Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 10:25:00

Player: Dimolishon12

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (83)      415
Value Destroyed (3136)     3136
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (899)                899
              TOTAL SCORE: 7650

 Bonus
-------
High Alert Combat Kills    64
Follower Combat Kills      270
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/700
Matter                     144/300
Energy                     475/490
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Cooling System
   Compact Battery
  Improved Signal Interpreter
  Advanced Targeting Computer
           Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Cryofiber Web

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
   Improved Deuterium Engine
>           --- PROPULSION -------
     Medium Treads
     Medium Treads
   Improved Medium Treads
>           --- UTILITY ----------
            Humpback
   Improved Signal Interpreter
   Advanced Targeting Computer
            Target Analyzer
>           --- WEAPON -----------
            Riot Gun
            Gatling Laser
      Heavy Particle Cannon
>           --- INVENTORY --------
   Improved Deuterium Engine
  Makeshift Power Source
            Neutrino Core
   Improved Treads
   Improved Treads
    Armored Treads
            Cryofiber Web
   Improved Cooling System
    Compact Battery
     Medium Reactive Plating
            Reflective Plating
   Improved Shield Generator
            Hacking Drone Bay
            Phasing AFG
            Riot Gun
            Lightning Gun
            Gatling Laser
            Storm Laser
            Gauss Rifle
            CR-A16's Pointy Stick
      Heavy Pick
            Self-destruct Interrupter
            Self-destruct Interrupter
[Rating: 53]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Target Analyzer
  Device                   Improved Cooling System
  Storage                  Humpback
  Processor                Target Analyzer
  Protection               Medium Reactive Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   4   2   .   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             108  | 5   6   7   33  9   10  10  3   25  
  Power                    23   | 1   1   1   7   1   4   1   1   6   
    Engine                 21   | 1   1   1   7   1   3   1   1   5   
    Core                   2    | .   .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   1   9   1   2   3   .   5   
    Treads                 15   | 2   .   .   3   .   2   3   .   5   
    Leg                    8    | .   .   1   6   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  28   | .   2   2   7   4   1   2   1   9   
    Device                 14   | .   1   .   5   3   .   .   .   5   
    Storage                3    | .   .   .   .   .   .   1   1   1   
    Processor              3    | .   .   .   1   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   2   1   .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   3   3   10  3   3   4   1   5   
    Energy Gun             14   | .   .   1   5   1   1   3   .   3   
    Energy Cannon          4    | .   .   .   1   2   .   .   1   .   
    Ballistic Gun          9    | 2   1   1   3   .   .   1   .   1   
    Ballistic Cannon       3    | .   .   .   1   .   2   .   .   .   
    Launcher               3    | .   2   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   1   .   .   .   2   
  Corrupted Parts          3    | .   .   .   1   .   2   .   .   .   
    System Corruption      13   | .   .   .   5   .   8   .   .   .   
Parts Lost                 57   | .   .   3   18  .   10  7   .   19  
  Power                    14   | .   .   .   4   .   4   1   .   5   
  Propulsion               16   | .   .   1   5   .   2   3   .   5   
  Utility                  10   | .   .   1   4   .   1   1   .   3   
  Weapon                   17   | .   .   1   5   .   3   2   .   6   
  Highest Loss Streak      10   | .   .   1   10  .   4   3   .   10  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   91  86  75  99  93  90  92  89  
  Engine                   13   | .   14  14  12  15  8   9   15  13  
  Treads                   17   | .   28  18  6   .   6   17  23  21  
  Leg                      4    | .   .   7   14  23  11  1   .   .   
  Device                   6    | .   7   3   14  22  18  7   .   .   
  Storage                  3    | .   .   .   .   .   .   1   7   5   
  Processor                18   | .   .   .   2   15  19  23  23  23  
  Protection               1    | .   13  13  2   .   .   5   .   .   
  Energy Gun               12   | .   .   9   12  7   6   14  15  13  
  Energy Cannon            5    | .   .   .   1   14  4   .   6   5   
  Ballistic Gun            1    | .   15  10  6   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   1   .   9   7   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             233  | 6   12  35  47  40  40  48  232 233 
  Greatest Support         86   | 40  40  40  43  32  46  74  74  86  
  Greatest Overweight (x)  11   | .   .   1   11  1   2   .   3   5   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   2   2   
Largest Inventory Capacity 35   | 5   5   5   5   5   5   5   35  35  
  Average Capacity         20   | 5   5   5   5   5   5   5   33  29  
  Most Carried             26   | 2   3   5   5   5   5   5   21  26  
  Average Carried          11   | .   1   3   2   4   3   4   15  20  
  Final Capacity           35   | 5   5   5   5   5   5   5   35  5   
  Final Carried            21   | .   2   5   5   5   4   5   21  1   

 Class Distribution 
--------------------
 52% | Hauler-Gunner
 28% | Scavenger-Gunner
  6% | Mutant
  3% | Subdweller-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
 Subdweller-Mutant | -10/Subcaves
  Scavenger-Gunner | -8/Materials
  Scavenger-Gunner | -7/Factory
  Scavenger-Gunner | -7/Lower Caves
  Scavenger-Gunner | -7/Lower Caves
     Hauler-Gunner | -7/Zion
     Hauler-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Matter Collected           2590 | 226 73  385 623 123 370 515 20  255 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2552 | .   144 116 816 275 439 399 .   363 
  Parts                    135  | .   15  5   50  16  22  14  .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      62   | .   .   5   .   .   21  15  3   18  
  Prevented                11   | .   .   .   .   .   .   .   .   11  

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  71   | .   7   5   18  4   15  13  .   9   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     28   | .   1   3   13  .   1   5   .   5   
  Cannons                  29   | .   .   .   3   4   12  7   .   3   
  AOE                      10   | .   6   2   2   .   .   .   .   .   
Classes Destroyed          13   | .   4   1   4   .   4   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   
  Tunneler                 2    | .   1   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  7    | .   2   .   3   2   .   .   .   .   
  Swarmer                  20   | .   3   .   4   .   8   1   .   4   
  Grunt                    24   | .   4   1   9   3   2   3   .   2   
  Brawler                  6    | .   .   .   2   .   1   3   .   .   
  Duelist                  6    | .   .   .   .   .   1   3   .   2   
  Sentry                   7    | .   .   .   3   1   1   1   .   1   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   .   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   3   5   3   4   5   .   3   
  Combat Bots Only         5    | .   3   3   4   3   4   5   .   3   
Max Kills in Single Turn   3    | .   2   1   3   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        683  | .    36   41   183  25   140  53   .    205  
  Missed                   201  | .    10   12   50   9    55   15   .    50   
Damage Taken               7081 | .    302  653  2199 209  1054 722  .    1942 
  Core                     1297 | .    59   40   493  25   263  35   .    382  
  Absorbed by Shields      75   | .    .    .    .    .    .    .    .    75   
  Redirected to Shielding  46   | .    38   8    .    .    .    .    .    .    
  Ignored by Resistances   130  | .    .    .    .    .    .    .    .    130  
Core Remaining (%)         56   | 100  .    60   10   .    .    .    .    .    
Volleys Fired              233  | .    31   22   67   9    38   36   .    30   
  Largest                  3    | .    2    2    3    3    3    3    .    3    
  Hottest                  210  | .    50   80   164  175  175  210  .    205  
Shots Fired                501  | .    44   44   132  27   98   99   .    57   
  Gun                      292  | .    33   35   114  9    23   41   .    37   
  Cannon                   184  | .    .    .    13   18   75   58   .    20   
  Launcher                 25   | .    11   9    5    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  232  | .    33   22   64   .    45   58   .    10   
  Thermal                  235  | .    .    13   68   27   53   37   .    37   
  Explosive                20   | .    11   9    .    .    .    .    .    .    
  Electromagnetic          14   | .    .    .    .    .    .    4    .    10   
  Robot Hit Streak         17   | .    8    10   7    4    10   17   .    10   
  Robot Miss Streak        4    | .    3    3    4    1    3    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           332  | .    25   25   83   18   62   78   .    41   
  Core Hits                176  | .    16   10   53   12   22   38   .    25   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    
  Critical Strikes         17   | .    1    .    2    2    7    5    .    .    
    Burn                   6    | .    .    .    2    2    2    .    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Blast                  9    | .    .    .    .    .    4    5    .    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 2    | .    .    .    .    .    .    .    .    2    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8387 | .    912  664  1851 391  1511 1980 .    1078 
  Guns                     3514 | .    210  303  1129 112  275  810  .    675  
  Cannons                  3238 | .    .    .    228  279  1236 1170 .    325  
  Explosions               1556 | .    702  361  493  .    .    .    .    .    
  Melee                    78   | .    .    .    .    .    .    .    .    78   
  Ramming                  1    | .    .    .    1    .    .    .    .    .    
  Kinetic                  3214 | .    210  107  899  .    738  1170 .    90   
  Thermal                  3715 | .    .    196  767  391  773  800  .    788  
  Explosive                1158 | .    702  361  95   .    .    .    .    .    
  Electromagnetic          221  | .    .    .    89   .    .    10   .    122  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 78   | .    .    .    .    .    .    .    .    78   
Highest Corruption         16   | .    .    .    16   .    8    8    8    .    
  Average Corruption       10   | .    .    .    15   .    7    8    8    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  94   | .    .    .    31   .    26   35   2    .    
    Message Errors         17   | .    .    .    7    .    4    5    1    .    
    Matter Fused           21   | .    .    .    2    .    5    14   .    .    
    Heat Flow Errors       14   | .    .    .    5    .    5    4    .    .    
    Energy Discharges      13   | .    .    .    4    .    4    5    .    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      14   | .    .    .    4    .    6    3    1    .    
    Data Loss (major)      5    | .    .    .    3    .    1    1    .    .    
    Misfires               2    | .    .    .    2    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    1    1    .    .    
    Weapon Failures        5    | .    .    .    3    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            185  | .    45   .    89   .    30   9    .    12   
  Projectiles              51   | .    .    .    .    .    30   9    .    12   
  Explosions               134  | .    45   .    89   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 20   | .    .    .    7    .    8    5    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    6    .    7    5    .    .    
  Secondary                2    | .    .    .    1    .    1    .    .    .    
Self-Inflicted Damage      144  | .    .    .    144  .    .    .    .    .    
  Shots                    6    | .    .    .    6    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        725  | .    20   6    626  19   165  364  .    725  
  Average Temperature      203  | .    10   6    243  13   69   102  .    264  
  Received Heat Transfer   2392 | .    144  96   1089 90   174  243  .    556  
  Effects                  78   | .    .    .    47   .    .    1    .    30   
    Shutdowns              18   | .    .    .    11   .    .    1    .    6    
    Energy Bleed           6    | .    .    .    5    .    .    .    .    1    
    Interference           9    | .    .    .    4    .    .    .    .    5    
    Matter Decay           6    | .    .    .    2    .    .    .    .    4    
    Short Circuit          7    | .    .    .    3    .    .    .    .    4    
    Damage (minor)         6    | .    .    .    3    .    .    .    .    3    
    Damage (major)         26   | .    .    .    19   .    .    .    .    7    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    2    1    .    .    
  Combat Hostiles          3    | .    .    .    .    .    2    1    .    .    
  Parts Melted             16   | .    .    .    5    2    6    1    .    2    
  Heat Transferred         7456 | .    .    250  1643 814  1443 1775 .    1531 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Peak Influence             472  | .   245 .   472 173 .   .   .   .   
  Initial                  136  | .   .   .   .   136 .   .   .   .   
  Average                  201  | .   95  .   320 93  .   .   .   .   
Maximum Alert Level        2    | .   1   .   2   .   .   .   .   .   
  Low Security (%)         52   | 100 83  .   6   100 .   .   .   .   
  Level 1                  38   | .   16  .   73  .   .   .   .   .   
  Level 2                  9    | .   .   .   19  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   3   .   .   1   .   1   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Distress Signals           2    | .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   9   14  27  6   14  13  .   29  
  Peak Tracking Total      8    | .   4   7   7   3   3   5   .   8   
  Tactical Retreats        3    | .   .   .   2   .   .   .   .   1   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Traps Triggered            2    | .   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Machines Disabled          8    | .   1   .   7   .   .   .   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Machines Accessed          3    | .   .   .   .   .   2   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                10   | .   .   .   .   .   9   1   .   .   
  Successful               10   | .   .   .   .   .   9   1   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   2   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   .   .   9   1   .   .   
  Record                   8    | .   .   .   .   .   8   .   .   .   
  Open Door                2    | .   .   .   .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Total Allies               7    | .    .    .    .    .    .    .    7    .    
  Largest Group            7    | .    .    .    .    .    .    .    7    7    
  Highest-Rated Group      216  | .    .    .    .    .    .    .    216  216  
  Highest-Rated Ally       42   | .    .    .    .    .    .    .    42   42   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               81   | .    .    .    .    .    .    .    .    81   
  Total Damage             1568 | .    .    .    .    .    .    .    .    1568 
  Kills                    12   | .    .    .    .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   1   2   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               12186 | 63   241  545  919  663  1839 887  5212 1817 
Spaces Moved               4521  | 36   97   245  400  367  976  467  1408 525  
  Core                     19    | 3    .    .    10   .    .    .    .    6    
  Treads                   3263  | 33   97   103  115  .    521  467  1408 519  
  Legs                     1239  | .    .    142  275  367  455  .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  120  120  160  160  160  150  
  Average Speed            248   | 150  160  185  162  167  174  160  368  318  
  Slowest Speed            600   | 160  160  240  600  190  270  160  400  480  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    33   21   36   12   77   67   91   71   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     4     | .    .    1    .    .    2    .    1    .    
  Known Exits Taken        5     | .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    
Scrap Searched             13    | .    .    1    .    .    5    3    3    1    
Spaces Dug                 7     | .    7    .    .    .    .    .    .    .    
Terrain Destroyed          202   | .    42   37   107  .    7    8    .    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               17    | .    .    1    .    .    7    8    .    1    
  AOE                      185   | .    42   36   107  .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Total                      5025 | 45   137  295  559  399  1035 518  1430 607  
  Wait                     27   | .    .    1    18   .    3    .    4    1    
  Move                     4513 | 35   96   244  399  366  975  466  1407 525  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 5    4    11   31   7    9    4    13   15   
  Fast Attach              20   | .    .    .    1    2    .    5    2    10   
  Attach                   64   | 5    2    5    27   2    10   4    .    9    
  Detach                   3    | .    .    1    1    .    .    1    .    .    
  Swap                     24   | .    4    2    5    5    .    1    1    6    
  Drop                     36   | .    .    6    9    8    .    1    3    9    
  Fire                     233  | .    31   22   67   9    38   36   .    30   
  Melee                    2    | .    .    .    .    .    .    .    .    2    
  Ram                      1    | .    .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            3    | .    .    3    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 16)
    64 | -11/Scrapyard      | Entered Materials
   187 | -10/Materials      | Discovered new exit (range 15)
   302 | -10/Materials      | Build established: Mutant
   305 | -10/Materials      | Entered Subcaves
   379 | -10/Subcaves       | Learned location of Zion (-7)
   379 | -10/Subcaves       | Met a Zionite searching for "candidates"
   426 | -10/Subcaves       | Ambushed by swarm of Subdwellers
   435 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
   488 | -10/Subcaves       | Lost 4 allies
   705 | -10/Subcaves       | Learned location of 1 exit from Materials
   748 | -10/Subcaves       | Build established: Subdweller-Mutant
   777 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Kinetic Plating
   781 | -10/Subcaves       | Learned location of 1 exit from Materials
   812 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
   827 | -10/Subcaves       | Discovered new exit (range 13)
   836 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
   837 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
   850 | -10/Subcaves       | Entered Materials
   850 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
   851 | -8/Materials       | Identified exit to Factory
  1112 | -8/Materials       | System corruption reached 10%
  1157 | -8/Materials       | Core integrity fell below 50%
  1185 | -8/Materials       | Lost 10 parts (3p1n2u4w)
  1219 | -8/Materials       | Core integrity fell below 20%
  1253 | -8/Materials       | Lost 3 parts (3n)
  1634 | -8/Materials       | Build established: Scavenger-Gunner
  1769 | -8/Materials       | Entered Factory
  1769 | -7/Factory         | Evolved 2 slots: Utility x2
  2387 | -7/Factory         | Discovered new exit (range 7)
  2429 | -7/Factory         | Identified exit to Lower Caves
  2432 | -7/Factory         | Entered Lower Caves
  2561 | -7/Lower Caves     | Learned Armory trap positions
  2561 | -7/Lower Caves     | Learned Factory terminal intel
  2561 | -7/Lower Caves     | Learned Research terminal intel
  2753 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  2848 | -7/Lower Caves     | Lost 4 parts (2p1n1w)
  3291 | -7/Lower Caves     | Lost 4 parts (1p1u2w)
  4256 | -7/Lower Caves     | Learned Factory security intel
  4256 | -7/Lower Caves     | Discovered new exit (range 10)
  4269 | -7/Lower Caves     | Identified exit to Lower Caves
  4271 | -7/Lower Caves     | Entered another Lower Caves area
  4418 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4556 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
  5084 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5092 | -7/Lower Caves     | Discovered new exit (range 10)
  5116 | -7/Lower Caves     | Learned 4 Factory zone layouts
  5156 | -7/Lower Caves     | Identified exit to Zion
  5158 | -7/Lower Caves     | Entered Zion
  5210 | -7/Zion            | System corruption cleaned by Quarantine Array
  5333 | -7/Zion            | Identified exit to Proximity Caves
  5420 | -7/Zion            | Given the Hacking Drone Bay
  5548 | -7/Zion            | Found Prototype Device
  5741 | -7/Zion            | Build established: Hauler-Gunner
  5751 | -7/Zion            | Found Prototype Device
  6496 | -7/Zion            | Found Prototype Energy Gun
  6753 | -7/Zion            | Gained Derelict followers
  6885 | -7/Zion            | Received a hallucinogenic algorithm
  7000 | -7/Zion            | Learned location of Quarantine (-2)
  7772 | -7/Zion            | Imprinted
  7776 | -7/Zion            | Declared Zion's savior
  9616 | -7/Zion            | Found CR-A16's Pointy Stick
 10370 | -7/Zion            | Entered Proximity Caves
 10370 | -6/Proximity Caves | Accompanied by 7 allies
 10430 | -6/Proximity Caves | Spotted B-75 Beast
 10628 | -6/Proximity Caves | Spotter reported a threat
 10862 | -6/Proximity Caves | Spotter reported a threat
 11349 | -6/Proximity Caves | Lost 4 allies
 11850 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11862 | -6/Proximity Caves | Core integrity fell below 50%
 11929 | -6/Proximity Caves | Lost 8 parts (2p2n1u3w)
 11979 | -6/Proximity Caves | Identified Hacking Drone Bay
 12020 | -6/Proximity Caves | Identified Phasing AFG
 12136 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 12161 | -6/Proximity Caves | Core integrity fell below 20%
 12187 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Penetrated by Slug.
Imp. Deuterium Engine destroyed.
Critical hit (Burn: +37).
Penetrated by Slug.
Imp. Signal Interpreter broken.
Overheating: Short circuit.
Reflective Plating destroyed.
Acquired Lgt. Ion Engine.
Arm. Treads destroyed.
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
B-48 Gladiator unfolds itself.
G-50 Soldier unfolds itself.
B-48 Gladiator unfolds itself.
M-28 Smith unfolds itself.
Slug penetrates Wall.
Mak. Power Source destroyed.
Y-64 Sentinel misfires.
Lgt. Ion Engine destroyed.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????##       ##              #### |
|     ??????????????????###  #                       |
|      ???????????????????#  #                       |
|      ???????????????????# %########              # |
|       ????##????????????#  #??????##               |
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| ??     ??# #####????????#  #???????### ###         |
| ???#   ??# #"  #????????   #?????????# #?#         |
| ???#    ?# #"  #????????    ?????????# #?##    ##  |
| ??##    ## #"  +????????    ?????????# #??### [### |
| ?##      # #"  +???????     ?????????# #????#  ### |
| ?#         #"  #???????#    ????###??# #????#  !   |
| ?#         #"  #????##?#     ??## #??# #????#  !!! |
| ?#         ###/####  ###     #?#  ##?# #??######/  |
| ?##          =%*  %         #?## % ### ####  ### [ |
| ??##   ###                 #??#               ##=[ |
| ???#   ??##               ##??#  %               / |
| ??#   ????#    ####      ##??## %%########         |
| ?   #?????#   ##????##   #####   ##????#           |
|    #??????##  #???????? ### gb   #????#    ##"     |
|   #????????## ##????????## b g ###???#     # "     |
| ##??????????#  ##??######   %###????       ##"     |
| ????????????#   ####  ##   % #????                 |
| ????????????##    g       %%##???        ##        |
| ?????????????#   Y    %   ;##????    ##  ?##       |
| ?????????????#   g    %  @##?????  ##?#  ??##      |
| ????????????#    g            ???#????   ???#      |
| ???????????#                    #?????   ???     # |
| ??????????                 ######????#   ???###### |
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| ???????###    ## ##?####??##?????????????????????? |
| ?????????#   #?###???????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          30
Energy Capacity            545
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             30
Resistance: TH             10
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tank

 Challenges 
------------
None

 Game 
------
Seed              VisualMassSheargun
  Manual?         0
Play Time         01:09:03
  Cumulative      7.2 hours
  Start           2024.04.07 @ 09:13:44
  End             2024.04.07 @ 10:25:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6995185a-c86f-4510-87ac-310144a81597