Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 00:50:50

Player: Wakanaka

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (997)      997
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (802)                802
              TOTAL SCORE: 3604

 Bonus
-------
Follower Combat Kills      202
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     290/290
System Corruption          16%
Temperature                Cool (12)
Movement                   Core (800) Ox15
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Armor Integrity Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Nuclear Core
       Advanced Sensor Array
                Terrain Scanner
                ECM Suite
                Utility Shielding
                Utility Shielding
       Improved Weapon Shielding
      Makeshift Armor Plating
      Makeshift System Restoration Module
                Mobile Refinery Mk. CCLXVII

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
                Aluminum Leg
      Makeshift Leg
      Makeshift Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Hacking Suite
      Makeshift Hacking Suite
>               --- WEAPON -----------
                Pulse Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
       Advanced Sensor Array
                Terrain Scanner
                Armor Integrity Analyzer
                ECM Suite
                Utility Shielding
                Utility Shielding
       Improved Weapon Shielding
      Makeshift Armor Plating
      Makeshift System Restoration Module
                Mobile Refinery Mk. CCLXVII
                Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Makeshift System Restoration Module
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             52   | 6   14  16  5   7   4   
  Power                    9    | 1   2   3   1   1   1   
    Engine                 7    | 1   2   3   .   .   1   
    Core                   2    | .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   4   3   3   2   .   
    Treads                 3    | .   .   3   .   .   .   
    Leg                    9    | 2   2   .   3   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   4   1   .   4   2   
    Device                 2    | .   .   .   .   2   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               2    | .   1   .   .   .   1   
    Protection             4    | .   1   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   4   9   1   .   1   
    Energy Gun             7    | 2   .   5   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | .   3   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 22   | .   5   8   1   .   8   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               7    | .   2   2   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   11   | .   2   5   1   .   3   
  Highest Loss Streak      8    | .   3   5   1   .   8   
Average Slot Usage (%)     94   | .   92  84  92  99  98  
  Engine                   6    | .   12  11  7   .   4   
  Core                     4    | .   .   .   3   11  6   
  Treads                   4    | .   .   18  12  .   .   
  Leg                      23   | .   22  4   14  32  32  
  Storage                  11   | .   14  11  11  11  11  
  Hackware                 11   | .   7   11  11  11  21  
  Protection               8    | .   5   11  11  10  .   
  Energy Gun               8    | .   1   7   11  11  10  
  Ballistic Gun            13   | .   25  7   10  11  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 10  40  44  44  46  51  
  Greatest Support         60   | 20  26  60  40  50  50  
  Greatest Overweight (x)  15   | 2   6   3   4   2   15  
  Average Overweight (x)   .    | .   1   .   1   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  
  Average Capacity         11   | 5   11  12  12  12  12  
  Most Carried             12   | 3   11  12  12  12  12  
  Average Carried          10   | 1   6   9   11  11  11  
  Final Capacity           12   | 6   12  12  12  12  12  
  Final Carried            12   | 3   11  12  11  12  10  

 Class Distribution 
--------------------
 46% | Mutant
 39% | Scavenger-Mutant
 13% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
    Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1024 | 260 269 338 56  55  46  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1169 | 114 464 566 25  .   .   
  Parts                    83   | 4   34  36  9   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   6   
  Prevented                2    | .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  31   | .   14  14  3   .   .   
  Guns                     23   | .   12  8   3   .   .   
  AOE                      8    | .   2   6   .   .   .   
Classes Destroyed          8    | 2   4   2   .   .   .   
  Builder                  2    | .   .   2   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   
  Swarmer                  12   | .   6   3   3   .   .   
  Grunt                    14   | .   8   6   .   .   .   
  Sentry                   5    | .   .   5   .   .   .   
Best Kill Streak           5    | 3   5   3   2   .   .   
  Combat Bots Only         5    | .   5   3   2   .   .   
Max Kills in Single Turn   2    | 2   2   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2533 | 18   674  1067 44   .    730  
  Core                     586  | .    186  164  14   .    222  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         62   | 100  25   .    .    .    .    
Volleys Fired              130  | 7    49   63   5    .    6    
  Largest                  2    | 2    2    2    2    .    1    
  Hottest                  112  | 80   80   112  86   .    20   
Shots Fired                212  | 14   91   91   10   .    6    
  Gun                      199  | 14   91   78   10   .    6    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 13   | .    .    13   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  121  | .    77   33   5    .    6    
  Thermal                  58   | 7    6    40   5    .    .    
  Explosive                13   | .    .    13   .    .    .    
  Electromagnetic          20   | 7    8    5    .    .    .    
  Robot Hit Streak         12   | 5    7    12   5    .    5    
  Robot Miss Streak        5    | 2    5    4    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           133  | 10   53   57   6    .    7    
  Core Hits                75   | 4    28   34   4    .    5    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              9    | .    6    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2021 | 214  586  1098 74   .    49   
  Guns                     1387 | 127  495  648  74   .    43   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               628  | 87   91   450  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    6    
  Kinetic                  631  | .    380  202  6    .    43   
  Thermal                  743  | 144  135  396  68   .    .    
  Explosive                450  | .    .    450  .    .    .    
  Electromagnetic          191  | 70   71   50   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         16   | .    2    1    1    1    16   
  Average Corruption       1    | .    2    1    1    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  6    | .    1    .    4    .    1    
    Message Errors         3    | .    .    .    3    .    .    
    Energy Discharges      2    | .    1    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            17   | .    .    17   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               17   | .    .    17   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      148  | 18   38   92   .    .    .    
  Shots                    5    | 1    1    3    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        206  | 138  160  206  80   .    20   
  Average Temperature      50   | 68   51   51   32   .    5    
  Received Heat Transfer   678  | .    240  267  .    .    171  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | 1    1    1    .    .    .    
  Heat Transferred         1635 | 225  300  962  148  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | 1    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             206  | 15  170 206 170 .   .   
  Initial                  21   | .   9   7   21  .   .   
  Average                  65   | 3   70  76  50  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         99   | 100 100 99  100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   3   3   .   .   1   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   3   2   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | .   27  21  8   .   12  
  Peak Tracking Total      7    | .   5   6   3   .   7   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          4    | .   .   2   2   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          9    | .   6   3   .   .   .   
  Terminals                8    | .   5   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   22  8   .   .   .   
  Successful               20   | .   15  5   .   .   .   
  Failed                   10   | .   7   3   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                29   | .   21  8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   14  5   .   .   .   
  Record                   4    | .   4   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              4    | .   3   1   .   .   .   
  Unreport Threat          2    | .   1   1   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   5   2   .   .   .   
  Full Trace Events        5    | .   4   1   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               12   | .   .   .   3   9   .   
  Largest Group            10   | .   .   .   3   10  10  
  Highest-Rated Group      302  | .   .   .   40  302 302 
  Highest-Rated Ally       39   | .   .   .   16  39  39  
Total Orders               2    | .   .   .   2   .   .   
  ROAM                     1    | .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   
Ally Attacks               59   | .   .   .   21  .   38  
  Total Damage             1057 | .   .   .   227 .   830 
  Kills                    7    | .   .   .   4   .   3   
Allies Corrupted           2    | .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               6466 | 73   1379 1081 870  2096 967  
Spaces Moved               3874 | 38   759  520  485  1435 637  
  Core                     11   | 10   .    .    .    .    1    
  Treads                   688  | .    .    439  249  .    .    
  Legs                     3131 | 28   715  81   236  1435 636  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    44   | .    44   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  133  133  
  Average Speed            150  | 106  156  169  166  139  144  
  Slowest Speed            800  | 150  420  210  240  180  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       62   | 4    96   45   74   89   66   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    1    2    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          49   | 2    2    45   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      49   | 2    2    45   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      4296 | 53   863  632  539  1530 679  
  Wait                     163  | .    9    13   42   77   22   
  Move                     3869 | 37   758  519  484  1434 637  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  42   | 3    17   14   .    5    3    
  Fast Attach              23   | 6    7    4    4    2    .    
  Attach                   11   | .    2    7    .    .    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     18   | .    5    5    1    5    2    
  Drop                     29   | .    10   7    3    6    3    
  Fire                     130  | 7    49   63   5    .    6    
  Melee                    9    | .    6    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2])
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 16)
   74 | -11/Scrapyard      | Entered Materials
  190 | -10/Materials      | Lost 3 parts (1p2w)
  313 | -10/Materials      | Build established: Mutant
  389 | -10/Materials      | Identified exit to Mines
  424 | -10/Materials      | Core integrity fell below 50%
  575 | -10/Materials      | Discovered new exit (range 7)
  964 | -10/Materials      | Discovered new exit (range 13)
 1399 | -10/Materials      | Discovered new exit (range 8)
 1453 | -10/Materials      | Entered another Materials area
 1453 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1550 | -9/Materials       | Discovered new exit (range 7)
 1636 | -9/Materials       | Lost 5 parts (1p1n3w)
 1902 | -9/Materials       | Discovered new exit (range 14)
 2002 | -9/Materials       | Discovered new exit (range 13)
 2003 | -9/Materials       | Build established: Scavenger-Mutant
 2141 | -9/Materials       | Discovered new exit (range 15)
 2287 | -9/Materials       | Discovered new exit (range 13)
 2534 | -9/Materials       | Entered Mines
 2545 | -9/Mines           | Learned Materials emergency access door positions
 2556 | -9/Mines           | Met a Derelict bent on vengeance
 2561 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 3389 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3392 | -9/Mines           | Discovered new exit (range 9)
 3404 | -9/Mines           | Entered Zion
 3404 | -7/Zion            | Accompanied by 1 ally
 3446 | -7/Zion            | System corruption cleaned by Quarantine Array
 3554 | -7/Zion            | Learned 8 Factory zone layouts
 3601 | -7/Zion            | Learned location of Warlord (-5)
 3887 | -7/Zion            | Imprinted
 3890 | -7/Zion            | Declared Zion's savior
 4111 | -7/Zion            | Found Prototype Device
 4112 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 4468 | -7/Zion            | Gained Derelict followers
 4544 | -7/Zion            | Build established: Mutant
 5433 | -7/Zion            | Discovered new exit (range 13)
 5500 | -7/Zion            | Entered Proximity Caves
 5500 | -6/Proximity Caves | Accompanied by 10 allies
 5825 | -6/Proximity Caves | Build established: Hacker-Mutant
 5997 | -6/Proximity Caves | Learned location of 1 exit from Factory
 6022 | -6/Proximity Caves | Spotted B-75 Beast
 6039 | -6/Proximity Caves | Allies destroyed B-75 Beast
 6383 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 6430 | -6/Proximity Caves | Core integrity fell below 50%
 6458 | -6/Proximity Caves | System corruption reached 10%
 6459 | -6/Proximity Caves | Core integrity fell below 20%
 6467 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
06440_ Acquired 2 matter.
06442_ Aluminum Leg destroyed.
06453_ Penetrated by Slug. <x2>
06457_ Hacking Suite destroyed.
06457_ Lgt. Assault Rifle destroyed.
06457_ System corrupted by crushing effect (+5).
06457_ System corrupted by crushing effect (+4).
[Achievement: System Compromised]
06458_ Jacked B-48 Gladiator...
06458_ Penetrated by Slug.
06458_ S-27 Virus suffers critical hit.
06458_ S-27 Virus destroyed.
06460_ Jacked B-48 Gladiator...
06460_ Datajack destroyed.
06460_ System corrupted by crushing effect (+2).
06460_ Knocked back.
06460_ Y-64 Sentinel destroyed.
06461_ Acquired 6 matter.
06463_ System corrupted: Energy discharge (-58).
06463_ Mak. Leg destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| #     #????#   #"!|%!%#  @           #???????????? |
|       #????#   #"*=!%!#              #???????????? |
|      #####?##  #"!#%==%b              #??????????? |
| #   ###  ##?#  #" ##  ggg m             ?????????? |
| ##  ##    ###  #"     #     ##      ##  ?????????? |
| ?#             #""""""# #####??    ##????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                40
Armor Integrity Analysis   33
Recoil Reduction           3
Offensive Hacking          21

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Robot Respite
System Compromised
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              ColdHardcellModule
  Manual?         0
Play Time         01:05:26
  Cumulative      8.4 hours
  Start           2020.12.26 @ 23:31:33
  End             2020.12.27 @ 00:50:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f5fd63d-c1c1-4c88-879c-2a4475c49449