Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 20:06:16 // AFD2020/Player2 Player: Minty Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2992) 2992 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2046) 2046 TOTAL SCORE: 8288 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1236 Follower Combat Kills 792 Aligned with FarCom 300 Friendly Fire -782 Cogmind --------- Core Integrity 0/550 Matter 54/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Flying (35) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Cesium-ion Thruster > --- UTILITY (4) ------ Visual Processing Unit Advanced Targeting Computer System Shield > --- WEAPON (4) ------- Improved Grenade Launcher > --- INVENTORY (5) ---- AWS/Thermal Heavy Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hacking Suite System Shield > --- WEAPON ----------- AWS/Thermal Mini Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- High-capacity Matter Pod Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 1 . . . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 65 | . 8 17 4 . 2 34 Power 6 | . 1 1 . . . 4 Engine 4 | . 1 1 . . . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 12 | . 4 2 . . . 6 Treads 3 | . 3 . . . . . Leg . | . . . . . . . Wheel 4 | . 1 2 . . . 1 Hover . | . . . . . . . Flight 5 | . . . . . . 5 Utility 10 | . 1 2 2 . 1 4 Device 2 | . . 1 . . 1 . Storage 3 | . 1 1 1 . . . Processor 2 | . . . . . . 2 Hackware 2 | . . . . . . 2 Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 37 | . 2 12 2 . 1 20 Energy Gun 11 | . 2 4 . . 1 4 Energy Cannon 3 | . . 2 . . . 1 Ballistic Gun 8 | . . 6 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 15 | . . . 1 . . 14 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 4 . . . 3 Corrupted Parts 1 | . . 1 . . . . System Corruption 1 | . . 1 . . . . Parts Lost 13 | . 1 . . . 1 11 Power 2 | . 1 . . . . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . 1 1 Weapon 7 | . . . . . . 7 Highest Loss Streak 5 | . 1 . . . 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 91 93 96 100 97 90 Engine 6 | . 10 11 11 11 11 2 Core 2 | . . . . . . 4 Treads 2 | . 17 8 . . . . Wheel 11 | . 10 13 22 22 22 4 Flight 5 | . . . . . . 10 Device 4 | . . 7 . . 4 6 Storage 18 | . 26 22 22 22 22 12 Processor 2 | . . . . . . 4 Hackware 5 | . . . . . . 11 Protection 2 | . . . 7 11 4 . Energy Gun 4 | . 21 11 . . 4 2 Ballistic Gun 13 | . 3 16 32 33 28 2 Launcher 12 | . . . . . . 25 Naked Turns . | . . . . . . . Heaviest Build 44 | 11 18 24 35 35 35 44 Greatest Support 46 | 20 40 46 26 20 20 20 Greatest Overweight (x) 6 | . . . 1 1 1 6 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 10 | . 8 8 10 10 10 10 Average Capacity 9 | . 8 8 9 10 10 9 Most Carried 10 | . 7 8 10 10 10 10 Average Carried 9 | . 6 7 9 9 10 9 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 6 6 8 10 10 10 5 Class Distribution -------------------- 29% | Skirmisher 20% | Tank 17% | Gunner 13% | Hacker-Skirmisher 12% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1821 | 200 . 306 479 . 104 732 Remotely . | . . . . . . . Salvage Created 2556 | . 66 199 348 . 103 1840 Parts 171 | . 6 16 27 . 8 114 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 66 | . 5 3 7 . 2 49 Guns 19 | . 3 2 2 . 2 10 Cannons 2 | . . 1 . . . 1 AOE 45 | . 2 . 5 . . 38 Classes Destroyed 16 | . 1 3 3 . 1 8 Worker 6 | . . 1 1 . 1 3 Builder 4 | . . . . . . 4 Tunneler 4 | . . . 3 . . 1 Hauler 2 | . . 1 . . . 1 Recycler 3 | . . . 1 . . 2 Mechanic 2 | . . . . . . 2 Operator 1 | . . . . . . 1 Watcher 2 | . . . . . . 2 Swarmer 9 | . 5 . . . . 4 Grunt 36 | . . 3 6 . 1 26 Brawler 2 | . . . . . . 2 Duelist 6 | . . . . . 1 5 Protector 5 | . . . 1 . . 4 Sentry 6 | . . . . . . 6 Hunter 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 11 | . 5 1 7 . 3 11 Combat Bots Only 10 | . 5 1 5 . 2 10 Max Kills in Single Turn 6 | . 2 1 6 . 1 6 Gunslinging 1 | . . . 1 . . 1 Exploded 5 | . 2 . 4 . . 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 156 | . 40 6 14 . 5 91 Missed 46 | . 14 1 3 . 1 27 Damage Taken 1966 | . 218 54 142 . 73 1479 Core 499 | . 55 . 26 . 18 400 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 19 | . 19 . . . . . Core Remaining (%) 76 | 100 59 . . . 71 . Volleys Fired 94 | . 15 14 7 . 9 49 Largest 4 | . 2 3 3 . 3 4 Hottest 226 | . 90 110 76 . 69 226 Shots Fired 239 | . 30 33 22 1 27 126 Gun 180 | . 30 32 20 1 27 70 Cannon 3 | . . 1 . . . 2 Launcher 56 | . . . 2 . . 54 Special . | . . . . . . . Kinetic 74 | . 4 8 20 1 27 14 Thermal 84 | . 15 13 . . . 56 Explosive 56 | . . . 2 . . 54 Electromagnetic 25 | . 11 12 . . . 2 Robot Hit Streak 24 | . 3 7 4 . 9 24 Robot Miss Streak 7 | . 7 3 2 1 2 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Autonomous 42 | . . . . . . 42 Shots Hit Robots 159 | . 9 23 13 . 21 93 Core Hits 172 | . 8 8 16 . 9 131 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Burn 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8882 | . 235 376 449 . 337 7485 Guns 2378 | . 95 310 137 . 337 1499 Cannons 40 | . . 20 . . . 20 Explosions 6461 | . 140 46 312 . . 5963 Melee . | . . . . . . . Ramming 3 | . . . . . . 3 Kinetic 677 | . 16 44 137 . 337 143 Thermal 1723 | . 177 190 . . . 1356 Explosive 6275 | . . . 312 . . 5963 Electromagnetic 204 | . 42 142 . . . 20 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . 5 2 . 1 Message Errors 2 | . . . 2 . . . Matter Fused 1 | . . . 1 . . . Parts Fused 2 | . . . 1 1 . . Data Loss (minor) 1 | . . . . . . 1 Misfires 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 117 | . . . . . . 117 Projectiles . | . . . . . . . Explosions 117 | . . . . . . 117 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 386 | . . . . . . 386 Shots 12 | . . . . . . 12 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 324 | . 311 156 48 . 18 324 Average Temperature 93 | . 160 57 19 . 10 98 Received Heat Transfer 600 | . . 30 102 . 36 432 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 2567 | . 223 457 . . . 1887 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 2415 | . 146 273 351 . 131 2415 Initial 106 | . . 61 106 . . 50 Average 735 | . 86 158 241 . 72 1254 Maximum Alert Level 5 | . . 1 1 . . 5 Low Security (%) 37 | . 100 59 67 . 100 2 Level 1 13 | . . 40 32 . . 3 Level 2 4 | . . . . . . 7 Level 3 10 | . . . . . . 20 Level 4 17 | . . . . . . 33 Level 5 6 | . . . . . . 11 High Security 10 | . . . . . . 20 Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 19 | . . 3 1 . . 15 Investigation 8 | . . 3 . . . 5 Extermination . | . . . . . . . Reinforcement 3 | . . . . . . 3 Assault 8 | . . . 1 . . 7 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 7 | . 1 . . . . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 8 6 7 . 3 79 Peak Tracking Total 11 | . 7 3 5 . 3 11 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . . . . 6 Reused 2 | . . . . . . 2 Traps Extracted . | . . . . . . . Installed 5 | . . . 2 . . 3 Triggered 2 | . . . . . . 2 Most Traps Carried 3 | . . . 3 3 3 3 Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 12 | . . . . . 1 11 Max in Single Turn 3 | . . . . . . 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged 2 | . . 1 . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 15 | . 1 5 . 2 . 7 Terminals 8 | . . 4 . . . 4 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 56 | . 3 22 . 2 . 29 Successful 33 | . 2 15 . 2 . 14 Failed 23 | . 1 7 . . . 15 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 20 | . . 8 . 1 . 11 Terminals 30 | . . 12 . . . 18 Fabricators . | . . . . . . . Repair Stations 8 | . 3 . . . . 5 Recycling Units . | . . . . . . . Scanalyzers 12 | . . 10 . . . 2 Garrison Access 4 | . . . . . . 4 Terminal Hacks 9 | . . 3 . 2 . 4 Record 1 | . . . . 1 . . Branch Access Points 2 | . . 1 . . . 1 Terminal Index 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Reprogram Traps 1 | . . . . . . 1 Derelict Proto ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 Scan Component 2 | . 1 . . . . 1 Repair 1 | . 1 . . . . . Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . 8 . . . 2 Insert Component 5 | . . 4 . . . 1 Analyze 5 | . . 4 . . . 1 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 9 | . . 4 . . . 5 Terminals 8 | . . 3 . . . 5 Botnet 2 | . . 1 . . . 1 Disrupt 2 | . . . . . . 2 Sabotage 3 | . . 1 . . . 2 Search 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 11 | . . 5 . . . 6 Full Trace Events 4 | . . 2 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 5 . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 4 . . . 1 Part Schematics Acquired 5 | . . 4 . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 2 | . 1 . 1 . . . Largest Group 2 | . 1 1 2 2 2 2 Highest-Rated Group 100 | . 55 62 99 99 99 100 Highest-Rated Ally 86 | . 55 62 68 68 68 86 Total Orders . | . . . . . . . Ally Attacks 86 | . 6 20 1 . 2 57 Total Damage 2752 | . 29 195 23 . 121 2384 Kills 35 | . . 4 1 . 4 26 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 2606 | . 181 353 429 248 161 1234 Spaces Moved 1795 | 1 63 267 366 217 112 769 Core . | . . . . . . . Treads 110 | . 59 51 . . . . Legs 5 | 1 4 . . . . . Wheels 1223 | . . 216 366 217 112 312 Hover . | . . . . . . . Flight 457 | . . . . . . 457 Fastest Speed 35 | 120 120 80 80 95 95 35 Average Speed 112 | 120 157 95 94 95 95 130 Slowest Speed 425 | 120 160 160 95 95 95 425 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 2 18 22 96 61 28 67 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug 11 | . . . . . . 11 Terrain Destroyed 455 | . 4 3 4 . . 444 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 453 | . 4 3 4 . . 442 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 2225 | . 112 339 435 259 145 935 Wait 187 | . 26 19 46 40 22 34 Move 1789 | . 62 266 365 216 111 769 Hop . | . . . . . . . Pick Up 20 | . 1 5 5 1 . 8 Fast Attach 38 | . 2 12 1 . 2 21 Attach 15 | . 1 3 . . . 11 Detach 20 | . . 8 1 . 1 10 Swap 13 | . 5 2 3 . . 3 Drop 43 | . . 10 5 2 . 26 Fire 94 | . 15 14 7 . 9 49 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 5 | . . . 2 . . 3 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Repaired EM Pulse Gun 158 | -10/Materials | Discovered new exit (range 13) 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 182 | -9/Materials | Discovered new exit (range 14) 461 | -9/Materials | Identified exit to Mines 461 | -9/Materials | Identified exit to Storage 535 | -9/Materials | Entered Mines 541 | -9/Mines | Build established: Gunner 613 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 674 | -9/Mines | Discovered new exit (range 15) 739 | -9/Mines | Met a Derelict testing a Signal Generator 745 | -9/Mines | Found Signal Generator 886 | -9/Mines | Discovered new exit (range 5) 915 | -9/Mines | Found a hidden stash of uninstalled traps 948 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 949 | -9/Mines | Discovered new exit (range 5) 964 | -9/Mines | Entered Exiles 964 | -9/Exiles | Accompanied by 1 ally 987 | -9/Exiles | Met 8R-AWN 996 | -9/Exiles | Build established: Tank 1004 | -9/Exiles | Met EX-HEX 1033 | -9/Exiles | Met EX-BIN 1044 | -9/Exiles | Aligned with FarCom system 1045 | -9/Exiles | Given EX-Vault access code 1068 | -9/Exiles | Opened EX-Vault 1076 | -9/Exiles | Found AWS/Thermal 1097 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1124 | -9/Exiles | Met EX-DEC 1128 | -9/Exiles | Learned location of Zion (-7) 1161 | -9/Exiles | Discovered new exit (range 10) 1212 | -9/Exiles | Left Exiles lab with AWS/Thermal 1212 | -9/Exiles | Entered Mines 1212 | -8/Mines | Accompanied by 1 ally 1270 | -8/Mines | Discovered new exit (range 11) 1373 | -8/Mines | Entered Materials 1373 | -8/Materials | Accompanied by 1 ally 1373 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1899 | -8/Materials | Discovered new exit (range 8) 2173 | -8/Materials | First assault squad dispatched 2212 | -8/Materials | Core integrity fell below 50% 2217 | -8/Materials | Build established: Hacker-Skirmisher 2258 | -8/Materials | Discovered new exit (range 9) 2359 | -8/Materials | High security lockdown imminent 2439 | -8/Materials | High security lockdown engaged 2512 | -8/Materials | Core integrity fell below 20% 2522 | -8/Materials | Sterilization system engaged 2522 | -8/Materials | Non-combat units ordered to evacuate 2538 | -8/Materials | Lost 5 parts (1n4w) 2540 | -8/Materials | Destroyed 10 combat bots 2607 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02522_ ALERT: Persistent threat exposed, engaging Materials sterilization system. 02522_ ALERT: All non-combat units evacuate. Player 2: "Do we need tickets for this sauna?" 02527_ Dropped Rnf. Deuterium Engine. 02528_ Acquired 22 matter. 02531_ Acquired 6 matter. 02539_ The unstable cave ceiling collapses. 02579_ C-30 ARC bursts open, deploying its payload. 02579_ G-50 Soldier unfolds itself. 02579_ L-31 Rogue unfolds itself. 02579_ I-25 Savior unfolds itself. 02581_ L-31 Rogue destroyed. 02581_ Destroyed Com. Battery. 02584_ Relay Coupler [Hunter] tumbles out of Garrison Access. 02586_ I-25 Savior destroyed. 02587_ The unstable cave ceiling collapses. 02590_ Dropped Med. Storage Unit. 02592_ Acquired Imp. Grenade Launcher. 02607_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????###?????????????????????????????????? | | ?????????????! ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ????????###?###?????????????????? | | ????????????? 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G" # !## ==//]]#??????###???????????????????? | | = "" % ==//[]#????????????????????????????? | | = # ######????????????????????????????? | | # = #?????????????????????????????????? | | = ! # ##?????????????????????????????????? | | # % # ##??????????????????????????????????? | | # #???????????????????????????????????? | | !%* ###########???????????????????????????? | | % #?? !!= ????????????????????????????? | | ### # +??"= =??????????????????????????????? | | #?? ! !???Y???????????????????????????? | | ### #?* % ??#???????????????????????????? | | ##### # # = ""? #???????????????????????????? | | # " ?? "" #???????????????????????????? | | # # ? " ???????????????????????###### | | # # ??##????????????????????# | | /% #?####"####"######???????????????# | | # %# ##### ## #???????????????# | | %!#= # # #???????#####???# | | ##### # ######### #???# " | | # # # !% # + #???# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 700 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Extracted Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . 2 . . . 2 . Power 1 | . 1 . . . . . Propulsion 2 | . 1 . . . 1 . Utility . | . . . . . . . Weapon 1 | . . . . . 1 . Parts Attached 48 | . 6 20 3 . . 19 Parts Lost 4 | . . 3 . . . 1 Damage Taken 1295 | . 55 275 . . 49 916 Core 277 | . 47 56 . . 14 160 Player 2/Cogmind (%) 35 | . 46 100 . . 43 28 Absorbed by Shields . | . . . . . . . Damage Inflicted 2752 | . 29 195 23 . 121 2384 Player 2/Cogmind (%) 23 | . 10 34 4 . 26 24 Combat Hostiles Destroyed 26 | . . 4 1 . 1 20 Player 2/Cogmind (%) 28 | . . 57 12 . 33 28 Game ------ Seed LargeGunDesublimator Manual? 0 Play Time 00:23:06 Cumulative 731.9 hours Start 2024.05.12 @ 19:45:54 End 2024.05.12 @ 20:06:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 794 Rogue 519 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3acfea6-bc86-4881-bf94-d1ece95e9efb