Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 21:25:09 Player: Jay Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1823) 1823 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5154 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 192/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Carbon-fiber Leg Advanced Heat Sink Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Huge Storage Unit Armor Integrity Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Light Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Core Shielding Field Recycling Unit Particle Gun Pulse Rifle Heavy Machine Gun [Rating: 51] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . . 1 Utility 2 | . . . 2 . . Weapon 2 | . . . . 1 1 Parts Attached 72 | 4 11 14 14 2 27 Power 11 | 1 1 1 1 1 6 Engine 8 | 1 1 1 . 1 4 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 21 | 1 3 4 5 . 8 Treads . | . . . . . . Leg 21 | 1 3 4 5 . 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 1 4 . 7 Device 7 | . 1 . 3 . 3 Storage 4 | 1 2 . . . 1 Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 24 | 1 4 8 4 1 6 Energy Gun 14 | 1 2 8 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 2 . 2 1 1 Ballistic Cannon 4 | . . . 1 . 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 42 | . 2 2 9 . 29 Power 10 | . 1 1 1 . 7 Propulsion 14 | . . . 4 . 10 Utility 7 | . . 1 2 . 4 Weapon 11 | . 1 . 2 . 8 Highest Loss Streak 18 | . 1 2 9 . 18 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 89 | . 86 99 85 100 88 Engine 7 | . 13 10 2 7 5 Core 2 | . . . 6 7 4 Leg 31 | . 24 44 32 30 30 Device 7 | . 9 7 14 15 4 Storage 9 | . 14 11 9 7 6 Processor 3 | . . 3 4 7 6 Protection 1 | . . . . . 2 Energy Gun 7 | . 7 22 8 . . Ballistic Gun 9 | . 16 . 5 15 10 Ballistic Cannon 6 | . . . 2 7 14 Naked Turns . | . . . . . . Heaviest Build 122 | 10 30 31 37 43 122 Greatest Support 75 | 10 20 40 48 48 75 Greatest Overweight (x) 30 | . 2 . 1 . 30 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 16 | 7 14 15 15 15 18 Most Carried 15 | 5 15 15 15 14 15 Average Carried 11 | 2 8 12 13 13 12 Final Capacity 25 | 8 15 15 15 15 25 Final Carried 15 | 4 14 15 15 13 4 Class Distribution -------------------- 44% | Mutant 40% | Scavenger-Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1501 | 240 206 130 183 . 742 Remotely . | . . . . . . Salvage Created 2120 | 57 269 422 772 . 600 Parts 101 | 1 21 24 31 . 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 44 | . 9 11 14 . 10 Guns 29 | . 9 11 8 . 1 Cannons 12 | . . . 3 . 9 AOE 3 | . . . 3 . . Classes Destroyed 11 | 1 2 2 3 . 3 Worker 2 | . . . 2 . . Builder 2 | . . 1 1 . . Recycler 3 | 1 . . 1 . 1 Watcher 1 | . . . . . 1 Swarmer 9 | . 4 3 2 . . Grunt 24 | . 5 6 7 . 6 Brawler 1 | . . . . . 1 Sentry 3 | . . 2 1 . . Specialist 3 | . . . 2 . 1 Hunter 2 | . . . 2 . . Programmer 2 | . . . . . 2 Best Kill Streak 8 | 1 3 6 8 . 4 Combat Bots Only 5 | . 3 5 3 . 4 Max Kills in Single Turn 4 | 1 1 2 4 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 6902 | . 440 353 1386 . 4723 Core 1314 | . 127 34 292 . 861 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . . . 50 Regen/Repaired (Parts) 111 | . 111 . . . . Core Remaining (%) 77 | 100 49 91 46 100 . Volleys Fired 160 | 1 36 24 49 . 50 Largest 4 | 1 2 2 2 . 4 Hottest 176 | 40 60 112 112 . 176 Shots Fired 357 | 1 52 48 83 . 173 Gun 251 | 1 52 48 75 . 75 Cannon 106 | . . . 8 . 98 Launcher . | . . . . . . Special . | . . . . . . Kinetic 246 | . 44 . 34 . 168 Thermal 79 | . . 48 26 . 5 Explosive . | . . . . . . Electromagnetic 32 | 1 8 . 23 . . Robot Hit Streak 12 | 1 12 9 10 . 9 Robot Miss Streak 5 | . 2 2 3 . 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 235 | 1 36 34 69 . 95 Core Hits 104 | 1 14 16 36 . 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 4 1 . 5 Burn 5 | . . 4 1 . . Blast 5 | . . . . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4525 | 15 415 536 1374 . 2185 Guns 2185 | 15 415 536 814 . 405 Cannons 1973 | . . . 193 . 1780 Explosions 367 | . . . 367 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2798 | . 307 . 385 . 2106 Thermal 1315 | . . 536 700 . 79 Explosive . | . . . . . . Electromagnetic 412 | 15 108 . 289 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Matter Fused 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 84 | . . . 37 . 47 Projectiles 47 | . . . . . 47 Explosions 37 | . . . 37 . . Melee . | . . . . . . Knockbacks 25 | . . . 1 . 24 Impact . | . . . . . . Kinetic 23 | . . . 1 . 22 Secondary 2 | . . . . . 2 Self-Inflicted Damage 28 | . . . 28 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 453 | . 27 345 10 . 453 Average Temperature 131 | . 11 110 8 . 155 Received Heat Transfer 1536 | . 150 93 549 . 744 Effects 16 | . . . . . 16 Shutdowns 4 | . . . . . 4 Interference 3 | . . . . . 3 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 4 1 . . Heat Transferred 3225 | . . 1665 1375 . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 4 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 425 | 5 196 283 425 102 194 Initial 102 | . 3 37 74 102 49 Average 101 | 2 76 147 215 102 59 Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 89 | 100 100 81 52 100 100 Level 1 8 | . . 18 35 . . Level 2 1 | . . . 11 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 2 . 3 Investigation 3 | . . 1 1 . 1 Extermination 2 | . . . . . 2 Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 4 | . 4 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 19 15 20 . 28 Peak Tracking Total 12 | . 4 4 6 . 12 Tactical Retreats 8 | . 2 1 . . 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 9 | . 1 2 . 1 5 Terminals 4 | . . 2 . . 2 Fabricators 2 | . . . . . 2 Repair Stations 1 | . 1 . . . . Recycling Units 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 6 7 . 3 12 Successful 17 | . 5 5 . 1 6 Failed 11 | . 1 2 . 2 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . . 7 . . 7 Fabricators 4 | . . . . . 4 Repair Stations 6 | . 6 . . . . Recycling Units 4 | . . . . 3 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 5 . . 4 Record 4 | . . 1 . . 3 Part Schematic 1 | . . . . . 1 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 5 | . 5 . . . . Scan Component 3 | . 3 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 2 . 1 3 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 117 | . . . . . 117 Total Part Build Rating 7 | . . . . . 7 Parts Repaired 2 | . 2 . . . . Time 62 | . 62 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 2715 | 47 629 466 404 58 1111 Spaces Moved 1196 | 36 202 171 194 47 546 Core 14 | 13 . . . . 1 Treads . | . . . . . . Legs 1182 | 23 202 171 194 47 545 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 Average Speed 146 | 94 202 120 120 120 148 Slowest Speed 1550 | 120 260 120 190 120 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 13 | 3 33 13 20 1 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . . 11 . 7 Melee . | . . . . . . Projectile 8 | . . . 1 . 7 AOE 10 | . . . 10 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 1892 | 48 377 382 286 48 751 Wait 373 | . 97 160 12 . 104 Move 1191 | 35 201 170 193 46 546 Hop . | . . . . . . Pick Up 69 | 8 24 9 13 . 15 Fast Attach 6 | . . 1 2 . 3 Attach 52 | 4 10 5 9 2 22 Detach . | . . . . . . Swap 14 | . 1 8 3 . 2 Drop 27 | . 8 5 5 . 9 Fire 160 | 1 36 24 49 . 50 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 14) 48 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 352 | -10/Materials | Repaired Aluminum Leg 390 | -10/Materials | Repaired Corrupted Aluminum Leg 556 | -10/Materials | Core integrity fell below 50% 632 | -10/Materials | Discovered new exit (range 16) 677 | -10/Materials | Entered another Materials area 677 | -9/Materials | Evolved 2 slots: Propulsion x2 1133 | -9/Materials | Discovered new exit (range 8) 1143 | -9/Materials | Entered another Materials area 1143 | -8/Materials | Evolved 2 slots: Utility x2 1303 | -8/Materials | Lost 9 parts (1p4n2u2w) 1451 | -8/Materials | Core integrity fell below 50% 1538 | -8/Materials | Discovered new exit (range 8) 1547 | -8/Materials | Entered Factory 1547 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1585 | -7/Factory | Discovered new exit (range 14) 1605 | -7/Factory | Entered another Factory area 1605 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1775 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 1847 | -6/Factory | Build established: Scavenger-Gunner 2129 | -6/Factory | Spotted B-75 Beast 2182 | -6/Factory | Lost 3 parts (2p1n) 2326 | -6/Factory | Lost 7 parts (2p3n1u1w) 2664 | -6/Factory | Cargo convoy interrupted 2704 | -6/Factory | Core integrity fell below 50% 2713 | -6/Factory | Core integrity fell below 20% 2716 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02709_ K-01 Serf collects debris. 02709_ Penetrated by Slug. 02709_ U-05 Engineer builds a Door. 02709_ U-05 Engineer builds a Wall. 02710_ Penetrated by Slug. 02711_ Slug penetrates Wall. 02711_ Lgt. Angular Momentum Engine destroyed. 02711_ Core Shielding destroyed. 02712_ K-01 Serf collects debris. 02712_ Adv. Heat Sink destroyed. 02712_ Penetrated by Slug. 02713_ Nuclear Reactor explodes. 02713_ The unstable cave ceiling collapses. 02713_ Penetrated by Slug. 02713_ R-10 Processor collects Imp. Arc Projector. 02714_ R-10 Processor collects Flexi-carbon Leg. 02714_ U-05 Engineer lays Concrete. 02714_ Slug penetrates Wall. 02715_ U-05 Engineer builds a Wall. 02716_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????? | | ???????????????? ??????????????????????????? | | ????????????????# #######????????????????????? | | ????????????????# # ####?????????????????? | | ????????????????# #?????????????????? | | ????????????????# ??????????????????? | | ???############## ??????????????????? | | ???# # #####??????????????? | | ???# # ???????????????? | | ???# # """ ??????????????? | | #### # """ ""????????????? | | + # """ "?????????????? | | #### # ?????????????? | | ???# ^ #^^ % """ ??????????????? | | ???# # # R """ ??????????????? | | ???# ! + %uRY @ """ ""????????????? | | ???# ^ # % k%# x* ????????? | | ???# # % # h # ????????? | | ???# # #*h # ????????? | | ???############## ########? ?????????? | | ???????????????# #?????????######+?????????? | | ???????????????# " #?????????????????????????? | | ???????????????# "%" ????????????????????????? | | ?????????????? + %" ???????????????????????? | | ????????????? # " ??????????????????????? | | ????????????? # #####?????????????????????? | | ???????????? ?# #?????????????????????????? | | ????????????##?#########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Item Schematics ----------------- Smartbomb Launcher | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingFlyingBoregun Manual? 0 Play Time 00:45:20 Cumulative 31.6 hours Start 2023.03.10 @ 18:03:50 End 2023.03.10 @ 21:25:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 39 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb83c092-36f2-423f-b47a-7244776525a3