Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 19:39:15 Player: DannyCarnage Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (102) 510 Value Destroyed (4355) 4355 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (901) 901 TOTAL SCORE: 11546 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 143 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 593/1300 Matter 107/300 Energy 197/300 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Large Battery Advanced Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Component Analysis Suite Improved Recalibrator Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Armored Medium Treads Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Transmission Jammer Advanced Transmission Jammer Improved Component Analysis Suite > --- WEAPON ----------- Gatling Laser Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Large Battery Improved Recalibrator Antimatter Cannon [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . . . 1 1 Utility 9 | . . . 1 . 2 2 1 1 . 1 1 Weapon 1 | . . . . . . . 1 . . . . Parts Attached 157 | 5 2 . 7 17 38 17 15 4 24 11 17 Power 21 | 1 . . 1 2 2 2 3 2 3 2 3 Engine 8 | 1 . . 1 2 2 . . . 2 . . Core 10 | . . . . . . 2 3 . 1 2 2 Reactor 3 | . . . . . . . . 2 . . 1 Propulsion 43 | 2 . . 3 5 10 3 4 . 11 1 4 Treads 6 | . . . . 1 . . . . 3 1 1 Leg 27 | 2 . . . 1 9 3 4 . 8 . . Wheel . | . . . . . . . . . . . . Hover 8 | . . . 3 2 . . . . . . 3 Flight 2 | . . . . 1 1 . . . . . . Utility 49 | . 2 . 2 3 14 4 5 2 6 7 4 Device 31 | . 1 . 1 1 8 3 3 2 3 6 3 Storage 5 | . . . . . 1 . 1 . 1 1 1 Processor 7 | . 1 . . 1 3 1 . . 1 . . Hackware 1 | . . . . . 1 . . . . . . Protection 5 | . . . 1 1 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 44 | 2 . . 1 7 12 8 3 . 4 1 6 Energy Gun 24 | 2 . . . 3 6 5 2 . 2 1 3 Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 7 | . . . . 1 5 . . . 1 . . Ballistic Cannon 6 | . . . . . . 1 1 . 1 . 3 Launcher 4 | . . . 1 . 1 2 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 1 . 1 . . Corrupted Parts 1 | . . . . . 1 . . . . . . System Corruption 2 | . . . . . 2 . . . . . . Parts Lost 81 | . . . 1 12 17 3 3 . 17 12 16 Power 12 | . . . 1 1 2 . 1 . 2 3 2 Propulsion 19 | . . . . 5 2 1 . . 6 2 3 Utility 28 | . . . . 2 7 1 1 . 7 5 5 Weapon 22 | . . . . 4 6 1 1 . 2 2 6 Highest Loss Streak 12 | . . . 1 9 12 1 1 . 6 4 12 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 85 | . 93 100 98 73 87 99 97 95 84 73 43 Engine 4 | . 14 14 11 10 8 4 . . 4 2 . Core 2 | . . . . . . 2 5 5 3 5 2 Treads 2 | . . . . 4 4 . . . 3 7 . Leg 13 | . 28 28 2 . 14 22 20 17 9 . . Hover 1 | . . . 30 12 . . . . . . 3 Device 14 | . 10 14 18 6 15 6 14 14 12 25 24 Storage 4 | . . . . . . 7 6 5 6 7 . Processor 17 | . 10 14 11 14 18 29 21 17 14 8 . Hackware 3 | . . . . . 1 7 6 5 4 . . Protection 2 | . . . 4 4 6 . . 5 2 . . Energy Gun 9 | . 28 28 13 8 8 7 12 5 6 8 4 Energy Cannon 1 | . . . . 4 4 . . . . . . Ballistic Gun 1 | . . . . . 3 2 . . 1 . . Ballistic Cannon 3 | . . . . . . . 6 11 7 5 4 Launcher 1 | . . . 9 3 . 4 . . . . . Peak Build Rating 72 | 5 7 7 10 12 32 40 55 67 68 65 72 Average Rating 37 | 3 6 7 9 9 20 38 51 63 53 55 51 On Entrance 27 | . 5 7 7 10 12 28 39 55 67 46 50 Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 6 7 7 19 21 30 30 40 53 60 48 27 Greatest Support 58 | 20 20 20 18 20 35 43 58 56 56 46 27 Greatest Overweight (x) 7 | . . . 1 3 7 1 . . 2 1 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 10 10 10 10 5 Average Capacity 7 | 5 5 5 5 5 5 10 10 10 10 9 5 Most Carried 10 | 3 5 5 5 5 6 10 10 10 10 10 5 Average Carried 7 | 1 3 4 4 3 4 9 9 9 8 9 4 Final Capacity 10 | 5 5 5 5 5 10 10 10 10 10 5 5 Final Carried 10 | 1 5 5 5 5 6 9 9 9 10 5 2 Class Distribution -------------------- 32% | Scavenger-Mutant 24% | Gunner 22% | Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Matter Collected 3079 | 250 83 . 48 322 527 179 273 77 906 222 192 Remotely . | . . . . . . . . . . . . Salvage Created 3835 | 40 133 . . 603 1166 358 232 40 671 310 282 Parts 164 | . 7 . . 27 47 11 16 1 24 20 11 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Combat Hostiles Destroyed 89 | 1 3 . . 15 23 7 5 2 22 6 5 Guns 51 | 1 3 . . 2 19 4 2 . 12 5 3 Cannons 23 | . . . . 2 4 . 2 2 10 1 2 AOE 10 | . . . . 8 . 2 . . . . . Classes Destroyed 13 | 1 1 . . 5 2 1 . . 2 1 . Worker 4 | . . . . 2 . 2 . . . . . Builder 2 | . . . . . 1 . . . . 1 . Recycler 1 | . . . . 1 . . . . . . . Watcher 6 | . 1 . . . 1 2 2 . . . . Swarmer 17 | . . . . 3 3 1 . . 10 . . Grunt 37 | 1 3 . . 5 13 2 . 2 8 . 3 Brawler 3 | . . . . . . . . . 3 . . Duelist 3 | . . . . 1 1 1 . . . . . Sentry 16 | . . . . 6 5 2 2 . . 1 . Specialist 2 | . . . . . . . . . . 2 . Hunter 2 | . . . . . 1 . 1 . . . . Programmer 8 | . . . . . . 1 2 . . 3 2 Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 6 | 1 3 . . 5 3 3 1 2 6 3 3 Combat Bots Only 6 | 1 3 . . 5 3 2 1 2 6 3 3 Max Kills in Single Turn 3 | 1 1 . . 3 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Hostile Shots Fired 837 | 5 15 . 2 113 173 131 63 8 154 84 89 Missed 245 | 2 1 . 1 41 33 56 24 2 41 22 22 Damage Taken 9264 | 34 175 . 15 998 2016 655 557 118 2116 1056 1524 Core 1987 | 12 51 . . 272 333 91 91 21 198 211 707 Absorbed by Shields 655 | . . . . 55 . 259 126 . 215 . . Ignored by Resistances 139 | . . . . . . . . . 36 103 . Regen/Repaired (Parts) 157 | . . . . . . . 72 85 . . . Core Remaining (%) 71 | 95 . 74 . 32 39 87 89 . 78 81 . Volleys Fired 300 | 5 13 . . 36 87 31 23 5 61 23 16 Largest 3 | 2 2 . . 2 2 2 3 3 3 3 3 Hottest 208 | 90 90 . . 124 124 108 208 157 198 197 203 Shots Fired 583 | 10 26 . . 44 152 32 46 15 165 59 34 Gun 359 | 10 26 . . 28 115 24 23 5 79 36 13 Cannon 204 | . . . . 5 35 1 23 10 86 23 21 Launcher 20 | . . . . 11 2 7 . . . . . Special . | . . . . . . . . . . . . Kinetic 230 | . . . . 8 42 2 23 10 101 23 21 Thermal 331 | 10 26 . . 25 108 23 23 5 64 36 11 Explosive 18 | . . . . 11 . 7 . . . . . Electromagnetic 4 | . . . . . 2 . . . . . 2 Robot Hit Streak 30 | 7 11 . . 5 18 22 27 10 30 14 8 Robot Miss Streak 5 | 1 5 . . 3 4 2 3 1 5 3 2 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 2 | . . . . . 1 . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . . 1 . . Shots Hit Robots 424 | 8 16 . . 36 100 27 36 13 113 50 25 Core Hits 219 | 2 8 . . 25 50 30 20 5 41 22 16 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 3 1 . . . . . . Critical Strikes 24 | 1 1 . . 5 7 . . 1 5 2 2 Burn 11 | 1 1 . . 2 6 . . . . 1 . Destroy 1 | . . . . . 1 . . . . . . Blast 9 | . . . . . . . . 1 5 1 2 Smash 3 | . . . . 3 . . . . . . . Melee Attacks 10 | . . . . 10 . . . . . . . Impact 10 | . . . . 10 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . . . . . Damage Inflicted 10416 | 94 188 . . 1051 1755 1026 862 363 3075 1306 696 Guns 5272 | 94 188 . . 268 1348 611 478 74 1134 724 353 Cannons 4012 | . . . . 82 361 30 384 289 1941 582 343 Explosions 933 | . . . . 502 46 385 . . . . . Melee 199 | . . . . 199 . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 4341 | . . . . 106 556 47 384 289 2034 582 343 Thermal 4884 | 94 188 . . 244 1153 594 478 74 1041 724 294 Explosive 887 | . . . . 502 . 385 . . . . . Electromagnetic 105 | . . . . . 46 . . . . . 59 Impact 199 | . . . . 199 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . 4 2 1 . . 17 5 1 Average Corruption 3 | . . . . 3 2 1 . . 8 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 50 | . . . . 16 6 3 . . 18 7 . Message Errors 6 | . . . . 1 . . . . 3 2 . Matter Fused 17 | . . . . 7 4 . . . 5 1 . Heat Flow Errors 6 | . . . . 1 . 2 . . 2 1 . Energy Discharges 5 | . . . . 1 1 . . . 2 1 . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . 3 . 1 . . 2 1 . Data Loss (major) 2 | . . . . . . . . . 1 1 . Misfires 2 | . . . . 2 . . . . . . . Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 3 | . . . . 1 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 197 | . . . . 117 . 5 18 . 30 27 . Projectiles 76 | . . . . 1 . . 18 . 30 27 . Explosions 5 | . . . . . . 5 . . . . . Melee 116 | . . . . 116 . . . . . . . Knockbacks 24 | . . . . 1 . . 3 . 10 4 6 Impact 1 | . . . . 1 . . . . . . . Kinetic 21 | . . . . . . . 3 . 9 3 6 Secondary 2 | . . . . . . . . . 1 1 . Self-Inflicted Damage 167 | . . . . 37 44 86 . . . . . Shots 6 | . . . . 2 2 2 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 419 | 168 349 . . 188 400 120 238 378 419 116 156 Average Temperature 112 | 97 177 . . 44 160 50 81 209 106 29 88 Received Heat Transfer 2776 | 18 99 . 9 375 747 76 282 30 594 216 330 Effects 20 | . 1 . . . 12 . 2 . 5 . . Shutdowns 4 | . . . . . 2 . . . 2 . . Energy Bleed 2 | . . . . . . . . . 2 . . Interference 10 | . . . . . 8 . 2 . . . . Matter Decay 3 | . 1 . . . 1 . . . 1 . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . Parts Fried 6 | . . . . 6 . . . . . . . Impact Corruptions 4 | . . . . 4 . . . . . . . Robots Melted 3 | . . . . 1 . 1 1 . . . . Combat Hostiles 3 | . . . . 1 . 1 1 . . . . Parts Melted 26 | 2 2 . . 2 5 6 1 . 2 1 5 Heat Transferred 10978 | 334 582 . . 740 3034 1300 1036 148 1739 1465 600 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Peak Influence 444 | 20 150 116 84 414 312 208 134 111 444 243 67 Initial 233 | . 13 58 44 35 92 141 101 25 77 233 11 Average 118 | 1 74 77 63 248 132 63 65 97 239 128 20 Maximum Alert Level 2 | . . . . 2 1 1 . . 2 1 . Low Security (%) 77 | 100 100 100 100 19 75 99 100 100 50 53 100 Level 1 19 | . . . . 70 24 . . . 31 46 . Level 2 2 | . . . . 9 . . . . 17 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 3 2 3 2 . . 3 2 Investigation 2 | . . . . 1 . 1 . . . . . Extermination 6 | . . . . . . 1 2 . . 2 1 Reinforcement 7 | . . . 1 1 2 1 . . . 1 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Distress Signals 7 | . . . . 2 3 . . . . . 2 Communications Jammed 1 | . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . 1 . Times Spotted 150 | 1 6 . 1 26 34 15 14 3 30 8 12 Peak Tracking Total 8 | 1 3 . 2 6 6 4 2 4 7 3 8 Tactical Retreats 20 | . 1 . . 2 2 1 2 1 6 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Traps Triggered 13 | . . . . 4 . 4 1 . 3 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Machines Disabled 7 | . . . . 2 3 1 . . 1 . . Max in Single Turn 1 | . . . . 1 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Machines Accessed 23 | . 1 . 1 4 4 4 5 2 . 1 1 Terminals 18 | . 1 . 1 3 4 3 4 . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 . . . Recycling Units 2 | . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 46 | . 1 . 2 8 7 5 15 5 . 1 2 Successful 37 | . 1 . 2 7 5 3 12 5 . 1 1 Failed 8 | . . . . 1 2 2 2 . . . 1 Catastrophic . | . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . Manual . | . . . . . . . . . . . . Terminals 34 | . 1 . 2 6 7 4 11 . . 1 2 Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . . . . . . 4 4 . . . Recycling Units 3 | . . . . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Terminal Hacks 25 | . 1 . 2 5 5 2 8 . . 1 1 Record 13 | . 1 . . 1 5 . 4 . . 1 1 Open Door 2 | . . . . 2 . . . . . . . Open DSF 2 | . . . . . . 1 1 . . . . Emergency Access Points 2 | . . . . . . 1 1 . . . . Alert Level 2 | . . . 2 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Maintenance Status 2 | . . . . 1 . . 1 . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . 4 4 . . . Scan Component 4 | . . . . . . . 2 2 . . . Repair 4 | . . . . . . . 2 2 . . . Recycling Unit Hacks 3 | . . . . 2 . 1 . . . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 2 | . . . . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 12 | . 1 . 1 1 2 2 3 . . 1 1 Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 2 2 . . . Time 182 | . . . . . . . 76 106 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 6 | . . . . 6 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Total Allies 3 | . . 3 . . . . . . . . . Largest Group 3 | . . 3 3 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 38 . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . . Total Orders 3 | . . 1 . . . . 2 . . . . FOLLOW 1 | . . 1 . . . . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . Ally Attacks 46 | . . 17 2 27 . . . . . . . Total Damage 418 | . . 183 29 206 . . . . . . . Kills 6 | . . 2 1 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 4 | . . . . . 2 . 2 . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Turns Passed 8771 | 93 287 214 108 844 1464 1468 1499 344 1000 869 581 Spaces Moved 4997 | 66 150 173 85 528 615 1026 972 133 455 348 446 Core 170 | 15 . . . 22 16 . . . . . 117 Treads 948 | . . . . 151 223 . . . 163 348 63 Legs 3188 | 51 150 173 . 15 376 1026 972 133 292 . . Wheels . | . . . . . . . . . . . . Hover 679 | . . . 85 328 . . . . . . 266 Flight 12 | . . . . 12 . . . . . . . Fastest Speed 50 | 50 120 120 52 52 50 120 120 120 120 160 50 Average Speed 134 | 104 120 120 73 114 170 123 120 120 159 208 108 Slowest Speed 400 | 120 120 120 140 280 400 190 120 120 260 240 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 5 27 46 9 69 55 33 22 4 29 6 8 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 161 | . . . . 54 . 95 4 . 6 1 1 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . . 4 . 6 1 1 AOE 149 | . . . . 54 . 95 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Gar Fac Res Total 6514 | 79 230 180 133 713 873 1191 1260 306 604 435 510 Wait 880 | . 62 6 27 78 110 95 240 160 28 53 21 Move 4986 | 65 149 172 84 527 614 1025 971 132 454 347 446 Hop . | . . . . . . . . . . . . Pick Up 85 | 4 4 1 9 13 11 12 8 4 15 1 3 Fast Attach 46 | 2 2 . . 5 15 1 . 1 6 8 6 Attach 70 | 3 . . 7 11 10 5 6 3 12 2 11 Detach 11 | . . . . 3 2 . . . 1 . 5 Swap 41 | . . . . 1 13 11 9 . 6 1 . Drop 43 | . . 1 6 7 11 6 3 1 6 . 2 Fire 300 | 5 13 . . 36 87 31 23 5 61 23 16 Melee 8 | . . . . 8 . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 44 | . . . . 24 . 5 . . 15 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 94 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 12) 366 | -10/Materials | Identified exit to Mines 381 | -10/Materials | Entered Mines 383 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 495 | -10/Mines | Discovered new exit (range 9) 504 | -10/Mines | Identified exit to Materials 595 | -10/Mines | Entered Materials 595 | -9/Materials | Accompanied by 3 allies 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 640 | -9/Materials | Discovered new exit (range 13) 682 | -9/Materials | Identified exit to Storage 703 | -9/Materials | Entered Storage 703 | -9/Storage | Accompanied by 3 allies 864 | -9/Storage | Garrison activated, responded to threat 903 | -9/Storage | Build established: Scavenger-Mutant 1044 | -9/Storage | Core integrity fell below 50% 1070 | -9/Storage | Lost 9 parts (3n2u4w) 1163 | -9/Storage | Lost 3 parts (1p2n) 1275 | -9/Storage | Build established: Mutant 1463 | -9/Storage | Discovered new exit (range 15) 1545 | -9/Storage | Identified exit to Materials 1547 | -9/Storage | Entered Materials 1547 | -8/Materials | Evolved 2 slots: Utility x2 1759 | -8/Materials | Build established: Scavenger-Mutant 2403 | -8/Materials | Lost 12 parts (1p2n4u5w) 2403 | -8/Materials | Core integrity fell below 50% 2988 | -8/Materials | Discovered new exit (range 9) 3009 | -8/Materials | Identified exit to Factory 3011 | -8/Materials | Entered Factory 3011 | -7/Factory | Evolved 2 slots: Utility x2 4372 | -7/Factory | Build established: Mutant 4451 | -7/Factory | Discovered new exit (range 15) 4478 | -7/Factory | Identified exit to Factory 4479 | -7/Factory | Entered another Factory area 4479 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4718 | -6/Factory | Spotted B-75 Beast 4738 | -6/Factory | Build established: Gunner 4985 | -6/Factory | Central database locked down 5058 | -6/Factory | Repaired Lgt. Nuclear Core 5099 | -6/Factory | Repaired Lgt. Nuclear Core 5954 | -6/Factory | Discovered new exit (range 7) 5961 | -6/Factory | Identified exit to Factory 5978 | -6/Factory | Entered another Factory area 5978 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6179 | -5/Factory | Repaired Lgt. Antimatter Reactor 6225 | -5/Factory | Repaired Imp. Shield Generator 6310 | -5/Factory | Identified exit to Garrison 6322 | -5/Factory | Entered Garrison 6402 | -5/Garrison | Triggered checkpoint 6472 | -5/Garrison | Spotted B-75 Beast 6557 | -5/Garrison | Destroyed B-75 Beast 6585 | -5/Garrison | Lost 6 parts (2p2n2u) 6729 | -5/Garrison | Lost 4 parts (1n2u1w) 6822 | -5/Garrison | Triggered checkpoint 7010 | -5/Garrison | Build established: Scavenger-Gunner 7041 | -5/Garrison | Installed Relay Interface Framework 7169 | -5/Garrison | System corruption reached 10% 7199 | -5/Garrison | Lost 3 parts (1n2u) 7252 | -5/Garrison | Triggered checkpoint 7274 | -5/Garrison | Triggered checkpoint 7299 | -5/Garrison | Discovered new exit (range 14) 7319 | -5/Garrison | Identified exit to Factory 7322 | -5/Garrison | Entered Factory 7322 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7847 | -4/Factory | Lost 3 parts (1p2u) 8077 | -4/Factory | Discovered new exit (range 11) 8152 | -4/Factory | Lost 4 parts (1p1n1u1w) 8159 | -4/Factory | Identified exit to Research 8191 | -4/Factory | Entered Research 8191 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8272 | -3/Research | Lost 4 parts (1p1n1u1w) 8757 | -3/Research | Core integrity fell below 50% 8772 | -3/Research | Self-destructed Last Messages --------------- 08718_ Imp. Heat Sink destroyed. 08721_ Imp. Antigrav System destroyed. 08721_ Critical hit (Burn: +37). 08724_ Gamma Rifle destroyed. 08725_ G-73 Enforcer destroyed. 08726_ Imp. Antigrav System destroyed. 08730_ Gatling Laser destroyed. 08731_ G-67 Veteran knocked back. 08733_ Adv. Heat Sink destroyed. 08735_ Mni. Assault Cannon destroyed. 08737_ G-67 Veteran destroyed. 08739_ Antimatter Cannon destroyed. 08740_ Slug penetrates G-67 Veteran. 08742_ G-67 Veteran knocked back. 08742_ Gauss Cannon destroyed. 08747_ Mic. Antimatter Reactor destroyed. 08750_ Acquired 4 matter. 08753_ Adv. Transmission Jammer destroyed. 08753_ W-44 Eye sends out distress signal. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##############?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# ###???????????????????? | | ??????????????# """ """ + #???????????????????? | | ??????????????# """ """ # #???????????????????? | | ??????????????# """ """ # ####????????????????? | | ??????????????# # #????????????????? | | ??????????????# + #????????????????? | | ??????????????# """ """ # #????????????????? | | ??????????????# """ """ + #????????????????? | | ??????????????# """ """ # #????????????????? | | ??????????????# @ # #????????????????? | | ??????????????# * # #????????????????? | | ??########################## #######??????????? | | ??# #???????????# # #??????????? | | ??# #???????????# # #??????????? | | ??# #??########## # #??????????? | | ??# #??# # # #??????????? | | ??# #??? # # ! #??????????? | | ??# #??? # # #??????????? | | ??# """"" #??# """ # # ! #??????????? | | ??# """"" #??# """ # # #??????????? | | ??# """"" #??# """ # # #??????????? | | ??# """"" #??# + + #??????????? | | ??# #??# # # #??????????? | | ??# #??# # # #??????????? | | #########+######??########## ##########+###### | | """"[ +* #????##### | | "T""= # #?? ! # | | !# # [ # | | " + # % %[ | | #! # # ##########/###########??? | | # #?? # #?????#"%[=* #??????? | | # ########## ########%![* #??????? | | # #%!% #??????? | | ####### # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 32 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 300 Resistance: TH 30 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Dynamic Key It's Just You Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Novice Programmer Part-time Mechanic Please Form A Line Power Corrupts System Compromised Troublemaker Challenges ------------ None Game ------ Seed AssemblyTowerLaser Manual? 0 Play Time 02:17:49 Cumulative 4.2 hours Start 2025.05.02 @ 11:59:33 End 2025.05.04 @ 19:39:15 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dc62cb3-11e9-4468-92e1-c6c800eaa102