Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 10:25:00 Player: Dimolishon12 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (3136) 3136 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (899) 899 TOTAL SCORE: 7650 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 270 Met Imprinter 300 Was Imprinted 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 475/490 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System Compact Battery Improved Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Humpback Improved Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Riot Gun Gatling Laser Heavy Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Makeshift Power Source Neutrino Core Improved Treads Improved Treads Armored Treads Cryofiber Web Improved Cooling System Compact Battery Medium Reactive Plating Reflective Plating Improved Shield Generator Hacking Drone Bay Phasing AFG Riot Gun Lightning Gun Gatling Laser Storm Laser Gauss Rifle CR-A16's Pointy Stick Heavy Pick Self-destruct Interrupter Self-destruct Interrupter [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Target Analyzer Device Improved Cooling System Storage Humpback Processor Target Analyzer Protection Medium Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 108 | 5 6 7 33 9 10 10 3 25 Power 23 | 1 1 1 7 1 4 1 1 6 Engine 21 | 1 1 1 7 1 3 1 1 5 Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 . 1 9 1 2 3 . 5 Treads 15 | 2 . . 3 . 2 3 . 5 Leg 8 | . . 1 6 1 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | . 2 2 7 4 1 2 1 9 Device 14 | . 1 . 5 3 . . . 5 Storage 3 | . . . . . . 1 1 1 Processor 3 | . . . 1 1 1 . . . Hackware . | . . . . . . . . . Protection 8 | . 1 2 1 . . 1 . 3 Artifact . | . . . . . . . . . Weapon 34 | 2 3 3 10 3 3 4 1 5 Energy Gun 14 | . . 1 5 1 1 3 . 3 Energy Cannon 4 | . . . 1 2 . . 1 . Ballistic Gun 9 | 2 1 1 3 . . 1 . 1 Ballistic Cannon 3 | . . . 1 . 2 . . . Launcher 3 | . 2 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . . . 2 Corrupted Parts 3 | . . . 1 . 2 . . . System Corruption 13 | . . . 5 . 8 . . . Parts Lost 57 | . . 3 18 . 10 7 . 19 Power 14 | . . . 4 . 4 1 . 5 Propulsion 16 | . . 1 5 . 2 3 . 5 Utility 10 | . . 1 4 . 1 1 . 3 Weapon 17 | . . 1 5 . 3 2 . 6 Highest Loss Streak 10 | . . 1 10 . 4 3 . 10 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 90 | . 91 86 75 99 93 90 92 89 Engine 13 | . 14 14 12 15 8 9 15 13 Treads 17 | . 28 18 6 . 6 17 23 21 Leg 4 | . . 7 14 23 11 1 . . Device 6 | . 7 3 14 22 18 7 . . Storage 3 | . . . . . . 1 7 5 Processor 18 | . . . 2 15 19 23 23 23 Protection 1 | . 13 13 2 . . 5 . . Energy Gun 12 | . . 9 12 7 6 14 15 13 Energy Cannon 5 | . . . 1 14 4 . 6 5 Ballistic Gun 1 | . 15 10 6 . . . . . Ballistic Cannon 2 | . . . 1 . 9 7 . . Naked Turns . | . . . . . . . . . Heaviest Build 233 | 6 12 35 47 40 40 48 232 233 Greatest Support 86 | 40 40 40 43 32 46 74 74 86 Greatest Overweight (x) 11 | . . 1 11 1 2 . 3 5 Average Overweight (x) 1 | . . . . . . . 2 2 Largest Inventory Capacity 35 | 5 5 5 5 5 5 5 35 35 Average Capacity 20 | 5 5 5 5 5 5 5 33 29 Most Carried 26 | 2 3 5 5 5 5 5 21 26 Average Carried 11 | . 1 3 2 4 3 4 15 20 Final Capacity 35 | 5 5 5 5 5 5 5 35 5 Final Carried 21 | . 2 5 5 5 4 5 21 1 Class Distribution -------------------- 52% | Hauler-Gunner 28% | Scavenger-Gunner 6% | Mutant 3% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Matter Collected 2590 | 226 73 385 623 123 370 515 20 255 Remotely . | . . . . . . . . . Salvage Created 2552 | . 144 116 816 275 439 399 . 363 Parts 135 | . 15 5 50 16 22 14 . 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 62 | . . 5 . . 21 15 3 18 Prevented 11 | . . . . . . . . 11 Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 71 | . 7 5 18 4 15 13 . 9 Melee 1 | . . . . . . . . 1 Guns 28 | . 1 3 13 . 1 5 . 5 Cannons 29 | . . . 3 4 12 7 . 3 AOE 10 | . 6 2 2 . . . . . Classes Destroyed 13 | . 4 1 4 . 4 . . . Builder 1 | . . . 1 . . . . . Tunneler 2 | . 1 . 1 . . . . . Minesweeper 1 | . . . . . 1 . . . Mechanic 1 | . . . 1 . . . . . Watcher 7 | . 2 . 3 2 . . . . Swarmer 20 | . 3 . 4 . 8 1 . 4 Grunt 24 | . 4 1 9 3 2 3 . 2 Brawler 6 | . . . 2 . 1 3 . . Duelist 6 | . . . . . 1 3 . 2 Sentry 7 | . . . 3 1 1 1 . 1 Hunter 2 | . . . . . 1 1 . . Programmer 2 | . . . . . 1 1 . . Subdweller 4 | . . 4 . . . . . . Best Kill Streak 5 | . 3 3 5 3 4 5 . 3 Combat Bots Only 5 | . 3 3 4 3 4 5 . 3 Max Kills in Single Turn 3 | . 2 1 3 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 2 . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 683 | . 36 41 183 25 140 53 . 205 Missed 201 | . 10 12 50 9 55 15 . 50 Damage Taken 7081 | . 302 653 2199 209 1054 722 . 1942 Core 1297 | . 59 40 493 25 263 35 . 382 Absorbed by Shields 75 | . . . . . . . . 75 Redirected to Shielding 46 | . 38 8 . . . . . . Ignored by Resistances 130 | . . . . . . . . 130 Core Remaining (%) 56 | 100 . 60 10 . . . . . Volleys Fired 233 | . 31 22 67 9 38 36 . 30 Largest 3 | . 2 2 3 3 3 3 . 3 Hottest 210 | . 50 80 164 175 175 210 . 205 Shots Fired 501 | . 44 44 132 27 98 99 . 57 Gun 292 | . 33 35 114 9 23 41 . 37 Cannon 184 | . . . 13 18 75 58 . 20 Launcher 25 | . 11 9 5 . . . . . Special . | . . . . . . . . . Kinetic 232 | . 33 22 64 . 45 58 . 10 Thermal 235 | . . 13 68 27 53 37 . 37 Explosive 20 | . 11 9 . . . . . . Electromagnetic 14 | . . . . . . 4 . 10 Robot Hit Streak 17 | . 8 10 7 4 10 17 . 10 Robot Miss Streak 4 | . 3 3 4 1 3 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 332 | . 25 25 83 18 62 78 . 41 Core Hits 176 | . 16 10 53 12 22 38 . 25 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 17 | . 1 . 2 2 7 5 . . Burn 6 | . . . 2 2 2 . . . Meltdown 1 | . . . . . 1 . . . Destroy 1 | . 1 . . . . . . . Blast 9 | . . . . . 4 5 . . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 2 | . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8387 | . 912 664 1851 391 1511 1980 . 1078 Guns 3514 | . 210 303 1129 112 275 810 . 675 Cannons 3238 | . . . 228 279 1236 1170 . 325 Explosions 1556 | . 702 361 493 . . . . . Melee 78 | . . . . . . . . 78 Ramming 1 | . . . 1 . . . . . Kinetic 3214 | . 210 107 899 . 738 1170 . 90 Thermal 3715 | . . 196 767 391 773 800 . 788 Explosive 1158 | . 702 361 95 . . . . . Electromagnetic 221 | . . . 89 . . 10 . 122 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 78 | . . . . . . . . 78 Highest Corruption 16 | . . . 16 . 8 8 8 . Average Corruption 10 | . . . 15 . 7 8 8 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 94 | . . . 31 . 26 35 2 . Message Errors 17 | . . . 7 . 4 5 1 . Matter Fused 21 | . . . 2 . 5 14 . . Heat Flow Errors 14 | . . . 5 . 5 4 . . Energy Discharges 13 | . . . 4 . 4 5 . . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 14 | . . . 4 . 6 3 1 . Data Loss (major) 5 | . . . 3 . 1 1 . . Misfires 2 | . . . 2 . . . . . Alerts 2 | . . . . . 1 1 . . Weapon Failures 5 | . . . 3 . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 185 | . 45 . 89 . 30 9 . 12 Projectiles 51 | . . . . . 30 9 . 12 Explosions 134 | . 45 . 89 . . . . . Melee . | . . . . . . . . . Knockbacks 20 | . . . 7 . 8 5 . . Impact . | . . . . . . . . . Kinetic 18 | . . . 6 . 7 5 . . Secondary 2 | . . . 1 . 1 . . . Self-Inflicted Damage 144 | . . . 144 . . . . . Shots 6 | . . . 6 . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 725 | . 20 6 626 19 165 364 . 725 Average Temperature 203 | . 10 6 243 13 69 102 . 264 Received Heat Transfer 2392 | . 144 96 1089 90 174 243 . 556 Effects 78 | . . . 47 . . 1 . 30 Shutdowns 18 | . . . 11 . . 1 . 6 Energy Bleed 6 | . . . 5 . . . . 1 Interference 9 | . . . 4 . . . . 5 Matter Decay 6 | . . . 2 . . . . 4 Short Circuit 7 | . . . 3 . . . . 4 Damage (minor) 6 | . . . 3 . . . . 3 Damage (major) 26 | . . . 19 . . . . 7 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 2 1 . . Combat Hostiles 3 | . . . . . 2 1 . . Parts Melted 16 | . . . 5 2 6 1 . 2 Heat Transferred 7456 | . . 250 1643 814 1443 1775 . 1531 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Peak Influence 472 | . 245 . 472 173 . . . . Initial 136 | . . . . 136 . . . . Average 201 | . 95 . 320 93 . . . . Maximum Alert Level 2 | . 1 . 2 . . . . . Low Security (%) 52 | 100 83 . 6 100 . . . . Level 1 38 | . 16 . 73 . . . . . Level 2 9 | . . . 19 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . 3 . . 1 . 1 Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 2 . . . . . Assault 2 | . . . . . . 1 . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 9 14 27 6 14 13 . 29 Peak Tracking Total 8 | . 4 7 7 3 3 5 . 8 Tactical Retreats 3 | . . . 2 . . . . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Traps Triggered 2 | . . 1 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 1 . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Disabled 8 | . 1 . 7 . . . . . Max in Single Turn 2 | . 1 . 2 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Accessed 3 | . . . . . 2 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . . . . . 9 1 . . Successful 10 | . . . . . 9 1 . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . . 2 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . . . . 9 1 . . Record 8 | . . . . . 8 . . . Open Door 2 | . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total Allies 7 | . . . . . . . 7 . Largest Group 7 | . . . . . . . 7 7 Highest-Rated Group 216 | . . . . . . . 216 216 Highest-Rated Ally 42 | . . . . . . . 42 42 Total Orders . | . . . . . . . . . Ally Attacks 81 | . . . . . . . . 81 Total Damage 1568 | . . . . . . . . 1568 Kills 12 | . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . 1 2 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Turns Passed 12186 | 63 241 545 919 663 1839 887 5212 1817 Spaces Moved 4521 | 36 97 245 400 367 976 467 1408 525 Core 19 | 3 . . 10 . . . . 6 Treads 3263 | 33 97 103 115 . 521 467 1408 519 Legs 1239 | . . 142 275 367 455 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 160 160 160 150 Average Speed 248 | 150 160 185 162 167 174 160 368 318 Slowest Speed 600 | 160 160 240 600 190 270 160 400 480 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 33 21 36 12 77 67 91 71 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . 2 . 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 13 | . . 1 . . 5 3 3 1 Spaces Dug 7 | . 7 . . . . . . . Terrain Destroyed 202 | . 42 37 107 . 7 8 . 1 Melee . | . . . . . . . . . Projectile 17 | . . 1 . . 7 8 . 1 AOE 185 | . 42 36 107 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total 5025 | 45 137 295 559 399 1035 518 1430 607 Wait 27 | . . 1 18 . 3 . 4 1 Move 4513 | 35 96 244 399 366 975 466 1407 525 Hop . | . . . . . . . . . Pick Up 99 | 5 4 11 31 7 9 4 13 15 Fast Attach 20 | . . . 1 2 . 5 2 10 Attach 64 | 5 2 5 27 2 10 4 . 9 Detach 3 | . . 1 1 . . 1 . . Swap 24 | . 4 2 5 5 . 1 1 6 Drop 36 | . . 6 9 8 . 1 3 9 Fire 233 | . 31 22 67 9 38 36 . 30 Melee 2 | . . . . . . . . 2 Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 3 | . . 3 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered Subcaves 379 | -10/Subcaves | Learned location of Zion (-7) 379 | -10/Subcaves | Met a Zionite searching for "candidates" 426 | -10/Subcaves | Ambushed by swarm of Subdwellers 435 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 488 | -10/Subcaves | Lost 4 allies 705 | -10/Subcaves | Learned location of 1 exit from Materials 748 | -10/Subcaves | Build established: Subdweller-Mutant 777 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 781 | -10/Subcaves | Learned location of 1 exit from Materials 812 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 827 | -10/Subcaves | Discovered new exit (range 13) 836 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 837 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 850 | -10/Subcaves | Entered Materials 850 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 851 | -8/Materials | Identified exit to Factory 1112 | -8/Materials | System corruption reached 10% 1157 | -8/Materials | Core integrity fell below 50% 1185 | -8/Materials | Lost 10 parts (3p1n2u4w) 1219 | -8/Materials | Core integrity fell below 20% 1253 | -8/Materials | Lost 3 parts (3n) 1634 | -8/Materials | Build established: Scavenger-Gunner 1769 | -8/Materials | Entered Factory 1769 | -7/Factory | Evolved 2 slots: Utility x2 2387 | -7/Factory | Discovered new exit (range 7) 2429 | -7/Factory | Identified exit to Lower Caves 2432 | -7/Factory | Entered Lower Caves 2561 | -7/Lower Caves | Learned Armory trap positions 2561 | -7/Lower Caves | Learned Factory terminal intel 2561 | -7/Lower Caves | Learned Research terminal intel 2753 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2848 | -7/Lower Caves | Lost 4 parts (2p1n1w) 3291 | -7/Lower Caves | Lost 4 parts (1p1u2w) 4256 | -7/Lower Caves | Learned Factory security intel 4256 | -7/Lower Caves | Discovered new exit (range 10) 4269 | -7/Lower Caves | Identified exit to Lower Caves 4271 | -7/Lower Caves | Entered another Lower Caves area 4418 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4556 | -7/Lower Caves | Lost 3 parts (1n1u1w) 5084 | -7/Lower Caves | Learned location of 1 exit from Factory 5092 | -7/Lower Caves | Discovered new exit (range 10) 5116 | -7/Lower Caves | Learned 4 Factory zone layouts 5156 | -7/Lower Caves | Identified exit to Zion 5158 | -7/Lower Caves | Entered Zion 5210 | -7/Zion | System corruption cleaned by Quarantine Array 5333 | -7/Zion | Identified exit to Proximity Caves 5420 | -7/Zion | Given the Hacking Drone Bay 5548 | -7/Zion | Found Prototype Device 5741 | -7/Zion | Build established: Hauler-Gunner 5751 | -7/Zion | Found Prototype Device 6496 | -7/Zion | Found Prototype Energy Gun 6753 | -7/Zion | Gained Derelict followers 6885 | -7/Zion | Received a hallucinogenic algorithm 7000 | -7/Zion | Learned location of Quarantine (-2) 7772 | -7/Zion | Imprinted 7776 | -7/Zion | Declared Zion's savior 9616 | -7/Zion | Found CR-A16's Pointy Stick 10370 | -7/Zion | Entered Proximity Caves 10370 | -6/Proximity Caves | Accompanied by 7 allies 10430 | -6/Proximity Caves | Spotted B-75 Beast 10628 | -6/Proximity Caves | Spotter reported a threat 10862 | -6/Proximity Caves | Spotter reported a threat 11349 | -6/Proximity Caves | Lost 4 allies 11850 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11862 | -6/Proximity Caves | Core integrity fell below 50% 11929 | -6/Proximity Caves | Lost 8 parts (2p2n1u3w) 11979 | -6/Proximity Caves | Identified Hacking Drone Bay 12020 | -6/Proximity Caves | Identified Phasing AFG 12136 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12161 | -6/Proximity Caves | Core integrity fell below 20% 12187 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Imp. Deuterium Engine destroyed. Critical hit (Burn: +37). Penetrated by Slug. Imp. Signal Interpreter broken. Overheating: Short circuit. Reflective Plating destroyed. Acquired Lgt. Ion Engine. Arm. Treads destroyed. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. M-28 Smith unfolds itself. Slug penetrates Wall. Mak. Power Source destroyed. Y-64 Sentinel misfires. Lgt. Ion Engine destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????## ## #### | | ??????????????????### # | | ???????????????????# # | | ???????????????????# %######## # | | ????##????????????# #??????## | | ? ???# ????????????# #???????# ## | | ?? ??# #####????????# #???????### ### | | ???# ??# #" #???????? #?????????# #?# | | ???# ?# #" #???????? ?????????# #?## ## | | ??## ## #" +???????? ?????????# #??### [### | | ?## # #" +??????? ?????????# #????# ### | | ?# #" #???????# ????###??# #????# ! | | ?# #" #????##?# ??## #??# #????# !!! | | ?# ###/#### ### #?# ##?# #??######/ | | ?## =%* % #?## % ### #### ### [ | | ??## ### #??# ##=[ | | ???# ??## ##??# % / | | ??# ????# #### ##??## %%######## | | ? #?????# ##????## ##### ##????# | | #??????## #???????? ### gb #????# ##" | | #????????## ##????????## b g ###???# # " | | ##??????????# ##??###### %###???? ##" | | ????????????# #### ## % #???? | | ????????????## g %%##??? ## | | ?????????????# Y % ;##???? ## ?## | | ?????????????# g % @##????? ##?# ??## | | ????????????# g ???#???? ???# | | ???????????# #????? ??? # | | ?????????? ######????# ???###### | | ???????? ### ### #??????????? ?????????? | | ???????### ## ##?####??##?????????????????????? | | ?????????# #?###???????????????????????????????? | | ?????????####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 30 Energy Capacity 545 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed VisualMassSheargun Manual? 0 Play Time 01:09:03 Cumulative 7.2 hours Start 2024.04.07 @ 09:13:44 End 2024.04.07 @ 10:25:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6995185a-c86f-4510-87ac-310144a81597