Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.02 @ 18:59:29 Player: BlobtheGreat Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (167) 835 Value Destroyed (5363) 5363 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1183) 1183 TOTAL SCORE: 12381 Bonus ------- High Alert Combat Kills 139 Follower Combat Kills 244 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 241/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Transport Network Coupler Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cooled Aerolev Unit Transmission Jammer Authchip [Propulsion] Authchip [Propulsion] Improved Trap Extractor (0/6) Gauss Rifle Plasma Cutter Power Maul Companion Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Cooled Aerolev Unit Antigrav System Antigrav System > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Transport Network Coupler Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON ----------- Companion Sword > --- INVENTORY -------- Reinforced Deuterium Engine Angular Momentum Engine Experimental Sensor Array Transmission Jammer Authchip [Propulsion] Authchip [Propulsion] Improved Trap Extractor Long-range Missile Launcher Plasma Cutter Power Maul Ripper Power Sword CR-A16's Pointy Stick GAL Module [Rating: 73] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Companion Sword Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon CPS Tube Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . 2 . . . . Utility 5 | . . . 1 . . . 3 . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 119 | 7 7 4 22 11 1 10 34 1 2 3 17 Power 18 | 1 1 . 3 1 . . 7 1 . 1 3 Engine 14 | 1 1 . 3 1 . . 6 . . . 2 Core 4 | . . . . . . . 1 1 . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 1 . 8 8 1 5 11 . 1 . 5 Treads 21 | 2 1 . 8 8 1 1 . . . . . Leg 15 | . . . . . . 4 10 . . . 1 Wheel . | . . . . . . . . . . . . Hover 6 | . . . . . . . 1 . 1 . 4 Flight . | . . . . . . . . . . . . Utility 33 | 2 2 3 5 1 . 3 10 . 1 . 6 Device 9 | 1 . 3 1 . . 1 2 . . . 1 Storage 5 | 1 1 . 1 . . 1 1 . . . . Processor 10 | . . . 1 . . 1 3 . 1 . 4 Hackware . | . . . . . . . . . . . . Protection 9 | . 1 . 2 1 . . 4 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 26 | 2 3 1 6 1 . 2 6 . . 2 3 Energy Gun 6 | . 3 1 1 . . . 1 . . . . Energy Cannon 2 | . . . 2 . . . . . . . . Ballistic Gun 6 | 2 . . 1 . . . 2 . . . 1 Ballistic Cannon 4 | . . . 1 1 . 1 . . . . 1 Launcher 5 | . . . 1 . . . 1 . . 2 1 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . . 1 2 . . . . Corrupted Parts 2 | . . . . . . 1 . . 1 . . System Corruption 19 | . . . . . . 10 . . 9 . . Parts Lost 50 | . 5 1 6 . . . 16 . . 2 20 Power 10 | . 1 . . . . . 3 . . 1 5 Propulsion 22 | . 1 . 3 . . . 9 . . . 9 Utility 8 | . . . 1 . . . 4 . . . 3 Weapon 10 | . 3 1 2 . . . . . . 1 3 Highest Loss Streak 12 | . 2 1 2 . . . 8 . . 2 12 To Critical Strikes 2 | . . . . . . . 1 . . . 1 Average Backups 17 | 5 8 11 17 19 19 18 17 16 18 17 17 Power 1 | . 1 1 1 1 1 1 . 1 2 2 1 Propulsion 3 | 3 4 3 3 3 5 2 1 1 2 3 4 Utility 6 | . 2 6 6 8 7 9 5 5 5 4 5 Weapon 5 | . . 1 5 6 5 4 7 6 5 6 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 39 | . . 4 11 4 1 7 2 2 . . 8 Power 2 | . . . 2 . . . . . . . . Propulsion 8 | . . 2 4 2 . . . . . . . Utility 11 | . . 2 1 1 . 3 1 . . . 3 Weapon 17 | . . . 4 1 1 4 1 2 . . 4 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 98 100 99 99 100 93 83 67 68 72 72 Engine 8 | . 13 14 11 11 11 11 8 4 . . . Core 3 | . . . . . . . 2 7 13 12 10 Treads 14 | . 27 28 32 33 33 13 . . . . . Leg 12 | . . . . . . 19 27 20 20 20 13 Device 7 | . 11 11 10 10 11 10 3 1 . 5 5 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 5 Processor 6 | . . . . . . . 16 13 13 13 18 Protection 7 | . 2 2 10 11 11 10 5 6 6 6 3 Energy Gun 3 | . 14 28 8 . . . . . . . . Energy Cannon 1 | . . . 5 8 . . . . . . . Ballistic Gun 1 | . 13 . 4 . . . 2 . . . . Ballistic Cannon 4 | . . . 2 13 22 10 . . . . . Slashing Weapon 3 | . . . . . . 5 6 6 6 6 5 Peak Build Rating 73 | 7 8 17 23 25 25 30 66 54 61 64 73 Average Rating 34 | 6 7 10 19 22 24 26 54 48 52 58 62 On Entrance 28 | . 7 8 13 22 24 25 29 52 50 51 63 Naked Turns . | . . . . . . . . . . . . Heaviest Build 82 | 13 31 33 67 68 66 66 82 82 70 79 72 Greatest Support 85 | 40 40 40 63 69 69 69 85 45 45 45 51 Greatest Overweight (x) 23 | . . . 1 1 . 4 2 1 1 1 23 Average Overweight (x) . | . . . . . . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 15 19 20 20 20 20 20 20 20 20 Most Carried 20 | 7 10 15 20 20 20 20 20 19 20 20 20 Average Carried 17 | 5 8 13 17 19 19 19 18 16 19 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 10 15 20 20 20 20 19 19 20 16 9 Class Distribution -------------------- 56% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Matter Collected 3234 | 258 134 72 689 676 55 40 749 158 38 6 359 Remotely . | . . . . . . . . . . . . Salvage Created 6190 | 119 645 204 1364 1066 101 . 2187 50 . 15 439 Parts 347 | 11 36 8 78 67 7 . 105 5 . . 30 Haulers Intercepted 8 | . 1 . 5 2 . . . . . . . Recyclers Shooed 8 | 1 . . 1 2 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 26 3 . . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Combat Hostiles Destroyed 127 | . 18 7 32 21 2 . 32 1 . 2 12 Melee 24 | . 1 . . . . . 17 1 . . 5 Guns 38 | . 15 7 11 . . . 5 . . . . Cannons 36 | . . . 11 21 2 . . . . . 2 AOE 27 | . . . 10 . . . 10 . . 2 5 Classes Destroyed 14 | 2 4 . 4 2 . . 2 . . . . Worker 10 | . . . 3 3 . . 4 . . . . Builder 3 | . . . 1 . . . 1 . . . 1 Tunneler 3 | 3 . . . . . . . . . . . Hauler 8 | . 1 . 5 2 . . . . . . . Recycler 7 | 1 . . 1 . . . 5 . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 8 | . 1 . 3 1 . . 3 . . . . Swarmer 34 | . 6 3 13 . . . 7 . . . 5 Grunt 48 | . 12 4 9 11 . . 11 . . . 1 Brawler 2 | . . . . 1 . . 1 . . . . Duelist 3 | . . . 2 . . . 1 . . . . Sentry 22 | . . . 8 9 2 . 3 . . . . Hunter 9 | . . . . . . . 4 . . 2 3 Programmer 9 | . . . . . . . 5 1 . . 3 Best Kill Streak 15 | 1 3 3 15 3 1 . 10 1 . 2 5 Combat Bots Only 8 | . 3 3 7 2 1 . 8 1 . 2 5 Max Kills in Single Turn 4 | 1 1 2 4 1 1 . 3 1 . 1 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . . 3 . . . 3 . . 1 3 Melee 1 | . 1 . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Hostile Shots Fired 1001 | . 119 26 141 53 . . 410 12 . 27 213 Missed 297 | . 31 9 41 22 . . 134 5 . 10 45 Hits 704 | . 88 17 100 31 . . 276 7 . 17 168 Melee 11 | . . . 6 . . . 5 . . . . Projectile 693 | . 88 17 94 31 . . 271 7 . 17 168 Critical Strikes 13 | . 1 . 4 . . . 4 . . . 4 Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 10280 | . 960 206 1379 460 . . 3913 130 . 270 2962 Core 1793 | . 154 29 121 29 . . 420 34 . . 1006 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 275 | . 106 . . 11 . . . . 158 . . Core Remaining (%) 58 | 100 . 26 . . . 62 . . . 46 . Volleys Fired 362 | 19 86 19 108 64 2 . 43 . . 6 15 Largest 2 | 2 2 2 2 2 2 . 1 . . 1 1 Hottest 115 | 40 90 115 115 100 74 . 39 . . 39 51 Shots Fired 622 | 25 165 32 203 128 5 . 43 . . 6 15 Gun 404 | 25 165 32 150 . . . 32 . . . . Cannon 188 | . . . 44 128 5 . . . . . 11 Launcher 30 | . . . 9 . . . 11 . . 6 4 Special . | . . . . . . . . . . . . Kinetic 301 | 25 80 . 61 87 5 . 32 . . . 11 Thermal 213 | . 85 32 96 . . . . . . . . Explosive 30 | . . . 9 . . . 11 . . 6 4 Electromagnetic 78 | . . . 37 41 . . . . . . . Robot Hit Streak 20 | 18 20 13 16 9 5 . 8 . . 2 4 Robot Miss Streak 6 | 2 4 1 6 4 . . 2 . . 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 517 | 20 110 29 134 77 4 . 102 1 . 2 38 Core Hits 256 | 12 41 12 72 29 5 . 60 1 . 4 20 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . 1 . . . . . 2 . . . 1 Critical Strikes 28 | . 4 3 7 . . . 6 . . . 8 Burn 12 | . 3 3 6 . . . . . . . . Destroy 5 | . 1 . . . . . 2 . . . 2 Blast 1 | . . . 1 . . . . . . . . Melee Attacks 147 | . . . . . . . 100 3 1 . 43 Impact . | . . . . . . . . . . . . Slashing 147 | . . . . . . . 100 3 1 . 43 Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . 11 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14997 | 163 1228 382 3019 2213 131 . 5538 53 . 329 1941 Guns 3849 | 143 1210 381 1449 . . . 666 . . . . Cannons 3018 | . . . 679 2125 99 . . . . . 115 Explosions 3093 | . . . 814 45 . . 1329 . . 329 576 Melee 4809 | . . . . . . . 3512 47 . . 1250 Ramming 228 | 20 18 1 77 43 32 . 31 6 . . . Kinetic 3355 | 143 439 . 577 1316 99 . 666 . . . 115 Thermal 2354 | . 771 381 1065 45 . . 92 . . . . Explosive 2810 | . . . 668 . . . 1237 . . 329 576 Electromagnetic 1441 | . . . 632 809 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 4809 | . . . . . . . 3512 47 . . 1250 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . 2 2 3 3 3 10 5 5 9 . 6 Average Corruption 3 | . 2 2 2 3 3 10 4 5 5 . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 207 | . 7 12 44 36 21 . 56 13 7 . 11 Message Errors 47 | . 3 5 7 3 6 . 13 3 4 . 3 Matter Fused 51 | . . 2 10 12 2 . 18 2 2 . 3 Heat Flow Errors 34 | . 2 1 5 6 5 . 10 4 . . 1 Energy Discharges 24 | . . 2 6 6 1 . 6 2 . . 1 Parts Rejected 3 | . . . 1 . . . 1 . . . 1 Parts Fused 2 | . . . . 2 . . . . . . . Data Loss (minor) 21 | . 1 2 6 2 4 . 5 . . . 1 Data Loss (major) 8 | . . . 2 1 1 . 2 1 1 . . Misfires 6 | . 1 . 2 2 1 . . . . . . Alerts 8 | . . . 3 1 1 . 1 1 . . 1 Weapon Failures 3 | . . . 2 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 691 | . . . 16 45 . . 488 . . 48 94 Projectiles 15 | . . . . 15 . . . . . . . Explosions 234 | . . . 16 30 . . 98 . . 48 42 Melee 442 | . . . . . . . 390 . . . 52 Knockbacks 10 | . 1 . . 6 . . 1 . . . 2 Impact 2 | . 1 . . . . . 1 . . . . Kinetic 8 | . . . . 6 . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 392 | . . . 107 . . . 131 . . 48 106 Shots 12 | . . . 5 . . . 4 . . 1 2 Rammed 35 | 10 6 1 8 4 6 . . . . . . Targets Rammed 44 | 10 6 1 9 5 6 . 5 2 . . . Kicked 7 | . . . . . . . 5 2 . . . Crushed 2 | . . . 1 1 . . . . . . . Highest Temperature 423 | . 423 325 363 375 215 . 270 191 . . 247 Average Temperature 95 | . 100 152 71 94 91 . 91 87 . . 52 Received Heat Transfer 1953 | . 426 105 354 153 . . 780 18 . . 117 Effects 10 | . 4 4 2 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . Energy Bleed 4 | . 2 2 . . . . . . . . . Interference 5 | . 1 2 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . 2 6 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . 2 . . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . Parts Melted 10 | . 2 1 6 . . . . . . . 1 Heat Transferred 6656 | . 2061 1211 3234 50 . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . 2 2 1 . 2 . . . 1 Low Security (%) 71 | 100 100 100 53 . 64 . 95 . . . 96 Level 1 16 | . . . 10 78 35 . . . . . 3 Level 2 11 | . . . 36 21 . . 3 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 650 | 5 110 85 622 650 266 . 564 . . . 214 Initial 260 | . . 37 10 260 247 . . . . . 16 Average 145 | . 38 27 251 347 181 . 68 . . . 45 Influence Increases 4909 | 20 558 205 1169 936 265 . 1232 20 . 50 454 Destroy 0b10 Robot/C 2700 | . 360 140 640 560 60 . 640 20 . 40 240 Destroy 0b10 Robot/NC 205 | 20 10 . 65 40 . . 65 . . . 5 Destroy Leader 682 | . 74 30 186 186 . . 166 . . 10 30 Allied During Kill 32 | . . . . 29 3 . . . . . . Trap Triggered on 0b10 50 | . . 20 20 . . . 10 . . . . Successful Hack 88 | . 8 . 30 23 21 . . . . . 6 Select Force Hacks 210 | . 30 . . . 180 . . . . . . Disable Machine 300 | . . . 90 45 . . 105 . . . 60 Destroy Structure 327 | . 1 . 63 23 1 . 141 . . . 98 Partial Spotted 15 | . 15 . . . . . . . . . . Lose Combat Pursuer 300 | . 60 15 75 30 . . 105 . . . 15 Influence Decreases 4806 | 20 461 275 580 918 791 108 668 496 88 24 377 Entered New Map 1236 | . . 60 17 356 387 108 . 210 88 . 10 Time Decay 3096 | 20 411 205 513 542 404 . 514 286 . 24 177 Lost Part 454 | . 50 10 50 . . . 154 . . . 190 Lost Ally 20 | . . . . 20 . . . . . . . Squads Dispatched 36 | . 5 1 6 7 . . 13 . . . 4 Investigation 11 | . 3 1 3 1 . . 1 . . . 2 Extermination 7 | . . . . . . . 5 . . . 2 Reinforcement 13 | . 2 . 3 3 . . 5 . . . . Assault 2 | . . . . 2 . . . . . . . Garrison 3 | . . . . 1 . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Distress Signals 14 | . 6 . 6 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 221 | . 38 8 57 35 . . 56 6 . 2 19 Peak Tracking Total 9 | . 5 3 9 6 . . 9 5 . 2 5 Tactical Retreats 14 | . 4 1 2 2 . . 4 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Traps Triggered 11 | . 3 . 2 1 . . 5 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 5 | . . 2 2 . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed 5 | . . 2 2 . . . 1 . . . . Triggered 5 | . . 2 2 . . . 1 . . . . Most Traps Carried 4 | . . 4 2 . . 1 1 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Machines Disabled 23 | . . . 9 3 . . 7 . . . 4 Max in Single Turn 4 | . . . 2 1 . . 4 . . . 2 Garrison Access 2 | . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Machines Accessed 57 | . 7 1 11 9 12 4 6 2 . . 5 Terminals 29 | . 5 . 7 7 6 . 2 . . . 2 Fabricators 2 | . . . . . . . 1 . . . 1 Repair Stations 4 | . 1 . 2 1 . . . . . . . Recycling Units 10 | . 1 . . . 6 . 1 . . . 2 Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . . . . Total Hacks 137 | . 20 1 29 25 26 7 13 8 . . 8 Successful 72 | . 11 1 10 13 13 7 4 8 . . 5 Failed 64 | . 8 . 19 12 13 . 9 . . . 3 Catastrophic 11 | . . . 6 2 2 . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 86 | . 15 . 19 14 27 . 7 . . . 4 Terminals 82 | . 17 . 18 18 19 . 5 . . . 5 Fabricators 2 | . . . . . . . 1 . . . 1 Repair Stations 13 | . 2 . 8 3 . . . . . . . Recycling Units 13 | . 1 . . . 7 . 3 . . . 2 Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access 8 | . . . . 4 . . 4 . . . . Terminal Hacks 25 | . 3 1 . 3 1 7 . 8 . . 2 Record 12 | . . . . . . 5 . 7 . . . Robot Analysis 3 | . 2 . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 4 | . . 1 . 1 . 1 . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 7 | . 2 . 3 2 . . . . . . . Scan Component 5 | . 1 . 3 1 . . . . . . . Repair 2 | . 1 . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Seal Access 2 | . . . . 1 . . 1 . . . . Unauthorized Hacks 35 | . 6 . 5 7 12 . 2 . . . 3 Terminals 25 | . 5 . 5 7 6 . 1 . . . 1 Botnet 6 | . 1 . . 2 1 . 1 . . . 1 Skim 19 | . 4 . 5 5 5 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 10 | . 1 . . . 6 . 1 . . . 2 Tunnel 7 | . 1 . . . 6 . . . . . . Fedlink 3 | . . . . . . . 1 . . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 39 | . 5 . 11 9 6 . 5 . . . 3 Full Trace Events 4 | . . . 3 1 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . Time 162 | . 26 . . 136 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Total Allies 2 | . . . . 2 . . . . . . . Largest Group 2 | . . . . 2 1 1 1 . . . . Highest-Rated Group 62 | . . . . 62 31 31 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 31 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 35 | . . . . 31 1 . 3 . . . . Total Damage 429 | . . . . 386 22 . 21 . . . . Kills 9 | . . . . 8 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Active Infowar (turns) 9010 | 196 1041 287 197 1059 . . 1735 635 1811 749 1300 Sensors 1817 | . . 1 . . . . . 111 . 715 990 Seismic 2779 | 196 1041 286 197 1059 . . . . . . . Decoding 2 | . . . . . . . . . 2 . . T.N.C. 6230 | . . . . . . . 1735 635 1811 749 1300 Jamming 2 | . . . . . . . . . . . 2 Robot Analysis Total 3 | . 2 . . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Turns Passed 17406 | 288 1237 706 2368 1540 978 3054 2740 635 1811 749 1300 Spaces Moved 8616 | 137 557 386 855 637 590 1698 1529 321 968 390 548 Core 4 | 2 . . . . . . . . . . 2 Treads 3906 | 135 557 386 855 637 590 746 . . . . . Legs 4672 | . . . . . . 952 1529 321 968 390 512 Wheels . | . . . . . . . . . . . . Hover 34 | . . . . . . . . . . . 34 Flight . | . . . . . . . . . . . . Fastest Speed 42 | 50 160 160 160 160 160 160 110 186 186 186 42 Average Speed 176 | 158 160 160 224 197 160 177 144 186 186 186 190 Slowest Speed 1200 | 160 160 160 240 240 160 400 265 186 186 186 1200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 62 | 8 77 74 93 94 98 87 42 28 80 52 14 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 10 | . 1 . . . 7 . . . 1 . 1 Known Exits Taken 3 | . . 1 1 . 1 . . . . . . Unknown Exits Taken 8 | 1 1 . . 1 . 1 1 1 1 1 . Scrap Searched 9 | . . 1 . . . 2 . 2 4 . . Spaces Dug 69 | . . . 2 1 . . 39 . . 18 9 Terrain Destroyed 386 | . . . 60 16 1 . 176 . . 73 60 Melee 18 | . . . . . . . 11 . . . 7 Projectile 37 | . . . 2 14 1 . 20 . . . . AOE 331 | . . . 58 2 . . 145 . . 73 53 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Total 9970 | 179 749 445 1094 792 619 1751 1868 357 981 407 728 Wait 405 | . 88 12 27 49 12 . 114 17 . 7 79 Move 8605 | 136 556 385 854 636 589 1697 1528 320 967 389 548 Hop . | . . . . . . . . . . . . Pick Up 109 | 7 5 12 26 8 3 14 16 4 5 . 9 Fast Attach 53 | 7 3 1 12 1 . 6 15 . 1 . 7 Attach 47 | . 3 . 6 2 . 3 16 1 1 4 11 Detach 15 | . . . . 3 . 1 5 2 2 . 2 Swap 65 | . 2 5 21 10 2 7 11 1 . 1 5 Drop 112 | . . 8 29 14 5 23 14 6 4 . 9 Fire 362 | 19 86 19 108 64 2 . 43 . . 6 15 Melee 147 | . . . . . . . 100 3 1 . 43 Ram . | . . . . . . . . . . . . Kick 7 | . . . . . . . 5 2 . . . Crush 37 | 10 6 1 9 5 6 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 5 | . . 2 2 . . . 1 . . . . Miscellaneous 1 | . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / [*Ext]) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 289 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 371 | -10/Materials | Central database locked down 456 | -10/Materials | Discovered new exit (range 10) 545 | -10/Materials | Discovered new exit (range 11) 597 | -10/Materials | Discovered new exit (range 11) 977 | -10/Materials | Core integrity fell below 50% 1107 | -10/Materials | Discovered new exit (range 8) 1315 | -10/Materials | Repaired Lgt. Treads 1526 | -10/Materials | Entered Mines 1558 | -10/Mines | Met a Derelict bent on vengeance 1699 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1703 | -10/Mines | Found Prototype Device 1704 | -10/Mines | Identified Exp. Sensor Array 1798 | -10/Mines | Identified exit to Materials 1820 | -10/Mines | Found a hidden stash of uninstalled traps 2010 | -10/Mines | Met a Derelict shopkeep closing up shop 2063 | -10/Mines | Discovered exit to Materials (range 6) 2232 | -10/Mines | Entered Materials 2232 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2607 | -9/Materials | Build established: Scavenger-Mutant 2669 | -9/Materials | Discovered new exit (range 7) 2818 | -9/Materials | Discovered new exit (range 15) 3157 | -9/Materials | Discovered new exit (range 4) 3486 | -9/Materials | Discovered new exit (range 10) 3527 | -9/Materials | Destroyed 7 combat bots 3700 | -9/Materials | Build established: Mutant 3820 | -9/Materials | Discovered new exit (range 7) 4600 | -9/Materials | Identified exit to Storage 4600 | -9/Materials | Entered Storage 4871 | -9/Storage | Repaired Broken Exp. Sensor Array? 5614 | -9/Storage | Discovered new exit (range 14) 5749 | -9/Storage | Garrison activated, responded to threat 5760 | -9/Storage | Met a pair of Derelict thieves 6134 | -9/Storage | Used back door to open Recycling access 6134 | -9/Storage | Discovered new exit (range 5) 6140 | -9/Storage | Entered Recycling 6140 | -9/Recycling | Accompanied by 1 ally 6508 | -9/Recycling | Identified exit to Scraptown 6518 | -9/Recycling | Discovered new exit (range 11) 6542 | -9/Recycling | Learned Materials trap positions 6565 | -9/Recycling | Learned Storage stockpile data 6576 | -9/Recycling | Learned 4 Materials zone layouts 6579 | -9/Recycling | Learned Materials non-interactive machine intel 6581 | -9/Recycling | Learned Materials emergency access door positions 6586 | -9/Recycling | Learned Storage emergency access door positions 6598 | -9/Recycling | Learned Materials security intel 7068 | -9/Recycling | Scanned before Scraplab entrance 7092 | -9/Recycling | Entered Scraplab 7118 | -9/Recycling | Entered Scraptown 7118 | -9/Scraptown | Accompanied by 1 ally 7118 | -9/Scraptown | System corruption cleaned by C-Scrubber 7121 | -9/Scraptown | System corruption reached 10% 7126 | -9/Scraptown | System corruption cleaned by C-Scrubber 7471 | -9/Scraptown | Discovered new exit (range 5) 7545 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7549 | -9/Scraptown | Visited Spacefarers 7575 | -9/Scraptown | Visited The Evicted 7586 | -9/Scraptown | Visited Cyclists 7874 | -9/Scraptown | Visited Symbiants 7940 | -9/Scraptown | Visited Shadow of the Wyrm 7959 | -9/Scraptown | Visited TADAMA 7984 | -9/Scraptown | Visited UFD Registry 7984 | -9/Scraptown | Registered with UFD as "Flakthruster" 8029 | -9/Scraptown | Visited LU-1G1's Boring Crew 8130 | -9/Scraptown | Visited Modified Component R&D 8189 | -9/Scraptown | Visited Scrap Suit Storage 8234 | -9/Scraptown | Visited Supply Room 8303 | -9/Scraptown | Visited Science Guys 8393 | -9/Scraptown | Visited Derelict Rescue Squad 8431 | -9/Scraptown | Visited Abandonware Association 8445 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8450 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 8488 | -9/Scraptown | Visited Chapter 10 8526 | -9/Scraptown | Visited Sword Containment 9485 | -9/Scraptown | Found Scrap Suit 9872 | -9/Scraptown | Found DRS Beacon 10067 | -9/Scraptown | Met Optimus 10067 | -9/Scraptown | Accepted into 0bPrime 10164 | -9/Scraptown | Discovered new exit (range 5) 10172 | -9/Scraptown | Entered Factory 10172 | -6/Factory | Accompanied by 1 ally 10172 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 10362 | -6/Factory | Found Powered Armor 10909 | -6/Factory | Discovered new exit (range 9) 11198 | -6/Factory | Build established: Scavenger-Scrapper 11206 | -6/Factory | Loaded intel: 8 recycling unit locations 11272 | -6/Factory | Discovered new exit (range 9) 11389 | -6/Factory | Lost 8 parts (2p5n1u) 11561 | -6/Factory | Discovered new exit (range 8) 11611 | -6/Factory | Build established: Scavenger-Mutant 11974 | -6/Factory | Discovered new exit (range 16) 12408 | -6/Factory | Discovered new exit (range 12) 12786 | -6/Factory | Garrison activated, responded to threat 12829 | -6/Factory | Destroyed 8 combat bots 12912 | -6/Factory | Entered Lower Caves 12913 | -6/Lower Caves | Activated DRS Beacon 13092 | -6/Lower Caves | Encountered a Warlord checkpoint 13355 | -6/Lower Caves | Core integrity fell below 50% 13425 | -6/Lower Caves | Learned 8 Research zone layouts 13425 | -6/Lower Caves | Learned Factory trap positions 13425 | -6/Lower Caves | Learned Extension security intel 13425 | -6/Lower Caves | Learned Armory security intel 13425 | -6/Lower Caves | Learned Extension garrison access intel 13539 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13547 | -6/Lower Caves | Entered Zion 13650 | -6/Zion | Discovered new exit (range 16) 13870 | -6/Zion | System corruption cleaned by Quarantine Array 13890 | -6/Zion | System corruption cleaned by Quarantine Array 14351 | -6/Zion | Learned Factory repair station intel 14488 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14637 | -6/Zion | Found CR-A16's Pointy Stick 15153 | -6/Zion | Found GAL Module 15358 | -6/Zion | Entered Proximity Caves 15656 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16085 | -5/Proximity Caves | Discovered new exit (range 12) 16107 | -5/Proximity Caves | Entered Factory 16107 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16108 | -5/Factory | Loaded intel: 81 trap records 16109 | -5/Factory | Loaded intel: 6 repair station locations 16341 | -5/Factory | Loaded intel: 8 recycling unit locations 16341 | -5/Factory | Learned location of Protoforge (-2) 16765 | -5/Factory | Identified exit to Upper Caves 17287 | -5/Factory | Lost 6 parts (1p3n1u1w) 17333 | -5/Factory | Core integrity fell below 50% 17395 | -5/Factory | Core integrity fell below 20% 17407 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 17380_ G-50 Soldier destroyed. 17381_ Acquired 64 matter. 17381_ Rnf. Deuterium Engine destroyed. 17385_ Penetrated by Slug. 17389_ System corrupted: Matter fused (-7). 17391_ Penetrated by Slug. Companion Sword: "If you're not going to use me, just drop me and get it over with." 17401_ Slug penetrates Wall. 17401_ Penetrated by Slug. 17404_ Lrn. Missile Launcher destroyed. 17404_ Dropped GAL Module. 17404_ Penetrated by Slug. 17404_ T-07 Excavator destroyed. 17404_ Penetrated by Slug. 17405_ Dropped CR-A16's Pointy Stick. 17405_ Dropped Power Sword. 17406_ Dropped Ripper. 17406_ Dropped Exp. Sensor Array. 17407_ Acquired Gauss Rifle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????####################????????????????## | | ?????????# #?????????????###""" | | ?????????# = #?????????????#! | | ?????????# #?????????????# * | | ?????????# #?????????##### | | ?????????# #??######## # | | ?????????# ! #??# [ !!* + | | ######???# * #??# #####" #+#### | | # ##?## * #?##!##???## #?## | | # # #############+## &g ### %#????# ###### | | # =%=! [/@h =! #????+ !] | | """" """ # !! * /g ## !#????## =] | | """" """" # # ####*##?????#"" ] | | " " """" """" ; # #####??# #??????#"T | | """" """ """" # ###??????# #??????#"" "" | | """" """" """" # ##???????# #??????# "" | | """" """" """" # ##########+###????# "" | | # # #????# | | # #! #????# """" "" | | ################# # #???## """" "" | | ????????????????# # ] #???# """" "" | | ????????????????# # """ """ #???# | | ???????????? ??# # """ """ #???# | | ???????????? ?# # """ """ #??## | | ????????????? # # !#?#####"Y"##### | | ?????????????? # ^ ^# """ """ #######"""#???? | | ??????????????? +^ ^^^# """ """ ! # ##?#####???? | | ????????????????# +? ?"" ??" ## #??????????? | | ????????????????# #????????? ## #??????????? | | ????????????????# #???###########+###########? | | ????????????????# #???# # #? | | ????????????????# ##### # ! #? | | ????????????????# # #? | | ????????????????# ! + #? | | ????????????????# ! # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Phase Shifting 5 Evasion (%) 56 Melee Accuracy 19 Core Analysis 6 Recoil Reduction 3 Authchip Count 3 Item Schematics ----------------- Lrn. Missile Launcher | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Wave Gun | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive X-62 Marksman | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 24% | -10/Materials Exp. Sensor Array | 62% | -9/Storage | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseGammaAutobeam Manual? 0 Play Time 01:25:04 Cumulative 119.8 hours Start 2025.09.02 @ 17:32:25 End 2025.09.02 @ 18:59:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 61 Gallery% 57 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 503a3464-52b5-4cb6-886e-52a3ee0c0508