Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 12:10:10 Player: Gadabout Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2247) 2247 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4591 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/550 Matter 130/300 Energy 80/100 System Corruption 2% Temperature Cool (36) Movement Core (900) Ox17 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (18) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Large Storage Unit High-capacity Storage Unit Structural Scanner Enhanced Optical Array Signal Interpreter Recalibrator Recalibrator Faulty Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Large Storage Unit High-capacity Storage Unit Structural Scanner Enhanced Optical Array Signal Interpreter Recalibrator Recalibrator High-powered Shotgun Flak Cannon Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 60 | 6 5 18 19 12 Power 13 | 1 1 2 5 4 Engine 6 | 1 . 2 2 1 Core 7 | . 1 . 3 3 Reactor . | . . . . . Propulsion 18 | 2 . 8 6 2 Treads . | . . . . . Leg 18 | 2 . 8 6 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 2 5 1 Device 1 | . . . 1 . Storage 3 | 1 1 . 1 . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 5 | . 1 2 2 . Artifact . | . . . . . Weapon 17 | 2 1 6 3 5 Energy Gun 4 | 2 . 2 . . Energy Cannon 2 | . 1 1 . . Ballistic Gun 7 | . . 3 2 2 Ballistic Cannon 2 | . . . 1 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 25 | . . 7 3 15 Power 6 | . . 2 1 3 Propulsion 7 | . . 1 . 6 Utility 3 | . . 1 1 1 Weapon 9 | . . 3 1 5 Highest Loss Streak 7 | . . 3 2 7 Average Slot Usage (%) 94 | . 98 90 97 92 Engine 2 | . 4 1 3 . Core 6 | . 10 4 5 8 Leg 36 | . 28 43 36 31 Device 1 | . . . 4 . Storage 14 | . 14 11 18 18 Processor 3 | . 2 . 4 11 Protection 9 | . 10 10 8 5 Energy Gun 6 | . 21 4 . . Energy Cannon 2 | . 6 3 . . Ballistic Gun 9 | . . 11 8 15 Ballistic Cannon 1 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 68 | 12 45 48 68 67 Greatest Support 80 | 20 20 40 80 77 Greatest Overweight (x) 19 | . 2 1 3 19 Average Overweight (x) . | . . . . . Largest Inventory Capacity 18 | 6 12 12 18 18 Average Capacity 13 | 4 8 12 17 18 Most Carried 18 | 6 9 12 17 18 Average Carried 11 | 1 6 11 14 17 Final Capacity 18 | 6 12 12 18 18 Final Carried 17 | 6 9 12 17 12 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1453 | 189 121 446 362 335 Remotely . | . . . . . Salvage Created 2582 | . 119 985 431 1047 Parts 148 | . 11 64 16 57 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 56 | . 2 22 9 23 Guns 45 | . 2 18 8 17 Cannons 5 | . . 4 1 . AOE 6 | . . . . 6 Classes Destroyed 11 | . 3 4 2 2 Worker 2 | . . 1 . 1 Builder 4 | . 1 . . 3 Hauler 2 | . . 1 1 . Recycler 1 | . . . 1 . Watcher 3 | . 1 2 . . Swarmer 8 | . . 4 . 4 Grunt 30 | . 2 13 3 12 Brawler 2 | . . . . 2 Duelist 2 | . . . . 2 Sentry 12 | . . 5 4 3 Hunter 2 | . . . 2 . Best Kill Streak 15 | . 1 6 3 15 Combat Bots Only 12 | . 1 5 3 12 Max Kills in Single Turn 5 | . 1 2 1 5 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4570 | . 160 1399 1105 1906 Core 750 | . 12 175 159 404 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 95 56 . . Volleys Fired 237 | . 16 99 55 67 Largest 2 | . 2 2 2 2 Hottest 110 | . 110 110 64 48 Shots Fired 367 | . 32 155 60 120 Gun 327 | . 29 133 51 114 Cannon 34 | . 3 22 9 . Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 286 | . . 112 60 114 Thermal 75 | . 32 43 . . Explosive 3 | . . . . 3 Electromagnetic 3 | . . . . 3 Robot Hit Streak 26 | . 5 18 24 26 Robot Miss Streak 4 | . 4 3 3 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 4 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 269 | . 17 104 58 90 Core Hits 119 | . 7 37 24 51 Critical Hits 2 | . . 1 1 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4566 | . 167 1632 903 1864 Guns 3443 | . 145 1327 744 1227 Cannons 466 | . 17 290 159 . Explosions 637 | . . . . 637 Melee . | . . . . . Ramming 20 | . 5 15 . . Kinetic 3199 | . . 1069 903 1227 Thermal 881 | . 162 548 . 171 Explosive 184 | . . . . 184 Electromagnetic 282 | . . . . 282 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 . 2 Average Corruption 1 | . . 1 . 2 Corruption Purged . | . . . . . Effects 5 | . . 3 . 2 Message Errors 2 | . . 2 . . Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . 1 . . Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 158 | . . 5 . 153 Shots 5 | . . . . 5 Rammed 2 | . . 2 . . Targets Rammed 4 | . 1 3 . . Kicked 2 | . 1 1 . . Crushed . | . . . . . Highest Temperature 375 | . 201 375 12 21 Average Temperature 70 | . 67 84 6 7 Received Heat Transfer 1404 | . 72 450 189 693 Effects 2 | . . 2 . . Energy Bleed 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1855 | . 421 1184 . 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 467 | . 83 270 273 467 Average Influence 112 | . 26 77 158 262 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 79 | 100 100 93 69 27 Level 1 20 | . . 6 30 67 Level 2 . | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 3 3 1 4 Investigation 4 | . 1 1 . 2 Extermination . | . . . . . Reinforcement 7 | . 2 2 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 6 | . . 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 9 38 14 37 Peak Tracking Total 10 | . 2 7 4 10 Tactical Retreats 6 | . . 1 1 4 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 2 | . 1 . . 1 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . 6 . Reused 2 | . . . 2 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 3 | . . 2 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 12 | . 4 3 3 2 Terminals 12 | . 4 3 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 51 | . 18 12 15 6 Successful 30 | . 11 6 12 1 Failed 21 | . 7 6 3 5 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 51 | . 18 12 15 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 30 | . 11 6 12 1 Record 6 | . 3 . 3 . Part Schematic 1 | . . . . 1 Prototype ID Bank 3 | . 1 1 1 . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Locate Traps 2 | . . 2 . . Reprogram Traps 1 | . . . 1 . Dispatch Records 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Patrol Status 1 | . . . 1 . Transport Status 1 | . 1 . . . Reinforcement Status 1 | . . . 1 . Recall Investigation 2 | . 1 . 1 . Hauler Manifests 2 | . 1 . 1 . Registered Components 2 | . 1 . 1 . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 3 2 2 Full Trace Events 4 | . 1 1 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3643 | 80 777 1398 798 590 Spaces Moved 1946 | 65 480 729 397 275 Core 20 | 19 . . . 1 Treads . | . . . . . Legs 1926 | 46 480 729 397 274 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 127 127 Average Speed 142 | 99 144 149 139 135 Slowest Speed 1000 | 120 180 150 220 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 58 43 19 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 23 | . . . . 23 Melee . | . . . . . Projectile . | . . . . . AOE 23 | . . . . 23 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2455 | 77 534 885 583 376 Wait 128 | 1 16 15 82 14 Move 1942 | 64 479 728 396 275 Hop . | . . . . . Pick Up 42 | 6 10 9 13 4 Fast Attach 21 | 6 1 5 8 1 Attach 23 | . 1 6 6 10 Detach 10 | . 1 2 5 2 Swap 16 | . 3 7 5 1 Drop 32 | . 6 11 13 2 Fire 237 | . 16 99 55 67 Melee . | . . . . . Ram . | . . . . . Kick 4 | . 1 3 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Met 8R-AWN 323 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 8) 634 | -10/Materials | Discovered new exit (range 10) 738 | -10/Materials | Discovered new exit (range 16) 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Propulsion x2 1709 | -9/Materials | Discovered new exit (range 14) 2008 | -9/Materials | Discovered new exit (range 15) 2120 | -9/Materials | Build established: Scavenger-Mutant 2201 | -9/Materials | Lost 3 parts (1n1u1w) 2256 | -9/Materials | Entered another Materials area 2256 | -8/Materials | Evolved 2 slots: Utility x2 2561 | -8/Materials | Build established: Mutant 3005 | -8/Materials | Discovered new exit (range 8) 3054 | -8/Materials | Entered Storage 3551 | -8/Storage | Core integrity fell below 50% 3594 | -8/Storage | Lost 4 parts (1p2n1w) 3636 | -8/Storage | Core integrity fell below 20% 3644 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf destroyed. Melee Analysis Suite fried. Katana fried. L-31 Rogue destroyed. G-47 Trooper IFF system glitched. Imp. Titanium Leg destroyed. System corrupted: Energy discharge (-28). G-47 Trooper misfires. Adv. EMP Blaster destroyed. The unstable cave ceiling collapses. G-47 Trooper IFF system glitched. R-06 Scavenger collects Wheel. Lgt. Nuclear Core destroyed. L-31 Rogue destroyed. G-47 Trooper destroyed. G-47 Trooper misfires. System corrupted: Grenade Launcher targeting data glitched. The unstable cave ceiling collapses. Grenade Launcher destroyed. G-47 Trooper misfires. 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"" % | | ]% "" # | | ][ r # | | ][ | | ###### #####+##+## #### | | ?????# #??# # #??? | | #????# #?#T """" + #??? | | #????# #?## """" ####%#??? | | #????# #??# """" #??#r#??? | | #????#/#??# """" #??# #??? | | #???? ??# #??# #??? | | #???? ??########### #??? | | #???? ??## "T" ]] # #??? | | #???? ??# = # #??? | | #???? ??##% ]= # #??? | | +???? ???# # #??? | | #????! [???#+###+#### #??? | | #???? ???# #??? | | #???#####??# #??? | | #???? #????# """ #??? | | # ###### "Y" #??? | | # #??? | | # ###### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 60 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- Transmission Jammer | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableZionitePropulsion Manual? 0 Play Time 00:45:57 Cumulative 2.4 hours Start 2019.12.18 @ 11:22:40 End 2019.12.18 @ 12:10:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e22b081d-0587-4316-8739-47413b672941