Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.05 @ 00:03:14 Player: spruce (@macklemurr) Result: Destroyed by 8A-PPU(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (416) 416 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 3071 Bonus ------- Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 44/300 Energy 73/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Terrain Scanner Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Shield Generator > --- WEAPON ----------- Precision Grenade Launcher Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Small Storage Unit Improved Terrain Scanner Advanced Beam Cannon Advanced Beam Cannon Flak Cannon Missile Launcher [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Weapon Axe Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 26 | 5 . 9 . 3 9 Power 5 | 1 . 2 . . 2 Engine 3 | 1 . 2 . . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 4 | 2 . 1 . 1 . Treads . | . . . . . . Leg 3 | 2 . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 4 | 1 . 2 . 1 . Device 1 | . . 1 . . . Storage 2 | 1 . 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 1 . 4 . 1 7 Energy Gun 2 | 1 . 1 . . . Energy Cannon 4 | . . 1 . . 3 Ballistic Gun . | . . . . . . Ballistic Cannon 3 | . . 1 . . 2 Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 13 | . . . 1 . 12 Power 3 | . . . . . 3 Propulsion 4 | . . . 1 . 3 Utility 1 | . . . . . 1 Weapon 5 | . . . . . 5 Highest Loss Streak 12 | . . . 1 . 12 Average Slot Usage (%) 90 | . 71 82 98 93 88 Engine 10 | . 14 10 11 11 9 Leg 24 | . 28 33 31 22 17 Flight 3 | . . . . 4 8 Device 8 | . . 1 11 11 8 Storage 18 | . 14 18 22 20 10 Processor 2 | . . . . 1 11 Energy Gun 1 | . 14 5 . . . Energy Cannon 6 | . . 3 11 7 . Launcher 2 | . . . . 3 10 Slashing Weapon 9 | . . 8 11 11 8 Naked Turns . | . . . . . . Heaviest Build 31 | 11 11 29 29 31 27 Greatest Support 30 | 20 20 30 30 20 20 Greatest Overweight (x) 4 | . . . 1 1 4 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 6 6 10 10 10 8 Average Capacity 9 | 4 6 8 10 9 7 Most Carried 10 | 4 6 10 9 10 8 Average Carried 8 | 1 4 6 9 9 7 Final Capacity 10 | 6 6 10 10 8 4 Final Carried 9 | 3 6 9 9 8 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 440 | 241 9 180 . 10 . Remotely . | . . . . . . Salvage Created 517 | . 86 250 146 . 35 Parts 28 | . 7 12 5 . 4 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 17 | . 2 6 4 . 5 Melee 5 | . . 2 3 . . Guns 2 | . 2 . . . . Cannons 6 | . . 4 1 . 1 AOE 4 | . . . . . 4 Classes Destroyed 5 | . 1 2 . . 2 Hauler 2 | . . 2 . . . Swarmer 4 | . . 3 1 . . Grunt 8 | . 2 3 3 . . Z-Light 1 | . . . . . 1 Assembled 3 | . . . . . 3 Best Kill Streak 4 | . 2 4 3 . 3 Combat Bots Only 4 | . 2 4 3 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 1795 | . 51 260 109 . 1375 Core 439 | . 10 24 . . 405 Absorbed by Shields 104 | . . 9 43 . 52 Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 54 | . 6 30 1 . 17 Largest 2 | . 1 1 1 . 2 Hottest 112 | . 40 44 68 . 112 Shots Fired 59 | . 6 30 1 . 22 Gun 21 | . 6 15 . . . Cannon 24 | . . 15 1 . 8 Launcher 14 | . . . . . 14 Special . | . . . . . . Kinetic 18 | . . 15 . . 3 Thermal 6 | . . . 1 . 5 Explosive 14 | . . . . . 14 Electromagnetic 21 | . 6 15 . . . Robot Hit Streak 9 | . 6 9 2 . 6 Robot Miss Streak 7 | . . 7 . . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 48 | . 6 26 7 . 9 Core Hits 43 | . 4 15 4 . 20 Critical Hits 2 | . . . . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 15 | . . 4 11 . . Impact . | . . . . . . Slashing 15 | . . 4 11 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1713 | . 82 472 226 . 933 Guns 225 | . 82 143 . . . Cannons 317 | . . 173 21 . 123 Explosions 848 | . . 38 . . 810 Melee 323 | . . 118 205 . . Ramming . | . . . . . . Kinetic 235 | . . 173 . . 62 Thermal 120 | . . 38 21 . 61 Explosive 810 | . . . . . 810 Electromagnetic 225 | . 82 143 . . . Impact . | . . . . . . Slashing 323 | . . 118 205 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . 2 . . 14 Projectiles . | . . . . . . Explosions 14 | . . . . . 14 Melee 2 | . . 2 . . . Knockbacks 8 | . . 8 . . . Impact . | . . . . . . Kinetic 8 | . . 8 . . . Secondary . | . . . . . . Self-Inflicted Damage 74 | . . . . . 74 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 214 | . 33 . 24 . 214 Average Temperature 56 | . 21 . 12 . 66 Received Heat Transfer 509 | . 33 33 46 . 397 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 64 | . . . 37 . 27 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 240 | . 65 240 183 . . Average Influence 111 | . 21 131 150 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 80 100 . . Level 1 7 | . . 19 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 4 12 5 . 8 Peak Tracking Total 4 | . 4 4 3 . 4 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 2 | . . 1 . 1 . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . . 1 . 6 . Successful 7 | . . 1 . 6 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 17 | . . 1 . 16 . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . 6 . Part Schematic 6 | . . . . 6 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 2 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 118 | . . . . . 118 Highest-Rated Ally 118 | . . . . . 118 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 57 | . . . . . 57 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 2225 | 61 126 310 303 1163 262 Spaces Moved 1425 | 55 91 166 212 755 146 Core 46 | 29 . . . . 17 Treads . | . . . . . . Legs 1379 | 26 91 166 212 755 129 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 50 Average Speed 136 | 83 120 120 121 150 141 Slowest Speed 250 | 120 120 120 150 150 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 23 21 57 75 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 2 5 . Spaces Dug 11 | . . . . . 11 Terrain Destroyed 27 | . . 3 . . 24 Melee . | . . . . . . Projectile . | . . . . . . AOE 27 | . . 3 . . 24 Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 1614 | 70 102 239 236 788 179 Wait 58 | 4 3 18 13 18 2 Move 1420 | 54 90 165 211 754 146 Hop . | . . . . . . Pick Up 25 | 7 3 8 . 7 . Fast Attach 4 | 1 . 3 . . . Attach 17 | 4 . 3 . 1 9 Detach 4 | . . 1 . . 3 Swap 5 | . . 3 . 2 . Drop 12 | . . 4 . 6 2 Fire 54 | . 6 30 1 . 17 Melee 15 | . . 4 11 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 14) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 328 | -9/Materials | Build established: Mutant 421 | -9/Materials | Discovered new exit (range 7) 498 | -9/Materials | Entered Mines 751 | -9/Mines | Learned Materials stockpile data 792 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 801 | -9/Mines | Entered Zion 957 | -7/Zion | Learned location of Data Miner (-6) 1015 | -7/Zion | Received a visual enhancement algorithm 1284 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1864 | -7/Zion | Opened final containment barrier to the Deep Caves 1960 | -7/Zion | Discovered new exit (range 3) 1960 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1964 | -7/Zion | Entered Deep Caves 1966 | -7/Deep Caves | Met 5H-AD0 2167 | -7/Deep Caves | Attacked by Z-Imprinter 2198 | -7/Deep Caves | Core integrity fell below 50% 2205 | -7/Deep Caves | Destroyed Z-Imprinter 2217 | -7/Deep Caves | Core integrity fell below 20% 2226 | -7/Deep Caves | Destroyed by 8A-PPU(z) with Zionite Laser-S Last Messages --------------- Hvy. Missile Launcher destroyed. Aluminum Leg destroyed. Prc. Grenade Launcher destroyed. Hvy. Ion Engine destroyed. Z-Imprinter suffers critical hit. Destroyed Adv. Reaction Control System. O5-WJL(z) destroyed. Destroyed Prototype Protection. GY-ZR8(o) is busy at the terminal. Lgt. Nuclear Core destroyed. Missile Launcher destroyed. Adv. Beam Cannon destroyed. Z-Imprinter suffers critical hit. Destroyed Prototype Hover Unit. Lgt. Nuclear Core destroyed. Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." Z-Imprinter destroyed. Adv. Beam Cannon destroyed. Dropped Med. Storage Unit. 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""""""""""" | | ?????? @""""""""" | | ?????? | | ?????? | | ??????? ! | | ??????? | | ???????? | | ???????? / | | ???????? ""#"# | | ????????? ### ### ##;###?### | | ????????? ????#zz???## #####?????### | | ??????????????##?????### #####???????????? | | ???????????????????????###########???????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionDamperChronowheel Manual? 0 Play Time 00:17:42 Cumulative 61.0 hours Start 2019.12.04 @ 23:48:50 End 2019.12.05 @ 00:03:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: afcac204-a397-43e9-90bc-7d2dfd7ad9e2