Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 15:28:35 Player: pinbox Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (206) 1030 Value Destroyed (8949) 8949 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1258) 1258 TOTAL SCORE: 17617 Bonus ------- High Alert Combat Kills 1125 Follower Combat Kills 133 Cogmind --------- Core Integrity 0/1450 Matter 24/300 Energy 96/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Advanced Signal Interpreter Heavy Dispersion Rifle Precision Assault Rifle Coil Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Antimatter-Particle Reactor > --- PROPULSION ------- FC-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Quantum Capacitor > --- WEAPON ----------- Hvy. Energy Construct/C > --- INVENTORY -------- Huge Storage Unit Energy Well Energy Filter Transmission Jammer Transmission Jammer Improved Thermal Shield Authchip [Propulsion] Long-range Tractor Beam Cooled Pulse Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle Coil Gun Coil Gun Linear Accelerator Improved Plasma Cutter [Rating: 121] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Constructs Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Rocket Array Piercing Weapon Force Lance Build | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Slots Evolved 16 | . . . 4 2 . . 4 2 2 2 Power 2 | . . . . . . . 1 . 1 . Propulsion 4 | . . . 1 1 . . 1 1 . . Utility 8 | . . . 2 1 . . 1 1 1 2 Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 109 | 7 4 4 23 6 38 4 5 6 8 4 Power 14 | 1 1 1 3 1 4 . . . 3 . Engine 7 | 1 1 1 2 . 2 . . . . . Core 4 | . . . 1 1 2 . . . . . Reactor 3 | . . . . . . . . . 3 . Propulsion 27 | 2 . 1 6 3 14 . . . . 1 Treads 25 | 2 . 1 6 2 14 . . . . . Leg 1 | . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 37 | 2 1 . 6 2 9 3 4 5 5 . Device 22 | 1 . . 2 2 6 2 3 2 4 . Storage 4 | 1 1 . 1 . . . 1 . . . Processor 4 | . . . . . . . . 3 1 . Hackware . | . . . . . . . . . . . Protection 7 | . . . 3 . 3 1 . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 2 2 8 . 11 1 1 1 . 3 Energy Gun 14 | . 2 . 5 . 6 . . . . 1 Energy Cannon 4 | . . . . . 2 1 1 . . . Ballistic Gun 10 | 2 . 2 2 . 2 . . 1 . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . . 4 . 6 1 1 1 . 2 Parts Lost 61 | . 2 2 3 6 26 . 1 2 18 1 Power 8 | . 1 1 . 1 4 . . . 1 . Propulsion 22 | . . 1 2 3 9 . . 1 5 1 Utility 20 | . . . 1 2 7 . 1 . 9 . Weapon 11 | . 1 . . . 6 . . 1 3 . Highest Loss Streak 8 | . 1 2 2 5 6 . 1 2 8 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 14 | . 3 6 8 16 18 14 10 17 18 4 Power . | . . . . 1 2 3 . . . . Propulsion 1 | . . 1 . 1 4 3 . . . . Utility 5 | . 1 2 1 2 2 1 4 10 9 1 Weapon 6 | . . 2 4 10 10 6 4 5 7 2 Tool/Special . | . . . . . . . . . . . Unused Backups 32 | . . . 2 . 5 8 5 . 9 3 Power 4 | . . . . . 1 . 3 . . . Propulsion 9 | . . . . . . 6 2 . 1 . Utility 7 | . . . . . . . . . 5 2 Weapon 11 | . . . 2 . 4 2 . . 3 . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 70 | . 99 96 95 98 95 83 64 49 41 3 Engine 3 | . 13 11 6 . 3 . 4 1 . . Core 2 | . . . 2 7 3 6 . 2 . . Reactor 1 | . . . . . . . . . 4 . Treads 15 | . 28 27 25 28 29 25 13 5 1 . Device 18 | . 14 14 11 18 23 23 21 17 19 . Storage 6 | . 14 14 9 7 7 7 5 5 3 . Processor 1 | . . . . . . . . 4 3 . Protection 2 | . . . 13 10 2 1 . . . . Energy Gun 8 | . 2 9 13 23 19 12 11 4 . . Energy Cannon 2 | . . . . . . 4 5 2 3 . Ballistic Gun 4 | . 24 18 13 . 2 . . 1 . . Peak Build Rating 121 | 7 7 11 27 36 50 61 76 87 121 25 Average Rating 58 | 5 6 8 19 32 41 53 66 77 101 7 On Entrance 32 | . 7 7 11 27 36 50 57 72 87 2 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . . . . Naked Turns 71 | . . . . . . . . . 3 68 Heaviest Build 145 | 12 28 31 60 62 69 69 68 69 145 12 Greatest Support 113 | 40 40 40 60 82 82 80 113 83 96 11 Greatest Overweight (x) 3 | . . 1 2 . 1 1 . 1 3 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 12 15 19 20 20 20 20 20 19 5 Most Carried 20 | 1 6 8 16 19 20 20 14 20 20 5 Average Carried 14 | . 3 6 8 16 18 14 10 17 18 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 5 5 Final Carried 20 | 1 6 8 16 19 20 12 14 19 5 5 Scrap Engine Consumption 95 | . . . . . . 22 17 15 41 . Constructs Created 3 | . . . . . . 3 . . . . Constructs Modified 37 | . . . . . . 2 7 8 20 . Class Distribution -------------------- 40% | Mutant 17% | Scavenger-Tank 12% | Tank 9% | Scavenger-Gunner 8% | Construct 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -7/Recycling Tank | -5/Factory Tank | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Matter Collected 4164 | 308 214 154 566 88 743 181 88 274 1548 . Remotely 75 | . . . 75 . . . . . . . Salvage Created 10345 | 204 370 131 645 760 2912 252 814 1029 3228 . Parts 481 | 12 25 10 42 22 123 10 29 61 147 . Haulers Intercepted 15 | . 2 . 3 . 6 . 2 1 1 . Recyclers Shooed 2 | 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . 9 . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Combat Hostiles Destroyed 158 | . 8 5 16 12 52 4 9 13 39 . Melee 1 | . . . . . 1 . . . . . Guns 84 | . 8 5 13 12 34 3 6 3 . . Cannons 46 | . . . . . . . 2 9 35 . AOE 22 | . . . 3 . 15 . . . 4 . Classes Destroyed 18 | 2 3 1 4 . 7 . . . 1 . Worker 4 | . . . . . 1 . 2 . 1 . Builder 5 | . . . . . 2 . . 1 2 . Tunneler 5 | 5 . . . . . . . . . . Hauler 15 | . 2 . 3 . 6 . 2 1 1 . Recycler 8 | 1 . . . 1 4 . . . 2 . Mechanic 2 | . . . . . 2 . . . . . Operator 3 | . . . 1 1 . . . 1 . . Watcher 6 | . . . . . 2 . 1 1 2 . Swarmer 24 | . 3 3 8 . 4 . . . 6 . Grunt 63 | . 5 . 4 6 28 1 5 3 11 . Brawler 3 | . . . . . 1 . . . 2 . Duelist 5 | . . . 1 1 1 . . . 2 . Protector 2 | . . . . . 2 . . . . . Sentry 20 | . . . 2 2 11 3 . . 2 . Specialist 2 | . . . . . . . . . 2 . Hunter 12 | . . . 1 3 1 . . 4 3 . Programmer 25 | . . . . . 4 . 4 6 11 . Subdweller 2 | . . 2 . . . . . . . . Best Kill Streak 12 | 3 3 3 6 4 12 2 6 3 7 . Combat Bots Only 9 | . 3 3 6 4 9 2 5 3 6 . Max Kills in Single Turn 7 | 1 1 1 2 1 7 1 2 1 2 . Gunslinging 1 | . . . 1 . 1 . . . . . Exploded 5 | . . . 1 . 5 . . . 2 . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Hostile Shots Fired 1559 | . 78 28 83 96 450 68 57 105 470 124 Missed 500 | . 24 9 33 30 143 28 17 29 137 50 Hits 1059 | . 54 19 50 66 307 40 40 76 333 74 Melee 17 | . . . . 1 3 . . . 13 . Projectile 1042 | . 54 19 50 65 304 40 40 76 320 74 AOE 4 | . . . . . 2 . 1 1 . . Critical Strikes 33 | . . 2 1 . 8 . . 2 18 2 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 17475 | . 591 330 645 808 4102 353 894 1576 6504 1672 Core 3600 | . 154 84 42 24 317 12 79 153 1271 1464 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 22 | . . . . . . . . 22 . . Regen/Repaired (Parts) 2697 | . . . . . . 44 231 729 1693 . Core Remaining (%) 60 | 100 . 4 92 . . 49 92 86 2 . Volleys Fired 548 | 19 51 22 43 32 112 9 38 45 174 3 Largest 3 | 2 2 2 3 3 3 3 3 3 1 2 Hottest 225 | 40 70 70 168 168 173 120 88 140 225 124 Shots Fired 1107 | 38 92 46 120 96 319 21 115 81 174 5 Gun 834 | 38 92 46 117 96 311 16 77 36 . 5 Cannon 262 | . . . . . 2 5 38 45 172 . Launcher 11 | . . . 3 . 6 . . . 2 . Special . | . . . . . . . . . . . Kinetic 268 | 38 85 22 78 . 28 . . 14 . 3 Thermal 828 | . 7 24 39 96 285 21 115 67 172 2 Explosive 11 | . . . 3 . 6 . . . 2 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 20 | 4 9 20 19 19 19 10 11 10 9 3 Robot Miss Streak 5 | 4 4 1 5 3 5 2 2 3 4 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 8 | . . 2 2 1 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . . Capacitor 151 | . . . . . . . . 7 144 . Shots Hit Robots 712 | 18 58 30 77 70 224 15 77 49 91 3 Core Hits 396 | 9 19 8 32 33 182 5 27 24 57 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 38 | . 1 4 1 10 17 1 3 1 . . Burn 38 | . 1 4 1 10 17 1 3 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 25276 | 198 684 361 1401 1275 6342 318 1924 2356 10299 118 Guns 10276 | 198 684 361 1275 1272 4233 264 1162 709 . 118 Cannons 11806 | . . . . . . 54 762 1647 9343 . Explosions 3091 | . . . 123 . 2109 . . . 859 . Melee . | . . . . . . . . . . . Ramming 103 | . . . 3 3 . . . . 97 . Kinetic 2678 | 198 636 160 819 . 526 . . 251 . 88 Thermal 19404 | . 48 201 456 1272 3707 318 1924 2105 9343 30 Explosive 3091 | . . . 123 . 2109 . . . 859 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . 4 4 3 . 12 12 4 4 16 3 Average Corruption 5 | . 3 4 3 . 7 12 3 3 4 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 188 | . 5 12 2 . 30 36 21 26 56 . Message Errors 43 | . 1 2 1 . 4 13 4 5 13 . Matter Fused 46 | . 1 1 . . 9 9 2 5 19 . Heat Flow Errors 25 | . 1 4 . . 1 5 3 4 7 . Energy Discharges 28 | . 1 . . . 9 7 3 5 3 . Parts Rejected 2 | . . . . . 1 . . . 1 . Parts Fused 3 | . . 2 . . . 1 . . . . Data Loss (minor) 24 | . 1 . 1 . 4 1 6 4 7 . Data Loss (major) 6 | . . . . . . . 2 1 3 . Misfires 4 | . . 2 . . 1 . 1 . . . Alerts 6 | . . 1 . . . . . 2 3 . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots 8 | . . . . . 1 1 . 6 . . Overflow Damage 1806 | . . . . . 17 2 37 82 1668 . Projectiles 1789 | . . . . . . 2 37 82 1668 . Explosions 17 | . . . . . 17 . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 812 | . . . 22 . 438 . . . 352 . Shots 28 | . . . 1 . 19 . . . 8 . Rammed 7 | . . . 1 1 . . . . 5 . Targets Rammed 15 | . . . 1 1 1 . . . 12 . Kicked 7 | . . . . . . . . . 7 . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 792 | . 274 252 509 412 238 164 144 225 792 . Average Temperature 119 | . 43 113 100 126 45 85 64 82 163 . Received Heat Transfer 3630 | . 249 341 171 336 1182 141 147 90 955 18 Effects 41 | . 2 . 7 2 . . . 1 29 . Shutdowns 13 | . . . 2 1 . . . . 10 . Energy Bleed 3 | . . . 1 . . . . . 2 . Interference 5 | . 2 . 2 . . . . 1 . . Matter Decay 4 | . . . 1 . . . . . 3 . Short Circuit 4 | . . . 1 . . . . . 3 . Damage (minor) 2 | . . . . 1 . . . . 1 . Damage (major) 8 | . . . . . . . . . 8 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations 2 | . . . . . . . . 1 1 . Total Turns 30 | . . . . . . . . 7 23 . Longest Duration 23 | . . . . . . . . 7 23 . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . 2 1 1 1 . . Combat Hostiles 5 | . . . . . 2 1 1 1 . . Parts Melted 64 | . . 3 6 12 23 3 4 1 12 . Heat Transferred 24653 | . 210 888 1073 3515 8561 681 3182 1795 4711 37 Parts Sabotaged 2 | . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Maximum Alert Level 3 | . . . . . 3 1 1 . 3 2 Low Security (%) 66 | 100 100 . 100 100 27 65 94 100 35 . Level 1 8 | . . . . . 9 34 5 . 13 . Level 2 16 | . . . . . 31 . . . 36 100 Level 3 9 | . . . . . 32 . . . 14 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 926 | 10 67 . 184 83 810 313 214 130 926 534 Initial 474 | . . . . 42 31 313 214 30 57 474 Average 225 | 1 16 . 107 28 453 180 80 33 392 486 Influence Increases 5492 | 30 252 70 453 311 1572 233 518 428 1505 120 Destroy 0b10 Robot/C 3140 | . 160 60 320 240 1000 100 220 260 780 . Destroy 0b10 Robot/NC 255 | 30 10 . 20 10 95 . 25 20 45 . Destroy Leader 752 | . 34 10 66 60 286 . 54 74 168 . Allied During Kill 13 | . . . . . . 1 4 . 8 . Successful Hack 118 | . 3 . 9 . 32 24 . 10 40 . Select Force Hacks 90 | . . . . . . 90 . . . . Disable Machine 195 | . 15 . 15 . 45 . 45 15 60 . Anti-Garrison Action 200 | . . . . . . . . . 200 . Destroy Structure 369 | . . . 23 1 114 3 20 34 174 . Advance Influence 150 | . . . . . . . 150 . . . Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 195 | . 30 . . . . 15 . . 30 120 Influence Decreases 4968 | 30 252 70 360 334 838 883 608 382 771 440 Entered New Map 1128 | . . . . 51 39 491 90 34 53 370 Time Decay 3190 | 30 232 50 330 223 559 392 438 338 538 60 Lost Part 580 | . 20 20 30 60 240 . 10 10 180 10 Lost Ally 70 | . . . . . . . 70 . . . Squads Dispatched 40 | . 1 . . 3 13 . 4 5 13 1 Investigation 3 | . . . . 1 1 . . . 1 . Extermination 14 | . . . . . 3 . 3 3 5 . Reinforcement 13 | . 1 . . 1 4 . 1 2 3 1 Assault 6 | . . . . . 2 . . . 4 . Garrison 4 | . . . . 1 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Distress Signals 10 | . 2 . 1 . 5 1 1 . . . Communications Jammed 30 | . . . . . 24 . . . 6 . Distress Signals 30 | . . . . . 24 . . . 6 . Times Spotted 239 | . 19 5 22 17 64 6 16 18 56 16 Peak Tracking Total 10 | . 4 3 5 5 8 2 3 2 10 10 Tactical Retreats 7 | . 1 . . . . 1 . . 2 3 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Traps Triggered 5 | . 2 . . 1 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Machines Disabled 13 | . 1 . 1 . 3 . 3 1 4 . Max in Single Turn 1 | . 1 . 1 . 1 . 1 1 1 . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Machines Accessed 50 | . 5 . 3 6 10 11 4 4 5 2 Terminals 29 | . 5 . 3 2 8 4 2 2 2 1 Fabricators 4 | . . . . 3 . . . 1 . . Repair Stations 5 | . . . . . 1 . 1 1 1 1 Recycling Units 7 | . . . . . . 5 1 . 1 . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 127 | . 17 . 11 9 17 44 6 11 9 3 Successful 64 | . 7 . 3 3 5 37 . 4 5 . Failed 63 | . 10 . 8 6 12 7 6 7 4 3 Catastrophic 15 | . . . 1 2 5 1 1 3 1 1 Database Lockouts . | . . . . . . . . . . . Manual 81 | . 17 . 11 7 10 16 3 9 6 2 Terminals 64 | . 17 . 11 3 13 9 2 4 3 2 Fabricators 10 | . . . . 4 . . . 6 . . Repair Stations 8 | . . . . . 3 . 1 1 2 1 Recycling Units 12 | . . . . . . 8 3 . 1 . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 4 | . . . . . 1 . . . 3 . Terminal Hacks 31 | . 1 . 1 1 1 27 . . . . Record 25 | . . . . . . 25 . . . . Open Door 1 | . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . 1 . . . 2 . Scan Component 2 | . . . . . 1 . . . 1 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 27 | . 6 . 2 2 2 9 . 3 3 . Terminals 16 | . 6 . 2 1 2 3 . . 2 . Botnet 6 | . 2 . 1 1 . . . . 2 . Skim 10 | . 4 . 1 . 2 3 . . . . Fabricators 4 | . . . . 1 . . . 3 . . Liberate 1 | . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . 1 . . Haulers 1 | . . . . . . . . 1 . . Recompile 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . . . Reject 2 | . . . . . . 2 . . . . Recyclers 1 | . . . . . . 1 . . . . Tunnel 3 | . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Jam 1 | . . . . . . . . . 1 . Data Cores Recovered 3 | . . . 1 1 . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 40 | . 5 . 3 5 8 5 4 4 4 2 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 31 | . . . . . . . . . 31 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . . 2 . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Programmers 3 | . . . . . 3 . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 1 Autooverrided 2 | . . . . . . . . . 2 . Robots Rewired 4 | . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Total Allies 6 | . . . . . . 4 . . 2 . Largest Group 4 | . . . . . . 4 4 . 1 . Highest-Rated Group 93 | . . . . . . 93 93 . 82 . Highest-Rated Ally 82 | . . . . . . 32 32 . 82 . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . . . . 1 10 . 7 . Total Damage 484 | . . . . . . 17 257 . 210 . Kills 4 | . . . . . . 1 2 . 1 . Allies Corrupted 1 | . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Active Infowar (turns) 8580 | 19 860 542 799 703 1087 . 410 1393 2767 . Sensors 2168 | . . . . . . . . 270 1898 . Seismic 3064 | 19 860 542 799 703 141 . . . . . Jamming 4389 | . . . . . 946 . 410 1393 1640 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Turns Passed 12166 | 244 884 542 799 703 1814 920 1274 1559 3296 131 Spaces Moved 4854 | 114 434 283 348 335 739 395 615 486 889 216 Core 145 | 2 . . . . . . . . 9 134 Treads 4164 | 112 434 283 348 335 739 395 615 486 417 . Legs 463 | . . . . . . . . . 463 . Wheels . | . . . . . . . . . . . Hover 82 | . . . . . . . . . . 82 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 158 166 166 184 50 50 Average Speed 188 | 158 160 161 168 156 163 198 179 253 257 51 Slowest Speed 499 | 160 160 240 320 160 246 250 184 278 499 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . Cave-ins Triggered 2 | . . . . . 1 . . . 1 . Exploration Rate (%) 36 | 5 97 24 24 11 92 76 21 16 28 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 4 | . . . . . 1 3 . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 43 | . . . . . . 1 1 4 37 . Terrain Destroyed 264 | . . . 24 . 121 1 9 13 96 . Melee . | . . . . . . . . . . . Projectile 92 | . . . . . 2 1 9 13 67 . AOE 172 | . . . 24 . 119 . . . 29 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Fac Res Res Total 7082 | 140 538 323 474 441 1098 521 704 753 1857 233 Wait 1319 | . 44 12 19 57 136 64 24 204 759 . Move 4844 | 113 433 282 347 334 738 394 614 485 888 216 Hop . | . . . . . . . . . . . Pick Up 76 | 1 5 1 10 7 34 2 8 4 3 1 Fast Attach 60 | 7 1 3 11 4 14 3 3 4 7 3 Attach 52 | . 1 1 10 5 22 . 3 2 5 3 Detach 45 | . . 2 14 1 3 6 4 7 4 4 Swap 30 | . 2 . 8 . 14 3 2 . 1 . Drop 72 | . 1 . 11 . 24 19 8 2 4 3 Fire 548 | 19 51 22 43 32 112 9 38 45 174 3 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . 2 . Kick 7 | . . . . . . . . . 7 . Crush 5 | . . . 1 1 1 . . . 2 . Escape Stasis 1 | . . . . . . . . . 1 . Rewire 21 | . . . . . . 21 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage (discovered 3 exits: [*Fac] / *Rec / Gar) -7/Recycling -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 15) 245 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 16) 671 | -10/Materials | Discovered new exit (range 15) 854 | -10/Materials | Discovered new exit (range 10) 909 | -10/Materials | Core integrity fell below 50% 1010 | -10/Materials | Discovered new exit (range 14) 1110 | -10/Materials | Discovered new exit (range 5) 1129 | -10/Materials | Entered Subcaves 1359 | -10/Subcaves | Core integrity fell below 20% 1387 | -10/Subcaves | Learned Materials terminal intel 1647 | -10/Subcaves | Discovered new exit (range 15) 1671 | -10/Subcaves | Entered Materials 1671 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1672 | -8/Materials | Loaded intel: 12 terminal locations 1983 | -8/Materials | Discovered new exit (range 16) 2114 | -8/Materials | Build established: Scavenger-Tank 2470 | -8/Materials | Entered Factory 2470 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2593 | -7/Factory | Discovered new exit (range 7) 2668 | -7/Factory | Identified exit to Storage 2668 | -7/Factory | Identified exit to Lower Caves 2981 | -7/Factory | Garrison activated, responded to threat 3043 | -7/Factory | Lost 5 parts (3n2u) 3173 | -7/Factory | Entered Storage 3205 | -7/Storage | Allied Derelicts emerged from ambush trap array 3319 | -7/Storage | Lost 3 allies 3339 | -7/Storage | Build established: Scavenger-Gunner 3620 | -7/Storage | Found Prototype Launcher 3673 | -7/Storage | Identified Rocket Array 3706 | -7/Storage | Destroyed 7 combat bots 3893 | -7/Storage | Lost 5 parts (3n2u) 3895 | -7/Storage | Discovered new exit (range 13) 3969 | -7/Storage | Learned location of Armory (-3) 3973 | -7/Storage | First assault squad dispatched 4169 | -7/Storage | Build established: Scavenger-Tank 4340 | -7/Storage | Lost 4 parts (1p1n2w) 4385 | -7/Storage | Garrison activated, responded to threat 4410 | -7/Storage | Crushed by falling debris 4410 | -7/Storage | System corruption reached 10% 4421 | -7/Storage | Destroyed 9 combat bots 4421 | -7/Storage | Identified exit to Garrison 4441 | -7/Storage | Lost 6 parts (2n3u1w) 4980 | -7/Storage | Used back door to open Recycling access 4980 | -7/Storage | Discovered new exit (range 5) 4982 | -7/Storage | Build established: Scavenger-Gunner 4987 | -7/Storage | Entered Recycling 5096 | -7/Recycling | Core integrity fell below 50% 5264 | -7/Recycling | Entered Scraplab 5272 | -7/Recycling | Found Prototype Device 5272 | -7/Recycling | Identified Scrap Engine 5577 | -7/Recycling | Build established: Mutant 5732 | -7/Recycling | Discovered new exit (range 14) 5907 | -7/Recycling | Entered Factory 5907 | -5/Factory | Accompanied by 4 allies 5907 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6304 | -5/Factory | Build established: Gunner 6754 | -5/Factory | Build established: Tank 7140 | -5/Factory | Discovered new exit (range 9) 7181 | -5/Factory | Entered another Factory area 7181 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7387 | -4/Factory | Spotted B-86 Titan 7835 | -4/Factory | Found Prototype Processor 7835 | -4/Factory | Identified Exp. Targeting Computer 7946 | -4/Factory | Found Quantum Capacitor 8539 | -4/Factory | Build established: Mutant 8732 | -4/Factory | Discovered new exit (range 4) 8740 | -4/Factory | Entered Research 8740 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8919 | -3/Research | Repaired Quantum Capacitor 10740 | -3/Research | First assault squad dispatched 10820 | -3/Research | Crushed by falling debris 10994 | -3/Research | Build established: Construct 11600 | -3/Research | Lost 4 parts (1p1n1u1w) 11779 | -3/Research | System corruption reached 10% 11940 | -3/Research | Core integrity fell below 50% 11976 | -3/Research | Lost 3 parts (1n2u) 12033 | -3/Research | Core integrity fell below 20% 12033 | -3/Research | Discovered new exit (range 5) 12036 | -3/Research | Entered another Research area 12036 | -2/Research | Evolved 2 slots: Utility x2 12064 | -2/Research | Lost 8 parts (2n5u1w) 12110 | -2/Research | Spotted B-90 Cyclops 12123 | -2/Research | Core integrity fell below 50% 12146 | -2/Research | Core integrity fell below 20% 12167 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12058_ Identified Hvy. Dispersion Rifle. 12059_ Dropped Imp. Plasma Cutter. 12060_ Dropped Cld. Pulse Rifle. 12062_ Acquired Adv. Signal Interpreter. 12065_ Connecting with Repair Station... 12065_ Current location identified: Research 12075_ Connecting with Terminal... 12078_ ALERT: All DSF locations entering lockdown mode. 12078_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12078_ Penetrated by Slug. 12085_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R008. 12090_ Cld. Gravmag System destroyed. 12092_ Dropped Force Lance. 12092_ Penetrated by Slug. 12139_ Slug penetrates S-43 Plague. 12142_ Slug penetrates Wall. 12146_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ###################+###########??????????????? | | # #??????????????? | | u # #??????????????? | | s @ #??????????????? | | ps ss # #??????????????? | | #### ################# #??????????????? | | #??# #???????????????# #??????????????? | | #??# #???????????????# #??????????????? | | #??# #???????????????##########??????????????? | | #??# #???????????????????????????????????????? | | #??# #???????????????????????????????????????? | | #??# #???????????????????????????????????????? | | #??# #???????????????????????????????????????? | | #??? ????????????????????????????????????????? | | #??? ????????????????????????????????????????? | | #??? ????????????????????????????????????????? | | #??? ????????????????????????????????????????? | | #???+????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | +????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 65 Energy Generation 59 Energy Capacity 451 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 5 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Quantum Capacitor | 73% | -3/Research Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Bigger Is Better Not So Scrappy Challenges ------------ None Game ------ Seed AssemblyShiftReplicator Manual? 0 Play Time 01:56:10 Cumulative 109.8 hours Start 2026.09.11 @ 10:19:05 End 2026.09.13 @ 15:28:35 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/0/1/0/0/0/0/0/1 Lore% 60 Gallery% 54 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c95bdcd9-629e-4a9e-a974-e8102a5495cb