Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.07 @ 18:32:21 Player: IEP Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (315) 315 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1510 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 275/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Small Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Autogun Flak Cannon > --- INVENTORY (8) ---- Light Ion Engine Improved Heat Sink Visual Processing Unit Improved Weapon Shielding Hardlight Generator Beamcaster Mace Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Autogun Flak Cannon > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Improved Weapon Shielding Reflective Plating Hardlight Generator Small Laser Beamcaster Mace [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Parts Attached 30 | 10 3 6 11 Power 6 | 1 1 1 3 Engine 6 | 1 1 1 3 Core . | . . . . Reactor . | . . . . Propulsion 10 | 4 2 1 3 Treads 2 | 2 . . . Leg 8 | 2 2 1 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 . 2 2 Device 3 | 1 . . 2 Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | 3 . 2 3 Energy Gun 4 | 2 . 1 1 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 2 | . . 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 100 99 Engine 17 | . 14 14 22 Leg 29 | . 28 28 33 Device 8 | . 14 1 6 Storage 12 | . 14 14 11 Processor 2 | . . 10 . Protection 1 | . . 1 3 Energy Gun 10 | . 14 14 3 Ballistic Gun 11 | . 14 13 7 Ballistic Cannon 4 | . . . 10 Peak Build Rating 18 | 9 9 12 18 Average Rating 10 | 5 9 8 15 On Entrance 7 | . 9 9 12 Naked Turns . | . . . . Heaviest Build 24 | 14 14 19 24 Greatest Support 40 | 40 20 20 35 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 8 7 8 8 Average Carried 5 | 4 4 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 7 | 5 7 7 7 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 677 | 282 72 92 231 Remotely . | . . . . Salvage Created 479 | 93 145 78 163 Parts 30 | 3 7 6 14 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 14 | . 5 3 6 Guns 11 | . 5 3 3 Cannons 3 | . . . 3 Classes Destroyed 6 | 2 2 1 1 Worker 2 | . . 1 1 Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Watcher 1 | . . . 1 Swarmer 8 | . 2 3 3 Grunt 6 | . 3 . 3 Best Kill Streak 5 | 2 2 3 5 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 68 | . 40 21 7 Missed 21 | . 12 4 5 Damage Taken 400 | . 250 134 16 Core 41 | . 16 25 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 45 | . 45 . . Core Remaining (%) 91 | 100 . 83 . Volleys Fired 71 | 15 26 15 15 Largest 2 | 2 2 2 2 Hottest 84 | 70 70 70 84 Shots Fired 142 | 30 52 30 30 Gun 127 | 30 52 30 15 Cannon 15 | . . . 15 Launcher . | . . . . Special . | . . . . Kinetic 85 | 15 26 15 29 Thermal 57 | 15 26 15 1 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 6 8 9 8 Robot Miss Streak 13 | 3 2 2 13 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 89 | 18 36 19 16 Core Hits 43 | 6 11 7 19 Critical Kills 2 | . . . 2 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 5 | 2 1 . 2 Burn 2 | 2 . . . Destroy 3 | . 1 . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1018 | 170 357 192 299 Guns 845 | 170 357 192 126 Cannons 173 | . . . 173 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 623 | 94 160 81 288 Thermal 395 | 76 197 111 11 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Message Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 7 | . . . 7 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 163 | 112 163 150 66 Average Temperature 62 | 57 85 59 27 Received Heat Transfer 69 | . 63 . 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1308 | 370 592 321 25 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 225 | 10 164 138 225 Initial 63 | . 6 63 53 Average 91 | 4 97 121 98 Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 91 Level 1 2 | . . . 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 9 4 11 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 2 1 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 7 1 2 Successful 7 | . 5 1 1 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Record 2 | . 2 . . Open Door 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1056 | 131 343 229 353 Spaces Moved 559 | 54 187 140 178 Core 21 | 21 . . . Treads 21 | 21 . . . Legs 517 | 12 187 140 178 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 122 120 120 120 Slowest Speed 160 | 160 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 36 37 24 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 815 | 90 259 175 291 Wait 109 | . 35 1 73 Move 556 | 53 186 139 178 Hop . | . . . . Pick Up 33 | 12 6 7 8 Fast Attach 1 | . . . 1 Attach 11 | 7 . . 4 Detach . | . . . . Swap 18 | 3 3 6 6 Drop 16 | . 3 7 6 Fire 71 | 15 26 15 15 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Repaired Ion Engine 315 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 11) 475 | -10/Materials | Entered Mines 595 | -10/Mines | Learned 2 Materials zone layouts 636 | -10/Mines | Discovered new exit (range 16) 658 | -10/Mines | Met a Derelict shopkeep closing up shop 704 | -10/Mines | Entered Materials 704 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 705 | -9/Materials | Identified exit to Mines 1057 | -9/Materials | Self-destructed Last Messages --------------- 01018_ G-34 Mercenary knocked back. 01020_ G-34 Mercenary destroyed. 01021_ K-01 Serf collects debris. 01026_ K-01 Serf suffers critical hit (Destroy). 01026_ K-01 Serf destroyed. 01028_ G-34 Mercenary destroyed. 01031_ Acquired 7 matter. 01036_ R-06 Scavenger collects Signal Interpreter. 01036_ G-34 Mercenary knocked back. 01036_ G-34 Mercenary destroyed. 01038_ K-01 Serf collects debris. 01039_ Dropped Beam Rifle. 01040_ Acquired Visual Processing Unit. 01041_ K-01 Serf collects debris. 01041_ Dropped Reflective Plating. 01042_ Acquired 27 matter. 01044_ K-01 Serf collects debris. 01045_ Acquired 31 matter. 01046_ R-06 Scavenger collects Hover Unit. 01048_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????? ???? #??????????????? | | ??? ?? ??? +??????????????? | | #????????? #??????????????? | | #?????????#+######+########## #??????????????? | | #########? ## #??#????## ##??????????????? | | ## """ #? ## T #??????#?# ##??????????????? | | ## """ #? ## #????????# # ??????????????? | | ## """ #? ## #????????# + ??????????????? | | ## #? ## #????????# # ??????????????? | | ## [#? ## #????????# ##??????????????? | | ## #?####### #???????## ##??????????????? | | #####+####################### #??????????????? | | %%= [ + # ??????????????? | | ##### % # # ??????????????? | | """ # # #????????????????????? | | """ + + #????????????????????? | | """ # ###### = #??#?????????????????? | | # #????# [![ * #????????????????????? | | # #?#??######+####+###????#???????????????? | | ##### ##???#??# !%*??# #??????????????????????? | | #??## #?? ????# !%[ ## ########???????????????? | | +???????+ T ????????? | | ???##### #???????# ##+########???????????????? | | ??????# #???????# # #??????????????????? | | ? ?????+ ???????### ### #?????????#????????? | | ???????? ? ???????# #?# @ #??????????????????? | | ???????? ???????#? ??# "T" ##?????????????????? | | ???????? ? ??????? ??#/ """ #??????????????????? | | ?????#??? ???????? ??# #??????????????????? | | ???????????????????? ??##o##+##??????????????????? | | ??????????????????? ???# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????#???????????????????# #??????????????????????? | | ????????????????????????#k#??????????????????????? | | ????????????????????????? ?????#?????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ????????>??????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ## ###??????????????????? ???????????????????????? | | #???????????????????????????????????????????? | | +???????????????????????????????????????????? | | ^ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | +???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##+###???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatArcSlayer Manual? 0 Play Time 00:19:57 Cumulative 16.4 hours Start 2025.04.07 @ 17:47:35 End 2025.04.07 @ 18:32:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: deae1af1-d4a2-4c54-9a70-a350d537e2d0