Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 18:08:11 Player: snuf Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (498) 498 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-112) -112 TOTAL SCORE: 2086 Bonus ------- Friendly Fire -112 Cogmind --------- Core Integrity 534/550 Matter 189/300 Energy 246/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Recoil Stabilizer Hardlight Generator > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon Mining Laser > --- INVENTORY (8) ---- Aluminum Leg Huge Storage Unit Large Matter Pod (52) Sensor Array Improved Signal Interpreter Seismic Detector Improved Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Recoil Stabilizer Hardlight Generator > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Aluminum Leg Large Matter Pod Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Seismic Detector Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 19 | 2 6 8 3 Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | . . 6 . Treads 1 | . . 1 . Leg 4 | . . 4 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 5 | 2 . . 3 Device 5 | 2 . . 3 Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | . 5 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | . 2 . . Ballistic Cannon 3 | . 2 1 . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 7 | 7 7 7 7 Power . | . . . . Propulsion 3 | 4 4 3 1 Utility 2 | . 2 2 5 Weapon 1 | 1 1 1 1 Tool/Special . | . . . . Unused Backups 19 | 9 2 1 7 Power 3 | 3 . . . Propulsion 6 | 2 2 1 1 Utility 7 | 1 . . 6 Weapon 3 | 3 . . . Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 99 99 Engine 11 | . 14 11 9 Leg 31 | . 28 31 36 Device 13 | . 14 11 17 Storage 11 | . 14 11 9 Ballistic Gun 1 | . 7 . . Ballistic Cannon 26 | . 18 32 25 Peak Build Rating 19 | 10 10 13 19 Average Rating 12 | 7 9 12 16 On Entrance 9 | 6 8 9 13 Naked Turns . | . . . . Heaviest Build 28 | 12 19 23 28 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 2 | . . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 8 | 8 8 8 8 Most Carried 8 | 8 8 8 8 Average Carried 7 | 7 7 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 8 8 8 7 Class Distribution -------------------- 35% | Mutant 29% | Scavenger-Gunner 15% | Scavenger-Tank 11% | Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 749 | 227 135 220 167 Remotely . | . . . . Salvage Created 582 | 144 173 149 116 Parts 39 | 14 12 9 4 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 12 | . 3 6 3 Guns 2 | . 2 . . Cannons 10 | . 1 6 3 Classes Destroyed 7 | 2 3 1 1 Tunneler 5 | 5 . . . Recycler 2 | 1 1 . . Swarmer 2 | . 2 . . Grunt 8 | . 1 5 2 Sentry 1 | . . 1 . Hunter 1 | . . . 1 Federalist 1 | . 1 . . Best Kill Streak 4 | 4 3 3 2 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 45 | . 11 19 15 Missed 13 | . 3 5 5 Hits 32 | . 8 14 10 Projectile 32 | . 8 14 10 AOE 1 | . . . 1 Damage Taken 451 | . 85 187 179 Core 58 | . 10 32 16 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 96 92 . Volleys Fired 46 | 12 8 16 10 Largest 3 | 2 2 3 3 Hottest 100 | 60 100 99 100 Shots Fired 101 | 24 15 42 20 Gun 32 | 24 8 . . Cannon 63 | . 6 42 15 Launcher . | . . . . Special 6 | . 1 . 5 Kinetic 83 | 12 14 42 15 Thermal 18 | 12 1 . 5 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | 4 2 8 8 Robot Miss Streak 2 | 2 2 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 52 | 14 5 22 11 Core Hits 26 | 6 5 7 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1017 | 170 133 507 207 Guns 242 | 170 72 . . Cannons 765 | . 61 497 207 Explosions . | . . . . Melee . | . . . . Ramming 10 | . . 10 . Kinetic 929 | 92 133 497 207 Thermal 78 | 78 . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 20 | . 2 11 7 Impact . | . . . . Kinetic 18 | . 2 11 5 Secondary 2 | . . . 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 168 | . 36 168 34 Average Temperature 37 | . 13 52 15 Received Heat Transfer 183 | . 45 93 45 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 175 | 175 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 76 | 10 45 76 41 Initial 10 | . . 1 10 Average 19 | 3 9 35 11 Influence Increases 433 | 30 86 231 86 Destroy 0b10 Robot/C 240 | . 60 120 60 Destroy 0b10 Robot/NC 35 | 30 5 . . Destroy Leader 50 | . . 30 20 Successful Hack 23 | . 19 4 . Select Force Hacks 30 | . . 30 . Disable Machine 30 | . . 30 . Destroy Structure 10 | . 2 2 6 Lose Combat Pursuer 15 | . . 15 . Influence Decreases 412 | 30 81 210 91 Entered New Map 20 | . . 4 16 Time Decay 392 | 30 81 206 75 Squads Dispatched 4 | . . 1 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 11 10 9 Peak Tracking Total 7 | . 7 3 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 11 5 . Successful 10 | . 5 5 . Failed 6 | . 6 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 16 | . 11 5 . Terminals 15 | . 11 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Branch Access Points 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 3 5 . Terminals 7 | . 3 4 . Botnet 4 | . 2 2 . Skim 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Tunnel 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 880 | 57 270 439 114 Sensors 113 | . . . 113 Terrain 42 | 42 . . . Seismic 837 | 15 270 439 113 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1103 | 115 270 439 279 Spaces Moved 628 | 55 159 262 152 Core . | . . . . Treads 1 | . . 1 . Legs 627 | 55 159 261 152 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 120 | 120 120 120 120 Slowest Speed 260 | 120 120 260 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 3 27 22 14 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | . 1 . 5 Terrain Destroyed 8 | . 1 2 5 Melee . | . . . . Projectile 8 | . 1 2 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 876 | 80 225 352 219 Wait 136 | 4 40 55 37 Move 625 | 54 158 261 152 Hop . | . . . . Pick Up 18 | 5 4 5 4 Fast Attach 5 | 1 3 . 1 Attach 4 | . . 2 2 Detach . | . . . . Swap 20 | 1 3 7 9 Drop 21 | 3 9 5 4 Fire 46 | 12 8 16 10 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 116 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Met a group of wandering Federalists 197 | -10/Materials | Lost 4 allies 318 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 13) 367 | -10/Materials | Identified exit to Mines 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 726 | -9/Materials | Discovered new exit (range 3) 822 | -9/Materials | Build established: Scavenger-Gunner 825 | -9/Materials | Entered another Materials area 825 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1104 | -8/Materials | Self-destructed Last Messages --------------- 01066_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01069_ H-55 Commando knocked back. 01070_ Penetrated by Slug. 01073_ H-55 Commando knocked back. 01073_ H-55 Commando destroyed. 01073_ K-01 Serf collects debris. 01078_ Acquired 3 matter. 01078_ K-01 Serf collects debris. 01080_ U-05 Engineer builds a Wall. 01081_ K-01 Serf collects debris. 01082_ U-05 Engineer builds a Wall. 01086_ K-01 Serf collects debris. 01088_ Dropped Imp. Terrain Scanner. 01090_ K-01 Serf collects debris. 01100_ U-05 Engineer builds a Wall. 01104_ U-05 Engineer knocked back. 01104_ C-17 Slicer knocked back. 01104_ Knocked back. 01104_ C-17 Slicer knocked back. 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