Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.15 @ 10:39:01 Player: Moridin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3305) 3305 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1566) 1566 TOTAL SCORE: 8461 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 50 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 145/300 Energy 100/100 System Corruption 1% Temperature Hot (262) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Target Analyzer Relay Coupler [Duelist] (35) > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Scrap Engine Improved Cooling System High-capacity Matter Pod (200) Advanced Weight Redist. System Advanced Weight Redist. System Salvage Targeting Computer Improved Light Armor Plating Authchip [Propulsion] Authchip [Armor] Authchip [Weapon] Relay Coupler [NC] (37) Relay Coupler [Grunt] (37) Relay Coupler [Sentry] (26) Relay Coupler [Hunter] (21) Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Signal Interpreter Target Analyzer Authchip [R/Combat] > --- WEAPON ----------- Beamcaster Heavy Ion Cannon > --- INVENTORY -------- Scrap Engine Improved Heat Sink High-capacity Matter Pod Advanced Weight Redist. System Salvage Targeting Computer Authchip [Propulsion] Authchip [Armor] Authchip [Weapon] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Drone Bay Gatling Laser Proton Missile Launcher Proton Missile Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Slots Evolved 6 | . . 2 . . . 4 . Power . | . . . . . . . . Propulsion 3 | . . 2 . . . 1 . Utility 3 | . . . . . . 3 . Weapon . | . . . . . . . . Parts Attached 73 | 7 3 14 14 9 5 11 10 Power 9 | 1 . 2 2 1 1 1 1 Engine 7 | 1 . 2 2 1 1 . . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 25 | 2 1 7 4 4 1 3 3 Treads . | . . . . . . . . Leg 25 | 2 1 7 4 4 1 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 2 . 3 1 1 4 1 Device 3 | . 1 . . . . 2 . Storage 4 | 2 1 . 1 . . . . Processor 2 | . . . . . . 2 . Hackware 2 | . . . . . 1 . 1 Protection 3 | . . . 2 1 . . . Artifact . | . . . . . . . . Weapon 25 | 2 . 5 5 3 2 3 5 Energy Gun 10 | . . 1 2 1 1 2 3 Energy Cannon 3 | . . . . 1 1 1 . Ballistic Gun 5 | 2 . 2 1 . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 6 | . . 2 2 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 2 . Corrupted Parts 2 | . . . . . 1 . 1 System Corruption 2 | . . . . . 1 . 1 Parts Lost 23 | . . . 1 2 1 3 16 Power 2 | . . . . . . . 2 Propulsion 10 | . . . . 1 . 2 7 Utility 4 | . . . . 1 1 1 1 Weapon 7 | . . . 1 . . . 6 Highest Loss Streak 14 | . . . 1 1 1 2 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 98 100 98 99 96 87 72 Engine 9 | . 14 11 10 11 10 6 . Leg 37 | . 28 44 43 43 44 34 17 Device 4 | . 12 11 5 . . 4 5 Storage 9 | . 14 11 11 11 11 7 7 Processor 4 | . . . . . . 12 15 Hackware 1 | . . . . . . 4 5 Protection 4 | . . . 5 10 8 . . Energy Gun 6 | . . 2 10 4 10 7 5 Energy Cannon 4 | . . . . 8 10 6 5 Ballistic Gun 7 | . 28 13 10 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 20 26 57 60 60 62 64 Greatest Support 79 | 20 20 60 60 60 60 79 55 Greatest Overweight (x) 15 | 4 . . 1 1 . 1 15 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 Average Capacity 17 | 7 8 10 18 20 20 20 20 Most Carried 20 | 5 10 10 20 20 20 20 20 Average Carried 16 | 2 7 9 16 19 19 18 19 Final Capacity 20 | 8 10 10 20 20 20 20 20 Final Carried 20 | 5 10 10 20 20 19 20 16 Class Distribution -------------------- 48% | Mutant 43% | Scavenger-Mutant 7% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Matter Collected 1595 | 274 122 154 677 215 13 120 20 Remotely . | . . . . . . . . Salvage Created 3352 | 88 281 371 652 551 98 603 708 Parts 195 | 2 27 18 45 47 5 23 28 Haulers Intercepted 4 | . 1 1 2 . . . . Recyclers Shooed 4 | . . 2 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 75 | . 4 12 10 24 . 8 17 Guns 37 | . 4 7 9 10 . 3 4 Cannons 16 | . . . . 4 . 4 8 AOE 20 | . . 5 1 9 . . 5 Classes Destroyed 12 | 1 3 2 2 1 . 2 1 Worker 1 | . . . 1 . . . . Builder 3 | . . . 2 . 1 . . Hauler 4 | . 1 1 2 . . . . Recycler 5 | 1 . 1 . . 1 2 . Watcher 6 | . 3 . 2 . . 1 . Swarmer 25 | . . 3 . 14 . 2 6 Grunt 29 | . 4 7 4 7 . 2 5 Brawler 2 | . . . . 1 . 1 . Duelist 2 | . . . . . . 1 1 Sentry 13 | . . 2 6 2 . 1 2 Hunter 3 | . . . . . . . 3 Programmer 1 | . . . . . . 1 . Best Kill Streak 9 | 1 5 5 4 9 1 4 7 Combat Bots Only 9 | . 2 4 2 9 . 3 7 Max Kills in Single Turn 4 | 1 1 2 2 4 1 2 2 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 1 4 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Damage Taken 4004 | . 127 332 567 386 103 394 2095 Core 807 | . 8 30 50 18 . 96 605 Absorbed by Shields 10 | . . . . 10 . . . Regen/Repaired (Parts) 68 | . . . 68 . . . . Core Remaining (%) 90 | 100 96 . . . 75 . . Volleys Fired 219 | 1 23 31 42 42 2 22 56 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 155 | 40 40 68 68 143 143 140 155 Shots Fired 400 | 2 46 55 77 81 4 44 91 Gun 261 | 2 46 37 73 47 2 22 32 Cannon 105 | . . . . 29 2 22 52 Launcher 34 | . . 18 4 5 . . 7 Special . | . . . . . . . . Kinetic 162 | 2 46 34 38 30 . . 12 Thermal 158 | . . . . 38 4 44 72 Explosive 27 | . . 18 4 5 . . . Electromagnetic 53 | . . 3 35 8 . . 7 Robot Hit Streak 19 | 2 19 9 14 9 5 14 18 Robot Miss Streak 3 | . 2 2 3 3 1 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 279 | 2 38 38 62 42 3 35 59 Core Hits 169 | 2 16 24 41 29 3 16 38 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . 1 . 3 2 Burn 4 | . . . . . . 3 1 Meltdown 1 | . . . . 1 . . . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6815 | 17 405 976 1340 1174 120 895 1888 Guns 3086 | 17 405 453 970 391 22 397 431 Cannons 1859 | . . . . 288 42 498 1031 Explosions 1770 | . . 523 326 495 . . 426 Melee . | . . . . . . . . Ramming 100 | . . . 44 . 56 . . Kinetic 1809 | 17 405 429 451 206 . . 301 Thermal 2713 | . . . 98 446 64 895 1210 Explosive 1152 | . . 523 228 401 . . . Electromagnetic 1041 | . . 24 519 121 . . 377 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 . 1 Average Corruption 1 | . . . . . 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 20 | . . 3 2 1 . 4 10 Projectiles 15 | . . . . 1 . 4 10 Explosions 5 | . . 3 2 . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 116 | . . 2 20 66 . . 28 Shots 6 | . . 1 1 3 . . 1 Rammed . | . . . . . . . . Targets Rammed 7 | . . . 2 . 5 . . Kicked 7 | . . . 2 . 5 . . Crushed . | . . . . . . . . Highest Temperature 574 | . 18 22 27 507 172 300 574 Average Temperature 114 | . 9 6 14 96 86 105 173 Received Heat Transfer 1779 | . 93 186 276 141 72 75 936 Effects 11 | . . . . 3 . . 8 Shutdowns 5 | . . . . 1 . . 4 Energy Bleed 2 | . . . . . . . 2 Interference 1 | . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . Combat Hostiles 2 | . . . . 1 . 1 . Parts Melted 14 | . . . . 1 1 6 6 Heat Transferred 4562 | . . . 150 829 111 1554 1918 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 2 2 . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Peak Influence 884 | 5 142 439 488 884 349 221 349 Initial 339 | . 2 51 157 140 339 170 12 Average 288 | 2 59 246 319 567 341 174 151 Maximum Alert Level 3 | . . 2 2 3 1 1 1 Low Security (%) 38 | 100 100 47 19 4 . 56 67 Level 1 38 | . . 20 61 17 100 43 32 Level 2 16 | . . 32 19 49 . . . Level 3 6 | . . . . 28 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 2 5 . . 6 . Investigation 6 | . . 1 3 . . 2 . Extermination . | . . . . . . . . Reinforcement 3 | . . 1 2 . . . . Assault 1 | . . . . . . 1 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Distress Signals 2 | . 1 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 7 14 18 25 4 9 27 Peak Tracking Total 8 | . 2 5 5 5 4 2 8 Tactical Retreats 10 | . . 4 4 1 . . 1 Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Traps Triggered 13 | . . 1 3 5 . . 4 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . 4 . . . . 6 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Machines Disabled 4 | . . 1 . 2 . . 1 Max in Single Turn 1 | . . 1 . 1 . . 1 Garrison Access 1 | . . . . . . 1 . Garrison Relay 3 | . . . . 2 . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Machines Accessed 30 | . 6 2 9 3 5 5 . Terminals 22 | . 4 1 7 3 4 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 4 | . 2 1 . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 74 | . 13 4 24 6 12 15 . Successful 44 | . 9 4 14 2 8 7 . Failed 30 | . 4 . 10 4 4 8 . Catastrophic 3 | . . . 1 . . 2 . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 57 | . 10 2 19 6 10 10 . Fabricators . | . . . . . . . . Repair Stations 6 | . . . 3 . . 3 . Recycling Units 7 | . 3 2 . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 2 . . 2 . Terminal Hacks 31 | . 8 2 9 2 6 4 . Record 10 | . 3 . 2 . 3 2 . Prototype ID Bank 3 | . 1 . 1 . . 1 . Open Door 4 | . . . 3 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . . 1 1 . . . Alert Level 2 | . . 1 . . 1 . . Locate Traps 2 | . 1 . 1 . . . . Disarm Traps 2 | . 1 . . . . 1 . Investigation Status 1 | . . . . . 1 . . Hauler Manifests 3 | . 1 1 . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 3 . . 1 . Scan Component 3 | . . . 2 . . 1 . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 5 | . 1 2 . . 2 . . Report Inventory 3 | . 1 1 . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . 2 . . 2 . Unlock Access 2 | . . . 1 . . 1 . Coupler Status 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 4 1 7 3 2 5 . Full Trace Events 7 | . 1 . 3 . 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Jun Mat Mat Sto Gar Rec Fac Gar Used RIF Installer 2 | . . . . 1 . . 1 Program Shield 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 12 | . . . . 8 . 1 3 Machine Destruction 12 | . . . . 8 . 1 3 Attached 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . 6 . . . Total Damage 63 | . . . . 63 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Turns Passed 3940 | 58 358 321 807 821 298 845 432 Spaces Moved 2181 | 34 226 170 462 424 225 516 124 Core 12 | 10 . . . . . . 2 Treads . | . . . . . . . . Legs 2169 | 24 226 170 462 424 225 516 122 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 190 Average Speed 137 | 117 120 120 120 151 120 144 208 Slowest Speed 800 | 250 120 120 190 190 120 190 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 43 16 59 54 73 14 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 99 | . . 61 24 11 . 1 2 Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 98 | . . 61 24 11 . . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Total 2737 | 48 275 234 631 524 250 572 203 Wait 113 | . . 2 84 13 . 3 11 Move 2174 | 33 225 169 461 423 224 515 124 Hop . | . . . . . . . . Pick Up 69 | 6 14 6 19 7 6 10 1 Fast Attach 35 | 5 1 2 8 3 3 8 5 Attach 14 | 2 . 2 1 1 1 3 4 Detach 1 | 1 . . . . . . . Swap 24 | . 2 10 5 5 1 . 1 Drop 61 | . 10 12 9 10 8 11 1 Fire 219 | 1 23 31 42 42 2 22 56 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . 2 . 5 . . Crush . | . . . . . . . . Escape Stasis 20 | . . . . 20 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory -7/Garrison History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 334 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x2 560 | -9/Materials | Discovered new exit (range 9) 703 | -9/Materials | Build established: Scavenger-Mutant 738 | -9/Materials | Entered Storage 1021 | -9/Storage | Build established: Mutant 1312 | -9/Storage | Repaired Carbon-fiber Leg 1530 | -9/Storage | Identified exit to Garrison 1545 | -9/Storage | Entered Garrison 1574 | -9/Garrison | Triggered checkpoint 1680 | -9/Garrison | Triggered checkpoint 1746 | -9/Garrison | Destroyed 9 combat bots 1859 | -9/Garrison | Rescued a captive Derelict 1905 | -9/Garrison | Installed Relay Interface Framework 1920 | -9/Garrison | Discovered new exit (range 10) 1922 | -9/Garrison | Triggered checkpoint 1950 | -9/Garrison | Garrison Relay disabled 2094 | -9/Garrison | Triggered checkpoint 2120 | -9/Garrison | Triggered checkpoint 2220 | -9/Garrison | Triggered checkpoint 2263 | -9/Garrison | Garrison Relay disabled 2366 | -9/Garrison | Entered Recycling 2378 | -9/Recycling | Found Scrap Engine 2471 | -9/Recycling | Build established: Scavenger-Mutant 2641 | -9/Recycling | Discovered new exit (range 16) 2664 | -9/Recycling | Entered Factory 2664 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3117 | -7/Factory | Garrison activated, responded to threat 3484 | -7/Factory | Identified exit to Garrison 3495 | -7/Factory | Cargo convoy interrupted 3509 | -7/Factory | Entered Garrison 3584 | -7/Garrison | Triggered checkpoint 3607 | -7/Garrison | Garrison Relay disabled 3678 | -7/Garrison | Expanded RIF knowledge: Program Shield 3799 | -7/Garrison | Triggered checkpoint 3854 | -7/Garrison | Destroyed 7 combat bots 3880 | -7/Garrison | Triggered checkpoint 3899 | -7/Garrison | Triggered checkpoint 3909 | -7/Garrison | Core integrity fell below 50% 3926 | -7/Garrison | Destroyed 7 combat bots 3932 | -7/Garrison | Core integrity fell below 20% 3941 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03905_ Imp. Heat Sink melted. 03905_ G-47 Trooper destroyed. 03906_ Power failure, Enh. Nuclear Core shutdown. 03907_ Gatling Laser destroyed. 03907_ Critical hit (Burn: +37). 03907_ Beamcaster destroyed. 03908_ Overheating: Hcp. Storage Unit damaged (-189). 03908_ Field strength at 60. 03910_ Overheating: Matter decay (-38). 03912_ Overheating: Energy bleed (-23). 03915_ Critical hit (Burn: +37). 03918_ Power failure, Enh. Nuclear Core shutdown. 03919_ Critical hit (Burn: +37). 03924_ Acquired Particle Gun. 03929_ Enh. Nuclear Core destroyed. 03932_ System corrupted: FCS attempts to trigger Particle Gun. 03932_ System corrupted: Particle Gun misfires. 03935_ Particle Gun destroyed. 03936_ Critical hit (Burn: +37). 03937_ Overheating: Energy bleed (-13). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????#####??? ##???????????????? | | ??????????????????????# ?? ???????????????? | | ?????????????????????? ?? ?? ??????????? | | ?????????????????????? ?? ?? ???????????? | | ??????????????????????# #? #?[ #???????????? | | ????????????????????### ## ^ ^##% #???????????? | | ????????????????????# ^% %% "???????????? | | ????????????????????# % =[% "???????????? | | ?????????????????#### ! =%! ????????????? | | #######??????????# # % g ??????????????? | | ##!!!!###????????# #??#[% #? ;#?? #???????????? | | ] =%=[#????????# #??#%gg##%* # #???????????? | | ##!!!!#[########## ####%=*=%%% *###?????????? | | ####### # g ; % % =% s ??????? | | ??????# #### ########## @! =%#???????????? | | ??????# #??# #????????## ##% ##^ ^#???????????? | | ??????# #??# #?????????# #? #????????????????? | | ##????# #??# ##????????# #?#####????????????????? | | "#????# #??#% #????????# #??????????????????????? | | ####### ####"##????????# #??????????????????????? | | =#?????????# #??????????????????????? | | ###### ### #?????????# #??????????????????????? | | ?????# #?#[#?????????# #??????????????????????? | | ?????##"##?# #?????????# #??????????????????????? | | ??????# #??#%########### #??????????????????????? | | ??????# ####%* #??????????????????????? | | ??????# "" #??????????????????????? | | ??????####### ###########???????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ??????????### #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Target Analysis 5 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 35 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops \\IAMDERELICT Challenges ------------ None Game ------ Seed BlastLinkedShockpuncher Manual? 0 Play Time 01:06:03 Cumulative 17.3 hours Start 2023.04.14 @ 16:11:19 End 2023.04.15 @ 10:39:01 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 23 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a627d7f6-0b34-4743-8e1d-721d3ad5669b