Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 19:18:39 Player: TheGreatBorealis Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (41) 205 Value Destroyed (1548) 1548 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (780) 780 TOTAL SCORE: 7313 Bonus ------- Follower Combat Kills 281 Met Imprinter 300 Was Imprinted 300 Friendly Fire -101 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Heat Sink Improved Cooling System Coolant Injector Coolant Injector Improved Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser EM Pulse Cannon Phase Cannon Katana > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Minigun [Rating: 64] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Improved Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Katana Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Slots Evolved 10 | . . 2 . . . 6 . . 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 5 | . . . . . . 3 . . 2 . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 66 | . 3 14 . 1 2 1 1 18 10 10 6 Power 8 | . . 1 . . 1 . . 3 1 1 1 Engine 8 | . . 1 . . 1 . . 3 1 1 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 23 | . . 8 . . 1 . . 6 1 6 1 Treads 2 | . . 2 . . . . . . . . . Leg 18 | . . 6 . . . . . 5 1 6 . Wheel 1 | . . . . . . . . 1 . . . Hover 2 | . . . . . 1 . . . . . 1 Flight . | . . . . . . . . . . . . Utility 12 | . 1 . . . . 1 . 4 5 . 1 Device 8 | . 1 . . . . . . 2 4 . 1 Storage . | . . . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . 1 . 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 23 | . 2 5 . 1 . . 1 5 3 3 3 Energy Gun 10 | . 2 3 . 1 . . . 1 2 1 . Energy Cannon 3 | . . . . . . . . 1 1 . 1 Ballistic Gun 4 | . . . . . . . . 1 . 2 1 Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 2 | . . 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . Parts Lost 36 | . . 4 . . 3 . 4 1 7 10 7 Power 6 | . . 1 . . 1 . . . 1 2 1 Propulsion 14 | . . 1 . . 1 . 3 1 2 3 3 Utility 7 | . . . . . . . 1 . 3 1 2 Weapon 9 | . . 2 . . 1 . . . 1 4 1 Highest Loss Streak 7 | . . 3 . . 3 . 4 1 7 3 4 Average Slot Usage (%) 79 | . 88 96 100 100 87 60 42 58 80 75 52 Engine 9 | . 14 10 11 11 9 6 3 8 10 7 5 Treads 1 | . . 11 . . . . . . . . . Leg 25 | . 28 31 44 44 35 20 10 17 20 19 3 Hover 1 | . . . . . 6 6 4 . . . 2 Device 13 | . 4 11 11 11 11 6 4 8 16 23 16 Storage 5 | . 14 11 11 11 11 6 4 . . . . Processor 1 | . . . . . . . . . 5 5 4 Protection 1 | . . . . . . 6 3 5 3 1 . Energy Gun 9 | . 27 15 22 22 13 6 3 2 2 . . Energy Cannon 1 | . . . . . . . . . 7 3 . Ballistic Gun 2 | . . . . . . . . 1 5 4 7 Slashing Weapon 3 | . . 4 . . . . . 6 5 5 9 Naked Turns 68 | . . . . . . . 18 2 . . 48 Heaviest Build 50 | 13 16 17 14 18 19 26 30 40 49 50 39 Greatest Support 66 | 20 20 43 43 43 43 33 33 61 66 66 46 Greatest Overweight (x) 12 | . . . . . . . 2 4 . . 12 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 6 6 6 4 4 4 4 Average Capacity 4 | . 6 6 6 6 6 6 5 4 4 4 4 Most Carried 6 | . 6 6 6 6 6 5 4 4 4 4 1 Average Carried 3 | . 5 5 6 5 6 5 4 2 3 2 . Final Capacity 6 | 6 6 6 6 6 6 6 4 4 4 4 4 Final Carried 6 | 6 6 6 6 6 6 5 4 4 3 1 . Class Distribution -------------------- 70% | Scavenger-Mutant 17% | Mutant 8% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Matter Collected 1186 | 186 44 180 . 10 20 . . 112 317 216 101 Remotely . | . . . . . . . . . . . . Salvage Created 1688 | . 44 456 . . 68 . . . 308 689 123 Parts 83 | . 2 25 . . 3 . . . 16 29 8 Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 6 . . . . 21 4 Prevented 11 | . . . . . . . . . . 8 3 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Combat Hostiles Destroyed 35 | . 1 11 . . 1 . . . 4 16 2 Melee 5 | . . 5 . . . . . . . . . Guns 19 | . 1 3 . . 1 . . . 2 10 2 Cannons 7 | . . . . . . . . . 2 5 . AOE 3 | . . 3 . . . . . . . . . Classes Destroyed 12 | . 1 7 . . . . . . 2 1 1 Worker 2 | . . 1 . . . . . . 1 . . Builder 2 | . . 2 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . Swarmer 12 | . . 3 . . . . . . . 9 . Grunt 10 | . 1 5 . . . . . . . 4 . Brawler 1 | . . . . . . . . . . 1 . Duelist 1 | . . 1 . . . . . . . . . Sentry 5 | . . 2 . . 1 . . . 1 1 . Hunter 4 | . . . . . . . . . 2 1 1 Programmer 1 | . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 14 | . 1 14 . . 1 . . . 3 5 1 Combat Bots Only 10 | . 1 10 . . 1 . . . 2 5 1 Max Kills in Single Turn 3 | . 1 3 . . 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Damage Taken 5000 | . 21 736 . . 121 . 177 321 1200 1356 1068 Core 1248 | . 11 38 . . 35 . 42 121 255 239 507 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 89 | 100 95 . . . 81 . . 80 . . . Volleys Fired 117 | . 1 16 . . 10 . 7 . 23 41 19 Largest 3 | . 2 2 . . 2 . 2 . 3 3 2 Hottest 178 | . 130 130 . . 140 . 108 . 178 178 114 Shots Fired 221 | . 2 29 . . 12 . 14 . 67 72 25 Gun 127 | . 2 24 . . 12 . 7 . 34 29 19 Cannon 82 | . . . . . . . . . 33 43 6 Launcher 12 | . . 5 . . . . 7 . . . . Special . | . . . . . . . . . . . . Kinetic 71 | . . . . . . . . . 23 29 19 Thermal 80 | . 2 24 . . 12 . 7 . 21 14 . Explosive 12 | . . 5 . . . . 7 . . . . Electromagnetic 58 | . . . . . . . . . 23 29 6 Robot Hit Streak 18 | . 1 8 . . 16 . 9 . 18 11 4 Robot Miss Streak 8 | . 1 2 . . 1 . 2 . 8 3 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 170 | . 1 37 . . 11 . 11 . 48 46 16 Core Hits 75 | . 1 20 . . 4 . 4 . 17 24 5 Critical Hits 2 | . . . . . . . . . 1 1 . Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Melee Attacks 23 | . . 23 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 23 | . . 23 . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5820 | . 28 1306 . . 237 . 1387 . 1416 1105 341 Guns 1541 | . 28 267 . . 237 . 126 . 335 282 266 Cannons 1462 | . . . . . . . . . 616 771 75 Explosions 2175 | . . 397 . . . . 1261 . 465 52 . Melee 642 | . . 642 . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 756 | . . . . . . . . . 208 282 266 Thermal 1375 | . 28 267 . . 237 . 126 . 390 327 . Explosive 2123 | . . 397 . . . . 1261 . 465 . . Electromagnetic 924 | . . . . . . . . . 353 496 75 Impact . | . . . . . . . . . . . . Slashing 642 | . . 642 . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 349 | . . 131 . . . . 25 . 166 27 . Projectiles 32 | . . . . . . . . . 5 27 . Explosions 194 | . . 8 . . . . 25 . 161 . . Melee 123 | . . 123 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 141 | . . . . . . . 63 . 78 . . Shots 3 | . . . . . . . 2 . 1 . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 415 | . 75 107 . . 53 . . . 415 22 149 Average Temperature 111 | . 38 55 . . 37 . . . 163 14 70 Received Heat Transfer 732 | . 12 141 . . 18 . . 99 111 153 198 Effects 4 | . . . . . . . . . 4 . . Shutdowns 1 | . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . 1 . . Matter Decay 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 5 | . . . . . . . . . 1 4 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . 1 . Heat Transferred 2259 | . 74 618 . . 407 . 222 . 555 383 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Peak Influence 390 | . 64 320 124 . . . 21 390 220 . . Initial 124 | . . 26 124 . . . . . 93 . . Average 133 | . 31 186 124 . . . 4 179 137 . . Maximum Alert Level 1 | . . 1 . . . . . 1 1 . . Low Security (%) 75 | . 100 45 100 . . 100 100 65 97 . . Level 1 24 | . . 54 . . . . . 34 2 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . . . . . . . . 3 2 . . Investigation 1 | . . . . . . . . 1 . . . Extermination 2 | . . . . . . . . 1 1 . . Reinforcement 2 | . . . . . . . . 1 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Distress Signals 3 | . . 2 . . . . . . 1 . . Communications Jammed 3 | . . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . . 3 . . Times Spotted 70 | . 3 14 . . 2 . 6 11 5 18 11 Peak Tracking Total 8 | . 3 8 . . 1 . 6 3 4 5 5 Tactical Retreats 4 | . . . . . . . . 2 . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Traps Triggered 2 | . . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Machines Disabled 5 | . . . . . . . . 4 1 . . Max in Single Turn 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Machines Accessed 6 | . 4 1 . . . . . . . . 1 Terminals 6 | . 4 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 20 | . 15 4 . . . . . . . . 1 Successful 11 | . 8 2 . . . . . . . . 1 Failed 9 | . 7 2 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 4 . . . . 2 . 7 2 . . Terminals 20 | . 15 4 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . 8 2 . . . . . . . . 1 Record 1 | . . . . . . . . . . . 1 Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . Hauler Manifests 3 | . 3 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 3 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Total Allies 7 | . . . . 4 . . . 2 . . 1 Largest Group 4 | . . . . 4 4 3 2 2 1 . 1 Highest-Rated Group 170 | . . . . 159 159 120 80 170 85 . 163 Highest-Rated Ally 163 | . . . . 41 41 41 41 85 85 . 163 Zionite Dispatches 1 | . . . . . . . . 1 . . . Heavy 1 | . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 39 | . . . . . 3 . 17 16 3 . . Total Damage 1840 | . . . . . 53 . 273 1287 227 . . Kills 13 | . . . . . 1 . . 11 1 . . Allies Corrupted 1 | . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 2 . . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . Main Access 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Turns Passed 3963 | . 210 380 27 817 411 70 94 467 266 811 410 Spaces Moved 2869 | 1 163 199 22 650 298 58 85 371 153 568 301 Core 155 | . . . . . . . 40 12 . . 103 Treads . | . . . . . . . . . . . . Legs 2426 | 1 163 199 22 650 298 58 29 239 153 568 46 Wheels 120 | . . . . . . . . 120 . . . Hover 168 | . . . . . . . 16 . . . 152 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 50 50 120 120 50 Average Speed 116 | 120 120 120 120 120 120 120 82 115 120 120 106 Slowest Speed 650 | 120 120 120 120 120 120 120 150 250 120 120 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 2 33 24 8 86 58 1 73 15 6 72 38 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 4 | . 1 1 . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 . . 1 1 . . . . 1 1 . Scrap Searched 6 | . . . . 3 2 . . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 125 | . . 42 . . . . 38 . 29 13 3 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . . . . . 1 8 3 AOE 113 | . . 42 . . . . 38 . 28 5 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp Total 3243 | . 177 274 22 688 338 59 95 403 195 630 362 Wait 151 | . 5 17 1 35 29 . 1 11 7 9 36 Move 2859 | . 162 198 21 649 297 58 84 370 152 567 301 Hop . | . . . . . . . . . . . . Pick Up 9 | . 2 3 . 1 . . . 2 1 . . Fast Attach 36 | . 3 3 . . 2 . . 12 8 3 5 Attach 18 | . . 5 . . . 1 1 4 2 4 1 Detach 2 | . . . . . . . . 1 . 1 . Swap 12 | . . 6 . 1 . . . 2 . 3 . Drop 16 | . 4 3 . 2 . . 2 1 2 2 . Fire 117 | . 1 16 . . 10 . 7 . 23 41 19 Melee 23 | . . 23 . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Identified exit to Materials 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Propulsion x2 282 | -9/Materials | Identified exit to Mines 317 | -9/Materials | Build established: Mutant 321 | -9/Materials | Discovered new exit (range 16) 420 | -9/Materials | Lost 3 parts (1p2w) 422 | -9/Materials | Destroyed 10 combat bots 591 | -9/Materials | Entered Mines 611 | -9/Mines | Met a Derelict bent on vengeance 613 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 618 | -9/Mines | Entered Zion 641 | -7/Zion | Given A8's code to call for help 718 | -7/Zion | Build established: Scavenger-Mutant 793 | -7/Zion | Learned location of Recycling (-7) 935 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1027 | -7/Zion | Imprinted 1029 | -7/Zion | Declared Zion's savior 1169 | -7/Zion | Learned 4 Factory zone layouts 1215 | -7/Zion | Received a hallucinogenic algorithm 1384 | -7/Zion | Discovered new exit (range 15) 1435 | -7/Zion | Entered Proximity Caves 1435 | -6/Proximity Caves | Accompanied by 4 allies 1518 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1555 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 1581 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 1706 | -6/Proximity Caves | Identified exit to Factory 1819 | -6/Proximity Caves | Learned location of 1 exit from Factory 1846 | -6/Proximity Caves | Entered Factory 1846 | -6/Factory | Accompanied by 3 allies 1846 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 1847 | -6/Factory | Identified exit to Factory 1916 | -6/Factory | Sucked down chute 1916 | -6/Factory | Entered Waste 1929 | -6/Waste | Spotted C-40 Crusher 1935 | -6/Waste | Spotted C-40 Crusher 1935 | -6/Waste | Spotted C-40 Crusher 1941 | -6/Waste | Spotted C-40 Crusher 1970 | -6/Waste | Spotted C-40 Crusher 1971 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1975 | -6/Waste | 3 allies followed down the chute 1977 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1983 | -6/Waste | Spotted C-40 Crusher 1992 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2004 | -6/Waste | Discovered new exit (range 13) 2010 | -6/Waste | Entered Factory 2023 | -6/Factory | Lost 4 parts (3n1u) 2109 | -6/Factory | Discovered new exit (range 13) 2147 | -6/Factory | Zion Heavy squad teleported in 2387 | -6/Factory | Retrieved Zion intel report: Main Access 2477 | -6/Factory | Entered another Factory area 2477 | -5/Factory | Accompanied by 1 ally 2477 | -5/Factory | Evolved 2 slots: Utility x2 2557 | -5/Factory | Spotted B-75 Beast 2681 | -5/Factory | Destroyed B-75 Beast 2696 | -5/Factory | Lost 7 parts (1p2n3u1w) 2728 | -5/Factory | Discovered new exit (range 4) 2743 | -5/Factory | Entered Upper Caves 2754 | -5/Upper Caves | Learned Factory stockpile data 2974 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3121 | -5/Upper Caves | Lost 3 parts (1p1n1w) 3201 | -5/Upper Caves | Lost 3 parts (1p1n1w) 3219 | -5/Upper Caves | Learned 4 Factory zone layouts 3224 | -5/Upper Caves | Spotted B-75 Beast 3544 | -5/Upper Caves | Discovered new exit (range 9) 3554 | -5/Upper Caves | Entered another Upper Caves area 3613 | -5/Upper Caves | Core integrity fell below 50% 3671 | -5/Upper Caves | Lost 4 parts (3n1w) 3705 | -5/Upper Caves | Lost 3 parts (1p2u) 3916 | -5/Upper Caves | Released all parts (10) 3958 | -5/Upper Caves | Core integrity fell below 20% 3964 | -5/Upper Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 03693_ Acquired Antigrav System. 03694_ Imp. Target Analyzer fries itself beyond repair. 03694_ Acquired 53 matter. 03699_ Imp. Remote Datajack fries itself beyond repair. 03703_ Acquired Gauss Rifle. 03704_ System corrupted: Heat flow error (+175). 03705_ Acquired 28 matter. 03708_ Acquired Phase Shifter. 03709_ Acquired 10 matter. 03875_ System corrupted: Energy discharge (-101). 03916_ Released Phase Shifter. 03916_ Released Rnf. Deuterium Engine. 03916_ Released Mak. Axe. 03916_ Released Katana. 03916_ Released Imp. Armor Integrity Analyzer. 03916_ Released Coolant Injector. 03916_ Released KE Penetrator. 03916_ Released Antigrav System. 03916_ Released Gauss Rifle. A strange signal echoes through the caves. Map ----- +----------------------------------------------------+ | ?????????????###??# #???????????????????????????? | | ????????????## #?## #???????????????????????????? | | ????????????# ### ##??????????????????????????? | | ????????????# ## #??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????# #??????????????????????????? | | ????????????# ####???????????????????????? | | ????????????## ##??????????????????????? | | ?????????##### ##?????????????????????? | | ????????## #?????????????????????? | | ??????### ## ## ##?????????????????????? | | ???#### ### ### #??????????????????????? | | ???# #?# ##?# ##?????????????????????? | | ???## #?# ##??# #?????????????????????? | | ????## ####??## g #?????????????????????? | | ?????#### #????## g ###?????????????????????? | | ????????# ##????# ##???????????????????????? | | ????????# ##?????# #????????????????????????? | | ????????# ##??????# g###??????????????????????? | | ????????## #???????# ##?????????????????????? | | ?????????###???????# gg #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# ##?????????????????????? | | ???????????????????##### #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @##???#######???????????? | | ??????????????????????## ###?# #??????##???? | | ?????????????????????## ### " " #?????# ####? | | ????????????????????## # " " #???## #? | | ????????????????????# " #???# ## | | ????????????????????# "" #?### | | ????????????????????## #### ### | | ????????###?####?###?###???# ## | | ????????# ## ## #???????# ##? | | ????????# ????????## ##? | | ?????????# #???????#### ## | | ?????????# #???????# | | ??????????# #####???# ###### | | ??????????## ##??## ####### | | ???????????# ## ##??# ### ##[ # | | ??????????# ##### #### ## *!/= ##### | | ?????????# #?#### ## ### !/! #### | | ?????????# ??# ## [ #### | | ?????????##???## ##### ## | | ???????????????# ### ###???## | | ??????????????# ## ##?#### ##??????# ## # | | ??????????????# ### ##?????#####???????# ###### | | ??????????????###??###??????????????????#####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 130 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 53 Armor Integrity Analysis 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatRocketBox Manual? 0 Play Time 00:45:05 Cumulative 75.9 hours Start 2021.01.26 @ 22:45:59 End 2021.01.27 @ 19:18:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e35935c3-2436-49c0-9ad8-1c802f09414a