Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.17 @ 21:00:35 Player: _m Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (192) 960 Value Destroyed (7955) 7955 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 15895 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 85/300 Energy 96/100 System Corruption 0% Temperature Cool (11) Movement Treading (145) Location -3/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- Biometal Medium Treads > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Wheel High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Light Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Advanced Terrain Scanner Improved Medium Armor Plating Improved Force Field System Restoration Module > --- WEAPON ----------- Tesla Rifle Wave Gun Disruptor Cannon KE Penetrator > --- INVENTORY -------- Micro Fission Core Core Analyzer Energy Filter EM Shield High-powered Shock Rifle Plasma Rifle Gauss Rifle Gauss Rifle Mass Driver [Rating: 95] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Hellfire Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Slots Evolved 14 | . . . 2 2 2 . . 2 . 2 2 . . 2 Power 4 | . . . 1 . 1 . . . . 1 . . . 1 Propulsion 3 | . . . 1 . . . . 1 . . 1 . . . Utility 4 | . . . . 1 1 . . . . 1 1 . . . Weapon 3 | . . . . 1 . . . 1 . . . . . 1 Parts Attached 207 | 6 3 2 13 15 18 11 43 3 6 58 17 2 . 10 Power 54 | 1 1 1 4 4 4 . 10 2 2 17 4 . . 4 Engine 24 | 1 1 1 3 4 3 . 3 . 2 5 . . . 1 Core 24 | . . . 1 . 1 . 6 2 . 11 3 . . . Reactor 6 | . . . . . . . 1 . . 1 1 . . 3 Propulsion 43 | 2 . . 5 2 6 1 8 . 2 12 2 . . 3 Treads 15 | 2 . . 5 2 2 . 1 . 2 . . . . 1 Leg 18 | . . . . . 4 1 . . . 11 2 . . . Wheel 7 | . . . . . . . 5 . . 1 . . . 1 Hover 1 | . . . . . . . . . . . . . . 1 Flight 2 | . . . . . . . 2 . . . . . . . Utility 50 | 1 1 1 2 3 4 2 14 . 1 12 8 1 . . Device 32 | . 1 1 1 2 2 1 5 . 1 10 7 1 . . Storage 5 | 1 . . 1 . . 1 1 . . 1 . . . . Processor 4 | . . . . . . . 3 . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 9 | . . . . 1 2 . 5 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 60 | 2 1 . 2 6 4 8 11 1 1 17 3 1 . 3 Energy Gun 23 | 1 . . 1 4 . 3 4 . . 9 1 . . . Energy Cannon 12 | . 1 . . . . 2 4 1 . 4 . . . . Ballistic Gun 15 | 1 . . . 2 2 2 2 . 1 4 . . . 1 Ballistic Cannon 7 | . . . 1 . . 1 1 . . . 2 . . 2 Launcher 3 | . . . . . 2 . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 1 . 2 . . 1 . 1 . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . . 2 . . . . Parts Lost 95 | . . . . 6 8 9 14 . 2 27 13 8 . 8 Power 26 | . . . . 2 3 2 2 . 1 10 1 1 . 4 Propulsion 22 | . . . . 1 3 2 3 . 1 6 4 1 . 1 Utility 23 | . . . . 1 1 1 6 . . 4 6 4 . . Weapon 24 | . . . . 2 1 4 3 . . 7 2 2 . 3 Highest Loss Streak 9 | . . . . 3 4 9 6 . 2 6 5 8 . 5 To Critical Strikes 7 | . . . . 2 . . . . . 3 1 . . 1 Average Backups 8 | 1 6 8 8 13 14 10 5 6 7 8 9 6 5 3 Power . | . 1 1 . 1 . . . 1 1 . 1 1 . . Propulsion . | . 1 2 . 1 1 1 . . . . . 1 1 . Utility 3 | . 1 2 3 5 6 4 1 2 3 4 3 . . 1 Weapon 3 | . 2 2 3 5 6 4 2 3 3 3 4 3 3 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 26 | . 4 1 . 1 8 . 2 . 1 2 1 2 3 1 Power 2 | . 1 . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . . . . 1 . Utility 5 | . . . . . 3 . . . 1 . . . . 1 Weapon 18 | . 3 1 . 1 5 . 2 . . 2 1 1 2 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 94 100 99 93 98 56 71 92 82 89 93 42 . 9 Engine 10 | . 14 14 16 16 21 4 4 6 8 3 4 3 . 1 Core 6 | . . . 5 . . 3 7 13 8 14 13 8 . . Treads 11 | . 28 28 32 25 20 . 1 . 2 1 . . . . Leg 5 | . . . . . 1 17 . . . 15 22 6 . . Wheel 2 | . . . . . . . 9 20 8 1 . . . . Device 13 | . 9 14 11 16 15 10 7 6 6 17 21 9 . . Storage 6 | . 14 14 11 9 7 6 3 6 6 5 5 2 . . Processor 1 | . . . . . . . 7 6 6 1 . 1 . . Protection 2 | . . . . . 5 3 5 6 6 2 2 . . . Energy Gun 8 | . 9 . 9 14 12 . 4 . . 10 5 2 . . Energy Cannon 4 | . 4 14 4 2 . 1 5 19 20 6 2 . . . Ballistic Gun 6 | . 14 14 1 5 9 3 5 5 6 3 5 2 . 1 Ballistic Cannon 1 | . . . 5 2 . . 2 . . . 6 4 . 1 Peak Build Rating 95 | 6 8 14 21 26 50 45 46 42 47 90 95 82 2 26 Average Rating 39 | 5 7 11 15 21 34 26 33 41 43 73 90 43 2 12 On Entrance 28 | . 6 8 14 18 26 45 11 38 42 47 82 79 2 2 Avg Prop Armor Cover (%) 5 | . . . . . 6 . 7 . 2 4 3 . . . Naked Turns 230 | . . . . . . . . . . . . 51 84 95 Heaviest Build 91 | 13 15 22 44 48 63 63 49 55 68 82 91 72 . 41 Greatest Support 85 | 40 40 40 60 60 60 51 40 40 40 80 85 40 3 35 Greatest Overweight (x) 7 | . . . . 1 3 2 4 1 5 4 2 1 . 7 Average Overweight (x) . | . . . . . . . 1 1 3 . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 8 8 8 10 10 10 5 5 Average Capacity 10 | 7 8 8 10 15 15 11 6 8 8 9 10 7 5 5 Most Carried 15 | 4 8 8 12 15 15 15 8 8 8 10 10 8 5 5 Average Carried 8 | 1 6 7 8 13 14 10 5 6 7 8 9 6 4 3 Final Capacity 15 | 8 8 8 15 15 15 5 8 8 8 10 10 5 5 5 Final Carried 15 | 2 8 8 11 13 15 5 8 7 8 10 7 5 5 2 Class Distribution -------------------- 33% | Mutant 28% | Scavenger-Tank 24% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Matter Collected 4594 | 256 44 29 363 441 356 451 769 . 164 1041 532 18 . 130 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8468 | . 91 101 597 868 1359 . 1281 . 771 2826 460 16 . 98 Parts 447 | . 10 12 29 43 70 . 72 . 35 154 16 4 . 2 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 1 . 1 . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Combat Hostiles Destroyed 145 | . 4 5 15 16 21 . 26 . 10 37 9 . . 2 Guns 78 | . 3 . 7 12 20 . 11 . 1 22 2 . . . Cannons 58 | . 1 5 8 3 . . 15 . 9 9 6 . . 2 AOE 5 | . . . . 1 1 . . . . 3 . . . . Classes Destroyed 15 | . 2 1 3 2 3 . 1 . 2 . . 1 . . Worker 11 | . . . . . 3 . 2 . . 6 . . . . Builder 15 | . . . . . 3 . . . . 11 1 . . . Tunneler 2 | . . 1 . . . . . . . 1 . . . . Recycler 7 | . . . . 1 2 . 2 . . 2 . . . . Operator 1 | . . . . . . . . . . . . 1 . . Watcher 11 | . . . 1 2 3 . 3 . . 2 . . . . Swarmer 28 | . 3 5 . 3 . . 13 . . 4 . . . . Grunt 51 | . 1 . 11 4 12 . 4 . 2 11 4 . . 2 Brawler 4 | . . . 1 . 1 . . . 1 1 . . . . Duelist 1 | . . . . . . . 1 . . . . . . . Sentry 20 | . . . 3 7 2 . 4 . . 4 . . . . Specialist 3 | . . . . . . . . . 3 . . . . . Hunter 19 | . . . . 2 2 . . . 3 9 3 . . . Programmer 18 | . . . . . 4 . 4 . . 8 2 . . . Heavy 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 11 | . 3 4 5 7 8 . 5 . 4 11 3 1 . 2 Combat Bots Only 7 | . 3 3 3 4 5 . 5 . 4 7 2 . . 2 Max Kills in Single Turn 7 | . 1 1 1 2 3 . 3 . 1 7 1 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 1 | . . . . 1 1 . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Hostile Shots Fired 1842 | . 27 30 57 150 169 8 410 . 55 339 223 9 . 365 Missed 584 | . 5 7 11 47 55 . 148 . 16 100 59 2 . 134 Hits 1258 | . 22 23 46 103 114 8 262 . 39 239 164 7 . 231 Melee 19 | . . . 1 . 1 8 . . . . . 7 . 2 Projectile 1239 | . 22 23 45 103 113 . 262 . 39 239 164 . . 229 AOE 5 | . . . . . 2 . 1 . . 2 . . . . Critical Strikes 73 | . 1 2 2 7 6 7 1 . 4 16 11 6 . 10 Part Disruptions 1 | . . . . . . . 1 . . . . . . . Damage Taken 14242 | . 184 132 509 1205 1223 284 2441 . 670 3112 1480 274 . 2728 Core 2936 | . 39 24 20 269 131 143 366 . 87 273 173 106 . 1305 Absorbed by Shields 1799 | . . . . . 349 29 . . . 647 774 . . . Ignored by Resistances 4561 | . 58 46 147 297 463 83 753 . 187 1086 622 73 . 746 Regen/Repaired (Parts) 26 | . . . 26 . . . . . . . . . . . Core Remaining (%) 70 | 100 . 74 95 51 . . 8 . 89 72 . . 75 . Volleys Fired 385 | . 10 9 39 47 56 7 63 . 16 90 37 4 . 7 Largest 4 | . 2 2 2 3 3 3 3 . 4 4 4 4 . 2 Hottest 346 | . 80 80 115 160 138 183 183 . 246 346 226 223 . 83 Shots Fired 1107 | . 20 17 74 119 168 13 175 . 64 323 119 7 . 8 Gun 715 | . 16 9 35 92 164 6 105 . 16 214 53 4 . 1 Cannon 387 | . 4 8 39 27 . 7 70 . 48 109 66 2 . 7 Launcher 5 | . . . . . 4 . . . . . . 1 . . Special . | . . . . . . . . . . . . . . . Kinetic 406 | . 10 9 27 22 81 4 83 . 16 56 85 5 . 8 Thermal 507 | . 10 8 47 64 83 9 51 . 16 203 15 1 . . Explosive 3 | . . . . . 2 . . . . . . 1 . . Electromagnetic 191 | . . . . 33 2 . 41 . 32 64 19 . . . Robot Hit Streak 58 | . 4 4 17 19 14 8 26 . 49 58 16 4 . 12 Robot Miss Streak 7 | . 3 3 2 4 4 1 4 . . 7 3 1 . . Penetration Max 1 | . . . . 1 1 . 1 . 1 1 1 . . 1 Secondary Targets 5 | . . . . 2 . . 2 . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . 1 . . . . Shots Hit Robots 767 | . 10 8 53 73 126 10 121 . 48 220 86 4 . 8 Core Hits 449 | . 7 6 22 36 129 . 53 . 19 137 27 2 . 11 Critical Kills 5 | . . . . 1 . . . . . 3 1 . . . Critical Parts Destroyed 8 | . . . . . 1 . 3 . . 3 1 . . . Critical Strikes 33 | . . . 2 4 4 1 4 . . 9 7 . . 2 Burn 12 | . . . . 3 3 1 . . . 3 2 . . . Meltdown 3 | . . . . . . . . . . 3 . . . . Destroy 10 | . . . . 1 1 . 3 . . 3 2 . . . Blast 7 | . . . 2 . . . . . . . 3 . . 2 Corrupt 1 | . . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20481 | . 124 130 986 1394 3368 299 3118 . 1251 6729 2439 248 . 395 Guns 11184 | . 88 27 521 1096 2598 150 1472 . 202 3892 1062 64 . 12 Cannons 7208 | . 36 103 465 254 . 149 1358 . 1049 2080 1377 26 . 311 Explosions 2017 | . . . . 44 770 . 288 . . 757 . 158 . . Melee . | . . . . . . . . . . . . . . . Ramming 72 | . . . . . . . . . . . . . . 72 Kinetic 6592 | . 51 27 343 259 1375 111 1205 . 202 804 1802 90 . 323 Thermal 9294 | . 73 103 643 779 1325 188 1251 . 272 4365 295 . . . Explosive 556 | . . . . . 202 . . . . 196 . 158 . . Electromagnetic 3967 | . . . . 356 466 . 662 . 777 1364 342 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 1 2 . 2 . . 4 . 9 9 . Average Corruption 2 | . . . . 1 1 . 2 . . 3 . 6 9 . Corruption Purged 8 | . . . . . 3 . . . . 4 . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 60 | . . . . 6 8 . 2 . . 37 . 4 3 . Message Errors 11 | . . . . . 1 . . . . 8 . . 2 . Matter Fused 18 | . . . . 2 3 . . . . 11 . 2 . . Heat Flow Errors 5 | . . . . . 2 . . . . 3 . . . . Energy Discharges 7 | . . . . 1 1 . 1 . . 3 . 1 . . Parts Rejected 2 | . . . . 1 . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . . 1 . . 5 . 1 1 . Data Loss (major) 2 | . . . . . 1 . . . . 1 . . . . Misfires 2 | . . . . 1 . . . . . 1 . . . . Weapon Failures 5 | . . . . 1 . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 285 | . . . . . 46 . 104 . . 110 19 6 . . Projectiles 107 | . . . . . . . 30 . . 58 19 . . . Explosions 178 | . . . . . 46 . 74 . . 52 . 6 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 16 | . . . 1 . . . 2 . . . 12 . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 15 | . . . 1 . . . 2 . . . 12 . . . Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 843 | . . . . . 148 . 219 . . 402 . 44 . 30 Shots 17 | . . . . . 6 . 3 . . 7 . 1 . . Rammed 21 | . . . . . . . . . . . . . . 21 Targets Rammed 21 | . . . . . . . . . . . . . . 21 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 853 | . 116 120 521 638 338 72 277 . 392 853 648 117 . 12 Average Temperature 157 | . 47 42 167 180 90 31 77 . 114 189 274 65 . 8 Received Heat Transfer 2971 | . 63 . 339 504 508 . 429 . 162 392 379 . . 195 Effects 161 | . . . 9 27 . . 1 . 1 60 63 . . . Shutdowns 67 | . . . 6 10 . . . . 1 25 25 . . . Energy Bleed 14 | . . . . 3 . . 1 . . 2 8 . . . Interference 27 | . . . 1 3 . . . . . 11 12 . . . Matter Decay 13 | . . . 2 3 . . . . . 5 3 . . . Short Circuit 8 | . . . . 1 . . . . . 4 3 . . . Damage (minor) 12 | . . . . 3 . . . . . 3 6 . . . Damage (major) 17 | . . . . 2 . . . . . 10 5 . . . Damage (core) 3 | . . . . 2 . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Fried 22 | . . . . 1 2 . 5 . 11 2 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . 4 . . . . Combat Hostiles 3 | . . . . . . . . . . 3 . . . . Parts Melted 39 | . . . 1 1 6 . 4 . . 27 . . . . Heat Transferred 17086 | . 185 222 1295 1702 2740 435 1743 . 550 7659 555 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 1 3 . 1 . . 3 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Maximum Alert Level 2 | . . . . . 1 . 1 . 1 2 . . . . Low Security (%) 89 | 100 100 100 100 100 99 100 93 100 85 60 100 100 100 100 Level 1 9 | . . . . . . . 6 . 14 39 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . Peak Influence 406 | . 66 65 100 122 294 85 249 74 249 406 111 20 45 30 Initial 113 | . . . 11 28 27 85 . 74 13 113 111 11 . 15 Average 60 | . 6 9 42 41 35 21 64 31 117 150 34 3 11 3 Influence Increases 5105 | . 149 116 380 467 909 . 844 36 249 1515 312 27 61 40 Destroy 0b10 Robot/C 2900 | . 80 100 300 320 420 . 520 . 200 740 180 . . 40 Destroy 0b10 Robot/NC 235 | . . 5 5 15 55 . 35 . . 110 5 5 . . Destroy Leader 752 | . 20 10 62 114 136 . 146 . 40 194 30 . . . Allied During Kill 1 | . . 1 . . . . . . . . . . . . Successful Hack 243 | . 49 . 10 10 60 . 12 36 . 16 34 . 16 . Disable Machine 477 | . . . . . 216 . 63 . 9 180 9 . . . Destroy Structure 377 | . . . 3 8 22 . 38 . . 230 54 22 . . Lose Combat Pursuer 120 | . . . . . . . 30 . . 45 . . 45 . Influence Decreases 5105 | . 149 81 335 475 687 294 668 190 22 1498 537 68 26 75 Entered New Map 782 | . . . 24 52 45 209 . 102 9 136 155 30 . 20 Time Decay 3718 | . 149 61 311 363 572 85 638 88 . 1102 278 20 26 25 Lost Part 585 | . . . . 60 70 . 30 . 13 260 104 18 . 30 Lost Ally 20 | . . 20 . . . . . . . . . . . . Squads Dispatched 53 | . . . . 5 15 . 6 1 2 18 4 . . 2 Investigation 16 | . . . . . 5 . 2 1 . 5 2 . . 1 Extermination 12 | . . . . . 3 . 3 . . 5 1 . . . Reinforcement 16 | . . . . 2 4 . 1 . 2 5 1 . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 9 | . . . . 3 3 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Distress Signals 8 | . 1 . 1 2 . . . . . 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 214 | . 4 6 18 20 30 1 37 . 12 50 15 6 3 12 Peak Tracking Total 11 | . 3 3 4 6 5 1 5 . 4 5 4 6 4 11 Tactical Retreats 4 | . . . . . . . 2 . . 1 . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Traps Triggered 17 | . 1 . 1 1 5 . 3 1 1 2 1 . . 1 Indirectly 1 | . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Machines Disabled 53 | . . . . . 24 . 7 . 1 20 1 . . . Max in Single Turn 7 | . . . . . 7 . 5 . 1 5 1 . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Machines Accessed 42 | . 9 1 3 3 9 . 4 4 . 5 2 . 1 1 Terminals 31 | . 8 . 2 2 7 . 3 4 . 2 1 . 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . . . . 1 . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . . Scanalyzers 4 | . . . . . 1 . 1 . . 1 1 . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 107 | . 21 1 9 6 21 . 8 11 . 20 6 . 2 2 Successful 61 | . 14 1 7 5 8 . 5 4 . 11 5 . 1 . Failed 45 | . 7 . 2 1 13 . 3 7 . 8 1 . 1 2 Catastrophic 8 | . . . . . 3 . 1 . . 2 . . . 2 Database Lockouts 1 | . . . . . . . . . . 1 . . . . Manual 1 | . . . . . . . . . . 1 . . . . Terminals 75 | . 18 . 6 4 16 . 7 11 . 6 3 . 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 11 | . 3 . 3 . . . . . . 5 . . . . Recycling Units 5 | . . . . . 3 . . . . 2 . . . . Scanalyzers 13 | . . . . . 2 . 1 . . 7 3 . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . Terminal Hacks 42 | . 13 1 5 4 6 . 4 4 . 2 2 . 1 . Record 6 | . . . 4 . 1 . . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 3 | . . . . . 2 . . 1 . . . . . . Level Access Points 2 | . 1 . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Machine Index 1 | . 1 . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . . 2 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 4 | . . . . 1 1 . . 1 . 1 . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 12 | . 3 . . 2 1 . 2 2 . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 1 . 2 . . . . . . 2 . . . . Scan Component 4 | . 1 . 1 . . . . . . 2 . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer 11 | . . . . . 1 . 1 . . 6 3 . . . Retrieve Study 11 | . . . . . 1 . 1 . . 6 3 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 6 . 2 2 6 . 4 3 . 4 2 . . 1 Full Trace Events 16 | . . . 1 . 5 . 2 1 . 4 2 . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . . . 1 . . . . 6 3 . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 13 | . . . 13 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Total Allies 1 | . . 1 . . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . . Highest-Rated Group 4 | . . 4 . . . . . . . . . . . . Highest-Rated Ally 4 | . . 4 . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 8 8 8 7 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . . . . . . Total Damage 17 | . . 17 . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Active Infowar (turns) 4275 | . 676 196 573 791 . . 196 . . 1479 364 . . . Sensors 1479 | . . . . . . . . . . 1479 . . . . Terrain 848 | . . . . . . . 196 . . 288 364 . . . Structural 2236 | . 676 196 573 791 . . . . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . Drone Launches 2 | . . 2 . . . . . . . . . . . . Drone Recoveries 2 | . . 2 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Turns Passed 11654 | 522 1017 447 747 943 1753 373 1629 212 214 2574 735 183 84 221 Spaces Moved 6276 | 84 594 256 356 438 894 245 915 190 94 1279 393 187 156 195 Core 448 | 14 . . . . . . 35 . . . . 102 156 141 Treads 2880 | 70 594 256 356 438 860 . 150 . 17 134 . . . 5 Legs 1914 | . . . . . 34 245 12 . . 1145 393 85 . . Wheels 815 | . . . . . . . 547 190 77 . . . . 1 Hover 48 | . . . . . . . . . . . . . . 48 Flight 171 | . . . . . . . 171 . . . . . . . Fastest Speed 40 | 50 160 160 160 160 160 130 40 108 108 120 105 50 50 50 Average Speed 147 | 141 160 160 160 163 163 136 143 108 155 159 142 90 50 82 Slowest Speed 400 | 160 160 160 160 240 340 270 280 108 280 400 245 175 50 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 7 77 70 35 35 25 85 30 4 83 30 9 87 6 7 Regions Visited 14 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . . 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . . . . . . 11 . . Terrain Destroyed 258 | . . . . 6 17 . 49 . . 143 30 13 . . Melee . | . . . . . . . . . . . . . . . Projectile 57 | . . . . . . . 2 . . 23 30 2 . . AOE 201 | . . . . 6 17 . 47 . . 120 . 11 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac DSF Fac Fac Was Fac Res Total 7870 | 487 645 278 460 569 1061 273 1094 196 122 1586 497 194 163 245 Wait 650 | 390 18 10 23 39 46 . 28 . . 76 14 . . 6 Move 6264 | 83 593 255 355 437 894 244 914 189 93 1278 393 186 155 195 Hop . | . . . . . . . . . . . . . . . Pick Up 174 | 8 14 1 15 18 21 4 25 2 2 36 16 2 4 6 Fast Attach 49 | . . . . . 6 . 16 . 3 21 3 . . . Attach 114 | 6 1 . 6 14 7 12 18 2 . 25 12 2 . 9 Detach . | . . . . . . . . . . . . . . . Swap 83 | . 2 2 12 7 12 2 10 2 4 20 9 . . 1 Drop 120 | . 7 1 10 7 19 4 20 1 4 30 13 . 4 . Fire 385 | . 10 9 39 47 56 7 63 . 16 90 37 4 . 7 Melee . | . . . . . . . . . . . . . . . Ram 18 | . . . . . . . . . . . . . . 18 Kick . | . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . 3 Escape Stasis 10 | . . . . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / [Upp]) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 523 | -11/Scrapyard | Entered Materials 524 | -10/Materials | Build established: Mutant 524 | -10/Materials | Met a group of wandering Federalists 567 | -10/Materials | Discovered new exit (range 12) 743 | -10/Materials | Discovered new exit (range 13) 759 | -10/Materials | Identified exit to Materials 1218 | -10/Materials | Discovered new exit (range 10) 1540 | -10/Materials | Entered Mines 1580 | -10/Mines | Learned location of Zion (-6) 1725 | -10/Mines | Found the Drone Emporium 1728 | -10/Mines | Learned location of Storage (-9) 1735 | -10/Mines | Found Prototype Device 1736 | -10/Mines | Identified Splice Drone Bay 1830 | -10/Mines | Discovered exit to Materials (range 12) 1884 | -10/Mines | Discovered exit to Materials (range 16) 1987 | -10/Mines | Entered Materials 1987 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1994 | -9/Materials | Discovered new exit (range 11) 2023 | -9/Materials | Repaired Ion Engine 2630 | -9/Materials | Discovered new exit (range 5) 2734 | -9/Materials | Entered another Materials area 2734 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2945 | -8/Materials | Lost 3 parts (1p1n1w) 3153 | -8/Materials | Discovered new exit (range 15) 3677 | -8/Materials | Entered Factory 3677 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3922 | -7/Factory | Build established: Scavenger-Tank 4601 | -7/Factory | Garrison activated, responded to threat 4943 | -7/Factory | Lost 4 parts (2n1u1w) 5430 | -7/Factory | Sucked down chute 5430 | -7/Factory | Entered Waste 5430 | -7/Waste | The area was eerily silent 5590 | -7/Waste | A Compactor rumbled back to life 5593 | -7/Waste | Spotted C-40 Crusher 5614 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5631 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5641 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5647 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5671 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5682 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5685 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5689 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5720 | -7/Waste | Lost 9 parts (2p2n1u4w) 5784 | -7/Waste | Discovered new exit (range 15) 5803 | -7/Waste | Entered Factory 5919 | -7/Factory | Build established: Mutant 6053 | -7/Factory | Core integrity fell below 50% 6098 | -7/Factory | Lost 6 parts (1n4u1w) 6258 | -7/Factory | Discovered new exit (range 15) 6334 | -7/Factory | Lost 5 parts (1p1n1u2w) 6823 | -7/Factory | Allied Derelicts emerged from ambush trap array 7103 | -7/Factory | Build established: Scavenger-Gunner 7163 | -7/Factory | Core integrity fell below 20% 7419 | -7/Factory | Discovered new exit (range 11) 7432 | -7/Factory | Entered another Factory area 7432 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7626 | -6/Factory | Identified exit to DSF 7644 | -6/Factory | Entered DSF 7668 | -6/DSF | Additional patrols routed to DSF 7759 | -6/DSF | Discovered new exit (range 16) 7848 | -6/DSF | Sterilization system engaged 7858 | -6/DSF | Entered Factory 7858 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7950 | -5/Factory | Lost 4 parts (2p2w) 8428 | -5/Factory | Lost 5 parts (2p2n1w) 8751 | -5/Factory | Discovered new exit (range 17) 8818 | -5/Factory | Cargo convoy interrupted 9464 | -5/Factory | Destroyed 7 combat bots 9534 | -5/Factory | Garrison activated, responded to threat 9593 | -5/Factory | Lost 3 parts (1p1n1u) 9850 | -5/Factory | Build established: Scavenger-Tank 10154 | -5/Factory | Central database locked down 10277 | -5/Factory | Specialist reinforcements revealed to be Infiltrators 10291 | -5/Factory | Discovered new exit (range 9) 10383 | -5/Factory | Lost 6 parts (1p3u2w) 10432 | -5/Factory | Entered another Factory area 10432 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10888 | -4/Factory | Lost 5 parts (1n3u1w) 10925 | -4/Factory | Lost 3 parts (1n1u1w) 11097 | -4/Factory | Spotted B-86 Titan 11138 | -4/Factory | Lost 3 parts (1p2n) 11167 | -4/Factory | Sucked down chute 11167 | -4/Factory | Entered Waste 11182 | -4/Waste | EMP discharged 11215 | -4/Waste | Spotted C-40 Crusher 11222 | -4/Waste | Found Prototype Launcher 11229 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11247 | -4/Waste | Spotted C-40 Crusher 11247 | -4/Waste | Identified Hellfire Missile Launcher 11248 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11261 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11277 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11282 | -4/Waste | EMP discharged 11295 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11299 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11302 | -4/Waste | Spotted C-40 Crusher 11316 | -4/Waste | Spotted C-40 Crusher 11316 | -4/Waste | Spotted C-40 Crusher 11330 | -4/Waste | Lost 8 parts (1p1n4u2w) 11341 | -4/Waste | Spotted C-40 Crusher 11345 | -4/Waste | Discovered new exit (range 10) 11350 | -4/Waste | Entered Factory 11357 | -4/Factory | Identified exit to Research 11434 | -4/Factory | Entered Research 11434 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 11547 | -3/Research | Build established: Mutant 11571 | -3/Research | Core integrity fell below 50% 11588 | -3/Research | Spotted B-86 Titan 11597 | -3/Research | Lost 5 parts (2p1n2w) 11626 | -3/Research | Core integrity fell below 20% 11655 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Slug penetrates Wall. Slammed into H-77 Assassin. H-77 Assassin suffers critical hit (Destroy). Slammed into H-77 Assassin. Penetrated by Slug. Antimatter Reactor destroyed. Slug penetrates Wall. Slug penetrates Y-72 Warden. Slammed into H-77 Assassin. Lgt. Antimatter Reactor destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Reaction Chamber. Penetrated by Slug. Slug penetrates Reaction Chamber. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ########?????????????? | | ???????????????????????????? #?????????????? | | ???????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ?????????????????????????????? +?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????############# #?????????????? | | ??????????????????# """"" # #?????????????? | | ??????????????????# ""Y"" # #############+# | | ??????????????????# # | | ??????????????????# # | | ??????????????????# + | | ??????????????????# # | | ??????????????????# # " ######+# | | ??????????????????########;#### "" #?# | | ???????########????????# m "" #?# | | ???????# #???????## ### """ | | ???????# #########h + """ | | ???????# + glhh! @ "## """ | | ???????# ######BBY;%###### # """ | | ???????# #????#BBh ?# # """ | | ???????# #????##m! # !] ### | | ???????########?????# # ] !![#?# | | ????????????????????# # ![[#?###### | | ????????????????????# # ![[#??????? | | ????????????????????# """ # #??????? | | ????????????????????# """ # "" #??????? | | ????????????????????# """ # "F #??????? | | ????????????????????####+##?### ?""" #??????? | | ????????????????????????????????????" ???????? | | ????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 59 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 56% | -9/Materials Studied --------- Lgt. Treads | -7/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Tesla Rifle | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Disruptor Cannon | -5/Factory | Hacked Wave Gun | -5/Factory | Hacked Gauss Rifle | -4/Factory | Hacked Flexi-carbon Leg | -4/Factory | Hacked Carbon-fiber Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Botjacking Can't Touch This Close Call Construction Begets Destruction Dangerous Findings GoHome() Hey, That's Mine! Hot Goods Jackpot Streaker Throw Away The Key Universal Adapter Window Shopping Challenges ------------ None Game ------ Seed EnergyElectrostormClaw Manual? 0 Play Time 02:07:41 Cumulative 7.4 hours Start 2026.06.16 @ 21:05:06 End 2026.06.17 @ 21:00:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 25x17 Zoom Use 44% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3200369c-3831-4e63-aaa2-53088fe81513