials | Build established: Mutant 406 | -9/Materials | Entered another Materials area 406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 440 | -8/Materials | Repaired Flight Unit 626 | -8/Materials | Lost 8 parts (1p4n3w) 653 | -8/Materials | Core integrity fell below 50% 789 | -8/Materials | Discovered new exit (range 5) 792 | -8/Materials | Identified exit to Factory 794 | -8/Materials | Entered Factory 794 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1270 | -7/Factory | Build established: Assassin 1373 | -7/Factory | Discovered new exit (range 7) 1380 | -7/Factory | Identified exit to Factory 1381 | -7/Factory | Entered another Factory area 1381 | -6/Factory | Evolved 2 slots: Utility x2 2205 | -6/Factory | Build established: Scout 2433 | -6/Factory | Discovered new exit (range 6) 2435 | -6/Factory | Identified exit to Lower Caves 2506 | -6/Factory | Discovered new exit (range 5) 2508 | -6/Factory | Identified exit to Factory 2509 | -6/Factory | Entered another Factory area 2509 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2753 | -5/Factory | Repaired Scythe 2979 | -5/Factory | Lost 3 parts (2u1w) 3040 | -5/Factory | Core integrity fell below 50% 3080 | -5/Factory | Core integrity fell below 20% 3081 | -5/Factory | Lost 14 parts (3p2n3u6w) 3111 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 03098_ Field strength at 69. 03099_ Field strength at 58. 03099_ Point Defense System severed. 03100_ Field strength at 45. 03101_ Field strength at 39. 03102_ Field strength at 26. 03103_ Field strength at 20. 03104_ Field strength at 14. 03105_ Field strength at 2. 03105_ Stasis field depleted. 03106_ K-01 Serf cleans the Repair Station. 03107_ U>OOO3AT21SC=TT,ZM%OM 03108_ Triggered Stasis Trap. 03108_ A bubble of rippling energy engulfs the area. 03108_ Field strength at 94. 03108_ Field strength at 88. 03109_ R-10 Processor collects Point Defense System. 03109_ Field strength at 82. 03110_ Field strength at 76. 03111_ Field strength at 70. 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Nuclear Core | -6/Factory | Scanalyzed Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control Omniscient Cartographer Part-time Excavator Challenges ------------ None Game ------ Seed ReactionColdReplicator Manual? 0 Play Time 01:42:01 Cumulative 29.0 hours Start 2024.07.02 @ 21:53:49 End 2024.07.02 @ 23:44:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe6d43b0-10f2-4e3c-ae9e-86da1a73b18d