Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 17:41:15 Player: Nihil Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3227) 3227 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 7272 Bonus ------- High Alert Combat Kills 120 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 93/300 Energy 79/100 System Corruption 6% Temperature Cool (6) Movement Core (350) Ox6 Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (10) --- Improved Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Large Storage Unit Large Storage Unit Greatsword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Core Shielding Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Advanced Treads Large Storage Unit Large Storage Unit Improved Weapon Shielding Improved Light Armor Plating Layered Light Armor Plating Heavy Assault Rifle Minigun Minigun Minigun Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Flak Gun Energy Gun Small Laser Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 2 1 . . . Weapon . | . . . . . . . . Parts Attached 92 | 6 8 19 21 29 . . 9 Power 9 | 1 . 3 2 3 . . . Engine 8 | 1 . 3 2 2 . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 29 | 2 3 9 6 9 . . . Treads 9 | 2 . . . 7 . . . Leg 20 | . 3 9 6 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 1 5 9 . . 1 Device . | . . . . . . . . Storage 5 | 1 2 1 . 1 . . . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection 12 | . . . 4 7 . . 1 Artifact . | . . . . . . . . Weapon 35 | 2 3 6 8 8 . . 8 Energy Gun 4 | 1 1 1 . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 22 | 1 1 3 6 8 . . 3 Ballistic Cannon 7 | . 1 1 1 . . . 4 Launcher 2 | . . 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 59 | . 4 9 11 16 . . 19 Power 8 | . . 3 2 2 . . 1 Propulsion 19 | . 1 3 3 8 . . 4 Utility 10 | . . . 2 3 . . 5 Weapon 22 | . 3 3 4 3 . . 9 Highest Loss Streak 19 | . 2 3 6 7 . . 19 Average Slot Usage (%) 96 | . 98 97 95 95 100 100 89 Engine 6 | . 14 10 6 5 . . . Core 2 | . . . . 1 7 7 5 Treads 16 | . 24 . . 20 30 30 24 Leg 11 | . 3 32 26 5 . . . Storage 19 | . 27 33 19 15 15 15 14 Processor 8 | . . . 3 12 15 15 14 Protection 12 | . . . 21 17 15 15 12 Energy Gun 1 | . 11 2 . . . . . Ballistic Gun 14 | . 14 13 14 15 15 15 12 Ballistic Cannon 1 | . 1 5 3 . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 57 | 9 27 47 52 57 57 57 57 Greatest Support 90 | 40 40 30 60 90 88 88 88 Greatest Overweight (x) 4 | . 2 4 1 2 . . . Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 Average Capacity 14 | 4 8 15 16 16 16 16 15 Most Carried 16 | 4 10 16 16 16 16 16 16 Average Carried 14 | 2 7 13 14 15 16 16 14 Final Capacity 16 | 6 10 16 16 16 16 16 10 Final Carried 16 | 4 10 16 16 16 16 16 7 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Matter Collected 2857 | 239 333 624 425 1032 134 70 . Remotely . | . . . . . . . . Salvage Created 3829 | . 501 983 889 1235 75 69 77 Parts 245 | . 28 69 72 62 4 4 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 4 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 84 | . 13 26 22 20 1 1 1 Guns 72 | . 13 17 20 20 1 1 . Cannons 8 | . . 7 . . . . 1 AOE 4 | . . 2 2 . . . . Classes Destroyed 10 | . 2 5 1 2 . . . Worker 3 | . . 1 1 1 . . . Builder 6 | . . 1 3 2 . . . Recycler 5 | . . 3 1 1 . . . Watcher 3 | . . 1 2 . . . . Swarmer 24 | . 3 9 12 . . . . Grunt 32 | . 10 11 4 7 . . . Duelist 1 | . . . 1 . . . . Sentry 19 | . . 6 5 6 1 1 . Hunter 3 | . . . . 3 . . . Programmer 4 | . . . . 4 . . . Enhanced Grunt 1 | . . . . . . . 1 Best Kill Streak 9 | . 3 6 9 4 1 1 1 Combat Bots Only 6 | . 3 4 6 3 1 1 1 Max Kills in Single Turn 3 | . 1 2 3 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Damage Taken 9674 | . 602 1381 1706 3058 70 77 2780 Core 1243 | . 92 259 165 238 16 . 473 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 63 35 70 . . . . Volleys Fired 300 | . 46 75 73 79 2 4 21 Largest 2 | . 2 2 2 2 2 2 2 Hottest 108 | . 60 91 67 56 56 56 108 Shots Fired 571 | . 86 136 140 158 5 9 37 Gun 480 | . 86 73 130 158 5 9 19 Cannon 84 | . . 59 7 . . . 18 Launcher 7 | . . 4 3 . . . . Special . | . . . . . . . . Kinetic 522 | . 58 119 137 158 5 9 36 Thermal 42 | . 28 13 . . . . 1 Explosive 7 | . . 4 3 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 10 16 11 14 7 7 8 Robot Miss Streak 5 | . 3 3 3 5 1 2 5 Penetration Max 1 | . . . 1 1 . . . Secondary Targets 4 | . . . 3 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 415 | . 60 82 95 140 4 7 27 Core Hits 244 | . 27 44 43 102 4 5 19 Critical Hits 9 | . 1 4 . 2 . . 2 Critical Kills 7 | . 1 3 . 2 . . 1 Critical Parts Destroyed 2 | . . 1 . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7674 | . 570 1717 1701 2768 87 144 687 Guns 6068 | . 562 758 1424 2742 87 144 351 Cannons 967 | . . 550 81 . . . 336 Explosions 631 | . . 409 196 26 . . . Melee . | . . . . . . . . Ramming 8 | . 8 . . . . . . Kinetic 6640 | . 309 1178 1505 2742 87 144 675 Thermal 479 | . 253 188 . 26 . . 12 Explosive 547 | . . 351 196 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 3 . 6 6 6 6 Average Corruption 5 | . . 2 . 5 6 6 6 Corruption Purged . | . . . . . . . . Effects 99 | . . 4 . 45 26 13 11 Message Errors 23 | . . 1 . 11 8 3 . Matter Fused 25 | . . 1 . 7 12 3 2 Heat Flow Errors 7 | . . . . 6 1 . . Energy Discharges 12 | . . 1 . 9 1 1 . Data Loss (minor) 12 | . . 1 . 5 3 3 . Data Loss (major) 4 | . . . . 1 . 2 1 Misfires 4 | . . . . 1 1 1 1 Targeting Errors 11 | . . . . 5 . . 6 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 114 | . . 42 26 46 . . . Projectiles . | . . . . . . . . Explosions 114 | . . 42 26 46 . . . Melee . | . . . . . . . . Knockbacks 9 | . . 4 . . . . 5 Impact . | . . . . . . . . Kinetic 9 | . . 4 . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 311 | . . 80 . 231 . . . Shots 6 | . . 3 . 3 . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 467 | . 121 63 11 467 215 14 331 Average Temperature 61 | . 35 20 2 75 107 9 150 Received Heat Transfer 2151 | . 312 465 297 669 18 36 354 Effects 4 | . . . . 3 . . 1 Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 1072 | . 575 422 . 50 . . 25 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Peak Influence 611 | . 205 608 611 463 . . . Initial 277 | . . 5 256 277 . . . Average 245 | . 55 353 360 227 . . . Maximum Alert Level 2 | . 1 2 2 2 . . . Low Security (%) 47 | 100 99 23 11 51 . . . Level 1 30 | . . 22 55 34 . . . Level 2 22 | . . 53 33 13 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 4 2 11 . . . Investigation 7 | . 2 2 1 2 . . . Extermination 4 | . . . . 4 . . . Reinforcement 5 | . . 2 1 2 . . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Distress Signals 10 | . 2 5 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 139 | . 20 45 34 31 1 1 7 Peak Tracking Total 7 | . 5 6 7 4 1 1 4 Tactical Retreats 14 | . . 9 3 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Traps Triggered 8 | . 2 2 2 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . 4 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . . 4 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Disabled 10 | . . 2 1 6 . . 1 Max in Single Turn 6 | . . 1 1 6 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Accessed 17 | . 2 6 2 3 . . 4 Terminals 13 | . 2 6 2 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 59 | . 6 19 5 5 . . 24 Successful 46 | . 3 14 4 1 . . 24 Failed 13 | . 3 5 1 4 . . . Catastrophic 4 | . . 2 . 2 . . . Database Lockouts . | . . . . . . . . Manual 17 | . 4 6 1 2 . . 4 Terminals 35 | . 6 19 5 5 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 46 | . 3 14 4 1 . . 24 Record 20 | . 1 6 1 1 . . 11 Part Schematic 4 | . . . . . . . 4 Robot Schematic 6 | . . . . . . . 6 Prototype ID Bank 3 | . . . . . . . 3 Branch Access Points 2 | . . 1 1 . . . . Alert Level 3 | . . 3 . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 3 | . 1 2 . . . . . Disarm Traps 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 6 . 3 . . . Full Trace Events 4 | . 1 2 . 1 . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Turns Passed 7548 | 84 910 1173 1009 2742 1043 382 205 Spaces Moved 4138 | 44 456 595 532 1555 649 221 86 Core 4 | 4 . . . . . . . Treads 2625 | 40 379 . . 1250 649 221 86 Legs 1509 | . 77 595 532 305 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 150 126 127 160 160 160 Average Speed 152 | 150 158 151 134 153 160 160 160 Slowest Speed 240 | 160 180 240 160 190 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 3 79 58 67 44 77 50 77 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 123 | . . 46 19 58 . . . Melee . | . . . . . . . . Projectile 3 | . . . 2 1 . . . AOE 120 | . . 46 17 57 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Total 4832 | 60 566 733 698 1767 650 242 116 Wait 196 | 6 45 21 43 63 . 18 . Move 4131 | 43 455 594 531 1554 648 220 86 Hop . | . . . . . . . . Pick Up 70 | 5 9 15 19 22 . . . Fast Attach 23 | 5 3 4 3 8 . . . Attach 53 | 1 3 10 14 16 . . 9 Detach 6 | . . 2 1 3 . . . Swap 16 | . 2 5 4 5 . . . Drop 36 | . 2 7 10 17 . . . Fire 300 | . 46 75 73 79 2 4 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 3) 583 | -10/Materials | Discovered new exit (range 11) 950 | -10/Materials | Discovered new exit (range 5) 995 | -10/Materials | Entered another Materials area 995 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1166 | -9/Materials | Identified exit to Mines 1166 | -9/Materials | Identified exit to Storage 1430 | -9/Materials | Lost 3 parts (1p2n) 1531 | -9/Materials | Core integrity fell below 50% 1704 | -9/Materials | Build established: Scavenger-Mutant 2135 | -9/Materials | Discovered new exit (range 15) 2168 | -9/Materials | Entered another Materials area 2168 | -8/Materials | Evolved 2 slots: Utility x2 2423 | -8/Materials | Lost 6 parts (3n3w) 2834 | -8/Materials | Build established: Mutant 3161 | -8/Materials | Discovered new exit (range 13) 3177 | -8/Materials | Entered Factory 3177 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3694 | -7/Factory | Lost 7 parts (1p3n1u2w) 3807 | -7/Factory | Discovered new exit (range 5) 3914 | -7/Factory | Build established: Scavenger-Mutant 4479 | -7/Factory | Garrison activated, responded to threat 5853 | -7/Factory | Discovered new exit (range 6) 5919 | -7/Factory | Entered Lower Caves 6132 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6277 | -7/Lower Caves | Encountered a Warlord checkpoint 6709 | -7/Lower Caves | Learned location of Zion (-6) 6911 | -7/Lower Caves | Discovered new exit (range 10) 6962 | -7/Lower Caves | Entered another Lower Caves area 7048 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7288 | -7/Lower Caves | Encountered a Warlord checkpoint 7332 | -7/Lower Caves | Discovered new exit (range 6) 7344 | -7/Lower Caves | Entered Data Miner 7344 | -7/Data Miner | Discovered new exit (range 6) 7372 | -7/Data Miner | Met Data Miner 7424 | -7/Data Miner | Learned location of Section 7 (-2) 7424 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7461 | -7/Data Miner | Received God Mode back door access code from Data Miner 7469 | -7/Data Miner | Data Conduit disabled 7529 | -7/Data Miner | Core integrity fell below 50% 7541 | -7/Data Miner | Core integrity fell below 20% 7549 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 07519_ Enhanced Grunt knocked back. 07519_ System corrupted: Gauss Cannon targeting data glitched. 07521_ Lgt. Treads destroyed. 07522_ System corrupted: Gauss Cannon jammed. 07524_ Critical hit. 07524_ Gauss Cannon destroyed. 07529_ System corrupted: Flak Gun targeting data glitched. 07537_ Flak Gun destroyed. 07537_ Targeting Computer destroyed. 07537_ Lrg. Storage Unit destroyed. 07540_ Flak Gun destroyed. 07542_ System corrupted: Substantial component data lost. 07542_ System corrupted: Gauss Rifle targeting data glitched. 07542_ Slug penetrates Data Conduit. 07545_ Gatling Laser destroyed. 07545_ Slug penetrates Enhanced Grunt. Map ----- +----------------------------------------------------+ | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????####?? | | ??????###############??????????????### #?? | | ?????""""""""" "" ######?#?#????## #?? | | ?????""""""" 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"#####????????????????? | | ?????????#""""" """""#????????????????? | | ?????????###"#"X "##"#?????????????????? | | ???????????#"## X""""#?????????????????? | | ??????????????## "##"#?????????????????? | | ???????????????#######??#?????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian The Oracle Challenges ------------ None Game ------ Seed MagneticSlugCharger Manual? 0 Play Time 01:03:12 Cumulative 35.8 hours Start 2021.03.16 @ 16:37:31 End 2021.03.16 @ 17:41:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f33f94a-d908-410c-a9ca-9a4dc8fe9cce