Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 18:49:38 Player: Cracklepappy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (301) 1505 Value Destroyed (7662) 7662 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (433) 433 TOTAL SCORE: 14100 Bonus ------- High Alert Combat Kills 24 Exposed GOLEM Chamber 500 Friendly Fire -91 Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 130/150 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Core Analyzer Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Battle Rifle Bore Cannon > --- INVENTORY (44) --- Armored Huge Wheel Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Large Matter Pod (150) Experimental Optical Array Advanced Terrain Scanner Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Makeshift Salvage Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Armor Integrity Analyzer Zionite Light Carapace Makeshift Armor Plating Makeshift Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Experimental Hacking Suite Makeshift System Shield Long-range Tractor Beam Improved Field Recycling Unit (0) GOLEM Unit GOLEM Unit GOLEM Unit Improved EM Pulse Cannon Slug Cannon Remote Datajack Plasma Cutter Heavy Flail Phasing Sabre CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Core Analyzer Zionite Light Carapace > --- WEAPON ----------- Railgun Railgun > --- INVENTORY -------- Micro Nuclear Core Improved Treads Armored Huge Wheel Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Large Matter Pod Experimental Optical Array Makeshift Sensor Array Advanced Terrain Scanner Experimental Terrain Scan Processor 0b10 Decoder Chip [Scout] Makeshift Salvage Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Armor Integrity Analyzer Zionite Light Carapace Improved Medium Armor Plating Makeshift Armor Plating Makeshift Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Experimental Hacking Suite Makeshift System Shield Long-range Tractor Beam Improved Field Recycling Unit GOLEM Unit GOLEM Unit GOLEM Unit Improved EM Pulse Cannon Heavy Battle Rifle Slug Cannon Bore Cannon Heavy Rocket Launcher Remote Datajack Plasma Cutter Heavy Flail Phasing Sabre CR-A16's Behemoth Slayer [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Railgun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Railgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 237 | 8 16 4 33 . 1 4 58 33 4 12 26 25 13 Power 18 | 1 2 1 3 . . 1 4 3 . 1 1 . 1 Engine 10 | 1 2 1 2 . . 1 1 1 . . 1 . . Core 8 | . . . 1 . . . 3 2 . 1 . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 35 | 3 3 1 4 . . 1 13 3 . 1 3 2 1 Treads 32 | 1 3 1 4 . . 1 13 2 . 1 3 2 1 Leg . | . . . . . . . . . . . . . . Wheel 3 | 2 . . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 94 | 2 3 . 8 . 1 . 22 15 3 5 14 13 8 Device 26 | . . . . . . . 3 1 2 2 8 6 4 Storage 21 | 2 3 . 3 . 1 . 5 5 . . 1 1 . Processor 5 | . . . 1 . . . 1 . 1 . 1 1 . Hackware . | . . . . . . . . . . . . . . Protection 42 | . . . 4 . . . 13 9 . 3 4 5 4 Artifact . | . . . . . . . . . . . . . . Weapon 90 | 2 8 2 18 . . 2 19 12 1 5 8 10 3 Energy Gun 6 | 2 1 . 1 . . . . . . . . 2 . Energy Cannon 6 | . . . 3 . . . . 1 . . . 2 . Ballistic Gun 46 | . . . 9 . . 1 15 8 . 5 5 2 1 Ballistic Cannon 2 | . . . . . . . . . . . . 1 1 Launcher 23 | . 7 2 5 . . 1 2 2 1 . 1 1 1 Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . 1 . . Slashing Weapon 2 | . . . . . . . 1 . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 2 . Parts Lost 53 | . 3 4 6 . . 3 14 . . 7 4 5 7 Power 5 | . . 1 1 . . 1 . . . 1 . . 1 Propulsion 14 | . 1 1 2 . . 1 3 . . 1 2 2 1 Utility 15 | . . . 1 . . . 6 . . 3 2 1 2 Weapon 19 | . 2 2 2 . . 1 5 . . 2 . 2 3 Highest Loss Streak 6 | . 2 1 2 . . 2 5 . . 6 1 5 5 Average Slot Usage (%) 96 | . 95 98 97 100 91 87 93 93 100 99 97 96 99 Engine 3 | . 13 14 8 . . 3 3 . . . . 7 5 Core 4 | . . . 2 11 11 7 5 6 7 6 6 . 1 Treads 16 | . 22 27 21 22 22 22 17 15 15 15 15 14 15 Device 7 | . . . . . . . . . 13 14 12 6 6 Storage 32 | . 28 28 34 44 36 33 33 30 30 30 31 33 38 Processor 6 | . . . . . . . 2 . 7 7 9 15 15 Protection 6 | . . . 8 . . . 11 24 8 7 6 1 . Ballistic Gun 9 | . . . 16 22 22 19 17 14 8 12 5 2 15 Launcher 2 | . 19 26 2 . . 2 . . 5 2 . 2 . Impact Weapon 1 | . . . . . . . . . . . 3 . . Piercing Weapon 1 | . . . . . . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 194 | 14 45 45 69 67 123 127 134 173 166 166 194 187 187 Greatest Support 51 | 16 40 40 40 40 40 40 42 42 40 48 51 51 46 Greatest Overweight (x) 52 | 1 2 2 3 1 3 3 3 4 4 4 52 4 4 Average Overweight (x) 3 | . . . 1 1 2 2 1 3 3 3 5 2 3 Largest Inventory Capacity 46 | 8 16 16 26 26 36 36 46 36 36 36 44 44 44 Average Capacity 33 | 5 12 16 22 26 32 36 29 33 36 36 37 39 44 Most Carried 44 | 8 16 16 26 26 28 29 36 36 36 36 44 44 44 Average Carried 32 | 4 11 14 21 26 26 28 27 32 36 34 36 37 42 Final Capacity 44 | 8 16 16 26 26 36 36 28 36 36 36 44 44 44 Final Carried 44 | 8 15 15 26 26 28 28 28 36 36 36 44 44 37 Class Distribution -------------------- 91% | Hauler-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 8452 | 280 308 654 1258 . . 289 2028 922 72 487 1933 154 67 Remotely . | . . . . . . . . . . . . . . Salvage Created 9258 | 98 657 160 1689 . . 401 2242 1329 117 350 1884 169 162 Parts 592 | 8 51 12 131 . . 23 135 80 9 11 123 3 6 Haulers Intercepted 9 | . 1 . 5 . . . 3 . . . . . . Recyclers Shooed 7 | 1 . . 1 . . . 3 2 . . . . . Parts Field Recycled 72 | . . . . . . . . . 4 13 55 . . Retrieved Matter 724 | . . . . . . . . . 17 246 461 . . Parts Self-Destructed 36 | . . . . . . . . . 7 19 5 . 5 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 187 | . 15 12 45 . . 14 45 19 4 10 12 7 4 Guns 121 | . 6 . 24 . . 11 42 19 1 5 10 . 3 Cannons 2 | . . . 2 . . . . . . . . . . AOE 60 | . 8 12 19 . . 3 3 . 3 5 . 6 1 Classes Destroyed 22 | 2 5 1 4 . . . 2 1 . 2 4 1 . Worker 9 | . . . 1 . . . 6 2 . . . . . Builder 6 | . 4 . . . . . 2 . . . . . . Tunneler 4 | 1 1 . 1 . . . . 1 . . . . . Hauler 9 | . 1 . 5 . . . 3 . . . . . . Recycler 11 | 1 2 1 1 . . . 2 4 . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 3 | . . . 1 . . . 1 1 . . . . . Watcher 12 | . 3 . 4 . . . 3 2 . . . . . Swarmer 51 | . 5 6 20 . . 7 10 . 3 . . . . Grunt 75 | . 10 2 15 . . 7 23 9 . 7 . . 2 Brawler 4 | . . . . . . . 1 2 . 1 . . . Duelist 2 | . . . . . . . . . . 1 . . 1 Sentry 24 | . . . 10 . . . 9 3 1 1 . . . Hunter 2 | . . . . . . . 2 . . . . . . Programmer 6 | . . . . . . . . 5 . . . . 1 Zionite 49 | . . . . . . . . . . . 49 . . Z-Technician 3 | . . . . . . . . . . . . 3 . Samaritan 1 | . . . . . . . . . . 1 . . . Tinkerer 6 | . . . . . . . . . . . 6 . . Assembled 10 | . . 4 . . . . . . . . . 6 . Golem 1 | . . . . . . . . . . . . 1 . Thug 2 | . . . . . . . . . . . 2 . . Butcher 2 | . . . . . . . . . . . 2 . . Marauder 2 | . . . . . . . . . . . 2 . . Mutant 5 | . . . . . . . . . . . 5 . . Best Kill Streak 10 | 1 5 3 9 . . 4 10 5 3 4 9 6 4 Combat Bots Only 7 | . 3 3 7 . . 4 7 4 3 4 3 6 4 Max Kills in Single Turn 4 | 1 4 2 3 . . 2 2 2 3 2 3 2 1 Gunslinging 1 | . . . . . . . 1 1 . . . . . Exploded 3 | . 2 2 3 . . 2 1 . 3 2 . 2 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 12908 | . 681 494 1388 . . 688 3378 1482 178 1191 1404 1115 909 Core 1488 | . 107 116 183 . . 122 251 98 10 159 174 135 133 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 46 | 100 . 10 . . . 23 54 . . . . . . Volleys Fired 785 | 11 53 17 134 . . 30 174 87 3 37 180 41 18 Largest 2 | 2 2 2 2 . . 2 2 2 2 2 2 2 2 Hottest 129 | 90 90 66 83 . . 53 100 56 56 70 70 129 70 Shots Fired 1454 | 22 88 24 239 . . 59 342 172 5 63 357 49 34 Gun 1294 | 22 67 . 188 . . 54 337 170 4 53 356 11 32 Cannon 59 | . . . 29 . . . . . . . . 30 . Launcher 100 | . 21 24 22 . . 5 4 2 1 10 1 8 2 Special 1 | . . . . . . . 1 . . . . . . Kinetic 1204 | . . . 185 . . 54 337 170 4 53 356 13 32 Thermal 135 | 22 67 . 29 . . . 1 . . . . 16 . Explosive 100 | . 21 24 22 . . 5 4 2 1 10 1 8 2 Electromagnetic 15 | . . . 3 . . . . . . . . 12 . Robot Hit Streak 26 | 5 9 4 20 . . 9 16 26 6 15 26 5 7 Robot Miss Streak 8 | 1 3 3 5 . . 2 8 7 2 6 4 3 2 Penetration Max 1 | . . . . . . . 1 . . . 1 . 1 Secondary Targets 12 | . 1 . 1 . . . 3 2 . 1 4 . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . 1 1 . . Shots Hit Robots 1036 | 15 55 10 160 . . 47 257 137 3 51 254 25 22 Core Hits 584 | 3 42 20 85 . . 30 134 110 11 41 86 12 10 Critical Hits 10 | . . . . . . 2 2 . . . 4 1 1 Critical Kills 5 | . . . . . . 2 1 . . . 2 . . Critical Parts Destroyed 4 | . . . . . . . 1 . . . 1 1 1 Melee Attacks 26 | . . . . . . . . 2 . . 6 18 . Impact 2 | . . . . . . . . 2 . . . . . Slashing 15 | . . . . . . . . . . . . 15 . Piercing 9 | . . . . . . . . . . . 6 3 . Sneak Attacks 5 | . . . . . . . . . . . 1 4 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 25632 | 114 1685 947 3820 . . 1134 4469 2592 256 2101 6123 1488 903 Guns 17409 | 114 546 . 1937 . . 666 4074 2475 66 1144 5828 72 487 Cannons 363 | . . . 262 . . . . . . . . 101 . Explosions 6920 | . 1139 947 1583 . . 459 355 86 190 941 162 642 416 Melee 828 | . . . . . . . . 22 . . 133 673 . Ramming 112 | . . . 38 . . 9 40 9 . 16 . . . Kinetic 16698 | . . . 1937 . . 666 4074 2475 66 1144 5828 21 487 Thermal 1025 | 114 546 . 262 . . . . . . . . 103 . Explosive 6839 | . 1139 947 1583 . . 459 355 86 190 941 162 561 416 Electromagnetic 130 | . . . . . . . . . . . . 130 . Impact 22 | . . . . . . . . 22 . . . . . Slashing 673 | . . . . . . . . . . . . 673 . Piercing 133 | . . . . . . . . . . . 133 . . Highest Corruption 5 | . . 5 4 4 4 4 1 1 1 5 5 . . Average Corruption 2 | . . 5 3 4 4 4 1 1 1 3 5 . . Corruption Purged . | . . . . . . . . . . . . . . Effects 157 | . . 5 37 3 22 30 18 5 5 32 . . . Message Errors 44 | . . 3 14 1 3 6 5 4 2 6 . . . Matter Fused 33 | . . . 6 2 9 4 . . . 12 . . . Heat Flow Errors 15 | . . 1 4 . 3 4 . . . 3 . . . Energy Discharges 27 | . . . 7 . 2 8 2 1 3 4 . . . Data Loss (minor) 21 | . . 1 3 . 5 6 4 . . 2 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . Targeting Errors 13 | . . . 3 . . 1 6 . . 3 . . . Weapon Failures 2 | . . . . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 670 | . 95 108 85 . . 30 . . 13 50 . 289 . Projectiles . | . . . . . . . . . . . . . . Explosions 407 | . 95 108 78 . . 30 . . 13 50 . 33 . Melee 263 | . . . 7 . . . . . . . . 256 . Knockbacks 1 | . . . . . . . 1 . . . . . . Impact 1 | . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 625 | . 85 104 179 . . 48 53 33 . 61 . 55 7 Shots 25 | . 3 5 7 . . 2 2 1 . 2 . 2 1 Rammed 9 | . . . 2 . . 1 3 1 . 2 . . . Targets Rammed 9 | . . . 2 . . 1 3 1 . 2 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 426 | 120 412 94 278 . 241 275 119 412 16 426 191 120 21 Average Temperature 74 | 58 190 26 63 . 110 63 22 96 13 121 51 20 8 Received Heat Transfer 3665 | . 273 35 321 . . 279 1377 429 33 456 126 138 198 Effects 15 | . 3 . . . . . . 6 . 6 . . . Shutdowns 4 | . 1 . . . . . . 1 . 2 . . . Energy Bleed 3 | . . . . . . . . 2 . 1 . . . Interference 5 | . . . . . . . . 2 . 3 . . . Matter Decay 2 | . 1 . . . . . . 1 . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 1 | . . . 1 . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 6 | 1 4 . 1 . . . . . . . . . . Heat Transferred 2426 | 298 1486 . 555 . . . . . . . . 87 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 453 | 10 247 301 389 151 . 177 453 308 . . . . . Initial 161 | . 6 86 . 151 . . 25 161 . . . . . Average 153 | 4 157 103 140 151 . 78 200 169 . . . . . Maximum Alert Level 2 | . 1 1 1 . . . 2 1 . . . . . Low Security (%) 70 | 100 80 82 71 100 . 100 52 66 . . . . . Level 1 27 | . 19 17 28 . . . 40 33 . . . . . Level 2 1 | . . . . . . . 6 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 4 . 2 . . . 6 6 . . . . . Investigation 6 | . 3 . . . . . 2 1 . . . . . Extermination 4 | . . . . . . . . 4 . . . . . Reinforcement 8 | . 1 . 2 . . . 4 1 . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 10 | . 1 . 5 . . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 318 | . 25 10 66 . . 19 76 32 5 11 60 7 7 Peak Tracking Total 7 | . 4 3 6 . . 5 6 4 4 4 7 3 4 Tactical Retreats 36 | . 5 . 10 . . 3 3 1 . 1 12 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 12 | . 4 . 4 . . . 3 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 14 | . 3 2 2 . . . 1 . . . 3 3 . Max in Single Turn 2 | . 2 2 1 . . . 1 . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 41 | . 5 . 10 . 1 1 11 10 1 1 1 . . Terminals 27 | . 3 . 9 . . 1 9 5 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . Scanalyzers 3 | . . . 1 . . . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 107 | . 13 . 30 . 1 1 31 25 1 1 4 . . Successful 65 | . 10 . 19 . 1 . 16 13 1 1 4 . . Failed 41 | . 3 . 11 . . 1 14 12 . . . . . Catastrophic 5 | . 1 . 2 . . 1 . 1 . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . Manual 47 | . 10 . 14 . . 1 12 6 . . 4 . . Terminals 85 | . 11 . 28 . . 1 29 16 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . Scanalyzers 7 | . . . 2 . . . . 5 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 44 | . 6 . 13 . 1 . 12 6 1 1 4 . . Record 1 | . . . . . 1 . . . . . . . . Part Schematic 11 | . 4 . 1 . . . 1 1 . . 4 . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 6 | . . . 3 . . . 3 . . . . . . Open Door 2 | . . . . . . . . . 1 1 . . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . Emergency Access Points 2 | . . . 1 . . . . 1 . . . . . Unreport Threat 6 | . . . 3 . . . 3 . . . . . . Locate Traps 5 | . 1 . 2 . . . . 2 . . . . . Hauler Manifests 7 | . 1 . 1 . . . 4 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . Scanalyzer 6 | . . . 2 . . . . 4 . . . . . Insert Component 3 | . . . 1 . . . . 2 . . . . . Analyze 3 | . . . 1 . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 11 | . 4 . 4 . . . 2 1 . . . . . Terminals 8 | . 2 . 4 . . . 2 . . . . . . Track 1 | . . . 1 . . . . . . . . . . Botnet 7 | . 2 . 3 . . . 2 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Download 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . 9 . . 1 9 10 . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 14 | . 3 . 2 . . . 1 4 . . 4 . . Parts Built 2 | . . . . . . . . 2 . . . . . Matter 234 | . . . . . . . . 234 . . . . . Time 117 | . . . . . . . . 117 . . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . 2 . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . 1 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 36763 | 130 1027 1167 2795 130 1091 1280 3488 2710 1090 2015 14662 4100 1078 Spaces Moved 12909 | 94 517 527 1244 73 527 534 1396 956 437 754 3639 1796 415 Core 227 | 7 . . . . . . . . . . 220 . . Treads 12474 | . 396 527 1244 73 527 534 1396 956 437 754 3419 1796 415 Legs . | . . . . . . . . . . . . . . Wheels 208 | 87 121 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 180 180 180 200 172 197 230 225 200 200 220 Average Speed 250 | 83 157 170 181 180 204 219 195 226 245 239 366 212 235 Slowest Speed 2650 | 100 200 200 220 180 220 220 220 250 250 250 2650 240 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . Exploration Rate (%) 66 | 5 67 98 93 20 79 92 96 32 47 83 91 78 52 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 5 | . 2 1 . . . . . . 1 1 . . . Known Exits Taken 7 | . . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . Scrap Searched 10 | . . 3 . . . 1 . . . 3 2 . 1 Spaces Dug 101 | . 30 27 8 . . . 1 9 . . . 26 . Terrain Destroyed 938 | . 171 226 180 . . 48 33 9 5 113 20 102 31 Melee 4 | . . . . . . . . 1 . . . 3 . Projectile 72 | . . . . . . . 1 . . 20 18 24 9 AOE 862 | . 171 226 180 . . 48 32 8 5 93 2 75 22 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 15940 | 119 647 773 1555 72 541 578 1855 1353 449 896 4610 2011 481 Wait 1552 | . 35 218 73 . . 8 103 223 4 81 696 80 31 Move 12895 | 93 516 525 1243 72 526 533 1395 955 436 753 3638 1795 415 Hop . | . . . . . . . . . . . . . . Pick Up 228 | 7 14 5 40 . 12 2 55 23 1 6 37 25 1 Fast Attach 61 | 7 10 . 5 . 1 1 15 12 . 2 3 3 2 Attach 64 | . 2 3 8 . . 2 16 4 . 7 7 8 7 Detach 6 | . . . . . . . . 1 . 2 1 2 . Swap 112 | 1 4 1 20 . . 1 27 17 4 3 16 14 4 Drop 201 | . 13 3 30 . 2 . 67 28 1 3 26 25 3 Fire 785 | 11 53 17 134 . . 30 174 87 3 37 180 41 18 Melee 26 | . . . . . . . . 2 . . 6 18 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 9 | . . . 2 . . 1 3 1 . 2 . . . Escape Stasis 1 | . . 1 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 5) 530 | -10/Materials | Discovered new exit (range 16) 1053 | -10/Materials | Discovered new exit (range 7) 1158 | -10/Materials | Entered Mines 1162 | -10/Mines | Core integrity fell below 50% 1457 | -10/Mines | Discovered new exit (range 3) 1571 | -10/Mines | Assembled infested the area 1576 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1846 | -10/Mines | Found a hidden stash of uninstalled traps 1910 | -10/Mines | Learned location of Storage (-9) 1916 | -10/Mines | Discovered new exit (range 6) 2206 | -10/Mines | Crushed by falling debris 2207 | -10/Mines | Core integrity fell below 20% 2325 | -10/Mines | Entered Materials 2325 | -9/Materials | Evolved 2 slots: Utility x2 2326 | -9/Materials | Discovered new exit (range 6) 2696 | -9/Materials | Discovered new exit (range 13) 2705 | -9/Materials | Destroyed 7 combat bots 2927 | -9/Materials | Build established: Hauler-Mutant 3044 | -9/Materials | Discovered new exit (range 9) 3938 | -9/Materials | Build established: Scavenger-Mutant 4350 | -9/Materials | Build established: Hauler-Mutant 4359 | -9/Materials | Discovered new exit (range 7) 4738 | -9/Materials | Discovered new exit (range 11) 4951 | -9/Materials | Identified exit to Mines 4951 | -9/Materials | Identified exit to Storage 5120 | -9/Materials | Entered Mines 5163 | -9/Mines | Met a Derelict bent on vengeance 5232 | -9/Mines | Learned 2 Materials zone layouts 5241 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5243 | -9/Mines | Discovered new exit (range 5) 5250 | -9/Mines | Entered Exiles 5250 | -9/Exiles | Found Exiles lab abandoned 5982 | -9/Exiles | Discovered new exit (range 10) 6341 | -9/Exiles | Entered Mines 6376 | -8/Mines | Core integrity fell below 50% 7083 | -8/Mines | Discovered new exit (range 7) 7621 | -8/Mines | Entered Materials 7621 | -8/Materials | Evolved 2 slots: Utility x2 7622 | -8/Materials | Identified exit to Factory 7889 | -8/Materials | Lost 5 parts (2n2u1w) 8762 | -8/Materials | Central database locked down 9047 | -8/Materials | Destroyed 7 combat bots 9581 | -8/Materials | Discovered exit to Factory (range 6) 10919 | -8/Materials | Discovered exit to Factory (range 11) 11109 | -8/Materials | Entered Factory 11109 | -7/Factory | Evolved 2 slots: Utility x2 12167 | -7/Factory | Discovered new exit (range 10) 13136 | -7/Factory | Identified exit to Lower Caves 13378 | -7/Factory | Fabricated Railgun (x2) 13819 | -7/Factory | Entered Lower Caves 13914 | -7/Lower Caves | Learned location of Zion (-7) 14037 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14847 | -7/Lower Caves | Discovered new exit (range 15) 14907 | -7/Lower Caves | Identified exit to Lower Caves 14909 | -7/Lower Caves | Entered another Lower Caves area 16251 | -7/Lower Caves | Lost 6 parts (1n3u2w) 16415 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16515 | -7/Lower Caves | Discovered new exit (range 9) 16531 | -7/Lower Caves | Identified exit to Zion 16924 | -7/Lower Caves | Entered Zion 16999 | -7/Zion | System corruption cleaned by Quarantine Array 17111 | -7/Zion | Discovered new exit (range 10) 17494 | -7/Zion | Found CR-A16's Pointy Stick 18674 | -7/Zion | Learned Factory stockpile data 25999 | -7/Zion | Revealed the true nature of CR-A16's Pointy Stick 26000 | -7/Zion | Attacked by Zionites 26002 | -7/Zion | Destroyed IQ-D4S(B) 26009 | -7/Zion | Spotted K5-6LT(B) 26014 | -7/Zion | Destroyed K5-6LT(B) 26246 | -7/Zion | Core integrity fell below 50% 26599 | -7/Zion | Destroyed Imprinter 26617 | -7/Zion | Extracted access codes from Imprinter's data core 28797 | -7/Zion | Opened final containment barrier to the Deep Caves 28831 | -7/Zion | Discovered new exit (range 3) 28831 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 29700 | -7/Zion | Found Prototype Processor 29701 | -7/Zion | Identified Exp. Terrain Scan Processor 29754 | -7/Zion | Found Prototype Processor 29763 | -7/Zion | Identified Exp. Target Analyzer 29866 | -7/Zion | Found Prototype Processor 29907 | -7/Zion | Identified Exp. Targeting Computer 29932 | -7/Zion | Found Prototype Hackware 29954 | -7/Zion | Identified Exp. Hacking Suite 29968 | -7/Zion | Found Prototype Processor 29989 | -7/Zion | Identified Exp. Melee Analysis Suite 31581 | -7/Zion | Identified exit to Deep Caves 31586 | -7/Zion | Entered Deep Caves 32140 | -7/Deep Caves | Z-Facility disabled 32453 | -7/Deep Caves | Discovered new exit (range 11) 33944 | -7/Deep Caves | Found Prototype Protection 34966 | -7/Deep Caves | Identified Zio. Heavy Carapace 35082 | -7/Deep Caves | Spotted as-21986 35117 | -7/Deep Caves | Core integrity fell below 20% 35132 | -7/Deep Caves | Destroyed as-21986 35160 | -7/Deep Caves | Lost 5 parts (2n1u2w) 35211 | -7/Deep Caves | Exposed GOLEM chamber 35215 | -7/Deep Caves | Found GOLEM Unit 35221 | -7/Deep Caves | Found GOLEM Unit 35227 | -7/Deep Caves | Found GOLEM Unit 35683 | -7/Deep Caves | Identified exit to Proximity Caves 35686 | -7/Deep Caves | Entered Proximity Caves 36350 | -6/Proximity Caves | Identified exit to Factory 36569 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 36764 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 36532_ Zio. Light Carapace destroyed. 36534_ Destroyed Hvy. Laser. 36537_ Destroyed Adv. Heat Sink. 36538_ Imp. Deuterium Engine destroyed. 36539_ Microactuators fries itself beyond repair. 36543_ G-50 Soldier destroyed. 36550_ The unstable cave ceiling collapses. 36750_ C-30 ARC bursts open, deploying its payload. 36750_ H-66 Slayer unfolds itself. 36750_ Penetrated by Slug. 36750_ Mak. Sensor Array destroyed. 36752_ Slug penetrates Wall. 36753_ Penetrated by Slug. 36758_ Slug penetrates H-66 Slayer. 36758_ Slug penetrates Wall. 36761_ Slug penetrates H-66 Slayer. 36761_ Slug penetrates Wall. 36761_ Railgun destroyed. 36763_ Slug penetrates Wall. 36764_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####????????##????????########???????????????????? | | # ##????### #???????## ##??????????????????? | | #???## #??????## #??????????????????? | | #???## #??????# #???????????????????? | | #?#### #??????# ##???????????????????? | | ### #???????# @ ##???????????????????? | | < ##??????## ####????????????????? | | ######??###; #????????????????? | | ######## ##???## ##????????????????? | | #??????### #????#hh ##?????????????????? | | #????????####### ###### ##??????????????????? | | #??????????????## ## ##??????????????????? | | ##???????????????# #??????????????????? | | #????????????????# % #??????????????????? | | ?????????????????## #### #????????????????? | | ??????????????????####??#;;# #???????????????? | | ????????????????????????? ## #???????????????? | | ????????????????????????? ?? ##???????????????? | | ?????????????????????????#?? ##????????????????? | | ???????????????????????????? ##?????????????????? | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 10 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Med. Armor Plating | -9/Materials | Hacked Adv. Terrain Scanner | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Hacked Imp. Cooling System | -7/Factory | Hacked Railgun | -7/Factory | Downloaded Adv. Sensor Array | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordCoolantRay Manual? 0 Play Time 02:36:59 Cumulative 234.6 hours Start 2020.10.16 @ 00:20:42 End 2020.10.16 @ 18:49:38 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 249 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a119824-d1de-43ad-8070-9759e6c229d7