Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.05 @ 21:37:52

Player: LightKnight

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (65)      325
Value Destroyed (2983)     2983
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (274)                274
              TOTAL SCORE: 7382

 Bonus
-------
High Alert Combat Kills    37
Follower Combat Kills      237

 Cogmind 
---------
Core Integrity             0/850
Matter                     10/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
           System Guard
>          --- WEAPON (2) -------
     Heavy Machine Gun
>          --- INVENTORY (5) ----
  Improved Medium Treads
           Force Booster
           Force Booster
   Layered Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
       Improved Medium Treads
        Armored Leg
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Armor Integrity Analyzer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Plasma Rifle
                Gauss Rifle
>               --- INVENTORY --------
                Nuclear Core
                Nuclear Core
       Advanced Treads
        Compact Matter Pod
       Improved Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Targeting Computer
                Recoil Stabilizer
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved System Restoration Module
   High-powered Tractor Beam
                Recalibrator
                Flak Cannon
                Missile Launcher
       Improved Datajack
                Power Maul
[Rating: 55]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   .   .   .   .   
  Utility                  5    | .   .   2   .   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             114  | .   9   9   22  3   1   2   .   29  39  
  Power                    7    | .   .   1   3   .   .   .   .   .   3   
    Engine                 3    | .   .   1   2   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | .   3   2   2   1   .   .   .   7   8   
    Treads                 11   | .   2   2   2   1   .   .   .   2   2   
    Leg                    9    | .   1   .   .   .   .   .   .   3   5   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | .   2   4   10  2   1   1   .   3   14  
    Device                 8    | .   .   1   2   .   .   1   .   .   4   
    Storage                3    | .   1   2   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   2   2   .   .   .   .   5   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             15   | .   1   .   6   .   1   .   .   3   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | .   4   2   7   .   .   1   .   19  14  
    Energy Gun             5    | .   1   .   .   .   .   .   .   2   2   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   2   2   3   .   .   1   .   4   3   
    Ballistic Cannon       11   | .   .   .   1   .   .   .   .   7   3   
    Launcher               5    | .   .   .   2   .   .   .   .   2   1   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   2   1   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   2   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 36   | .   .   .   .   .   .   .   .   9   27  
  Power                    3    | .   .   .   .   .   .   .   .   .   3   
  Propulsion               12   | .   .   .   .   .   .   .   .   4   8   
  Utility                  13   | .   .   .   .   .   .   .   .   2   11  
  Weapon                   8    | .   .   .   .   .   .   .   .   3   5   
  Highest Loss Streak      10   | .   .   .   .   .   .   .   .   5   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   99  97  99  98  100 100 100 87  45  
  Engine                   1    | .   14  11  2   .   .   .   .   .   .   
  Core                     5    | .   .   .   6   7   7   7   7   7   2   
  Treads                   25   | .   11  22  36  38  38  38  38  19  4   
  Leg                      2    | .   16  .   .   .   .   .   .   5   2   
  Device                   8    | .   .   8   6   7   7   14  15  8   3   
  Storage                  7    | .   14  11  9   7   7   7   7   7   2   
  Processor                7    | .   .   10  5   5   11  7   7   7   11  
  Protection               11   | .   13  11  14  15  10  7   7   13  4   
  Energy Gun               1    | .   2   .   .   .   .   .   .   4   1   
  Ballistic Gun            6    | .   17  22  6   .   .   6   7   4   1   
  Ballistic Cannon         5    | .   .   .   8   7   7   7   7   4   1   
Peak Build Rating          55   | .   7   18  36  42  43  44  44  48  55  
  Average Rating           35   | .   6   14  31  41  42  43  44  41  28  
  On Entrance              29   | 6   6   7   18  36  42  43  44  44  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 14  22  57  74  74  80  80  71  78  81  
  Greatest Support         108  | 20  40  44  88  108 108 108 108 108 74  
  Greatest Overweight (x)  15   | .   .   1   .   .   .   .   .   5   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   10  20  20  20  20  20  20  20  20  
  Average Capacity         18   | .   8   12  20  20  20  20  20  20  10  
  Most Carried             20   | .   8   12  20  20  20  20  20  20  18  
  Average Carried          15   | .   6   9   18  18  19  19  19  16  7   
  Final Capacity           20   | 8   10  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   7   12  20  19  20  20  20  18  4   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           2967 | 150  176  157  844  .    165  37   98   905  435  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2673 | .    118  187  603  .    32   15   .    1239 479  
  Parts                    101  | .    8    12   38   .    .    .    .    27   16   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46   | .    .    .    .    .    6    .    2    38   .    
  Prevented                2    | .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  59   | .   3   3   19  .   1   1   .   19  13  
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   
  Guns                     16   | .   1   3   5   .   .   .   .   4   3   
  Cannons                  29   | .   2   .   10  .   1   .   .   11  5   
  AOE                      11   | .   .   .   4   .   .   1   .   4   2   
Classes Destroyed          13   | .   3   2   2   .   1   .   .   3   2   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   1   1   .   .   .   .   .   .   
  Swarmer                  6    | .   3   .   3   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   
  Grunt                    24   | .   .   1   10  .   .   .   .   7   6   
  Duelist                  4    | .   .   .   .   .   .   .   .   3   1   
  Protector                3    | .   .   .   .   .   .   .   .   3   .   
  Sentry                   10   | .   .   2   6   .   .   .   .   2   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   3   .   
  Hunter                   7    | .   .   .   .   .   1   1   .   1   4   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   4   2   5   .   1   1   .   4   3   
  Combat Bots Only         4    | .   3   2   4   .   1   1   .   4   3   
Max Kills in Single Turn   2    | .   1   1   2   .   1   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   1   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        516  | .    17   16   58   .    4    44   .    122  255  
  Missed                   146  | .    4    5    18   .    1    15   .    36   67   
Damage Taken               6713 | .    105  159  562  .    35   402  .    1850 3600 
  Core                     1196 | .    21   27   89   .    .    20   .    184  855  
  Absorbed by Shields      215  | .    .    .    12   .    .    36   .    80   87   
  Redirected to Shielding  5    | .    .    .    5    .    .    .    .    .    .    
  Regen/Repaired (Parts)   94   | .    .    .    .    .    .    .    94   .    .    
Core Remaining (%)         87   | 100  91   93   83   .    .    .    .    70   .    
Volleys Fired              232  | .    11   15   63   .    2    7    .    60   74   
  Largest                  2    | .    2    2    2    .    2    2    .    2    2    
  Hottest                  119  | .    80   46   100  .    80   80   .    119  119  
Shots Fired                388  | .    22   26   107  .    4    14   .    118  97   
  Gun                      188  | .    12   26   39   .    .    2    .    41   68   
  Cannon                   159  | .    10   .    46   .    2    7    .    69   25   
  Launcher                 26   | .    .    .    7    .    2    5    .    8    4    
  Special                  15   | .    .    .    15   .    .    .    .    .    .    
  Kinetic                  306  | .    12   26   85   .    2    9    .    98   74   
  Thermal                  56   | .    10   .    15   .    .    .    .    12   19   
  Explosive                26   | .    .    .    7    .    2    5    .    8    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    2    7    13   .    5    6    .    18   14   
  Robot Miss Streak        11   | .    2    5    11   .    3    3    .    5    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           313  | .    11   16   77   .    3    13   .    118  75   
  Core Hits                224  | .    6    7    74   .    4    10   .    78   45   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 11   | .    .    .    .    .    .    .    .    10   1    
  Critical Strikes         17   | .    .    .    .    .    .    .    .    14   3    
    Burn                   2    | .    .    .    .    .    .    .    .    1    1    
    Destroy                2    | .    .    .    .    .    .    .    .    2    .    
    Blast                  2    | .    .    .    .    .    .    .    .    2    .    
    Smash                  10   | .    .    .    .    .    .    .    .    9    1    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              76   | .    .    .    .    .    .    .    .    30   46   
  Impact                   40   | .    .    .    .    .    .    .    .    27   13   
  Slashing                 33   | .    .    .    .    .    .    .    .    .    33   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    3    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9791 | .    172  233  1798 .    89   441  .    4679 2379 
  Guns                     2057 | .    51   233  524  .    .    41   .    555  653  
  Cannons                  2902 | .    121  .    748  .    33   171  .    1374 455  
  Explosions               2232 | .    .    .    513  .    56   229  .    793  641  
  Melee                    2579 | .    .    .    .    .    .    .    .    1957 622  
  Ramming                  21   | .    .    .    13   .    .    .    .    .    8    
  Kinetic                  4378 | .    51   233  1272 .    33   212  .    1755 822  
  Thermal                  948  | .    121  .    .    .    .    .    .    174  653  
  Explosive                1865 | .    .    .    513  .    56   229  .    793  274  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   2346 | .    .    .    .    .    .    .    .    1957 389  
  Slashing                 233  | .    .    .    .    .    .    .    .    .    233  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    3    .    .    .    .    .    19   
  Average Corruption       5    | .    .    .    2    .    .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    13   .    .    .    .    .    17   
    Message Errors         8    | .    .    .    4    .    .    .    .    .    4    
    Matter Fused           9    | .    .    .    3    .    .    .    .    .    6    
    Heat Flow Errors       2    | .    .    .    2    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    1    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    1    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    1    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            920  | .    .    .    6    .    .    .    .    840  74   
  Projectiles              47   | .    .    .    6    .    .    .    .    41   .    
  Explosions               34   | .    .    .    .    .    .    .    .    3    31   
  Melee                    839  | .    .    .    .    .    .    .    .    796  43   
Knockbacks                 56   | .    .    .    12   .    .    1    .    28   15   
  Impact                   9    | .    .    .    .    .    .    .    .    8    1    
  Kinetic                  43   | .    .    .    11   .    .    1    .    17   14   
  Secondary                4    | .    .    .    1    .    .    .    .    3    .    
Self-Inflicted Damage      150  | .    .    .    .    .    .    43   .    82   25   
  Shots                    5    | .    .    .    .    .    .    1    .    3    1    
  Rammed                   3    | .    .    .    1    .    .    .    .    .    2    
Targets Rammed             3    | .    .    .    1    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        400  | .    216  3    192  .    54   400  .    75   211  
  Average Temperature      69   | .    91   3    44   .    27   113  .    25   108  
  Received Heat Transfer   1472 | .    .    45   252  .    .    332  .    243  600  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    .    .    .    .    .    8    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    .    .    .    8    .    
  Impact Corruptions       16   | .    .    .    .    .    .    .    .    15   1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1662 | .    259  .    .    .    .    .    .    403  1000 
Parts Sabotaged            3    | .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Peak Influence             471  | .   99  168 471 77  .   .   .   .   432 
  Initial                  77   | .   .   41  37  77  .   .   .   .   26  
  Average                  194  | .   73  101 228 77  .   .   .   .   236 
Maximum Alert Level        2    | .   .   .   2   .   .   .   .   .   2   
  Low Security (%)         56   | .   100 100 46  100 .   .   .   .   33  
  Level 1                  40   | .   .   .   48  .   .   .   .   .   65  
  Level 2                  2    | .   .   .   5   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   1   4   .   .   .   .   .   6   
  Investigation            4    | .   .   1   2   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   2   .   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Distress Signals           21   | .   1   1   2   .   .   .   .   16  1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   5   8   24  .   1   2   .   24  21  
  Peak Tracking Total      5    | .   4   3   4   .   1   1   .   4   5   
  Tactical Retreats        5    | .   .   1   1   .   .   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Traps Triggered            6    | .   .   1   4   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Disabled          12   | .   .   1   .   .   .   .   .   1   10  
  Max in Single Turn       10   | .   .   1   .   .   .   .   .   1   10  
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Accessed          3    | .   .   .   1   .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   .   .   1   .   .   .   .   .   4   
  Successful               2    | .   .   .   1   .   .   .   .   .   1   
  Failed                   3    | .   .   .   .   .   .   .   .   .   3   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   1   
  Highest-Rated Group      68   | .   .   .   .   .   .   .   .   68  34  
  Highest-Rated Ally       34   | .   .   .   .   .   .   .   .   34  34  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   .   .   21  2   
  Total Damage             968  | .   .   .   .   .   .   .   .   852 116 
  Kills                    8    | .   .   .   .   .   .   .   .   7   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               9204 | .    382  582  1864 58   422  289  1520 3004 1083 
Spaces Moved               5324 | 1    236  297  1046 36   273  172  1012 1397 854  
  Core                     612  | .    .    .    .    .    .    .    .    .    612  
  Treads                   3964 | .    96   297  1046 36   273  172  1012 937  95   
  Legs                     453  | 1    140  .    .    .    .    .    .    297  15   
  Wheels                   182  | .    .    .    .    .    .    .    .    163  19   
  Hover                    113  | .    .    .    .    .    .    .    .    .    113  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  145  145  150  150  150  150  120  50   
  Average Speed            149  | 120  136  170  145  150  150  150  150  192  78   
  Slowest Speed            800  | 120  160  225  145  150  150  150  150  237  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       45   | 2    31   30   96   2    49   48   85   97   17   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    .    1    1    .    .    
Scrap Searched             12   | .    .    .    .    .    2    1    4    5    .    
Spaces Dug                 50   | .    .    .    7    .    .    .    .    .    43   
Terrain Destroyed          235  | .    .    .    88   .    17   30   .    31   69   
  Melee                    23   | .    .    .    .    .    .    .    .    .    23   
  Projectile               40   | .    .    .    14   .    .    .    .    6    20   
  AOE                      172  | .    .    .    74   .    17   30   .    25   26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      6045 | .    273  355  1271 40   282  188  1015 1528 1093 
  Wait                     141  | .    6    .    74   .    2    4    .    .    55   
  Move                     5314 | .    235  296  1045 35   272  171  1011 1396 853  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | .    6    17   31   1    3    2    2    8    6    
  Fast Attach              28   | .    1    2    7    .    .    .    .    5    13   
  Attach                   35   | .    .    .    4    3    1    .    .    7    20   
  Detach                   19   | .    .    .    7    1    1    .    .    .    10   
  Swap                     51   | .    8    7    11   .    .    2    .    17   6    
  Drop                     70   | .    6    18   28   .    1    2    2    5    8    
  Fire                     232  | .    11   15   63   .    2    7    .    60   74   
  Melee                    76   | .    .    .    .    .    .    .    .    30   46   
  Ram                      2    | .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
  377 | -10/Materials      | Discovered new exit (range 5)
  383 | -10/Materials      | Entered another Materials area
  383 | -9/Materials       | Evolved 2 slots: Utility x2
  945 | -9/Materials       | Discovered new exit (range 10)
  965 | -9/Materials       | Entered another Materials area
  965 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1472 | -8/Materials       | Discovered new exit (range 4)
 1560 | -8/Materials       | Identified exit to Factory
 2339 | -8/Materials       | Discovered exit to Factory (range 15)
 2797 | -8/Materials       | Discovered exit to Factory (range 16)
 2829 | -8/Materials       | Entered Factory
 2829 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2873 | -7/Factory         | Discovered new exit (range 4)
 2887 | -7/Factory         | Identified exit to Lower Caves
 2887 | -7/Factory         | Entered Lower Caves
 2908 | -7/Lower Caves     | Spotted B-75 Beast
 3118 | -7/Lower Caves     | Identified exit to Lower Caves
 3293 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3309 | -7/Lower Caves     | Entered another Lower Caves area
 3316 | -7/Lower Caves     | Spotted B-75 Beast
 3356 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3569 | -7/Lower Caves     | Discovered new exit (range 15)
 3598 | -7/Lower Caves     | Entered Zion
 3627 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 3648 | -7/Zion            | Given A8's code to call for help
 3738 | -7/Zion            | Discovered new exit (range 10)
 4251 | -7/Zion            | Learned location of Recycling (-7)
 5118 | -7/Zion            | Entered Proximity Caves
 5119 | -6/Proximity Caves | Identified exit to Factory
 5312 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5655 | -6/Proximity Caves | Lost 5 parts (3n2u)
 5948 | -6/Proximity Caves | Lost 4 parts (1n3w)
 8034 | -6/Proximity Caves | Spotted B-75 Beast
 8122 | -6/Proximity Caves | Entered Factory
 8122 | -6/Factory         | Accompanied by 1 ally
 8122 | -6/Factory         | Evolved 2 slots: Utility x2
 8320 | -6/Factory         | Lost 10 parts (1p2n5u2w)
 8522 | -6/Factory         | System corruption reached 10%
 8547 | -6/Factory         | Core integrity fell below 50%
 8552 | -6/Factory         | Lost 8 parts (1p3n3u1w)
 8662 | -6/Factory         | Core integrity fell below 20%
 9132 | -6/Factory         | Crushed by falling debris
 9177 | -6/Factory         | Crushed by falling debris
 9205 | -6/Factory         | Crushed by falling debris
 9205 | -6/Factory         | Smashed by cave-in

 Last Messages 
---------------
09097_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 2R.
09132_ The unstable cave ceiling collapses.
09132_ Crushed by falling debris.
09132_ Power Sword destroyed.
09132_ System corrupted by crushing effect (+5).
09132_ Gravmag System destroyed.
09132_ System corrupted by crushing effect (+3).
09133_ The unstable cave ceiling collapses. <x5>
09177_ Crushed by falling debris.
09177_ System Guard destroyed.
09177_ System corrupted by crushing effect (+5).
09177_ Imp. System Shield destroyed.
09177_ System corrupted by crushing effect (+2).
09178_ System corrupted: Matter fused (-10).
09182_ The unstable cave ceiling collapses. <x2>
09201_ System corrupted: Hvy. Machine Gun
  jammed.
09205_ The unstable cave ceiling collapses. <x2>
09205_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Corruption Containment     16
Armor Coverage             675
Utility Shielding          66
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         16
Armor Integrity Analysis   30
Recoil Reduction           5
Defensive Hacking          12

 Item Schematics 
-----------------
    Lyr. Medium Armor Plating | -7/Zion | Archive
            Corruption Screen | -7/Zion | Archive
               Adv. Heat Sink | -7/Zion | Archive
                 Recalibrator | -7/Zion | Archive
            Imp. Trap Scanner | -7/Zion | Archive
                Matter Filter | -7/Zion | Archive
                  Tesla Rifle | -7/Zion | Archive
          Adv. Cooling System | -7/Zion | Archive
   Launcher Guidance Computer | -7/Zion | Archive
            Matter Compressor | -7/Zion | Archive
    Imp. Melee Analysis Suite | -7/Zion | Archive
 Lgt. Angular Momentum Engine | -7/Zion | Archive
                Weapon Cycler | -7/Zion | Archive
                  Power Sword | -7/Zion | Archive
                Force Booster | -7/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
  Y-54 Guardian | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              LightpackTachyonPick
  Manual?         0
Play Time         01:31:28
  Cumulative      88.4 hours
  Start           2025.01.05 @ 20:07:48
  End             2025.01.05 @ 21:37:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          48
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3dac768a-30fb-485e-9b24-44300321d7bf