Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 00:50:50 Player: Wakanaka Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (997) 997 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (802) 802 TOTAL SCORE: 3604 Bonus ------- Follower Combat Kills 202 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 16% Temperature Cool (12) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Advanced Sensor Array Terrain Scanner ECM Suite Utility Shielding Utility Shielding Improved Weapon Shielding Makeshift Armor Plating Makeshift System Restoration Module Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Aluminum Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Pulse Rifle Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Advanced Sensor Array Terrain Scanner Armor Integrity Analyzer ECM Suite Utility Shielding Utility Shielding Improved Weapon Shielding Makeshift Armor Plating Makeshift System Restoration Module Mobile Refinery Mk. CCLXVII Datajack [Rating: 30] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Makeshift System Restoration Module Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 52 | 6 14 16 5 7 4 Power 9 | 1 2 3 1 1 1 Engine 7 | 1 2 3 . . 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 14 | 2 4 3 3 2 . Treads 3 | . . 3 . . . Leg 9 | 2 2 . 3 2 . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 12 | 1 4 1 . 4 2 Device 2 | . . . . 2 . Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware 2 | . 1 . . . 1 Protection 4 | . 1 1 . 2 . Artifact . | . . . . . . Weapon 17 | 2 4 9 1 . 1 Energy Gun 7 | 2 . 5 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | . 3 2 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 . . . 1 Unidentified Prototypes 1 | . . . . 1 . Parts Lost 22 | . 5 8 1 . 8 Power 2 | . 1 1 . . . Propulsion 7 | . 2 2 . . 3 Utility 2 | . . . . . 2 Weapon 11 | . 2 5 1 . 3 Highest Loss Streak 8 | . 3 5 1 . 8 Average Slot Usage (%) 94 | . 92 84 92 99 98 Engine 6 | . 12 11 7 . 4 Core 4 | . . . 3 11 6 Treads 4 | . . 18 12 . . Leg 23 | . 22 4 14 32 32 Storage 11 | . 14 11 11 11 11 Hackware 11 | . 7 11 11 11 21 Protection 8 | . 5 11 11 10 . Energy Gun 8 | . 1 7 11 11 10 Ballistic Gun 13 | . 25 7 10 11 10 Naked Turns . | . . . . . . Heaviest Build 51 | 10 40 44 44 46 51 Greatest Support 60 | 20 26 60 40 50 50 Greatest Overweight (x) 15 | 2 6 3 4 2 15 Average Overweight (x) . | . 1 . 1 . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 Most Carried 12 | 3 11 12 12 12 12 Average Carried 10 | 1 6 9 11 11 11 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 3 11 12 11 12 10 Class Distribution -------------------- 46% | Mutant 39% | Scavenger-Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1024 | 260 269 338 56 55 46 Remotely . | . . . . . . Salvage Created 1169 | 114 464 566 25 . . Parts 83 | 4 34 36 9 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 14 14 3 . . Guns 23 | . 12 8 3 . . AOE 8 | . 2 6 . . . Classes Destroyed 8 | 2 4 2 . . . Builder 2 | . . 2 . . . Tunneler 2 | 2 . . . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 4 | . 1 3 . . . Swarmer 12 | . 6 3 3 . . Grunt 14 | . 8 6 . . . Sentry 5 | . . 5 . . . Best Kill Streak 5 | 3 5 3 2 . . Combat Bots Only 5 | . 5 3 2 . . Max Kills in Single Turn 2 | 2 2 2 1 . . Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2533 | 18 674 1067 44 . 730 Core 586 | . 186 164 14 . 222 Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 25 . . . . Volleys Fired 130 | 7 49 63 5 . 6 Largest 2 | 2 2 2 2 . 1 Hottest 112 | 80 80 112 86 . 20 Shots Fired 212 | 14 91 91 10 . 6 Gun 199 | 14 91 78 10 . 6 Cannon . | . . . . . . Launcher 13 | . . 13 . . . Special . | . . . . . . Kinetic 121 | . 77 33 5 . 6 Thermal 58 | 7 6 40 5 . . Explosive 13 | . . 13 . . . Electromagnetic 20 | 7 8 5 . . . Robot Hit Streak 12 | 5 7 12 5 . 5 Robot Miss Streak 5 | 2 5 4 2 . 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 133 | 10 53 57 6 . 7 Core Hits 75 | 4 28 34 4 . 5 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 9 | . 6 . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2021 | 214 586 1098 74 . 49 Guns 1387 | 127 495 648 74 . 43 Cannons . | . . . . . . Explosions 628 | 87 91 450 . . . Melee . | . . . . . . Ramming 6 | . . . . . 6 Kinetic 631 | . 380 202 6 . 43 Thermal 743 | 144 135 396 68 . . Explosive 450 | . . 450 . . . Electromagnetic 191 | 70 71 50 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . 2 1 1 1 16 Average Corruption 1 | . 2 1 1 1 7 Corruption Purged . | . . . . . . Effects 6 | . 1 . 4 . 1 Message Errors 3 | . . . 3 . . Energy Discharges 2 | . 1 . . . 1 Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 17 | . . 17 . . . Projectiles . | . . . . . . Explosions 17 | . . 17 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 148 | 18 38 92 . . . Shots 5 | 1 1 3 . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 206 | 138 160 206 80 . 20 Average Temperature 50 | 68 51 51 32 . 5 Received Heat Transfer 678 | . 240 267 . . 171 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 1 1 . . . Heat Transferred 1635 | 225 300 962 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 206 | 15 170 206 170 . . Initial 21 | . 9 7 21 . . Average 65 | 3 70 76 50 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 99 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 3 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 5 | . 3 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 27 21 8 . 12 Peak Tracking Total 7 | . 5 6 3 . 7 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . . 2 2 . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 6 3 . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 22 8 . . . Successful 20 | . 15 5 . . . Failed 10 | . 7 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 21 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 14 5 . . . Record 4 | . 4 . . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 4 | . 3 1 . . . Unreport Threat 2 | . 1 1 . . . Dispatch Records 2 | . 1 1 . . . Surveillance Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 2 . . . Full Trace Events 5 | . 4 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 12 | . . . 3 9 . Largest Group 10 | . . . 3 10 10 Highest-Rated Group 302 | . . . 40 302 302 Highest-Rated Ally 39 | . . . 16 39 39 Total Orders 2 | . . . 2 . . ROAM 1 | . . . 1 . . FOLLOW 1 | . . . 1 . . Ally Attacks 59 | . . . 21 . 38 Total Damage 1057 | . . . 227 . 830 Kills 7 | . . . 4 . 3 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6466 | 73 1379 1081 870 2096 967 Spaces Moved 3874 | 38 759 520 485 1435 637 Core 11 | 10 . . . . 1 Treads 688 | . . 439 249 . . Legs 3131 | 28 715 81 236 1435 636 Wheels . | . . . . . . Hover 44 | . 44 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 133 133 Average Speed 150 | 106 156 169 166 139 144 Slowest Speed 800 | 150 420 210 240 180 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 4 96 45 74 89 66 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 49 | 2 2 45 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 49 | 2 2 45 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4296 | 53 863 632 539 1530 679 Wait 163 | . 9 13 42 77 22 Move 3869 | 37 758 519 484 1434 637 Hop . | . . . . . . Pick Up 42 | 3 17 14 . 5 3 Fast Attach 23 | 6 7 4 4 2 . Attach 11 | . 2 7 . . 2 Detach . | . . . . . . Swap 18 | . 5 5 1 5 2 Drop 29 | . 10 7 3 6 3 Fire 130 | 7 49 63 5 . 6 Melee 9 | . 6 . . . 3 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Lost 3 parts (1p2w) 313 | -10/Materials | Build established: Mutant 389 | -10/Materials | Identified exit to Mines 424 | -10/Materials | Core integrity fell below 50% 575 | -10/Materials | Discovered new exit (range 7) 964 | -10/Materials | Discovered new exit (range 13) 1399 | -10/Materials | Discovered new exit (range 8) 1453 | -10/Materials | Entered another Materials area 1453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1550 | -9/Materials | Discovered new exit (range 7) 1636 | -9/Materials | Lost 5 parts (1p1n3w) 1902 | -9/Materials | Discovered new exit (range 14) 2002 | -9/Materials | Discovered new exit (range 13) 2003 | -9/Materials | Build established: Scavenger-Mutant 2141 | -9/Materials | Discovered new exit (range 15) 2287 | -9/Materials | Discovered new exit (range 13) 2534 | -9/Materials | Entered Mines 2545 | -9/Mines | Learned Materials emergency access door positions 2556 | -9/Mines | Met a Derelict bent on vengeance 2561 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3389 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3392 | -9/Mines | Discovered new exit (range 9) 3404 | -9/Mines | Entered Zion 3404 | -7/Zion | Accompanied by 1 ally 3446 | -7/Zion | System corruption cleaned by Quarantine Array 3554 | -7/Zion | Learned 8 Factory zone layouts 3601 | -7/Zion | Learned location of Warlord (-5) 3887 | -7/Zion | Imprinted 3890 | -7/Zion | Declared Zion's savior 4111 | -7/Zion | Found Prototype Device 4112 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4468 | -7/Zion | Gained Derelict followers 4544 | -7/Zion | Build established: Mutant 5433 | -7/Zion | Discovered new exit (range 13) 5500 | -7/Zion | Entered Proximity Caves 5500 | -6/Proximity Caves | Accompanied by 10 allies 5825 | -6/Proximity Caves | Build established: Hacker-Mutant 5997 | -6/Proximity Caves | Learned location of 1 exit from Factory 6022 | -6/Proximity Caves | Spotted B-75 Beast 6039 | -6/Proximity Caves | Allies destroyed B-75 Beast 6383 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6430 | -6/Proximity Caves | Core integrity fell below 50% 6458 | -6/Proximity Caves | System corruption reached 10% 6459 | -6/Proximity Caves | Core integrity fell below 20% 6467 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06440_ Acquired 2 matter. 06442_ Aluminum Leg destroyed. 06453_ Penetrated by Slug. 06457_ Hacking Suite destroyed. 06457_ Lgt. Assault Rifle destroyed. 06457_ System corrupted by crushing effect (+5). 06457_ System corrupted by crushing effect (+4). [Achievement: System Compromised] 06458_ Jacked B-48 Gladiator... 06458_ Penetrated by Slug. 06458_ S-27 Virus suffers critical hit. 06458_ S-27 Virus destroyed. 06460_ Jacked B-48 Gladiator... 06460_ Datajack destroyed. 06460_ System corrupted by crushing effect (+2). 06460_ Knocked back. 06460_ Y-64 Sentinel destroyed. 06461_ Acquired 6 matter. 06463_ System corrupted: Energy discharge (-58). 06463_ Mak. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##??????????????????????????????????????? | | ????????## ###???????????????????????????????????? | | ##??????# ##??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????## #??????????????????????????????????? | | #???????## #??????????????????????????????????? | | #????????# ##??????????##?????????????????????? | | #???????## #?????????? ????????????????????? | | ##???#### #?????????? ????????????????????? | | ##?## ##?????###?? #????????????????????? | | ### ##??????# ## #???#????????????????? | | #???????? ##? #????????????????? | | # ### ##???????? ## #????????????????? | | # ##?######????????? ?????????????????? | | #######???????????????# % ??????????????????? | | ???## ##??????????????# % #??????????????????? | | ??## #????####??????# = ##?????????????????? | | ?## #????# %#??????# ##????????????????? | | ?# ##??##!*######## ##???????????????? | | ?# #??#"=%%%[!!%%%* #???????????????? | | ## #???# ==###%=### ## #???????????? | | # #????# #"!|%!%# @ #???????????? | | #????# #"*=!%!# #???????????? | | #####?## #"!#%==%b #??????????? | | # ### ##?# #" ## ggg m ?????????? | | ## ## ### #" # ## ## ?????????? | | ?# #""""""# #####?? ##????????????? | | ?# ######## #??????? #?????????????? | | ## ## # #???????? #?????????????? | | #### ###### ###?????????##?????????????? | | # #??####??????? #??????????????????????????? | | ## #?????????????????????????????????????????? | | ?#### #?????????????????????????????????????????? | | ????## #?????????????????????????????????????????? | | ??????##?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Robot Respite System Compromised The More The Merrier The One Challenges ------------ None Game ------ Seed ColdHardcellModule Manual? 0 Play Time 01:05:26 Cumulative 8.4 hours Start 2020.12.26 @ 23:31:33 End 2020.12.27 @ 00:50:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f5fd63d-c1c1-4c88-879c-2a4475c49449