Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 20:23:17 Player: Caramel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (3084) 3084 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 6012 Bonus ------- High Alert Combat Kills 173 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Targeting Computer Particle Charger Reaction Control System Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Shield Generator > --- WEAPON ----------- Autogun Gauss Rifle Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Treads Armored Treads Armored Treads Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Sensor Array Melee Analysis Suite Particle Charger Reaction Control System Improved Utility Shielding Hardlight Generator Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Datajack [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Huge Storage Unit Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 2 | . . 1 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . 1 . . . Parts Attached 66 | 6 8 10 19 7 16 Power 19 | 1 2 2 5 3 6 Engine 9 | 1 2 2 2 1 1 Core 10 | . . . 3 2 5 Reactor . | . . . . . . Propulsion 11 | 2 2 2 2 1 2 Treads 6 | . . 2 2 . 2 Leg 3 | . 2 . . 1 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 2 4 1 4 Device 10 | 1 1 2 2 1 3 Storage 1 | . . . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 . 1 . 1 Artifact . | . . . . . . Weapon 22 | 2 2 4 8 2 4 Energy Gun 5 | 1 1 . 2 . 1 Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 . 3 4 1 2 Ballistic Cannon . | . . . . . . Launcher 4 | . 1 . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 . . 1 Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 31 | . 1 1 3 2 24 Power 11 | . . . 2 2 7 Propulsion 6 | . 1 . . . 5 Utility 4 | . . . . . 4 Weapon 10 | . . 1 1 . 8 Highest Loss Streak 21 | . 1 1 1 2 21 To Critical Strikes . | . . . . . . Average Backups 11 | 2 4 4 7 20 21 Power 1 | . . . 1 1 3 Propulsion 2 | 1 2 1 1 3 4 Utility 3 | . . . 1 7 8 Weapon 3 | . 1 1 2 7 3 Tool/Special . | . . . . . . Unused Backups 12 | . 2 2 . . 8 Power 1 | . . . . . 1 Propulsion 5 | . 1 2 . . 2 Utility 4 | . . . . . 4 Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 95 96 96 96 94 Engine 14 | . 14 18 15 13 9 Core 7 | . . . 8 10 15 Treads 16 | . . 19 18 18 17 Leg 2 | . 21 2 . . . Device 16 | . 14 20 16 9 16 Storage 4 | . . . 3 9 9 Protection 4 | . 10 1 6 9 . Energy Gun 3 | . 14 2 3 4 . Ballistic Gun 16 | . 10 16 18 17 17 Launcher 6 | . 4 11 5 4 7 Peak Build Rating 37 | 6 9 27 33 32 37 Average Rating 26 | 3 7 22 29 30 32 On Entrance 17 | . 6 9 25 30 32 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 115 | 7 12 36 114 111 115 Greatest Support 43 | 20 20 40 40 40 43 Greatest Overweight (x) 31 | . . 1 2 2 31 Average Overweight (x) . | . . . . 2 2 Largest Inventory Capacity 25 | 5 5 5 25 25 25 Average Capacity 14 | 5 5 5 12 25 25 Most Carried 25 | 5 5 5 17 24 25 Average Carried 11 | 2 4 4 7 20 21 Final Capacity 25 | 5 5 5 25 25 25 Final Carried 22 | 4 5 5 17 22 9 Class Distribution -------------------- 45% | Skirmisher 21% | Scavenger-Tank 14% | Mutant 10% | Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1983 | 269 126 159 763 218 448 Remotely . | . . . . . . Salvage Created 3294 | 38 223 266 1392 443 932 Parts 197 | 2 16 19 87 32 41 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 27 | . . 8 19 . . Retrieved Matter 105 | . . 36 69 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 77 | 1 5 10 33 13 15 Guns 62 | 1 3 6 27 13 12 AOE 14 | . 2 4 6 . 2 Classes Destroyed 13 | 1 3 2 4 1 2 Worker 7 | . 1 1 3 . 2 Builder 3 | . . . 3 . . Hauler 1 | . 1 . . . . Recycler 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 5 | . 2 1 1 . 1 Swarmer 19 | . . 4 9 6 . Grunt 45 | 1 5 5 17 6 11 Brawler 4 | . . 1 1 . 2 Duelist 2 | . . . 1 . 1 Protector 1 | . . . 1 . . Sentry 4 | . . . 4 . . Hunter 2 | . . . . 1 1 Best Kill Streak 8 | 1 4 3 8 6 6 Combat Bots Only 6 | 1 2 3 6 6 4 Max Kills in Single Turn 4 | 1 4 2 3 2 3 Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 1 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 506 | 11 28 29 163 85 190 Missed 137 | 2 9 8 46 24 48 Hits 369 | 9 19 21 117 61 142 Melee 21 | . . . 3 . 18 Projectile 348 | 9 19 21 114 61 124 AOE 1 | . . . 1 . . Critical Strikes 13 | . . . 5 1 7 Damage Taken 4961 | 97 278 201 1662 698 2025 Core 675 | 44 59 20 186 103 263 Absorbed by Shields 421 | . . . . . 421 Redirected to Shielding 99 | . 21 . 47 17 14 Regen/Repaired (Parts) 28 | . . 28 . . . Core Remaining (%) 78 | 82 58 95 . . . Volleys Fired 220 | 9 26 20 78 34 53 Largest 3 | 2 2 2 3 3 3 Hottest 122 | 70 80 80 122 109 120 Shots Fired 478 | 18 50 36 183 79 112 Gun 452 | 18 47 31 176 79 101 Cannon . | . . . . . . Launcher 26 | . 3 5 7 . 11 Special . | . . . . . . Kinetic 340 | 9 21 26 138 52 94 Thermal 112 | 9 26 5 38 27 7 Explosive 8 | . 3 5 . . . Electromagnetic 18 | . . . 7 . 11 Robot Hit Streak 12 | 5 7 5 12 12 7 Robot Miss Streak 5 | 3 3 5 5 5 4 Penetration Max . | . . . . . . Secondary Targets 9 | . . 1 6 1 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 298 | 11 29 22 115 46 75 Core Hits 174 | 2 20 18 73 23 38 Critical Kills 3 | . . . 1 . 2 Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 8 | 1 . . 3 1 3 Burn 3 | 1 . . 1 1 . Destroy 5 | . . . 2 . 3 Melee Attacks 3 | . . 2 . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6671 | 151 518 656 2735 758 1853 Guns 4591 | 151 278 317 1906 758 1181 Cannons . | . . . . . . Explosions 2077 | . 240 339 826 . 672 Melee . | . . . . . . Ramming 3 | . . . 3 . . Kinetic 3528 | 61 125 278 1508 468 1088 Thermal 1438 | 90 153 39 665 290 201 Explosive 579 | . 240 339 . . . Electromagnetic 1123 | . . . 559 . 564 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . . 15 Average Corruption 14 | . . . . . 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 30 | . . 10 1 . 19 Projectiles . | . . . . . . Explosions 30 | . . 10 1 . 19 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . . . 31 . 17 Shots 3 | . . . 2 . 1 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 439 | 184 38 18 439 117 279 Average Temperature 98 | 94 13 12 124 42 75 Received Heat Transfer 2017 | 54 159 66 657 252 829 Effects 16 | . . . 13 . 3 Shutdowns 7 | . . . 7 . . Energy Bleed 1 | . . . 1 . . Interference 7 | . . . 4 . 3 Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . 1 . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 . 2 . . Heat Transferred 3290 | 333 444 111 1314 703 385 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 5 . 1 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 58 | 100 100 100 71 . 15 Level 1 25 | . . . 17 27 78 Level 2 15 | . . . 10 72 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 633 | 20 89 125 486 633 429 Initial 308 | . 6 22 27 304 308 Average 185 | 1 34 49 143 478 266 Influence Increases 2412 | 20 212 344 872 349 615 Destroy 0b10 Robot/C 1520 | 20 100 200 640 260 300 Destroy 0b10 Robot/NC 95 | . 20 10 40 . 25 Destroy Leader 292 | . 36 42 122 30 62 Trap Triggered on 0b10 10 | . 10 . . . . Successful Hack 47 | . 4 3 26 14 . Disable Machine 120 | . 15 45 . . 60 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 88 | . 12 29 29 . 18 Lose Combat Pursuer 90 | . 15 15 15 45 . Influence Decreases 2127 | 10 168 332 470 184 963 Entered New Map 564 | . 4 32 39 164 325 Time Decay 1263 | 10 164 290 401 . 398 Lost Part 300 | . . 10 30 20 240 Squads Dispatched 15 | . . 2 8 . 5 Investigation 3 | . . . 3 . . Extermination . | . . . . . . Reinforcement 5 | . . 2 1 . 2 Assault 3 | . . . 1 . 2 Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 6 | . 1 . 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | 1 11 15 44 15 23 Peak Tracking Total 6 | 1 4 5 6 4 5 Tactical Retreats 5 | . 1 1 1 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . 4 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 9 | . 1 3 . . 5 Max in Single Turn 1 | . 1 1 . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 11 | . 3 1 6 1 . Terminals 8 | . 3 . 4 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 33 | . 9 2 21 1 . Successful 24 | . 7 2 14 1 . Failed 9 | . 2 . 7 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 9 . 17 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 20 | . 7 . 12 1 . Record 9 | . 4 . 5 . . Prototype ID Bank 1 | . . . 1 . . Alert Level 2 | . 1 . 1 . . Locate Traps 2 | . 1 . 1 . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Surveillance Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 1 4 . . Full Trace Events 5 | . 2 . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked 2 | . . 1 . . 1 Non-combat 1 | . . 1 . . . Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . 1 . . 1 parse_system 2 | . . 1 . . 1 Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 2521 | . . 787 1691 43 . Sensors 2521 | . . 787 1691 43 . Traps 379 | . . . 379 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4764 | 94 414 887 1747 674 948 Spaces Moved 1668 | 75 283 400 507 168 235 Core 26 | 24 . . . . 2 Treads 1244 | . . 336 507 168 233 Legs 282 | . 218 64 . . . Wheels 116 | 51 65 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 170 330 317 Average Speed 211 | 70 110 162 235 330 327 Slowest Speed 1600 | 80 120 190 330 330 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 8 45 31 30 34 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 93 | . 9 40 28 . 16 Melee . | . . . . . . Projectile . | . . . . . . AOE 93 | . 9 40 28 . 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2497 | 99 339 602 899 224 334 Wait 429 | . 10 151 263 . 5 Move 1663 | 74 282 399 506 167 235 Hop . | . . . . . . Pick Up 62 | 10 6 7 18 10 11 Fast Attach 18 | . 1 7 10 . . Attach 28 | 6 1 1 2 2 16 Detach . | . . . . . . Swap 30 | . 6 4 10 6 4 Drop 41 | . 7 11 11 3 9 Fire 220 | 9 26 20 78 34 53 Melee 3 | . . 2 . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 95 | -11/Scrapyard | Entered Materials 368 | -10/Materials | Discovered new exit (range 15) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 689 | -9/Materials | Build established: Mutant 1020 | -9/Materials | Build established: Skirmisher 1126 | -9/Materials | Discovered new exit (range 11) 1279 | -9/Materials | Repaired Deuterium Engine 1301 | -9/Materials | Discovered new exit (range 9) 1396 | -9/Materials | Entered another Materials area 1396 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2729 | -8/Materials | Garrison activated, responded to threat 2996 | -8/Materials | First assault squad dispatched 3120 | -8/Materials | Identified exit to Garrison 3143 | -8/Materials | Entered Garrison 3249 | -8/Garrison | Triggered checkpoint 3567 | -8/Garrison | Core integrity fell below 50% 3781 | -8/Garrison | Discovered new exit (range 12) 3817 | -8/Garrison | Entered Materials 3834 | -8/Materials | Build established: Scavenger-Tank 4521 | -8/Materials | Garrison activated, responded to threat 4716 | -8/Materials | System corruption reached 10% 4729 | -8/Materials | Core integrity fell below 20% 4765 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Knocked back. System corrupted: Hvy. Assault Rifle jammed. R-06 Scavenger collects Core Shielding. B-36 Bruiser suffers critical hit (Destroy). B-36 Bruiser destroyed. R-06 Scavenger collects Lgt. Nuclear Core. R-06 Scavenger destroyed. Hvy. Assault Rifle destroyed. Critical hit (Burn: +29). Acquired 60 matter. R-06 Scavenger collects Core Shielding. Hardlight Generator destroyed. R-06 Scavenger collects Com. Wheel. M-28 Smith repairs G-47 Trooper. Lgt. Nuclear Core destroyed. R-06 Scavenger collects Imp. Ion Engine. System corrupted: Energy discharge (-64). Lgt. Nuclear Core destroyed. M-28 Smith repairs I-25 Savior. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????###########?????????????? | | ???????????????# #?????????????? | | ???????????????# """ """ #?????????????? | | ???????????????# """ """ #?????????????? | | ???????????????# """ """ #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ???????????????# ! #?????????????? | | ???????????????#+###;#####?????????????? | | ???????????????+ #????????????????? | | ???????????????#% #????????????????? | | ???????????????# #########????????? | | ???????????#####% # ! #????????? | | ???????????# # #????????? | | ?????####### # """ #????????? | | ?????+ + """ #????????? | | ?????# # """ #????????? | | ?????# ## #????????? | | ?????# ###### ! * ## #????????? | | ?????#+####"# [= /!! ##########????????? | | ?????# # @ !%*u##????????????????? | | ?????# / # /img[!# ???????????????? | | ?????# # [=g %# ""?????????????? | | ?????# """ # ==%% # """????????????? | | ?????# """ + =% r # """????????????? | | ?????# """ # ####%# ????????????? | | ?????# # #### # """ ???????????? | | ?????# /# #??# # """????????????? | | ?????# # #??# # ""?????????????? | | ###### # #??# #? ??????????????? | | # # + #??# #?????????????????? | | # ######## #??#+#?????????????????? | | # # T #?? ?????????????????? | | # # #?? ?????????????????? | | # + #?? ?????????????????? | | # # #?? ?????????????????? | | # # #?? ?????????????????? | | # # #########??????????????? | | # # / #????????? | | ###### " #### #????????? | | ?????# #?????????????????????? | | ?????# %#?????????????????????? | | ????## #?????????????????????? | | ????# #?????????????????????? | | ????# ######## #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Deuterium Engine | 62% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Power Corrupts Significant Disruption System Compromised Challenges ------------ None Game ------ Seed SuspensionLobotomyBefriender Manual? 0 Play Time 01:08:18 Cumulative 3.3 hours Start 2026.08.02 @ 19:02:12 End 2026.08.02 @ 20:23:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d3dfa394-d2a6-4a8b-9535-e095513556de