Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 21:37:52 Player: LightKnight Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2983) 2983 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 7382 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 237 Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter System Guard > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Improved Medium Treads Force Booster Force Booster Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads Armored Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Advanced Treads Compact Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Improved System Restoration Module High-powered Tractor Beam Recalibrator Flak Cannon Missile Launcher Improved Datajack Power Maul [Rating: 55] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . . Utility 5 | . . 2 . 1 . . . . 2 Weapon . | . . . . . . . . . . Parts Attached 114 | . 9 9 22 3 1 2 . 29 39 Power 7 | . . 1 3 . . . . . 3 Engine 3 | . . 1 2 . . . . . . Core 4 | . . . 1 . . . . . 3 Reactor . | . . . . . . . . . . Propulsion 23 | . 3 2 2 1 . . . 7 8 Treads 11 | . 2 2 2 1 . . . 2 2 Leg 9 | . 1 . . . . . . 3 5 Wheel 2 | . . . . . . . . 2 . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 37 | . 2 4 10 2 1 1 . 3 14 Device 8 | . . 1 2 . . 1 . . 4 Storage 3 | . 1 2 . . . . . . . Processor 10 | . . 1 2 2 . . . . 5 Hackware 1 | . . . . . . . . . 1 Protection 15 | . 1 . 6 . 1 . . 3 4 Artifact . | . . . . . . . . . . Weapon 47 | . 4 2 7 . . 1 . 19 14 Energy Gun 5 | . 1 . . . . . . 2 2 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 15 | . 2 2 3 . . 1 . 4 3 Ballistic Cannon 11 | . . . 1 . . . . 7 3 Launcher 5 | . . . 2 . . . . 2 1 Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 3 | . . . . . . . . 2 1 Slashing Weapon 3 | . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 2 1 Unidentified Prototypes . | . . . . . . . . . . Parts Lost 36 | . . . . . . . . 9 27 Power 3 | . . . . . . . . . 3 Propulsion 12 | . . . . . . . . 4 8 Utility 13 | . . . . . . . . 2 11 Weapon 8 | . . . . . . . . 3 5 Highest Loss Streak 10 | . . . . . . . . 5 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 99 97 99 98 100 100 100 87 45 Engine 1 | . 14 11 2 . . . . . . Core 5 | . . . 6 7 7 7 7 7 2 Treads 25 | . 11 22 36 38 38 38 38 19 4 Leg 2 | . 16 . . . . . . 5 2 Device 8 | . . 8 6 7 7 14 15 8 3 Storage 7 | . 14 11 9 7 7 7 7 7 2 Processor 7 | . . 10 5 5 11 7 7 7 11 Protection 11 | . 13 11 14 15 10 7 7 13 4 Energy Gun 1 | . 2 . . . . . . 4 1 Ballistic Gun 6 | . 17 22 6 . . 6 7 4 1 Ballistic Cannon 5 | . . . 8 7 7 7 7 4 1 Peak Build Rating 55 | . 7 18 36 42 43 44 44 48 55 Average Rating 35 | . 6 14 31 41 42 43 44 41 28 On Entrance 29 | 6 6 7 18 36 42 43 44 44 46 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 14 22 57 74 74 80 80 71 78 81 Greatest Support 108 | 20 40 44 88 108 108 108 108 108 74 Greatest Overweight (x) 15 | . . 1 . . . . . 5 15 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | . 10 20 20 20 20 20 20 20 20 Average Capacity 18 | . 8 12 20 20 20 20 20 20 10 Most Carried 20 | . 8 12 20 20 20 20 20 20 18 Average Carried 15 | . 6 9 18 18 19 19 19 16 7 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 5 Final Carried 20 | 6 7 12 20 19 20 20 20 18 4 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2967 | 150 176 157 844 . 165 37 98 905 435 Remotely . | . . . . . . . . . . Salvage Created 2673 | . 118 187 603 . 32 15 . 1239 479 Parts 101 | . 8 12 38 . . . . 27 16 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 6 . 2 38 . Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 59 | . 3 3 19 . 1 1 . 19 13 Melee 3 | . . . . . . . . . 3 Guns 16 | . 1 3 5 . . . . 4 3 Cannons 29 | . 2 . 10 . 1 . . 11 5 AOE 11 | . . . 4 . . 1 . 4 2 Classes Destroyed 13 | . 3 2 2 . 1 . . 3 2 Worker 1 | . . . 1 . . . . . . Builder 1 | . . . 1 . . . . . . Hauler 1 | . 1 . . . . . . . . Watcher 3 | . 1 1 1 . . . . . . Swarmer 6 | . 3 . 3 . . . . . . Saboteur 1 | . . . . . . . . . 1 Grunt 24 | . . 1 10 . . . . 7 6 Duelist 4 | . . . . . . . . 3 1 Protector 3 | . . . . . . . . 3 . Sentry 10 | . . 2 6 . . . . 2 . Demolisher 3 | . . . . . . . . 3 . Hunter 7 | . . . . . 1 1 . 1 4 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 4 2 5 . 1 1 . 4 3 Combat Bots Only 4 | . 3 2 4 . 1 1 . 4 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 . 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . 1 . 2 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 516 | . 17 16 58 . 4 44 . 122 255 Missed 146 | . 4 5 18 . 1 15 . 36 67 Damage Taken 6713 | . 105 159 562 . 35 402 . 1850 3600 Core 1196 | . 21 27 89 . . 20 . 184 855 Absorbed by Shields 215 | . . . 12 . . 36 . 80 87 Redirected to Shielding 5 | . . . 5 . . . . . . Regen/Repaired (Parts) 94 | . . . . . . . 94 . . Core Remaining (%) 87 | 100 91 93 83 . . . . 70 . Volleys Fired 232 | . 11 15 63 . 2 7 . 60 74 Largest 2 | . 2 2 2 . 2 2 . 2 2 Hottest 119 | . 80 46 100 . 80 80 . 119 119 Shots Fired 388 | . 22 26 107 . 4 14 . 118 97 Gun 188 | . 12 26 39 . . 2 . 41 68 Cannon 159 | . 10 . 46 . 2 7 . 69 25 Launcher 26 | . . . 7 . 2 5 . 8 4 Special 15 | . . . 15 . . . . . . Kinetic 306 | . 12 26 85 . 2 9 . 98 74 Thermal 56 | . 10 . 15 . . . . 12 19 Explosive 26 | . . . 7 . 2 5 . 8 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . 2 7 13 . 5 6 . 18 14 Robot Miss Streak 11 | . 2 5 11 . 3 3 . 5 6 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 313 | . 11 16 77 . 3 13 . 118 75 Core Hits 224 | . 6 7 74 . 4 10 . 78 45 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 11 | . . . . . . . . 10 1 Critical Strikes 17 | . . . . . . . . 14 3 Burn 2 | . . . . . . . . 1 1 Destroy 2 | . . . . . . . . 2 . Blast 2 | . . . . . . . . 2 . Smash 10 | . . . . . . . . 9 1 Sever 1 | . . . . . . . . . 1 Melee Attacks 76 | . . . . . . . . 30 46 Impact 40 | . . . . . . . . 27 13 Slashing 33 | . . . . . . . . . 33 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 3 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9791 | . 172 233 1798 . 89 441 . 4679 2379 Guns 2057 | . 51 233 524 . . 41 . 555 653 Cannons 2902 | . 121 . 748 . 33 171 . 1374 455 Explosions 2232 | . . . 513 . 56 229 . 793 641 Melee 2579 | . . . . . . . . 1957 622 Ramming 21 | . . . 13 . . . . . 8 Kinetic 4378 | . 51 233 1272 . 33 212 . 1755 822 Thermal 948 | . 121 . . . . . . 174 653 Explosive 1865 | . . . 513 . 56 229 . 793 274 Electromagnetic . | . . . . . . . . . . Impact 2346 | . . . . . . . . 1957 389 Slashing 233 | . . . . . . . . . 233 Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . 3 . . . . . 19 Average Corruption 5 | . . . 2 . . . . . 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . 13 . . . . . 17 Message Errors 8 | . . . 4 . . . . . 4 Matter Fused 9 | . . . 3 . . . . . 6 Heat Flow Errors 2 | . . . 2 . . . . . . Energy Discharges 3 | . . . 1 . . . . . 2 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . 1 . . . . . . Data Loss (major) 2 | . . . 1 . . . . . 1 Alerts 2 | . . . 1 . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 920 | . . . 6 . . . . 840 74 Projectiles 47 | . . . 6 . . . . 41 . Explosions 34 | . . . . . . . . 3 31 Melee 839 | . . . . . . . . 796 43 Knockbacks 56 | . . . 12 . . 1 . 28 15 Impact 9 | . . . . . . . . 8 1 Kinetic 43 | . . . 11 . . 1 . 17 14 Secondary 4 | . . . 1 . . . . 3 . Self-Inflicted Damage 150 | . . . . . . 43 . 82 25 Shots 5 | . . . . . . 1 . 3 1 Rammed 3 | . . . 1 . . . . . 2 Targets Rammed 3 | . . . 1 . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 400 | . 216 3 192 . 54 400 . 75 211 Average Temperature 69 | . 91 3 44 . 27 113 . 25 108 Received Heat Transfer 1472 | . . 45 252 . . 332 . 243 600 Siege Activations . | . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . 8 . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . . . . . . 8 . Impact Corruptions 16 | . . . . . . . . 15 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1662 | . 259 . . . . . . 403 1000 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 471 | . 99 168 471 77 . . . . 432 Initial 77 | . . 41 37 77 . . . . 26 Average 194 | . 73 101 228 77 . . . . 236 Maximum Alert Level 2 | . . . 2 . . . . . 2 Low Security (%) 56 | . 100 100 46 100 . . . . 33 Level 1 40 | . . . 48 . . . . . 65 Level 2 2 | . . . 5 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . 1 4 . . . . . 6 Investigation 4 | . . 1 2 . . . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 5 | . . . 2 . . . . . 3 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 21 | . 1 1 2 . . . . 16 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 5 8 24 . 1 2 . 24 21 Peak Tracking Total 5 | . 4 3 4 . 1 1 . 4 5 Tactical Retreats 5 | . . 1 1 . . 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . . 1 4 . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 12 | . . 1 . . . . . 1 10 Max in Single Turn 10 | . . 1 . . . . . 1 10 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 3 | . . . 1 . . . . . 2 Terminals 2 | . . . . . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . . . 1 . . . . . 4 Successful 2 | . . . 1 . . . . . 1 Failed 3 | . . . . . . . . . 3 Catastrophic 2 | . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 4 | . . . . . . . . . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . 1 . . . . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 1 Highest-Rated Group 68 | . . . . . . . . 68 34 Highest-Rated Ally 34 | . . . . . . . . 34 34 Total Orders . | . . . . . . . . . . Ally Attacks 23 | . . . . . . . . 21 2 Total Damage 968 | . . . . . . . . 852 116 Kills 8 | . . . . . . . . 7 1 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 9204 | . 382 582 1864 58 422 289 1520 3004 1083 Spaces Moved 5324 | 1 236 297 1046 36 273 172 1012 1397 854 Core 612 | . . . . . . . . . 612 Treads 3964 | . 96 297 1046 36 273 172 1012 937 95 Legs 453 | 1 140 . . . . . . 297 15 Wheels 182 | . . . . . . . . 163 19 Hover 113 | . . . . . . . . . 113 Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 145 145 150 150 150 150 120 50 Average Speed 149 | 120 136 170 145 150 150 150 150 192 78 Slowest Speed 800 | 120 160 225 145 150 150 150 150 237 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . 3 Exploration Rate (%) 45 | 2 31 30 96 2 49 48 85 97 17 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . Known Exits Taken 4 | . . . 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . Scrap Searched 12 | . . . . . 2 1 4 5 . Spaces Dug 50 | . . . 7 . . . . . 43 Terrain Destroyed 235 | . . . 88 . 17 30 . 31 69 Melee 23 | . . . . . . . . . 23 Projectile 40 | . . . 14 . . . . 6 20 AOE 172 | . . . 74 . 17 30 . 25 26 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 6045 | . 273 355 1271 40 282 188 1015 1528 1093 Wait 141 | . 6 . 74 . 2 4 . . 55 Move 5314 | . 235 296 1045 35 272 171 1011 1396 853 Hop . | . . . . . . . . . . Pick Up 76 | . 6 17 31 1 3 2 2 8 6 Fast Attach 28 | . 1 2 7 . . . . 5 13 Attach 35 | . . . 4 3 1 . . 7 20 Detach 19 | . . . 7 1 1 . . . 10 Swap 51 | . 8 7 11 . . 2 . 17 6 Drop 70 | . 6 18 28 . 1 2 2 5 8 Fire 232 | . 11 15 63 . 2 7 . 60 74 Melee 76 | . . . . . . . . 30 46 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 5) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x2 945 | -9/Materials | Discovered new exit (range 10) 965 | -9/Materials | Entered another Materials area 965 | -8/Materials | Evolved 2 slots: Propulsion x2 1472 | -8/Materials | Discovered new exit (range 4) 1560 | -8/Materials | Identified exit to Factory 2339 | -8/Materials | Discovered exit to Factory (range 15) 2797 | -8/Materials | Discovered exit to Factory (range 16) 2829 | -8/Materials | Entered Factory 2829 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2873 | -7/Factory | Discovered new exit (range 4) 2887 | -7/Factory | Identified exit to Lower Caves 2887 | -7/Factory | Entered Lower Caves 2908 | -7/Lower Caves | Spotted B-75 Beast 3118 | -7/Lower Caves | Identified exit to Lower Caves 3293 | -7/Lower Caves | Encountered a Warlord checkpoint 3309 | -7/Lower Caves | Entered another Lower Caves area 3316 | -7/Lower Caves | Spotted B-75 Beast 3356 | -7/Lower Caves | Encountered a Warlord checkpoint 3569 | -7/Lower Caves | Discovered new exit (range 15) 3598 | -7/Lower Caves | Entered Zion 3627 | -7/Zion | Learned location of 1 exit from Proximity Caves 3648 | -7/Zion | Given A8's code to call for help 3738 | -7/Zion | Discovered new exit (range 10) 4251 | -7/Zion | Learned location of Recycling (-7) 5118 | -7/Zion | Entered Proximity Caves 5119 | -6/Proximity Caves | Identified exit to Factory 5312 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5655 | -6/Proximity Caves | Lost 5 parts (3n2u) 5948 | -6/Proximity Caves | Lost 4 parts (1n3w) 8034 | -6/Proximity Caves | Spotted B-75 Beast 8122 | -6/Proximity Caves | Entered Factory 8122 | -6/Factory | Accompanied by 1 ally 8122 | -6/Factory | Evolved 2 slots: Utility x2 8320 | -6/Factory | Lost 10 parts (1p2n5u2w) 8522 | -6/Factory | System corruption reached 10% 8547 | -6/Factory | Core integrity fell below 50% 8552 | -6/Factory | Lost 8 parts (1p3n3u1w) 8662 | -6/Factory | Core integrity fell below 20% 9132 | -6/Factory | Crushed by falling debris 9177 | -6/Factory | Crushed by falling debris 9205 | -6/Factory | Crushed by falling debris 9205 | -6/Factory | Smashed by cave-in Last Messages --------------- 09097_ ALERT: Rogue bot located, Programmers report to Factory Zone 2R. 09132_ The unstable cave ceiling collapses. 09132_ Crushed by falling debris. 09132_ Power Sword destroyed. 09132_ System corrupted by crushing effect (+5). 09132_ Gravmag System destroyed. 09132_ System corrupted by crushing effect (+3). 09133_ The unstable cave ceiling collapses. 09177_ Crushed by falling debris. 09177_ System Guard destroyed. 09177_ System corrupted by crushing effect (+5). 09177_ Imp. System Shield destroyed. 09177_ System corrupted by crushing effect (+2). 09178_ System corrupted: Matter fused (-10). 09182_ The unstable cave ceiling collapses. 09201_ System corrupted: Hvy. Machine Gun jammed. 09205_ The unstable cave ceiling collapses. 09205_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ???????????????????######## #????????????????????? | | ???????????????????# # #?????????????????????? | | ???????????????????### #####?????????????????????? | | ???????????????????# ####????????????????????????? | | ???????????????????#### #????????????????????????? | | ???????????????????#### #????????????????????????? | | ????????????????????## ##????????????????????????? | | ?????????????????????#####???????????????????????? | | ??????????????????????## ##??????????????????????? | | ???????????????????????##@##?????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????## ##???????????????????? | | ??????????????????????????## ##??????????????????? | | ???????????????????????????## ##?????????????????? | | ????????????????????????????## ##????????????????? | | ?????????????????????????????#####???????????????? | | ??????????????????????????????## ##??????????????? | | ???????????????????????????????## ##?????????????? | | ????????????????????????????????## ##????????????? | | ?????????????????????????????????## ##???????????? | | ??????????????????????????????????## ##??????????? | | ???????????????????????????????????## #########??? | | ????????????????????????????????????## #??? | | ?????????????????????????????????????# #??? | | ????????????????????????????##???????# #??? | | ???????????????????????????# ####????# ! #??? | | ??????????????????????????? #????# #??? | | ??????????????????????????#! ! #????# #### | | ??????????????????????????# #????# ! # | | ????????????????########### ]] #????# # | | ????????????????# # ]! #????# # | | ????????????????# "" "" # ] ##########+#### "" | | ????????????????# "" "" # ## # "" | | ????????????????# """ """ # ## # "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Corruption Containment 16 Armor Coverage 675 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 5 Defensive Hacking 12 Item Schematics ----------------- Lyr. Medium Armor Plating | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Matter Filter | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Power Sword | -7/Zion | Archive Force Booster | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed LightpackTachyonPick Manual? 0 Play Time 01:31:28 Cumulative 88.4 hours Start 2025.01.05 @ 20:07:48 End 2025.01.05 @ 21:37:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dac768a-30fb-485e-9b24-44300321d7bf