Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.21 @ 02:16:53 Player: DragoX Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (2364) 2364 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 4390 Bonus ------- High Alert Combat Kills 161 Cogmind --------- Core Integrity 0/400 Matter 72/300 Energy 23/100 System Corruption 1% Temperature Cool (0) Movement Hovering (146) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Combat Airjet Combat Airjet > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Propulsion Shielding > --- WEAPON (3) ------- Shock Rifle Mini Grenade Launcher > --- INVENTORY (18) --- Light Treads Disposable Heat Sink High-capacity Battery (400) Compact Matter Pod (16) Transport Network Coupler Salvage Targeting Computer Armor Integrity Analyzer Weapon Shielding Hardened Medium Armor Plating Hacking Suite Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Light EM Pulse Cannon Improved Light Cannon > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Disposable Heat Sink High-capacity Battery Compact Matter Pod Transport Network Coupler Armor Integrity Analyzer Hardened Medium Armor Plating Hacking Suite Shock Rifle Improved Light Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher Datajack Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 105 | 6 15 5 65 14 Power 8 | 1 2 . 4 1 Engine 8 | 1 2 . 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 30 | 2 4 2 20 2 Treads 13 | . 3 . 10 . Leg 2 | . . . 2 . Wheel 3 | 2 1 . . . Hover 12 | . . 2 8 2 Flight . | . . . . . Utility 14 | 1 3 . 9 1 Device 2 | . . . 2 . Storage 7 | 1 2 . 4 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 53 | 2 6 3 32 10 Energy Gun 8 | 2 3 . 2 1 Energy Cannon 5 | . . . 4 1 Ballistic Gun 1 | . . . 1 . Ballistic Cannon 19 | . 2 . 14 3 Launcher 19 | . 1 3 10 5 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 11 | . 1 . 2 8 Power 4 | . 1 . 1 2 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 6 | . . . 1 5 Highest Loss Streak 3 | . 1 . 2 3 Average Slot Usage (%) 98 | . 97 100 99 96 Engine 11 | . 14 14 10 10 Treads 16 | . 19 20 14 15 Hover 6 | . . 7 7 6 Device 3 | . . . 3 7 Storage 23 | . 24 28 21 22 Protection 4 | . . . 7 3 Energy Gun 2 | . 14 . . 1 Energy Cannon 6 | . . . 12 1 Ballistic Cannon 9 | . 10 4 12 6 Launcher 12 | . 2 23 7 21 Naked Turns . | . . . . . Heaviest Build 68 | 11 41 42 65 68 Greatest Support 44 | 26 40 44 44 44 Greatest Overweight (x) 18 | . 12 1 18 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 18 | 6 16 16 18 18 Average Capacity 16 | 5 14 16 16 18 Most Carried 18 | 4 16 16 18 18 Average Carried 15 | 2 11 15 15 16 Final Capacity 18 | 6 16 16 18 18 Final Carried 18 | 3 15 16 18 12 Class Distribution -------------------- 43% | Mutant 30% | Tank 19% | Gunner 3% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 2222 | 260 255 254 1250 203 Remotely . | . . . . . Salvage Created 2053 | 78 348 36 1137 454 Parts 186 | 3 40 6 89 48 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 82 | . 11 5 39 27 Guns 6 | . 3 . 1 2 Cannons 30 | . 2 . 18 10 AOE 46 | . 6 5 20 15 Classes Destroyed 13 | 1 6 1 4 1 Worker 3 | . . . 2 1 Builder 7 | . 4 . 3 . Tunneler 2 | . . . . 2 Hauler 3 | . 1 . 2 . Recycler 1 | 1 . . . . Operator 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 36 | . 3 2 11 20 Grunt 31 | . 8 2 17 4 Brawler 3 | . . . 3 . Duelist 5 | . . . 2 3 Sentry 6 | . . . 6 . Assembled 1 | . . 1 . . Best Kill Streak 10 | 1 10 2 9 7 Combat Bots Only 8 | . 6 2 8 6 Max Kills in Single Turn 4 | 1 3 2 4 4 Gunslinging . | . . . . . Exploded 4 | . 2 2 4 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2599 | . 482 16 958 1143 Core 492 | . 87 . 146 259 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . 65 . . Volleys Fired 159 | 3 31 7 78 40 Largest 3 | 1 2 2 3 3 Hottest 169 | 40 100 63 169 134 Shots Fired 303 | 3 52 11 162 75 Gun 44 | 3 31 . 5 5 Cannon 185 | . 12 . 124 49 Launcher 72 | . 9 11 31 21 Special 2 | . . . 2 . Kinetic 119 | . 12 . 72 35 Thermal 65 | . 30 . 35 . Explosive 67 | . 9 11 30 17 Electromagnetic 52 | 3 1 . 25 23 Robot Hit Streak 14 | 3 7 3 14 9 Robot Miss Streak 6 | . 2 1 6 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 157 | 3 28 4 82 40 Core Hits 134 | 2 28 6 62 36 Critical Hits 3 | . 1 . 1 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . 1 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6216 | 38 910 503 3018 1747 Guns 348 | 38 258 . 9 43 Cannons 2036 | . 149 . 1305 582 Explosions 3819 | . 498 503 1696 1122 Melee . | . . . . . Ramming 13 | . 5 . 8 . Kinetic 1364 | . 149 . 836 379 Thermal 653 | . 242 . 229 182 Explosive 3372 | . 498 503 1589 782 Electromagnetic 814 | 38 16 . 356 404 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 4 | . . . . 4 Data Loss (minor) 3 | . . . . 3 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 156 | . . 14 92 50 Projectiles 65 | . . . 58 7 Explosions 91 | . . 14 34 43 Melee . | . . . . . Knockbacks 13 | . . . 9 4 Impact . | . . . . . Kinetic 13 | . . . 9 4 Secondary . | . . . . . Self-Inflicted Damage 676 | . 30 . 316 330 Shots 23 | . 2 . 8 13 Rammed 4 | . 1 . 2 1 Targets Rammed 4 | . 1 . 2 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 433 | . 327 35 433 338 Average Temperature 87 | . 77 13 100 72 Received Heat Transfer 420 | . 219 9 120 72 Effects 5 | . 1 . 3 1 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . 1 . Matter Decay 1 | . 1 . . . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 . 1 . Heat Transferred 1286 | . 703 . 383 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 711 | 5 253 100 711 522 Initial 277 | . 3 . . 277 Average 152 | 1 115 18 151 365 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 71 | 100 85 100 73 11 Level 1 16 | . 14 . 9 61 Level 2 12 | . . . 16 27 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 . 4 . Investigation 5 | . 2 . 3 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 8 | . 1 1 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 22 6 57 31 Peak Tracking Total 8 | . 5 2 8 6 Tactical Retreats 11 | . . 1 5 5 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 5 | . 5 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 10 | . 1 . 7 2 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged 1 | . . . 1 . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 10 | . 2 . 8 . Terminals 5 | . . . 5 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 39 | . 7 . 32 . Successful 31 | . 5 . 26 . Failed 8 | . 2 . 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 23 | . 7 . 16 . Terminals 16 | . . . 16 . Fabricators . | . . . . . Repair Stations 9 | . . . 9 . Recycling Units 7 | . 7 . . . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Part Schematic 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . . 9 . Scan Component 5 | . . . 5 . Repair 4 | . . . 4 . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 5 . 11 . Terminals 11 | . . . 11 . Track 4 | . . . 4 . Botnet 3 | . . . 3 . Detonate 1 | . . . 1 . Disrupt 1 | . . . 1 . Operators 1 | . . . 1 . Sabotage 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 5 . . . Monitor 1 | . 1 . . . Reject 1 | . 1 . . . Recyclers 2 | . 2 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 . 8 . Full Trace Events 5 | . 1 . 4 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 4 . Time 146 | . . . 146 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 6412 | 60 868 1247 3250 987 Spaces Moved 2599 | 43 485 772 834 465 Core 11 | 6 4 . 1 . Treads 1496 | . 291 356 525 324 Legs 31 | . . . 31 . Wheels 227 | 37 190 . . . Hover 834 | . . 416 277 141 Flight . | . . . . . Fastest Speed 50 | 50 80 76 76 146 Average Speed 149 | 82 143 123 169 169 Slowest Speed 950 | 90 650 180 950 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 69 | 4 89 99 72 83 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug 2 | . . . 2 . Terrain Destroyed 474 | . 12 101 181 180 Melee . | . . . . . Projectile 10 | . . . 7 3 AOE 464 | . 12 101 174 177 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 4849 | 64 607 1055 2528 595 Wait 1861 | 4 44 254 1486 73 Move 2595 | 42 484 771 833 465 Hop . | . . . . . Pick Up 72 | 9 24 9 30 . Fast Attach 16 | . 4 1 11 . Attach 43 | 6 8 2 19 8 Detach 6 | . . . 4 2 Swap 46 | . 3 2 35 6 Drop 47 | . 8 9 30 . Fire 159 | 3 31 7 78 40 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush 3 | . 1 . 1 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 227 | -10/Materials | Discovered new exit (range 10) 229 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 726 | -10/Materials | Discovered new exit (range 15) 848 | -10/Materials | Discovered new exit (range 10) 929 | -10/Materials | Entered Mines 991 | -10/Mines | Met a Derelict bent on vengeance 1025 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1102 | -10/Mines | Assembled infested the area 1107 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1166 | -10/Mines | Discovered new exit (range 9) 1460 | -10/Mines | Learned Materials garrison access intel 1873 | -10/Mines | Discovered new exit (range 13) 2176 | -10/Mines | Entered Materials 2176 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2485 | -9/Materials | Build established: Tank 4131 | -9/Materials | Discovered new exit (range 16) 4678 | -9/Materials | Repaired Lgt. EM Pulse Cannon 4710 | -9/Materials | Repaired Rocket Launcher 4762 | -9/Materials | Discovered new exit (range 13) 4844 | -9/Materials | Destroyed 8 combat bots 4898 | -9/Materials | Repaired Cmb. Airjet 4931 | -9/Materials | Repaired Mni. Grenade Launcher 4971 | -9/Materials | Discovered new exit (range 15) 5136 | -9/Materials | Discovered new exit (range 6) 5239 | -9/Materials | Build established: Gunner 5376 | -9/Materials | First assault squad dispatched 5426 | -9/Materials | Entered Mines 5589 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5839 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5839 | -9/Mines | Discovered new exit (range 5) 5929 | -9/Mines | Identified exit to Materials 6075 | -9/Mines | Core integrity fell below 50% 6148 | -9/Mines | Lost 3 parts (1p1n1w) 6351 | -9/Mines | Discovered exit to Materials (range 5) 6396 | -9/Mines | Core integrity fell below 20% 6413 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06256_ Acquired 50 matter. 06288_ Chain reaction triggered in Lgt. Ion Engine. 06288_ S-10 Pest destroyed. 06288_ Imp. Light Cannon destroyed. 06289_ Lgt. EM Pulse Cannon destroyed. 06292_ S-10 Pest destroyed. 06307_ Acquired 14 matter. 06309_ Acquired 13 matter. 06310_ The unstable cave ceiling collapses. 06313_ Acquired 9 matter. 06340_ System corrupted: Component data lost. 06351_ EXIT=FOUND: MATERIALS 06387_ Imp. Ion Engine destroyed. 06396_ S-10 Pest destroyed. 06396_ T-07 Excavator destroyed. 06399_ Imp. Light Cannon destroyed. 06401_ System corrupted: Component data lost. 06401_ S-10 Pest destroyed. 06402_ U-05 Engineer lays Concrete. 06405_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ##? #????????????????????? | | ## #??????????????????????? | | # #????????????????????????? | | ## #???###??????????????????? | | ?##### #???# ??????????????????? | | ?###### ##???# #??????????????????? | | ? # #????# #??????????????????? | | ## #????# #??????????????????? | | ### #????# #??????????????????? | | ### ###### #????????##????????? | | % #??????? #????????? | | ########## #??????? #????????? | | #??????# #?????? #????????? | | #?????# #?????? ##???????? | | ## #?????# #?????# ##??????? | | ## ##?????# #????# #??????? | | ?### # ##??????# #???# #??????? | | ???#?#?#???????#[#?## #??????? | | ???????????????# ### #???????? | | ?????????####??#* [=* #??????????? | | ????????## #### = ##???#####??? | | ???????## ##???## ##?? | | ???##### ### # #???## #?? | | ??## #" !# # ##??## #?? | | ??# u *=###### #??? | | ??# ## # ##%! %@% # #??? | | ??## ######;#ss ## #??? | | ??## "# #### ### #??? | | ?## "### # ###??# #?# #??? | | ## #####????# #?# #??? | | # #???????# #?# #??? | | #?????? #?# #??? | | ### #????#####?# #??? | | ###?## ??####### #??? | | ##????# ##?## ##?? | | ##?????# #??# #?? | | ##???????# #??# #?? | | ##?????????## ##??# < ##?? | | #????????????####???# ###??? | | # ##??????????????????### #????? | | # ###??????????????????### #????? | | # ##??????????####?????# #????? | | # ###????##### ####### ##???? | | # ##???# ##??? | | ## #??# ### #??? | | ?## #??# ##?# #??? | | ??## ##??# ##??## ##??? | | ???## ###???## ###????### ###???? | | ????# ###??????# ##?????????# #?????? | | ##### ########## #?########## #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 49 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Cmb. Airjet | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Part-time Mechanic Party Time Challenges ------------ None Game ------ Seed HardlightPoweredSegregator Manual? 0 Play Time 01:23:10 Cumulative 9.7 hours Start 2020.09.21 @ 00:48:34 End 2020.09.21 @ 02:16:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b8214908-75eb-42d1-bf2b-c572204e3662